r/AoSLore 5d ago

In the vastness of the Mortal Realms there are no stupid questions

34 Upvotes

Greetings and Salutations Gate Seekers and Lore Pilgrims, and welcome to yet another "No Stupid Questions" thread

Do you have something you want to discuss something or had a question, but don't want to make an entire post for it?

Then feel free to strike up the discussion or ask the question here

In this thread, you can ask anything about AoS (or even WHFB) lore, the fluff, characters, background, and other AoS things.

Community members are encouraged to be helpful and to provide sources and links that can aid new, curious, and returning Lore Pilgrims

This Thread is NOT to be used to

-Ask "What If/Who would win" scenarios.

-Strike up Tabletop discussions. However, questions regarding how something from the tabletop is handled in the lore are fine.

-Real-world politics.

-Making unhelpful statements like "just Google it"

-Asking for specific (long) excerpts or files

Remember to be kind and that everyone started out new, even you.


r/AoSLore 3h ago

Book Excerpt [Excerpt: Grombrindal: Ancestor's Burden] Unless doing so would prove pointless.

31 Upvotes

Instinct carried her away from the open street and into the tangle of alleys and stairways that bordered it. She heard distant cannon fire and knew that she had made the right decision landing here. The inner defences of Barak-Thryng were without peer – they would hold. But Azrilazi would not. Either the grots would take it or they wouldn’t, but the strafing fire of the hun-ghrumtok would leave it in ruins regardless. The Code was clear. Azrilazi was an outer district, open to outsiders, which in the strictest interpretation would open it to Four Point Five: Aid allies unless doing so would prove pointless. That being established, Nine Point Seven would come into effect: Excessive firepower is permissible.

Grombrindal: Ancestor's Burden "Maker's Promise" novella, Chapter One

What an interesting word to enshrine into law: Pointless. Not when it becomes unprofitable, impossible, improbable, dangerous, costly, a danger to one's self. When it becomes pointless, that is when one should stop aiding allies.

But when does something become pointless? It's a fascinating thing to see in the Kharadron Code especially due to how malicious or self-serving the wording of the Code can often be interpreted. But here? You are to aid allies until it is pointless and you should do so with all the firepower you have!

In "Maker's Promise" that screams especially true as Duardin of all lineages, Human allies, Stormcast protectors, and even an Aelf and even aghoulthrow everything on the line, make every sacrifice they can muster, to save Barak-Thryng from its fated demise.

But Four Point Five is a law that makes sense in the context of Kharadron as a whole. In "Dawnbringers: Reign of the Brute" a crew chooses to die in a last stand alongside Gardus Steel Soul, in "Godsbane" an assemblage of captains need ultimately only a meager push to be on board with risking their lives, resources, and profit for Settler's Gain, even the Trade Commodore and crew stick around the entirety of the Cursed City game's expansion packs where profit becomes improbable.

Of course Kharadron are often greedy, have contradictory laws, often extoll the cruel and vicious. Yet ever present is Four Point Five. Enshrined in the very cultural guidelines of the Kharadron is the idea that allies, friends, should be aided until its pointless. So at the end of the day it all comes down to how one defines what counts as pointless. It's up to you to make that line.

Yet throughout the novella. Tempted and battered as the heroes, defenders, and civilians were. There aren't many people who find their line. Through it all, no cost was so high as to make aiding allies pointless. Here and there a reminder, was needed, a nudge from a certain White-Bearded Ancestor convinced a fyrd here or a clan there. But just a nudge.


r/AoSLore 11h ago

Designer interview on how they designed the new Helsmiths of Hashut units. There are some new lore bits, like how the trinkets by the waist of the infantrymen signifies some sort of debt the Helsmiths currently owe.

Thumbnail
youtube.com
98 Upvotes

r/AoSLore 23h ago

Question Besides Sigmar, what are the other gods of the empire up to?

31 Upvotes

r/AoSLore 1d ago

Discussion Archaon and ulgu

23 Upvotes

Do people really believe that Archaon and Malerion fought when Archaon invaded Ulgu in the age of chaos? As i read it, it was just that him and his armies got confused and mindf***ked by the realm itself (being shadow, illusion and such) and had to leave. But i see so many people thinking that they fought and Archaon lost. I do not believe it for a second and for all we know they never even met.


r/AoSLore 3d ago

Question Mutt Asks: Since we are in a Renaissance of Duardin-mania. What is there to know about Duardin?

60 Upvotes

No but really for ages untold this mogrel has languished as discussions on Duardin and Dwarves are few and far between. Then the Chaos Duardin show up, and suddenly everything dwarf is sterling silver or premium gold!

So let's get down to the brass tacks. I want to strike while the iron is hot. To steel myself in case the wells of excitement dry. So tell me my dear Realmwalkers.

What is there to know about Duardin and Dwarves of the Worldsl-That-Was? What can we expect from Valaya and Gazul both suddenly getting limelight after millennia dead? What is a Reckoner? What is a Loremaster?

