r/DestinyTheGame 20h ago

Discussion I miss Gambit

51 Upvotes

Recently I have come back from a year long break, and noticed Gambit once again is abandoned. What happened? Is it going to be updated again?


r/DestinyTheGame 3h ago

Bungie Suggestion I can't wait for Ash & Iron to reward us with 300 unstable cores for the reward pass.

114 Upvotes

Bungie seriously with the cost of infusion that needs to be at least 10x the amount of limited time materials to upgrade our gear. Yet you are also the studio that sunsets our economy without any true exchange program.

Edit: Glad a bunch of you have plenty of Cores,but as a premium reward pass we should get premium rewards, like say 20k so we can infuse 10 items. Other games give out premium currency yet all the bumpkins who are bungie simps continue to show why they can be so cheap with their rewards.


r/DestinyTheGame 7h ago

Discussion Is a B+ Portal Score Really the Worst Thing Ever?

0 Upvotes

I haven’t made the jump into 400+ Power, so I need some of the omega grinders to keep me honest.

I see a lot of complaints on this subreddit (shocker) that they can’t build craft or they feel the new gear system is limiting because of the score implications.

But at the 300-390 light level grind it seems like a B+ still gives a huge power jump… but with only one less level than an A? It feels like it’s almost insignificant. And even then… A’s are easy to get if you just complete all the objectives and in time.

It feels like it’s still possible to rock all your old gear into content and still get powerful drops… like in genuinely don’t understand the complaints. Feels like it’s either a 400+ light level complaint or it’s people/bots complaining that don’t actually play the game.


r/DestinyTheGame 1h ago

Megathread [D2] Daily Reset Thread [2025-09-09]

Upvotes

Daily Modifiers

No seasonal activities to display modifiers for.


Daily Portal Activities


Misc

  • Overthrow: The Impasse: An endless tide of the Witness's forces are converging on the Impasse.
  • Terminal Overload: Zephyr Concourse Weapon: Circular Logic (Machine Gun)
  • The Wellspring: Defend Weapon: Father's Sins (Sniper Rifle)
  • Altars of Sorrow Weapon: Blasphemer (Shotgun)

Guns & Materials

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Banshee-44, Gunsmith

Name Description Requirement Reward
Sword Calibration Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Sword] Sword XP+ & Enhancement Core
Kinetic Calibration Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. 100 Kinetic weapon XP+ & Enhancement Core

Devrim Kay, European Dead Zone

Name Description Requirement Reward
European Live Zone Defeat enemies in the EDZ. 50 Enemies defeated XP+
Super Destructive Get Super kills in the EDZ. 20 Super kills XP+
The Big Guns Get Power weapon multikills in the EDZ. 3 Power weapon kills XP+
Channel the Arc Defeat enemies with Arc damage in the EDZ. 30 Arc kills XP+

Failsafe, Nessus

Name Description Requirement Reward
Power Fantasy Defeat enemies on Nessus. 50 Enemies defeated XP+
Super Powerful Get Super kills on Nessus. 20 Super kills XP+
War Machine Get Power weapon multikills on Nessus. 3 Power multikills XP+
Shot Through the Heart Get sniper kills on Nessus. 15 Sniper kills XP+

Petra Venj, The Dreaming City

Name Description Requirement Reward
Fieldwork "If you spot any of my Corsairs in the field, don't be shy to say hello." —Petra Venj 4 Patrols completed XP+ & Dark Fragment
Public Works Complete public events in the Dreaming City. Heroic public events contribute the most progress. 6 Public events completed XP+ & Dark Fragment
Decimation "Our enemies outnumber the Awoken, but they cannot outlast the Guardians." —Petra Venj 100 Enemies defeated XP+ & Dark Fragment
Lost in the Strand Explore Aphelion's Rest in the Dreaming City. 1 Lost Sector explored XP+ & Dark Fragment
Challenge: Heroic Public Events "Ah, I've seen how you Guardians fight. Put your back into it!" —Paladin Kamala Rior 3 Heroic Public Events XP+ & Dark Fragment & Legendary Gear

