r/DestinyTheGame • u/HellChicken949 • 22h ago
Discussion If the final voidlock aspect is getting revealed tomorrow, what do you hope it will be?
Me personally I’m just hoping it’s anything but a slide melee or another void buddy
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u/Slyder768 21h ago
It’s safer to assume that there will not be any new aspect
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u/Essekker 19h ago
I do wonder, what's the point of finally defining class identities, if we just don't get any new abilities. Like, I highly doubt we'll get a subclass reveal for Renegades, but at the very least I'd expect the last few light aspects
Also, it's been since Lightfall that we got an actual new subclass with new verbs and stuff. That was 2023 and we are nearing 2026. I think it's time
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u/Prior-Resolution-902 4h ago
Renegades feels like the perfect time to expand on darkness subclass imo. I think strand is a lot of fun, but stasis needs some love.
Ideally we'd get 6 new supers, 1 for each darkness subclass and a couple of new tools for those subclasses as well.
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u/Kahlypso 18h ago
They're moving on, my dude. We shouldn't expect that kind of creative commitment.
Destiny is in MX mode. They will recycle stuff even more than before, extend the grind to artificially expand the time spent playing, and pour their remaining resources into eververse shit to fund anything else.
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u/LightspeedFlash 22h ago
Where are you getting the idea that an aspect might get revealed?
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u/Sdraco134 22h ago
It's just a what-if question. We know we have 3 light aspects left to get we just don't know when.
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u/Available-Ticket-390 14h ago
3 aspects left? wdym?
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u/Sdraco134 12h ago
3 aspects left so that all light subclasses have 4 total aspects. We're missing void for warlock and solar for titan and hunter
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u/Available-Ticket-390 12h ago
why 4 total aspets? is there something significant at 4 aspects? is it beacuse dark subclass have 4? am new player so don't understand it
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u/Sdraco134 12h ago
Nothing significant necessarily and yeah you guessed it, the dark subclasses have 4 aspects and that's has kinda become the baseline amount for all subclasses not counting prismatic of course.
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u/jpetrey1 21h ago
Yeah bungies shown no desire to do anything like this and for an into the light style update to hope for new aspects is another level of copium. What in the world lol
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u/VeshWolfe 19h ago
In that they are revealing Renegades which this community has pinned all its hopes on as Renegades is a new expansion unlike Ash and Iron which is a mid season update.
However, Bungie is currently all hands on deck for Marathon. I wouldn’t expect anything amazing in Destiny until 2027.
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u/FreakyIdiota We floof the floof 10h ago
Nope, Bungie is not all hands on deck for Marathon. Some personnel may have been temporarily moved over to help with the launch, but Destiny is what currently makes Bungie and Sony guaranteed money. They still have plenty of teams working on all aspects of the game including future content drops.
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u/Kahlypso 18h ago
However, Bungie is currently all hands on deck for Marathon. I wouldn’t expect anything amazing in Destiny
until 2027FTFY
They could barely handle Destiny when that was all they were doing, no shot they deal with Marathon AND Destiny at the same time.
Destiny is for sure just here to fund Marathon now.
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u/Shippin 20h ago
You’re getting a handful of guns revealed, and that we’ll be fighting cabal on mars. That’s all.
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u/Number1Candyman 19h ago
The reveal for Renegades is also tomorrow
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u/Shippin 17h ago
(That was my expectation for the Renegades reveal, some guns, and cabal on Mars).
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u/Number1Candyman 17h ago
Ah, my bad
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u/Shippin 16h ago
You’re good. I’d love to be surprised, but keeping those expectations real low.
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u/Number1Candyman 15h ago
Yeah same, I'd love for Renegades to be good, but with how the game's going right now, better to keep expectations low...
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u/Augustends Drifter's Crew 18h ago
All I pray for is that it isn't too starwarsy. I'm 100% fine with something that has the vibe of StarWars like how we had themed seasonal content, but the Darth Vader was too much.
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u/ABITofSupport 17h ago
We are getting lightsaber weapons if the initial reveal is anything to go by....which it is.
If some skins are too much for you, then it will already be *too starwarsy*.
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u/Augustends Drifter's Crew 16h ago
Lightsabers are fine, those are just laser swords and they exist in scifi outside of StarWars. Having a literal Darth Vader skin is so much worse than that.