How do Grudgs and Kharadron Grudgments work outside of memes more interested in jokes? In the World-That-Was the friendship between The Empire and Dwarves lasted several thousand years, then went on to survive the universe's destruction, and then last untold millennia up to the dawning of the Age of Sigmar where Stormcast Eternals, embodiments of what humans and duardin gods can craft to together, showed up. Is it not fascinating that the Dawi-Umgi friendship has outlived empires, apocalypses, worlds, and everything that tried to rend them apart?

Did you know Karaz Ankor had a lot of choirs? Did you know the Dispossessed of Greywater Fastness have both Council of the Forge clans who are powerful industrialists and Labour-Clans who are laborer families who fight for workers' rights?

What do we know of the Galaxy? The Shadow Duardin? The Root-Kings? The Wuttenfolk? The Dispossessed? The Fyreslayers? And even the Zharrdron who awoke this craze?

Tell me and all else who will listen Realmwalkers. What do you think is useful to know about Dawi?


r/AoSLore 3d ago

Question Are there humans that worship Gorkamorka? If so, what do we know about them?

42 Upvotes

So I've seen some discussion in the past about the concept of Orruks/Ogors that worship (or at least venerate) Sigmar, and I was wondering if the inverse has ever happened, or was even possible? Like when Sigmar retreated into Azyzr and sealed the Realmgates, we know that most humans stranded in the other realms began following Chaos out of necessity, becoming the Darkoath: were there humans in, say, Ghur that thought that Destruction would give them a better chance and started trying to worship Gorkamorka?

Would Gorkamorka even accept 'worship' from non-destruction species? I know Khorne cares not from where the blood flows, only that it does, but does Gorkamorka care who's doing the krumpin'? If Orruks found a bunch of Gorkamorka worshipping 'umies (and assuming that the aforementioned 'umies were tough enough to not immediately get wiped out), could they get absorbed into a WAAAAGHHH somehow? Or would the Orruks not consider the 'umies to be 'orky' enough and go out of their way to wipe them out? Could a human somehow learn Orruk magic, if they embraced Destruction 'philosophy' enough? Or would a human trying to act that much like an Orruk just wind up falling to Khorne instead?


r/AoSLore 3d ago

[Excerpt - On the Shoulders of Giants] What a Gnawhole Forming Looks Like

43 Upvotes

While the gnawhole model in the tabletop game is designed to look like a portal coming out of the ground, the description of a gnawhole in On the Shoulders of Giants has a slightly different description of its appearance, as well as an interesting depiction of what it's like before a gnawhole forms.

But really, this is just an excuse to post an excerpt with some funny gargoylian names.

"The gargoylians knew first,' Theorn said numbly. ‘All of them, the Red Duke, Wartshell, Fred-With-Legs. Suddenly they wouldn't go near the storehouse. But none of us thought twice. You know how they are.' [...]

'People started to complain,' said Healer Grippe, ‘about a sound. Near the storehouse, but not from in or under or behind, just... Well, you could have gone mad trying to track it down. As though it came from a place altogether beyond, but not in any direction one could have pointed a finger in.' 
'What sort of sound?' Marieda asked.
'I'm afraid to report,' the surgeon said, 'something of a chewing sound. A gnawing. I heard it myself. A manner of rasping, crunching, grinding. Some thought that the timbers were giving. And naturally we thought of being undermined by some horror, and yet..... as I said, there was no sense it was of the earth beneath us. Just... around, closer, somehow.' [...]

'In the last few nights,' Grippe mused, 'there was something else. Along with that ghastly, insistent crunching there were... bells. Great, discordant bells, like those heard from the depths of the sea. Distorted and vile, echoing from some far, vast space.''Then they came,' Theorn said. 
The surgeon's long mask nodded, birdlike. 'Yes, then they came.' In the end, Marieda had a whole line of witnesses lined up. No two of them had seen quite the same thing, or perhaps they'd all seen a thing that human eyes were not equipped to parse. Rosforth listened grimly, sitting slanted beside Slobda and leaning on the ogor's huge thigh. The thing that had been eating its way towards Newhalt Amarine had broken through. Not just from the ground, not just a hole into which the storehouse had fallen, but a kind of..... Grippe, the physician, had described it in medical terms. Like a festering wound, they said. A suppuration, but in the world. A place where the skin of things had gone septic and broken open, and the pus that flowed forth so freely had been...

Rats. Regular rats, yes, but also rats almost the size of a human, wearing filthy rags and scraps of armour, brandishing jagged blades. They'd flooded out so violently it was as though they'd been pressed against the walls of the world forever, bottled up in some unthinkable tunnel between sane places as they gnawed away at the membranes that held them in. The defenders of Newhalt had pressed in with shield and mace and blade, hacking at the disoriented and the diseased. Except the rats had kept coming. The wretched vanguard couldn't have retreated even if they had wanted, because the pressure of more rats was like water flooding through a broken dam. They'd vomited out into the world, and behind that first wave of the confused and the desperate came others with pikes and mail, festering with spikes and pustules, blazing with greenish fire.


r/AoSLore 3d ago

Question Ancestor Gods

26 Upvotes

Do we know how the dwarven Ancestor Gods came about? I know they were all originally mortals but has it ever been explained how Grimnir or Valaya were elevated to become gods?


r/AoSLore 3d ago

What is on the underbelly of realms?