Eris Morn, Moon

Name Description Requirement Reward
Lunar Patrol Complete patrol activities on the Moon. 3 Patrols XP+
One-Way Ballistics Using any Kinetic weapon, defeat combatants in streaks of 3 or more without taking damage in between. 15 Defeated in streaks XP+
Spray Pattern Disintegration Using a Fusion Rifle, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP+
Knock Down, Drag Out Use finishers to defeat Fallen on the Moon. 7 Fallen XP+

Variks, Europa

Name Description Requirement Reward
Europan Precision Defeat Fallen on Europa with precision final blows. 20 Fallen XP+
A Vexing End Defeat Vex on Europa with finishers. 10 Vex XP+
By the Sword Using a Sword, defeat combatants in groups of 2 or more in Europa Lost Sectors. 10 [Sword] Sword XP+
Treasures of the Past Loot chests in Cadmus Ridge. 5 Chests XP+

Shaw Han, Cosmodrome

Name Description Requirement Reward
Spitting Distance Defeat combatants within the Cosmodrome using your melee attack or finisher. 5 [Melee] Melee XP+
Out with a Bang Defeat combatants in the Cosmodrome using your grenade ability. 5 [Grenade] Grenade XP+
Specialities Defeat combatants in the Cosmodrome with any Energy weapon. 10 Energy weapon XP+
Working Remotely Complete a patrol in the Cosmodrome. 1 Patrols XP+

Xûr, Eternity

Name Description Requirement Reward
Blade of Eternity Defeat combatants with Swords in Dares of Eternity. 7 [Sword] Sword XP+ & 25 Strange Favor
Neigh of Victory Complete the Dares of Eternity activity. 1 Dares of Eternity completed XP+ & 25 Strange Favor
Champions of Eternity Defeat Champions in Dares of Eternity. 4 Champions XP+ & 25 Strange Favor
Paraversal Bladedancer Defeat combatants with Arc damage in Dares of Eternity. Final blows with Arc melee abilities grant additional progress. 40 [Arc] Arc XP+ & 25 Strange Favor

Starhorse, Eternity

Name Description Requirement Reward
Laser Tag Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Trace Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Trace Rifles grant the most efficient progress. Complete the activity with a decent score. 160 Targets & 1 160000 Points 1 Paraversal Haul & XP+ & 25 Strange Favor
Double Barrel Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Shotgun final blows or rapidly defeat combatants. Combatants rapidly defeated with Shotguns grant the most efficient progress. Complete the activity with a decent score. 160 Targets & 1 160000 Points 1 Paraversal Haul & XP+ & 25 Strange Favor
Cannon Fodder Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Hand Cannon final blows or rapidly defeat combatants. Combatants rapidly defeated with Hand Cannons grant the most efficient progress. Complete the activity with a decent score. 160 Targets & 1 160000 Points 1 Paraversal Haul & XP+ & 25 Strange Favor

Fynch, Savathûn's Throne World

Name Description Requirement Reward
Destroy the Brain In the Throne World, defeat combatants with precision final blows. Scorn grant additional progress. 60 [Headshot] Precision XP+ & 50 Throne World Rank
Proactive Arson In the Throne World, defeat combatants with Solar damage. Scorn grant additional progress. 60 [Solar] Solar XP+ & 50 Throne World Rank
Intimate Gathering In the Throne World, rapidly defeat combatants in groups of 2 or more with Hand Cannons, Trace Rifles, Shotguns, or Swords. 20 Rapidly defeated XP+ & 50 Throne World Rank
Heat Expansion In the Throne World, complete public events with a Solar or Stasis subclass equipped. Heroic public events grant additional progress. 2 Throne World public events XP+ & 50 Throne World Rank

Nimbus, Neomuna

Name Description Requirement Reward
Perfected Parameters In Neomuna, defeat combatants with precision final blows. Shadow Legion combatants grant additional progress. 60 [Headshot] Precision XP+ & 50 Neomuna Rank
Surge Infliction In Neomuna, defeat combatants with Arc damage. Vex combatants grant additional progress. 60 [Arc] Arc XP+ & 50 Neomuna Rank
Flawless Dance In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords. 20 Targets XP+ & 50 Neomuna Rank
Top Speed Stunts In Terminal Overload, rapidly defeat combatants in groups of 2 or more. 40 Rapidly defeated 1 Terminal Overload Key & 50 Neomuna Rank & XP+

Archie wishes you a happy reset and good luck!


