r/BattlegroundsHS • u/Flaky-March7446 • 20d ago
afks or disconnects
4 out of the last 10 games in duos, I got an afk on turn 2 or 3 and it never detects that they left the game so I get stuck waiting until I lose. What the hell is going on?
r/BattlegroundsHS • u/Flaky-March7446 • 20d ago
4 out of the last 10 games in duos, I got an afk on turn 2 or 3 and it never detects that they left the game so I get stuck waiting until I lose. What the hell is going on?
r/BattlegroundsHS • u/SubstantialEgg7588 • 22d ago
One quest made highest tier golf the other let me get a dupe of the first minion I bought... I wasn't thinking I'd win but saw the fun and went for it
r/BattlegroundsHS • u/HillCheng001 • 23d ago
Super fragile comp that would died to blaster. But luckily was able to pump to 6k stat last battle with Maclaw spawning 0/1 and super charging them with rally.
The core concept is summons with attack are bad. They would waste attacks with no rallies. Summons that don’t have attack is good. Even if they spawn prematurely would not waste attacks. Divine shields allow to stall until rally stacks up.
Really want to try rally beast with Illidan.
r/BattlegroundsHS • u/VintageValium10 • 23d ago
Simple that stupid mechanic where dragons with divine shield spam attack with infinite divine shield, I’m sure you experienced it. Blizzard please remove that stupid reward.
Literally had a first dragon attack over 5-6 times in a row I believe it was. He swung for 32 on me = death.
r/BattlegroundsHS • u/MisiuuPysiuu • 24d ago
Finish 1st place as Rakanishu
r/BattlegroundsHS • u/modicumofwisdom • 23d ago
I play mobile, at one point I did think I was doing something. Now not so much…
r/BattlegroundsHS • u/SeventhStar21 • 24d ago
I've ran a few goofy gold builds for duos but this is the most successful. I've gotten higher than this with some old pirate builds, but this was both my teammate and I!
r/BattlegroundsHS • u/SeanM4A1 • 24d ago
this patch is so dumb but whatever. We go again!
So even after HDT has updated card pools and sims for the current patch, I've been experiencing the most rage inducing lethal's.
OFC I die right at turn 9-11, 14 hp, one turn away from popping off on my build, to some high roll that had 100+/100+ stats on multiple minions on turn 9 already.
I get it, skill issue, I'm probably just bad. I sit around 6-7k each patch, I don't have time to grind higher, I get like 15-20 games a week max, I believe I could climb higher with more games #dadgaming. But the thing that tilts me most is actually the HDT sims, way more than losing itself.
I have never died so many times during mid-game to literal sub 2% or 0% lethal simulations!!!!
I've counted at least 10 games where my simulation chance is < 2% chance to lethal.
I have counted at least 4 separate games where I've been lethal'd on a literal 0% chance lethal sim.
This all in like less than 30-50 games over the 2 weeks its been rolled out. I have never experienced a 0% lethal in any patch before. I have definitely experienced sub 2-3% lethals in other patches but maybe 1 or 2 during the entire season not 10+ in the first weeks of the patch.
Idk but the stats 'aint statin' my bros. Idk if anyone else has experienced this, for this patch?
r/BattlegroundsHS • u/Itzjonko • 24d ago
Since this session started I spent a lot of time playing battlegrounds and trying to learn different setups, synergies and mechanics to mold amazing teams.
However in some of my games I run out of time a lot while in others it feels like I have more time. Is anyone else experiencing this as well?
I'm playing on mobile if that matters.
I get that I can be too slow to take advantage of the full kpm builds, however I also run into this issue when playing other factions such as quilboar which is at turn 11 (if the game isn't finished) just refreshing and more about tripling so running out of time sometimes feels weird to me.
r/BattlegroundsHS • u/ks892 • 25d ago
Why am I seeing people with close to their full builds by turn 7, but I'm struggling to see a tier 4 minion I could use. It's not even skipping over stuff, I'm not getting access to anything. Does the game have a bias against your build? I get it's rng, but at least lube me up first
r/BattlegroundsHS • u/SeventhStar21 • 25d ago
Ship Master Eudora and Monstrous Macaw paired together surprisingly well, especially with Rivendare and Lightfeather Screecher. I was so happy to see a fun strategy come from this!
Sneed's ability just pumped up Eudora, but never was too influential.
I didn't even get a chance to end with more gold minions because it went so fast
r/BattlegroundsHS • u/PoppinP7 • 26d ago
Goldenizer go crazyyyyy
r/BattlegroundsHS • u/reitzumpel • 27d ago
Am I the only one who has been in either first or eighth place since the new season
r/BattlegroundsHS • u/SubstantialEgg7588 • 27d ago
No one else was going demon, something I noticed when I got a golden deathrattle dude. I had reborn hero power. Was originally running quilboar
r/BattlegroundsHS • u/taloz111 • 27d ago
I’ve played for the last 3 years pretty religiously. Since this season dropped I’ve noticed how absolutely awful it is. So much rng, beast spam, quest luck. I’ve never had a season I’ve thought is this awful. Surely I’m not the only one in this boat?
r/BattlegroundsHS • u/ViciousRaptorr • 27d ago
People sleep on the bounties imo, they keep going for the golden build but honestly the bounty comp goes so luch harder. Stat scaling rockets once you get the rally bounty and the "bounties cast twice/thrice(golden)
r/BattlegroundsHS • u/rohkwell • 27d ago
hero power says "skip your first two turns" why can you freeze if you're skipping your turns? is freezing not something you do on your turn? just curious and bored, found the inconsistency to be interesting. lmk what yall think.
r/BattlegroundsHS • u/Grumpie_Bear • 28d ago
I can't help but feel that this season has even more RNG than previous seasons, and I think part of this has to do with how rally was pushed.
The problem with rally is that if you attack second you can be at a huge disadvantage ESPECIALLY if the opponent's first minion has windfury. Playing the quilboar mirror and their windfury board swings first procs 4-8 blood gems on the whole board depending on the tier or quantity of the T6 you have that triggers on rally, plus another 2-4 blood gems on the rest of your board. To top it off you've now potentially sniped two of their rally minions, and you're now several blood gems ahead in your whole board.... I wouldn't mind it so much if it were just the QB, but rally seems pushed for dragons too, the beast comp kind of revolves around it and if you lose your rally beast at the start to a windfury it's basically completely over and you're taking a huge hit. it's important for pirates in tier 3, and a lot of the tier two minions have it.
In short with rally so pushed it feels like some of the combats are even more of a coin flip because who attacks first can be absolutely devastating. Often times it feels like going first can be the difference between taking +15 damage or dealing +15 damage to your opponent, and I've had a several games where I've landed second place taking nearly 30 damage in the last turn because my opponent went first with windfury.
Anybody else feel this way?