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u/TheDome9999 21h ago
Something to majorly improve lasting AoE abilities. Give them ramping damage and/or additional effects like specks of self healing/overshield depending on how long an enemy is caught within the AoE. Does Vortex nade need help? Not really. Does Vortex Nova need help? Ever since its inception.
Plays more into the Black Hole fantasy a lot of people probably wanted out of Voidlock ever since they saw one of them throw a Nova at something. Also works with the non-Vortex DoT nade whose name I've forgotten (Voidflame??? The one that's just a big flaming line on the ground) and COTOG, so it's more than just a buff for the Vortex Super and nade.
Warlock needs more selfish things, so having an Aspect that just improves what the voidlock does for and by itself would be my wish.
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u/Packet_Sniffer_ 21h ago
The big problem with voidlock is that prismatic is just outright better and less punishing to use. The first run through voidlock needs to be getting rid of all the negative stat modifiers on fragments.
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u/myxyn 22h ago
Event horizon :air move: dive towards the ground. This dive will pull any nearby flying, airborne, or knocked up targets down to the ground dealing heavy damage and suppressing. Non airborne targets that are void debuffed will also be damaged and suppressed. (Basically you knock something up with your melee or grenade and then slam them down, suppressing them. I want it to feel like you are controlling the gravity of a target.)
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u/Kragmar-eldritchk 21h ago
Love this concept. It feels properly unique, ties in well with a bunch of the new enemies, and gives a fun gameplay loop that ties into subclass identity, would love to see it
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u/ThisWaxKindaWaxy 20h ago
Hell Well - your rift turns in a expanding void pillar that tracks enemies grants rift energy on hits. But knowing them their just gonna nerf devour for everything else and not make void more interesting.
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u/Oblivionix129 21h ago
I hope it's something that transforms your rift into something (like how Phoenix dive exists) so we don't have to plant a rift somewhere
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u/xDidddle 20h ago
It's probably a melee aspect of void, to give warlocks more options in the melee front.
I would like them to buff void as a whole tho. Currently it's just "devour, the class", handheld supernova is cool tho, increase its range a bit and we golden.
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u/Sunshot_wit_ornament 20h ago
With the trailer last week not showing any new aspects I highly doubt there are any now.
Though if I wanted a void Warlock aspect I’d hope for a melee one. I feel like a more aggressive play style would definitely fit void warlock.
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u/provocatrixless 18h ago
Stepchild of the Old Gods: After sliding into your rift, assume a Void Turret form to attack enemies.
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u/swaggy2626 21h ago
I’m hoping for a banner of war style aspect something that you just naturally feed into while you’re playing.
My idea was something like a stance shift- get kills with abilities and void weapons to shift into a vampire form. I was thinking during the stance shift you play into the void vampire part of the kit a lot more maybe letting you mark enemies somehow before damaging them for a big hit and draining their health.
I don’t know I just think the vampire vibes of void lock are something that has room to be explored and another survivability aspect would take pressure off feed the void, maybe make it less of an instant pick aspect
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u/Past-Cat-605 20h ago
I want something that builds up a charge on damage delt that boosts damage to the next grenade or nova bomb thrown the higher the charge.
Also want a new melee option.
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u/Essekker 19h ago
Honestly, I just want another air dash. Something like Icarus Dash, except more useful for buildcrafting. How about: Press ○ mid air for a horizontal dash. Dashing near enemies suppresses them. Suppressed targets take increased melee damage and defeating suppressed targets grants melee energy
Put it on a seperate cooldown like Icarus Dash, except that it takes longer to recharge, because of added functionality
Personally, I just don't want yet another slide melee
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u/JamesOfDoom God's strongest Warlock main 9h ago
I've been saying void needs a something you can throw out to use a sacrifice that you treat as a red bar for finishers. You could use that to dash to the sacrifice and get some extra distance in jumps, ITS kind of a summon but definitely not a buddy, plays with voids evil/vampire aesthetic and would be completely unique. I'd also like it to give some sort of melee damage buff and overshields but may be asking too much. Hell have it so when you do a finisher you blink instead of dash so Astrocyte has an interaction
Imagine being able to use finishers in PVP, Felwinter helms builds.
God it would be so fun
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u/MikeAndros0 19h ago
Did I miss something in the twab? A new Warlock void aspect? Going to go double check.
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u/li-online 19h ago
I want something Volatile related. My biggest goal in the game is making as many explosions as possible. I think maybe a support ability, like something that gives you and allies Volatile Rounds would be really cool.