32 Upvotes

So I vaguely remember that at least the silver towers and the Lizardmen do things there? Can someone explain what they are? Do people live there ECT. Is there even such thing as an underbelly or does it just act like edge where reality kind unravels into whatever wind of magic it is? Also two side questions. What kind of magic sustains the eight points? Obviously now it's chaos, what was it before?

(Personal theory is that the eight points was the closest thing to earth or the old world there was, the most normal (or ordered) place in all of reality. some kind of proof of sigmar perfect order.)


r/AoSLore 4d ago

Question How long does the general journey of the Dawnbringer Crusade?

22 Upvotes

Perhaps for months or years?

No way, weeks?

As time goes by, the survival rate of the Crusaders will drop exponentially, so decades will be virtually impossible.

And as far as I know, I heard that their survival rate in the age of beasts is 10% and in general, 20%, so I would appreciate it if you could check if I am correct.

(And if the Dawnbringer Crusade are overly prolonged, will some of them form familys? Well, in general, the harder it is to survive, the greater the probability that the reproductive instinct, or love, will sprout... So, how do they raise their new children?)


r/AoSLore 4d ago

Question The 8 incarnates question

43 Upvotes

Are the “8 Incarnates” (Nagash, Sigmar, Tyrion/Teclis, Malerion, Alarielle, Grimnir, Grungni, and Gorkamorka) still considered a thing in current Age of Sigmar lore?

Back in the early AoS days they seemed like the top-tier deities outside of Chaos, but now we’re seeing a lot of other gods rise in prominence—Valaya, Hashut, Kragnos, Morathi, etc. They don’t feel like “lesser gods” anymore, which makes me wonder: is the whole “Incarnates” concept still relevant in the lore, or has it kind of been replaced by the newer pantheon structures?

I always thought of them in 3 different ranks. 1. Chaos gods 2. Incarnates (tied to a realm. 3. Lesser gods. And i hate it if its not a thing anymore, (probably because of autism or something) i like it when everything exists within frames.

So again do the 8 incarnates have anything unique anymore?


r/AoSLore 4d ago

News (Official) Who are the Helsmiths of Hashut? - Warhammer Community

Thumbnail
warhammer-community.com
129 Upvotes

r/AoSLore 4d ago

Question Realmwalkers! What misconceptions about the cultures of the Mortal Realms do you have that you wouldn't mind having corrected?

53 Upvotes

This is inspired by the post made by u/Caffeine_Forge just yesterday. Now of course by the nature of misconception, technically you wouldn't have it if you knew it was one. So there may be some false positives.

So for the game the idea is simple. You state something you think might be a misconception, misunderstanding, or incomplete picture on your part. Then wait for other community members to give you the details or confirm if what you know is actually true.

Take shots in the dark if you want or be bold, type a misconception you know others have that you know the correction for but fish for others to answer. Self-sacrifice for the sake of truth and knowledge!


r/AoSLore 4d ago

Lore as someone unfamiliar to the setting, can I get some clarification on the cosmology of the realms/setting?

26 Upvotes

ok so from my understanding:
the old world imploded after the end times

the remnants of the old world coalesced into 8 mortal realms that kind of act like planets, but also the further away from the stable core, the wilder/purer the magic gets to the point where you could just burst into flame or get turned into a bunch of coins or whatever depending on the realm you're on

there are realm gates that link up the different realms to one another - can all realms reach the others or if you wanted to reach the other side of the 'circle' you'd need to go realm-hopping?

theres a sub-realm in the centre called allpoints/eightpoints which used to be a way to easily traverse the realms (kind of like sigil in dnd) but is now taken over by chaos/archeon who use it to send forces to invade the other 8 realms

hysh and ulgu, light and dark orbit one another and act as the day/night cycle in the realms - are they like.... above/in the middle of the 8? if not how does this work - wouldnt eightpoint/allpoint block some of the light to the opposite realms? or is it just 'magic'

can you see the other realms if you look up into the sky in the same way we can see other planets/moons in our solar system?

other sub-realms exist and orbit kind of like moons/satellites?

also slaanesh is imprisoned between hysh and ulgu?

where is the realm of chaos in relation to the 8 realms - or is it kind of like the warp in 40k where it exists underneath/in a different layer of reality rather than as its own physical realm - if it does exist as a physical realm, do the ruinous powers each get their own realm?

hysh and azyr are very similar - whats the difference, the only thing i could find was one is like the sun and the other the moon? or one is a summer field of wheat and the other is a cold mountain?

the realm gates are depicted in artwork as being huge things the size of cities, do you get smaller ones too? eg similar to depictions of feywild portals that are just archways or holes in the roots of trees that'll lead to ghyran and if so, do some of the beasties sometimes find their way to other realms by accident?

and lastly, are the sea elves considered on the side of good/order? they seem like an odd one out - do they exist on a particular world or do they just live in any ocean on any world?


r/AoSLore 4d ago

Discussion Favorite tech from AOS?

29 Upvotes

My personal favorite tech are the stuff the skyvessel and cogforts are made of

Along with Ather rigs and the robots and golems the factions use


r/AoSLore 4d ago

Mortal influence over God's.

7 Upvotes

Ao im listening to a Lore video by PancreasNoWork and he mentions how gods can and are shaped by mortal belief.

