r/DestinyTheGame • u/korisucks20 • 1d ago
Bungie Suggestion please buff chaos reach
my light level is 301 and my super stat is 200
200 super means your super gets a +45% damage increase in PvE
in a 200 light level widow's court and any other 200 light level activity with red-bar majors (colossus, knights, captains, etc) chaos reach is taking their health 3 chunks at a time
for RED BAR ENEMIES while yellow-bars are double that
im basically spending half my super killing majors instead of damaging the boss. i see this as a problem and the damage should be buffed, it doesnt seem right that ive invested so much into my super ability and the damage still sucks despite the +45% boost
if you disagree then let me know as i am open to negotiation and helping me understand why most super abilities do lackluster damage
otherwise im just frustrated that my efforts are leading to close to nothing
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u/ru_receiving 1d ago
If you think Chaos Reach is bad try Winters Wrath. It’s like throwing leaves at a hurricane 🌀 It truly feels like Bungie is actively trying to kill this game…..
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u/AcceptableSite874 1d ago
Stasis Warlock really needs a New super... Even with the exotic is just bad
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u/SuperTeamRyan Vanguard's Loyal 1d ago
One issue is that it needs for things to be frozen to do damage with the pulse. Only issue is that your teammates will probably trigger the shatter well before you use the pulse.
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u/AcceptableSite874 1d ago edited 1d ago
Yes , in general Stasis Abilities relies too much on Frozen -> Shatter for killing.. Meanwhille others subclasses is more direct and faster damage .
It would be better if the projectile deals a lot of the damage and killed targets left crystals to be shattered
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u/BlackPlague1235 Duunkai-Sol, the Plague Master 1d ago
I would love for Silence & Squall to have a slight suction effect against PvE enemies while it roams around. It would be fun to see.
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u/KhiGhirr 1d ago edited 1d ago
All stasis and strand subclasses need new supers. Them both and several light subclasses also need new melee abilities. Void hunters still stuck with bloody smoke bomb after who knows how many years and voidlocks still only have a purple slime blob for a melee.
Over the years we barely even got new aspects let alone new abilities. Their motto is basically to just make sandbox changes and nerf armor mods to shake up buildcrafting to keep things """fresh""" instead of implementing new abilities and I'm sick of it. Nowadays only things keeping things fresh is seasonal mods and that does about as good a job as what ketchup does to a stale dried piece of bread.
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u/AcceptableSite874 1d ago
You are right, this year dlcs would be perfect to introduce new abilities in to the game since we dont have new subclasses but bungie refuse to do.
Even the mobile game have some cool idea for new abilities.
I am still hoping something new in renegades
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u/ggamebird 1d ago
What do you mean Winters Wrath is bad? Ballidorse Wrathweavers has been redesigned and buffed like 5 or 6 times, surely it's used on every raid team for damage by now /s
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u/BaconIsntThatGood 1d ago
Winter Wrath is arguably one of the best supers in the game - just not for DPS. The amount of times it's been the saving grace in GM level content is ridiculous.
That said - it's 100% not a damage super - highlighting a problem with the stasis super selection. I'm not a fan of class homogeny but there should be something to focus more on damage than pure utility.
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u/RandomGuy32124 1d ago
Nah you're doing something wrong. I've been running a 193 super build and chaos reach fucks. In the 410 conquest it 1 clips the wyverns and to Carl it does 27kish damage. I did widows court and it carried us for total damage output and was a free kill on any yellow bar enemies.
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u/Alexcoolps 1d ago
Can we buff spectral blades too while we're at it? Poor things still trash even after gwesit vest got buffed.
Edit
Winters wrath too.
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u/Just-Pudding4554 1d ago edited 1d ago
Im still confused how Chaos reach hasnt the geo mag (super duration) as default? Nobody.... NOBODY uses chaos reach without geo mag.
And whoever uses it, its so weak and useless and im speechles how the duration stuff at the very least isnt there by Default.
Same goes for burning maul (Base) , sentinel shield (base) , spectral blades and dawnblade (Base). All need a base buff that should be good without an exotic required (bubble is adressed and will be buffed in Renegade)
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u/PinkAnemos 1d ago
doesnt bungie hate warlocks?
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u/XDFighter64 Drifter's Crew//Fallen are Friends! 1d ago
People have been saying this kinda stuff since D1 was released, back then it was "warlocks are OP cause the devs all play warlock."
Then it switches to a different class, usually between warlock and hunter, as nerfs and buffs are released as time goes on.
"Time is a flat circle"
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u/HatredInfinite 1d ago
Titans have been pretty nuts for a while now. Bungie devs must have switched mains 🤣
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u/TheUnholyJusticar 1d ago
With all the arc mods it absolutely cooked everything last season. I used to 1 phase SD with one other person, but now you barely get him to 3/4 HP.