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u/valthamiel Drifter's Crew 18h ago
Change how the super work, now nova bomb will become a void lance that has faster speed travel and a bigger aoe, everything that don't die from the immediate impact will become weaken.
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u/SSDragon19 18h ago
Hell. As much as I don't like slide melee. One for void warlock aint to bad, cause they need another melee!
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u/Tchitchoulet 17h ago
Best they can do is a deepsight-like destination ability called the force where when you take it, platforms make a way... Oh wait
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u/MacTheSecond 17h ago
Pocket Singularity, but now it sucks in enemies instead.
(On a serious note, I'd love to have that as a melee option if I could throw it with great speed and in a straight line)
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u/jj_xl 15h ago
I'm thinking a melee ability. Hunters have knives, titans have an axe, warlock lacks a physical object ranged melee. Maybe a conversion of pocket singularity into a sai or bolo of some sort.
This makes the most sense to me, because lame as this idea is, it's right in line with the lameness of the rest of the game.
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u/JamesOfDoom God's strongest Warlock main 9h ago
I really really want a projetile that you throw out that is finisherable. Have it count as a red bar for finisher purposes and give you some overshield+melee damage after you kill it
Felwinter's helm in pvp, a new unique mechanic not seen anywhere, a melee damage aspect for warlock. It would be everything
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u/Prior-Resolution-902 4h ago
Void warlock should really get a roaming super that makes you feel like a vampire, would be hella cool.
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u/KnowMad01 22h ago
Why are you against a slide melee? Genuinely curious. As long as it's about as good as Lightning Surge currently is, you'll now have two melee charges to pair with it as well as Devour. Could be close to the Prismatic build, minus Transcendence, of course. Warlock is in desperate need of more good melee builds.
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u/Tight_Raspberry4872 22h ago
Love me a good slide melee but I hope it's something that makes Nova warp awesome in some way
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u/HellChicken949 22h ago
I kinda just want something unique on voidlock? Also slide melee sure it could be cool but we don’t really have an exotic on non-prismatic subclasses to capitalize on it. The best we have is winters guile which is still pretty bad
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u/KnowMad01 22h ago
You’re forgetting about Felwinter’s Helm, which now applies Weaken on hit. So as long as this slide melee doesn’t do that…
My ideal slide melee on Voidwalker would be a two-parter like Consecration. First attack volatiles nearby enemies and pulls them in, second attack detonates volatile enemies, leaving them suppressed and sending them back outward.
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u/Isrrunder 21h ago
You dont get to complain about uniqueness on voidlock when hunters are forced to be invisible or not play void
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u/Antares428 22h ago
Slide Melees are incredibly lazy in terms of design. It's the same thing, with some recolors. Same as 3 of Titan supers being nothing but Fist of Havoc, just in different color.
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u/binybeke 21h ago
I’ll give them credit they did make each of the copy pasted fist of havoks really good. They just really lack creativity
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u/MrTheWaffleKing Consumer of Grenades 22h ago
I kinda want to pop void trackers off enemies- like a ton all over the place graviton or controlled demo style. Idk, maybe that’d step on controlled demos toes, or maybe I can already use grav+demo for that exact thing or even gyrfalcon
I’m almost more excited for a new melee. I want a void plume that is mechanically a slug shotgun that you can charge for more damage and range
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u/nodoubtndnd 22h ago
Me personally I’m just hoping it’s anything but a slide melee or another void buddy
Yup pretty much
Hope it's a melee playstyle aspect (eg DR/OS + melee energy/damage) and a new base melee
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u/NennexGaming Imagine using Wormhusk 21h ago
Extinction Spears: Charging your Pocket Singularity loads it with void spears which seek out additional targets, suppressing them. Suppressed combatants explode upon death.
Thought it'd be cool to give them a second charging ability, unique for melees.
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u/Thrasympmachus 18h ago
I quit the game. There’s nothing they can do to bring me back now. Not after the way they’ve treated us.
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u/AngrySayian 22h ago
Shadow Blade - Meld into the Void Light itself and wield it as hardened weapons to become death incarnate. Roam around the battlefield carving enemies to shreds.
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u/Saint_Victorious 22h ago
It's going to be a buddy slide melee. You're going to slide to launch a slow moving ball of Void energy that casually drifts forward, Suppresses, and rips anything in it's path a new one.
Wait, actually that sounds pretty good. Something worse.