So my question here becomes if Chaos worshippers in AoS vastly outnumber Sigmarites and other worshippers could Chaos not command their followers to believe Sigmar is a God but change him/his aspect?.

So sigmar is sky/heavens god and god of civilisation, battle etc. But if enough chaos followers believed that he was the god of kittens would that be able to change who Sigmar is?.

Can a gods role/domain etc be forcefully changed if a large enough group of mortals belive it to be so?.

If so has Chaos just not done this because they are so narcissistic that they dont want their worshippers worshipping anyone else even if it would ultimately serve them.

Do they realise this can be done and just dont because they enjoy the 'great game'.


r/AoSLore 5d ago

News (Official) Hashut Lore

Thumbnail
warhammer-community.com
194 Upvotes

r/AoSLore 5d ago

Discussion Fantasy Culture

20 Upvotes

Wanted to ask this ‘question’ after watching this video (of the same title as this post)

https://youtu.be/L5A3gR6f9TM?si=WV3wM0NQubGT4mEf

Are there any examples of this you can think of/know about in the grand expanse of the mortal realms? Something, small or big, that many of a specific faction or place would assume almost everyone has and are shocked when they discover that it isn’t a universal thing and is instead a unique part of their culture?


r/AoSLore 5d ago

Discussion Symbols of Gork and Mork

16 Upvotes

So I've been thinking recently of the differences between the worship of Gork vs Mork by the Ironjawz and Kruleboyz respectively, specifically in the form of animals. The Kruleboyz seem to especially associate either themselves or Mork with the corpse rippa vulcha (and vultures in general), being opportunists who swoop down on the routed and afraid.

However, reading the short story Vipers of the Marsh, I also found this description of a Swampcalla Shaman:

Between two middems, the shaman laboured at its cauldron. Mathias could see the orruk's cloak, blackened like pitch, its necklace of dried entails, and the dozen lacquered skulls of muskellunge that hung from its shoulders -- giant ambushing pikefish of the marshes, avatars of Mork.

I enjoy seeing this added description of what makes Mork Mork to... Morruks. Emphasis on cunning beasts like vultures, pikes and hyenas contrasts strongly with the board, the most notable Gork animal symbol we've seen. But are there other Gork aligned creatures from other stories? If there are I'd be interested to know, or at least hear ideas for them.


r/AoSLore 6d ago

Question Kruleboyz and the Swamp Dragon?

16 Upvotes

Considering that the Murknobs carry a banner with the tongue of a swamp dragon on it, what is known about these creatures and do you think these swamp dragons could become miniatures for the Oruk clans?

The truth is that for my part I imagine the swamp dragons with an appearance similar to that of the Magmadroths of the Fyreslayers.


r/AoSLore 6d ago

Discussion Whats Your Favourite Autumn Themed Stories?

9 Upvotes

September is here and with it comes Autumn\Fall. Bonfires, brown leaves and spooky season. It's easily my favourite time of year. Are there any stories, be they novels, shorts or even small lore blurbs that give you an Autumn vibe that you like?


r/AoSLore 6d ago

Question Chaos and the afterlife

26 Upvotes

So, two related questions:

A. what happens to Chaos followers (let’s say, chaos warriors or chosen) and their souls when they die? I would the assume they are claimed by Nagash’s; but if a CW Sells his soul tip a demon or a god and is “damned”, does it go somewhere else instead?

B. Relatedly: what They hope/ think happens when they die? Ex. In TOW, Norscans would mm to reside in the hall of their ancestors if they die in a worthy way.


r/AoSLore 7d ago

Question What's the deal with Daemons in AOS?

41 Upvotes

I'll be honest, daemons in Fantasy and 40k have always confused me. Sometimes they've got personalities and appear "all knowing," sometimes they're just horrible masses of limbs and mouths that appear to wreck havoc. I understand that they're creatures of chaos and are created by emotions (or the Chaos Gods), but I never understood how much agency and individuality they really could have. (I guess that answer is "depends on the whim of their God")

And then with AOS, the Mortal Realms are pure magic, and so daemons have a lot more freedom. They don't need the usual rituals or sacrifices to maintain their physical forms, unlike the other settings.

But how do they interact with others? Do daemons lead bans of mortal followers? Can daemons establish their own dominions? Rise up the ranks and assume power? It looks like the Maggotkin tend to have a lot of daemon units, so I assume they've interact more with humans than they would in the Old World


r/AoSLore 7d ago

Lore Kibbles and Lorebits: Fourth Edition Idoneth Deepkin Battletome

64 Upvotes

What is left when all the choices cuts are taken? That's right, Realmwalkers!, Kibble. Today, I bring to you every juicy Lorebit that I can dredge and trawl up from the Idoneth Battletome. Cause while folk have thrown you all the biggest bones there is plenty to gnaw on here:

As always. I will label each bullet by page of appearance, and will clarify this is the original English translation. So let the bullet list begin:

