I've been 450 for about a month or so - so I've been able to see what a large majority of the player base has not - and I'm here to offer the ones who haven't gotten there a preview of what's to come.
1) You will run out of space in your vault. Quickly. If you haven't already. If you want a copy of each stat variation of armor - it will take 360 slots (120 per character). And that's just for one family of armor sets (techsec, etc).
2) God rolls are easy to come by. And it kills the drive. Big time.
In the past, chasing a god roll felt like this huge, rare achievement. It was kind of the big goal that kept you grinding. Then they brought in systems where you could basically guarantee yourself a top-tier weapon after turning in a handful of red borders. And, well, that kind of made those once-coveted rolls feel a bit too common. It took away that long-term drive to keep playing just to get that perfect drop.
Now it feels like we’re in this weird middle ground. Sure, you can get a pretty great roll without too much hassle, and that’s nice for more casual players. But once everyone can hit tier five and basically snag a god roll pretty quickly, the real incentive to keep grinding fades out. It’s halfway through the season, and suddenly the chase is gone. Because when everything is special, nothing is. It reminds me a lot more of vanilla Destiny.
What I’d really love to see is a system where you can get solid rewards without too much stress—so casual players aren’t left behind—but still keep those absolute best-in-slot god rolls a bit more elusive. That way, people who want to grind for that truly perfect roll still have that goal to chase after, and it keeps the game engaging for everyone.
I think that's what T5 was meant to be, but the current execution is poor. I think they should keep T5 rare. But let T4s still be great.
Caveat: there are a multitude of issues in the game i.e. the boring, uninspired, and isolating portal experience, lack of content, unrewarding raid loot, etc
This is just a post highlighting what you will experience in the coming months, as we head to renegades.
I know there will likely be a lot of backlash to this post - I am not trying to gatekeeper casual players. I am just highlighting the next overarching problem that's yet to appear for the majority of the playerbase.