Never forget what was lost. While the API protests have concluded, Reddit remains hostile to its users.


r/DestinyTheGame 1h ago

Discussion so bungie made tower so empty to allow enemies directly steal stuff with no players around? Spoiler

Upvotes

or how else can they explain no guardians present?


r/DestinyTheGame 22h ago

Discussion Can we please get another stasis HC with the firefly/headstone combo

0 Upvotes

Or at least buff the drop rates on solemn remembrance significantly? Sorry to beat a dead horse but grinding comp is not fun. Not to mention the playlist is dead and I have to sit in matchmaking for like 15 mins just to face the same few people every game. Hell how's about make it a curated roll and have a quest to get it like complete 30 matches or something? I'm not a horrible paper or anything but going like 6 games in a row without even a drop let alone getting the combo is soul crushing. Also I said this in another thread but Eyasluna could use a reissue and the combo would be pretty nice addition to it. Just saying.


r/DestinyTheGame 17h ago

SGA Don't forget to claim armor from the Season Pass on other characters!

60 Upvotes

As we all know, the Rewards Pass is getting reset with Ash & Iron tomorrow. This is a friendly PSA to claim the armor from the pass on 2nd & 3rd characters now before the servers go down for maintenance tomorrow morning

Although Bungie is giving us a way to get past season pass rewards in-game, armor from the pass currently pulls at level with your highest power character

So despite me having not touched my Titan or Hunter at all since EoF launched, all the armor still pulled at 400, since my Warlock is 400

It may not be the best gear (mine only pulled at tier 2 🙃) but it's an easy way to quickly level other characters, and make it easier to get higher tier gear for them


r/DestinyTheGame 20h ago

Discussion I love getting a tier 2 HOLOFOIL GUN at 388 light

0 Upvotes

Like bro? Why am I getting a tier 2 at almost 400 light AND A HOLOFOIL AT THAT 😭😭😭


r/DestinyTheGame 13h ago

Question Want to start playing again, but I don't know where to start

0 Upvotes

Hello guardians! I'm looking to get back into Destiny 2 after a long break. I played all of Destiny 1 and jumped into Destiny 2 when it first launched, but I haven’t touched the game since before any expansions dropped. So it's been a while!

I'm feeling a bit overwhelmed with all the new content, systems, and expansions. I’m not sure where to start or what I actually need to buy to get a good experience. Should I pick up all the past expansions or just get the newest one? Is there a good way to catch up on the story or gear progression?

Any advice on the best way to re-enter the game in 2025 would be super appreciated.

Thanks in advance!


r/DestinyTheGame 1h ago

Bungie // Bungie Replied Destiny 2 Update 9.1.0

Upvotes

Source: https://www.bungie.net/7/en/News/Article/destiny_update_9_1_0


Activities 

Portal

  • The reward multiplier in the Portal will now use account max Power instead of equipped Power.
  • Fireteam Power no longer reduces your reward multiplier when below 300 Power. This improves rewards for low-Power players playing with their high-Power friends, allowing for easier access to Tier 2 gear. Tier 3+ will still require leveling your Power to earn them from the Portal.
  • Adjusted the time limits for most activities across the Portal based on player data.

    • Increased time limits for Liminality, Inverted Spire, and Widow's Court.
    • Decreased time limits for most other activities.
      • An additional round of updates is planned for the first patch of Ash & Iron. It will, in general, give players more time to get their score bonuses.
  • The Time Bonus modifier now gives a 5% if you beat the time by even one second.

  • Reduced the scoring value of the Locked Loadout modifier. Reduced the expectations on Master difficulty and above in both matchmade and customized scoring the same amount.

    • Locked Loadout should feel less required for high scores.
  • Players that are at 450 Power at the start of Ash & Iron will now find themselves in Reward Rank Platinum I, rather than Gold V.

  • Ultimate difficulty matchmaking opens in Week 10.