  • Volcanic rifts, deep-sea tenches, kelp forests: These are but a few locations hidden from even the gods that the Idoneth traditionally place their Enclave city-states Pg. 4
  • Skralaich is Idoneth Aelfish for Skaven. Pg. 4
  • Idoneth are not prone to siegecraft. The sheer lose of hard to replace resources and people alone being enough for most to deem it wasteful. The Battle of Karser's Holdfast, a Chaos Dreadhold, was a rare example. Pg. 6
  • Karser's Holdfast poured toxic sorcery into the ocean it bordered, killing several Ionrach colonies. This is why they risked the siege, vengeance. Pg. 6
  • Not new lore but worth noting. Idoneth divide their military forces into the Phalanxes. Pg. 8
  • Isharann Vaularr. A never before mentioned caste of Isaharann who are in charge of weapon-making. Pg. 8
  • Rift-forges are smithies built in undersea rifts to use the heat and pressure to forge equipment. The Vaularr survive only by their mastery over the Ethersea. When working an ingot or the like they lessen the Ethersea around specifically the piece which instantly heats and crushes it as if hit by thousands of hammers at once. Pg. 8
  • New Alloy Get: True Pelagic Steel, a rare alloy of steel (as rare as tears from gods) that is blue in color. Pg. 8
  • Master Vaularr Lachnar, new possibly important background character. Pg. 8
  • Named Rift-Forge: The Rift-Forge of Tulunhaith. Pg. 8
  • New Resource Get: Abyssal Crystal, not detailed but known to have a sharper edge than most swords. Pg. 8
  • Sy'ltarr, the Sun-slicer: Lachnar's new masterpiece made in the excerpt on this page. Pg. 8
  • As an aside Vaul was the Elven God of Smiths in the World-That-Was.
  • The Idoneth do not trust the Aelven Gods. Despite this they are firmly in Order, reviling Chaos and Death to a similar intensity as their Khainite and Lumineth kin. Pg. 9
  • As is the Order standard their views on Destruction as a whole is less hostile. Pg. 9
  • Souls of the followers of Chaos and Death are rarely, not never, reaped due to corruption in the souls. While there is no restriction on reaping the souls of followers of Destruction those souls are harder to separate from their body. Pg. 9 One must admit this feels mostly like a band-aid to explain why Idoneth, even after retcons and societal character development, attack their Order allies.
  • Volturnous seeks to avoid war with the Lumineth as a war between the two powers would benefit only Chaos. Fouldout
  • Multi-colored coral reefs extend from the deepest trenches all the way through th surface of the seas of the Realm of Hysh. Fouldout
  • The Skaven navies that launch from The Gnaw are called warp-fleets. Fouldout
  • They are going with the version that Teclis wanted to kill the Cythai. Pg. 12
  • Lotann recounts that the Cythai had a rough time when first fleeing to the oceans. They eked out a living in lightless undersea caves living on living food and comfort, the Cythai's great mages struggling to maintain Ethersea bubbles to prevent the crushing pressure of the ocean from killing them all. Pg. 14
  • Oh. The first Isharann were of the Cythai. Pg. 14
  • It took centuries for the Aelves to adapt to undersea life. Pg. 14
  • So here Lotann claims that Aelves have a low-birth rate and that the high mortality rate of the Cythai would have meant inevitable extinction. Pg 14
  • The search for a cure to soul-sickness was long and hard. The Idoneth turning to it only when it was the only solution. Pg. 14
  • "Though physically strong, they proved to be short-lived and limited creatures, utterly incapable of mastering the subtleties of intellect and leadership required for Idoneth society to prosper." - Lotann regarding Namarti Pg. 14 So Lotann is kind of a classist.
  • The Cythai dividing themselves and their full-souled descendants into Isharann and Akhelian. Everyone else Namarti. Pg. 14
  • Embailor trained animals are called bond-beasts. Those used for battle are called war-beasts. While war-beasts are given to Akhelian, Embailors are responsible for other bond-beasts. Pg. 15
  • Old Lore: Luminar fish are trained to swim in patterns to bring light to Enclaves. Pg. 15
  • Old Lore: Druilfish are trained to help with expanding Idoneth holdings in undersea caves. Pg 15 Per the 2E Battletome on Pg. 19 the Namarti are who the druilfish are helping.
  • Light Retcon: The molten blood of fuiadon makes fire in rift-forges. Pg. 15 In the 2E Battletome fuiadon had a natural discharge that was used on forges. Though perhaps there are forges besides rift-forges?
  • The Merwynn, Kelpdarr, and Abholon all once boasted undersea empires. All were crushed by the Idoneth in the days the Cythai still ruled. Souls were taken from all three. Pg. 15
  • The Namarti underclass and developing Isharann magic, like Embailors, ensured victory on all these fronts. Pg. 15
  • Despite this the Akhelian and Isharann refused to see them as equals. Consigning them to servile roles as builders, labourers, and common soldiers. Pg. 15 We all know the Namarti's unfair lot.
  • The Namarti have a unique Blind-Sense. Pg. 15
  • The war-beasts we see on tabletop were chosen as they were historical predators of Idoneth. Pg. 15
  • Timeline of Idoneth settlementation: Cavern dwellings - Coral Fortressess - Enclaves. Pg. 16
  • Marine socerery is a collective term for Isharann magic. Pg. 16
  • Not minor but in case anyone missed it in other posts: The guiding philosophies of Idoneth society is the Way of the Sea (Kir-Lavrai) and the Way of the Storm (Kir-Nadarr). In short Way of the Sea is how most Idoneth act, Way of the Storm is more hot-headed Idoneth. Pg. 16-17
  • Dryzorai: The term for an instructor in an Asydrazor. Pg. 18
  • Emphasis is made on how no Enclave can field legions like the Lumineth can. Pg. 18 Presenting the Idoneth as few in number next to all other Aelves is interesting.
  • The Asydrazor schools has a curriculum of extreme physical training, studying strategic theorems, cavalry tactics, and ascetic discipline (think how Spartans treat trainees) Pg. 18