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u/MechaGodzilla101 1d ago
This is why the Geomag nerf was so goddamn stupid. The super sucks ass, but Geomags makes for a good build cause you can use a shitty super often. Now that they halved that the build is only used to cope.
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u/Distinct-Count3370 1d ago
the build still works very well, you're getting your super in seconds still. especially with delicate tomb
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u/MechaGodzilla101 1d ago
Can't keep up with the stuff other classes can do, even more so that before.
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u/Distinct-Count3370 1d ago
i'm starting to think that my fellow warlocks are just not very good at the game. like in more casual(?) content like matchmade GMs i'm not feeling particularly weak with my build when compared to the average titan or hunter i come across. like i'll agree that titans and hunters seem really incredible for things like lowmans and speedruns (like those atheon 1 shots and deep stone low mans) but in general play if you're being outdone by random hunters and titans that's just a skill issue. ig in raids also if you're not the well warlock it does feel like you don't have many good options for burst supers, nothing quite hits like a golden gun or Tcrash titan.
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u/sn_eak 1d ago
Exactly this. I don't wanna rag on people for not playing Warlock in the 'right way' or whatever, but man, some people really make it apparent that they have a surface level knowledge of the class they supposedly main. Warlocks may not have a lot of melee builds, but the ones we have are good, like the synthos and snap builds. Not to mention we have plenty of grenade builds too, which seems to be something people complain about for some reason. Bungie quite literally does not hate Warlocks, some people are just straight ignorant to what their class can do.
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u/MechaGodzilla101 1d ago edited 1d ago
Synthos Snap is 67% Ignition damage and the Ignition doesn't scale with Syntho. You're the one with a "surface level" understanding here.
Seriously you talk like you play the right way when you don't even know that the build doesn't work. There is one melee build, outclassed by the best on other classes, and a handful of grenade builds that are either outclassed by grenade builds on other classes or by those aforementioned melee builds.
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u/sn_eak 22h ago
I'm not talking about synthos and snap. I meant snap with inmost and claw, should've clarified. I also never said I play the right way, I don't think there IS a solidified 'right way' to play a class, I'm just saying a lot of people complaining ignore the obvious amount of freedom they have with Warlock. Also, a few Warlock grenade builds that are more than decent; Starfire, Verity Supernova, Speaker's Sight, even after being nerfed, Sunbracers still slap to this day. Those are just off the top of my head. While they're not one-shotting/phasing bosses, they're still just as viable. I do agree that Warlock could use more melee builds, but again, there are still a few that are good; while not fully melee focused, Felwinter's on prism with slide melee is a great one, Winter's Guile with a glaive, namely Winterbite is underrated from what little I used with it, the inmost, claw class item snap spam build, and synthos slide melee, which obviously is the best. I'm sure there's one or two I missed. Again, these aren't insta-killing bosses like Titan and Hunter builds, but they're still fun and keep up very well in high end content. The game is fun with an open mind.
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u/MechaGodzilla101 21h ago
Inmost Claw falls apart in any somewhat hard content.
Starfire is decent, but even while being hard carried by artifact mods it can't keep up with melee builds on other classes, or even LS.
HHSN Verity is too much risk to be worth the reward in 90% of endgame scenarios.
Speaker's is by no way a grenade build.
Sunbracers requires a melee kill, forcing you to get into Snap range, and still is completely outclassed by melee builds on other classes.
Sure Warlocks have plenty of melee builds in advanced Nightfalls, but in terms of competitive builds it ends with Syntho LS, with Felwinter being a team support knockoff. Snap is by no means a good melee build.
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u/Kahlypso 1d ago
casual(?) content like matchmade GMs
That's not casual dude, that's literally endgame content.
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u/-NotQuiteLoaded- Loading... 1d ago
i mean its endgame in terms of time invested to unlock it. the actual activity is hardly different from its previous versions, it has like mildly more modifiers and power difference? but it just takes a long ass time to unlock, its not that hard to finish once youve unlocked em
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u/MechaGodzilla101 1d ago
I mean when you try it then try something like HoIL/Cyrt or Raiden Flux. There's a massive difference between playing a Geomag build in a GM versus playing the aforementioned Raiden Flux build.
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u/Anhilliator1 Telesto is your god now. ALL HAIL TELESTO! 1d ago
I flat-out brought this up two years ago.
I've honestly just lost trust entirely.
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u/AcceptableSite874 1d ago
Bungie " We listened to you , 50% damage Increase on Titan Melee"..
Half of the roaming supers in the game needs a damage Increase
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u/Blackfang08 1d ago
I've been saying for years thar Chaos Reach should get a mini-rework where all of its current damage total gets condensed into like a second of blasting, and then Geomags extending the super duration actually makes for a unique interaction.