r/AoSLore • u/sageking14 • 3h ago
Book Excerpt [Excerpt: Grombrindal: Ancestor's Burden] Unless doing so would prove pointless.
Instinct carried her away from the open street and into the tangle of alleys and stairways that bordered it. She heard distant cannon fire and knew that she had made the right decision landing here. The inner defences of Barak-Thryng were without peer – they would hold. But Azrilazi would not. Either the grots would take it or they wouldn’t, but the strafing fire of the hun-ghrumtok would leave it in ruins regardless. The Code was clear. Azrilazi was an outer district, open to outsiders, which in the strictest interpretation would open it to Four Point Five: Aid allies unless doing so would prove pointless. That being established, Nine Point Seven would come into effect: Excessive firepower is permissible.
Grombrindal: Ancestor's Burden "Maker's Promise" novella, Chapter One
What an interesting word to enshrine into law: Pointless. Not when it becomes unprofitable, impossible, improbable, dangerous, costly, a danger to one's self. When it becomes pointless, that is when one should stop aiding allies.
But when does something become pointless? It's a fascinating thing to see in the Kharadron Code especially due to how malicious or self-serving the wording of the Code can often be interpreted. But here? You are to aid allies until it is pointless and you should do so with all the firepower you have!
In "Maker's Promise" that screams especially true as Duardin of all lineages, Human allies, Stormcast protectors, and even an Aelf and even aghoulthrow everything on the line, make every sacrifice they can muster, to save Barak-Thryng from its fated demise.
But Four Point Five is a law that makes sense in the context of Kharadron as a whole. In "Dawnbringers: Reign of the Brute" a crew chooses to die in a last stand alongside Gardus Steel Soul, in "Godsbane" an assemblage of captains need ultimately only a meager push to be on board with risking their lives, resources, and profit for Settler's Gain, even the Trade Commodore and crew stick around the entirety of the Cursed City game's expansion packs where profit becomes improbable.
Of course Kharadron are often greedy, have contradictory laws, often extoll the cruel and vicious. Yet ever present is Four Point Five. Enshrined in the very cultural guidelines of the Kharadron is the idea that allies, friends, should be aided until its pointless. So at the end of the day it all comes down to how one defines what counts as pointless. It's up to you to make that line.
Yet throughout the novella. Tempted and battered as the heroes, defenders, and civilians were. There aren't many people who find their line. Through it all, no cost was so high as to make aiding allies pointless. Here and there a reminder, was needed, a nudge from a certain White-Bearded Ancestor convinced a fyrd here or a clan there. But just a nudge.