  • The Privileges of Nobility: An Akhelian is not a noble, and therefore does not get the benefits of one, until passing the Trial of Mhair. Pg. 18 Mhair is established lore, it is the final endurance test for the caste.
  • Students of Asydrasor learn to use traditional Aelven weapons and martial forms. Pg. 18 GW has been using "martial forms" instead of "martial arts" in a lot of AoS stuff it feels.
  • Animal: Fanged Vorwhal. Pg. 18
  • The title of Akhelian King or Queen is earned after showing skill and boldness in multiple raids. These 'Monarchs' are the ones who decide raid and military targets. Pg. 18
  • The orders of an Akhelian Monarch are called "royal decrees" even though it is still seemingly presented as if they are just generals and an enclave will have a lot of them. This confuses me. Pg. 19
  • Defying a royal decree is tantamount to forfeiting your own life. Pg. 19
  • There are Whirlways in Lakes and Rivers. Pg. 19
  • Namarti have no political and military power. Pg. 19 People keep complaining about this as if the one-percent haven't always oppressed the masses in societies of all types in history, and as if Namarti being labourers isn't in part a metaphor for today's societies. Fight your real life Akhelian and Isharann oppressors! Eat their shoes!!
  • The Blind-Sense of Namarti can perceive water pressure changes and voltaic thrum in blood. Pg. 19
  • Voltaic seems to mean electricity created by chemical reactions. This Battletome, and other Idoneth stuff, seems to imply every living being has voltaic stuff going on in it.
  • Some Akhelian and Isharann are not classist against their Namarti brethren. Pg. 19
  • Deepkin capable of magic are separated at birth to be inducted into Turscoll temple-schools. Not new but some of you probably are. Pg. 20
  • These children, the Isharann to be, are then trained based on the talents they prove to have. Those good at forging become Vaularr, those good with animals become Embailors, and so on. All used the magic of the Ethersea. Pg. 20
  • (Note: If you become an Idoneth and like animals, pretend to be bad at handling them to save yourself from being made an Embailor. The Embailor's arts are beating animals and lobotomizing them with painful magic)
  • Kelpweave, a fabric made from kelp (likely fibers due to the name) used for making Idoneth clothing. Pg. 20
  • This page has a short story showing two Isharann losing their ability to justify destroying souls to preserve their species. Pg. 20
  • Soul-reefs, or Chorrileums, serve as places of prayer and sanctuary. Pg. 20
  • Cythai souls are used to make Eidolons of Mathlann and Incarnates of the Deep. The latter is more fatal to souls. Pg. 20
  • Putting soul energy into a Namarti is called a soul-graft here. Pg. 20
  • Idoneth have no interest in empire-building. Pg. 22
  • Canonically the Enclaves did not partake in the Realmgate Wars. Pg. 22
  • For those who do not know in 2E when the Idoneth were introduced they had been in hiding since the Age of Myth, since fleeing Teclis. This was a big part of their lore even amidst a ton of people in-universe learning about them. On this page it is stated that each crisis in each edition has led them to shaking off that secrecy more and more. Pg. 23
  • Pact of Shadow and Sea: The Idoneth do not like or trust the Khainites. They see this pact made in "Broken Realms: Morathi" as temporary. They expect to fight Morathi's forces again and intend to win. Pg. 23
  • Queen Ionne Gwynnar of Briomdar: A new named Cythai. More on her importance outside the Septemmar latter. Pg. 23
  • The Voice of Truth was a revolutionary who emerged from ther Namarti in the Age of Myth. She was quickly slain by Ishlaen Guard, her followers dispersed, and Isharann from across Idoneth society summoned to erase all memory she ever existed. Pg. 23
  • The Rite of Life made a lot of undersea beasts bigger. They made for prized war-beasts when Embailors survived. Pg. 24
  • Was it ever explained why Ionrach and Dhom-hain hated each other? Well if not. In the Age of Chaos the Ionrach tried to set up colonies in the Ominod Sea which the Dhom-hain claimed. The Dhom-hain violently attacked the settlers. All Enclaves cut ties to Fhom-hain after. Pg. 24 I mean... the Ionrach were in the wrong here right? Especially by escalating the border dispute to an excuse to abandon the Dhom-hain.
  • Immediately after the Battle of Siren's Haunt occurs where the seven clans of Dhom-hain must face Daemon Prince Bol'gluth and the Blistered Horde with no outside aid. The battle brings the Dhom-hain Akhelian to near extinction. The Enclave comes to rely on its Namarti to survive and after treats them with more respect than any other Enclave. Ph. 24 So again I feel the Ionrach are the ones in the wrong in this feud. Thoughts?
  • The Idoneth celebrated the Spirefall. With some Enclaves taking advantage to attack their disarrayed kin. Pg. 24
  • Still in the Age of Sigmar. When Nautillar was new they became specialized in fleet-killing. Akhelian Queen Thalas is credited with the rise of this image. Pg. 24
  • Thalas's preferred tactic was her Danaan-Koi Phalanxes, formations of Akhelian Leviadon units who slammed into the fleets that entered Nautilar waters. Pg. 24
  • Hour of Ruin is: Ulur-Dhavra (translates to Third Trauma) Pg. 25
  • Dhummuna, Pelash, and Lan-Koroi were tragically destroyed by spires of warpstone and Blight City pushing into reality and splitting the sea as new, dread landmasses formed in the Realms. Pg. 25 These cities were never once mentioned before.
  • Fuethan lost a third of their Akhelians to daemonic invasions against Mordgaile. Pg. 25
  • MVP non-binary sea wizard Matheala saved the Dhom-hain colony of Ghadrac from Gutrot Spume's Drowned Fleet. Devastating them with an Incarnate at the Battle of the Clotted Sound. Pg. 25 Are they naming battles more often now?

Slight Interlude: Ya know a lot of Aelf and Duardin stuff turn out to be references or callbacks to Warhammer Fantasy and its side stuff. If any of the Living Ancestors among you Realmwalkers ever feel like starting chats and lore dumps on the World-That-Was, or the connections the settings have. Go for it. Would be lovely. I just recently learned about Reckoners which are Dwarf/Duardin lawyers/scribes/notaries/tax assayers/battlefield tolltakers/banker toughs.

  • So there are Isharann radicals of an unnamed religious philosophy that teaches the oceans of all realms will one day unite as one leading to the rebirth of Mathlann, whose return in turn presages the Aelven (Elven) Gods of old returning. Pg. 30 So you had to know you weren't getting out of this without me mentioning Sigmar. Wouldn't you know that the 4E Stormcast Battletome threw down Sigmar's Mandate of Azyr, a plan to unite the eight Realmspheres. Ain't it fascinating the worshipers of another Storm God believe in an adjacent ambition.
  • The Idoneth are aware Mathlann was a brutal deity and he had a ruthless creed. But they find it honest. Pg. 30
  • They do not like Teclis's demands of relentless self-perfection even now. Pg. 30
  • Most Idoneth see Mathlann as a symbol. Not their true god and master. Pg. 30
  • Wielded a weapon once belonging to a Cythai is a dig deal for Akhelian Monarchs. Pg. 33
  • There is a place called Kelp City. Pg. 33
  • Ochtar ink can be used as writing ink. Pg. 34
  • Some Akhelians believe Lotan, Warden of the Soul Ledgers, is tasked with recording all crimes commited by the Deepkin in their struggle to survive. So that one day they can be accountable for what they've done. Pg. 34
  • Others believe Lotann merely seeks to improve the soul harvesting methods. Pg. 34
  • Others that he seeks a prophesied soul. Pg. 34 Have I mentioned this Battletome basically infuses the Idoneth with half the Arthurian Mythos?
  • Ever wonder how Lotann fights? He rams his quill into the eyes and throats of enemies. Pg. 34
  • Mortal followers of Chaos can, and do, receive blessings rendering them immune to drowning and sea-pressure. Pg. 36
  • Ikons of the Sea spend time in communion with the souls in soul-reefs. Pg. 36
  • Souls in soul-reefs are apparently sapient, sentient, and can still talk. Pg. 36
  • Ikons of the Sea are Akhelians but can manipulate the Ethersea. In short, Spellblades. Pg. 36
  • Ikons are Monks. Like part Europe style, part Shaolin style, but mostly RPG style. Pg. 36-37
  • Ikons of the Sea are also questing knights who go on "odysseys". Pg. 36
  • Ikons of the Storm are often products of personal tragedy. Pg. 37
  • The familiar/bond-beast on the Tidecaster model is an Ethershark. This page notes it is the most common company but not the only one. Pg. 38
  • Coralcraft appears to be the term for Idoneth gear made from coral. Ex. coralcraft blades. Pg. 41
  • The term "lancers" is used her for Akhelian Guard. Pg. 41
  • Nautilar claims the first Embailors came from their Enclave. Pg. 44
  • It is agreed that the Nautilar boast the best artisans. Pg. 44
  • The Cythai founders of Nautilar were considered the most masterful architects of their day leading many innovations in coral-shaping. Pg. 44
  • Boulder-sized barnacles and coral forests grow on the Great Scaphodon. Leviadons of the ocean live off these barnacles and forests, Idoneth in turn tame them. Nautilon, capital of Nautilar, is shaped from the shell of Great Scaphodon. Pg. 44
  • Great Scaphodon is referred to as sentient. GW has consistently used the word sentient in Age of Sigmar the same way that the word sapient is used colloquially and in many modern settings. As in intelligent, aware, and such. Pg. 44 Godbeast perhaps?
  • Leviadons attack ships. Not just Idoneth tamed ones, wild ones. Pg. 44
  • There are many different Leviadon species. None named here. Pg. 44
  • Retarius nets are woven from the hair of Hyshian sun-sirens. Pg. 45

So... hair not feathers or scales. What do you think Realmwalkers. This implying that the mythological sirens exist in AoS? If so would this imply they trade their hair with Idoneth. Or that Idoneth take it after stealing their souls? Or is this sun-siren gonna be a weird animal?

  • New Term: "Home-waters" used in the manner we would use homeland. Pg. 46
  • Ishlaen Guard are employed as bodyguards more than Morsarr Guards. Pg. 46
  • Alright so bear with me. The Gloomtide Shipwreck terrain piece is a ghostly manifestation of undersea wrecks created by the Ethersea in battle, just a natural thing that the magic does semi-unrelated to casters. This is apparently established but no one talks about it so here it is. Pg. 51
  • The model is unimportant. A Gloomtide can be a galleon, a steam-ship (used by Cities), a wavecutter (Aelf ships), Sigmarite behemoth (an obsolete ship-class from the Age of Myth), anything. Pg. 51
  • Phalanxes and sea beasts can hide in these shipwrecks during raids and battles. Pg. 51
  • Phantasmal fish and critters move through the semi-phantasmal wrecks. Pg. 51
  • An argument between a pair of Stormcast and Idoneth commanders. Idoneth openly taking souls of the fallen after a battle. Idoneth taking souls seems decently well-known from this and other bits of the book. Pg. 55
  • Serves somewhat as yet another moment of the Idoneth not truly enjoying what they must do to survive. The insults of the Lord-Celestant, Vaedris of the Astral Templars, seems to get to the unnamed Isharann. Pg. 55
  • Form of the Fangmora: An Idoneth defensive sword-art mimicking the movements of Fangmora Eels. Pg. 56
  • Description of blind-sense here on Pg. 56. If none of you post the excerpt a day after I make this post, I will. It's neat and I don't think I'd describe it good if I tried here.
  • Armour of the Cythai: Artefact armour suits granted to the Cythai by Teclis long ago. Radiate with the power of Hysh on command. Pg. 57
  • Lifekelp Pod: Golden seed radiant with Ghyranite energy that burst with a spray of healing power. Pg. 57
  • Brightsoul: A Namarti word for the Isharann and Akhelian. Pg. 68
  • Cythai in this excerpt willingly allows itself to be made into an Incarnate. Pg. 75
  • Cute picture of an eel holding a spear. Heraldric art? Pg. 75
  • The Tide Guard spearhead represents the personal bodyguard force of an Akhelian King or Queen. Pg. 80
  • We should probably gather together all these Spearheads and Battalions and other nonsense that are actual meaningful lore and cultural things. Not just random noise to fill out warscrolls. There are some neat'uns.
  • Void-Pearl Pg. 81
  • Blade of the Cythai: Artefact weapons sharp enough to cut a god. Pg. 90 That'd sound impressive. If we didn't have a WD excerpt from two years ago of a bunch of gobboes devouring the god Ur-Conch on a whim.
  • Last Living Cythai: Probably worth noting they are using that wording now. Given the revealation that the Chorrileums have Cythai and Gwynnar and her Septemmar might be running around Knights of the Round/Living Saints of the Imperium style as force ghosts. Pg. 92
  • Speaking of Gwynnar! Finally back to her after a billion years. So the curriculm of the Azydrasors teach the theorems and tactics of ancient Cythai heroes. I wasn't sure how to label these so let's call the following military philosophies. Pg. 92
  • So three are named: The Shield of Ulchiss, the Spear of Asphoren, and the Sword of Gwynnar. That's three named Cythai: Ulchiss, Asphoren, and Ione Gwynnar whose full name we saw earlier in the book. Pg. 92
  • Shield of Ulchiss: This philosophy is all about being a master of the ebb and flow of battle, a core principle being a purposeful withdraw to expose enemy weaknesses. Pg. 92
  • Spear of Asphoren: Asphoren was a legendary commander whose teachings are all about striking like a surging tide. Pg. 92
  • Sword of Gwynner: Anticipation is key hear, victory comes with predicting the enemy's next move to gain the advantage. Pg. 92

There's other stuff but even without my silly comments this bag of kibble is overflowing, my eye sight is blurring, and I feel like for the last few entries my dialogue is going pear-shaped. So I'm hitting post. Hope this is a lovely read for you lovely Realmwalkers.


r/AoSLore 8d ago

How Physical are Stormcast Eternals ?

36 Upvotes

The lore is that they are empowered by Sigmar the way Chaos exponering their warriors. I do wonder just how physically strong, fast, durable etc a SE (Stormcast Eternals) is compared to human or a Chaos empowered equivalent warrior.

In the previous edition Chaos warriors statline was Str 4, Intiative 4/5, Toughness 4 and Wounds 2 . Whereas human warriors were generally at 3s in all those areas. What would SE be in those terms ?

On another note I find it very reasonable that Sigmar took that road. It was logical to choose to create the sort of empowered warriors that made chans so powerful and succesful. For once "the Good åowers" arent completely stupid. Ofc u can question how God Sigmar is since the reforging strips the SE of their personality and all that made them human. And they dont get so much of a choice in the matter.