  • Conquests are now replayable after their first-time completion for normal Portal rewards. This should make it easier to lead your friends through their Conquests.

    Solo Ops

  • Fixed an issue causing players to sometimes become soft-locked in the Creation activity’s final encounter.

    Pinnacle Ops

  • Fixed an issue where the story was not progressing with each completion of Encore when launched from the Portal.

  • Fixed an issue where Unstoppable Centurions would spawn in The Whisper at lower difficulty levels than intended.

    General

  • Added a 'discard' action to Portal engrams, so they can be thrown away from the Postmaster if desired.

  • Fixed an issue where text about darkness encroaching would incorrectly play in some activities where it wasn't relevant.

  • Fixed an issue where the modifiers indicating Cascade enemies will appear in an activity were incorrectly calling the bane Avalanche.

  • Fixed an issue causing the Oscillation modifier to have no effect. This modifier has been added back into the modification options for Portal activities.

  • Fixed an issue where the daily modifier rotations were not occurring at daily reset time.

  • Fixed an issue where the Shock bane could persist and repeatedly detonate after being defeated.

    Kepler

Mythic Difficulty

  • Rebalanced Mythic difficulty to appropriately scale for differing fireteam sizes (Trio, Duo, Solo).

    • Made adjustments to Power delta.
      • Retuned Incoming/outgoing damage.
    • Added Multiplicity Skull.
      • Additional fireteam members scale difficulty.
      • Difficulty lowered for solo, scales up for duo and full fireteam. ####The Sieve
  • Added mission objectives to indicate that the activity will restart and continue after completing a full round of The Sieve.

    General

  • English voices for Ikora, Orin, and Chioma have been updated to use their main voice actors.

  • Added a launch node on Kepler for The Invitation opening mission so players can replay it on Normal or Legendary difficulty.

  • Fixed an issue where some enemies would not suspend as expected on Kepler.

  • Fixed an issue causing all players in a fireteam to see the fireteam leader's ghost when receiving calls during the Edge of Fate campaign.

  • Fixed an issue where some players could not interact with the briefcase during the Declassification quest.

    Crucible

General

  • The following adjustments should make Crucible more rewarding to play for all players.

    • Increased chance of earning Prime Engrams on activity complete.
    • Increased the amount of score awarded for losses.
    • Increased the amount of score awarded for sixth place.
    • Increased Bonus Focus drop rates to 66%, from 25%.
    • Increased frequency at which bonus drops are acquired when playing Crucible Ops activities.
    • Lowered performance grade score thresholds for reward ranks Copper and Bronze.
    • Increased Power adjustor for end-of-match rewards between Power 10 and 300.
    • Increased gear tier for B+ grades and above at reward ranks Copper and Bronze (Power 10-300).
  • Updated modifier icons for scoring, events, and matchmaking to be more distinguishable from standard informational icons.

  • Tuned Fireteam Based Matchmaking in 6v6 playlists to speed up matchmaking times and make it less likely that larger fireteams will match against all solo players, and more likely that they will match against at least one smaller fireteam, in the event there are no larger fireteams available.

  • Crucible Reward Multiplier is now calculated as a running average for the duration of the activity.

  • Reduced the amount of bonus score earned per medal for round-based modes to bring it closer to non-round-based modes.

  • Fixed an issue causing focused rewards from Crucible Ops to go directly to the postmaster.

  • Fixed an issue where reaching Brave did not progress the Tex Mechanica Tournament quest.

  • Fixed an issue causing the Competitive playlist to inaccurately reference the Survival game mode.

    Trials of Osiris

  • Trials now has a weekly featured weapon rotation, in addition to all pre-existing rewards. Featured weapons can be obtained from the Lighthouse Chest and have a chance to drop on match completion based on performance grade.

    • Match completion drop rates scales from 20% at grade C+ to 60% at A+.
  • Fixed an issue where some players could access Trials without reaching Power 200.

  • Fixed an issue where the Skull Breaker medal was not tracking correctly in Trials playlists, which was blocking Gilding of the Flawless seal.

  • Lobby balancing in Trials has been disabled.

  • Trials Special ammo balancing.

    • Increased Special ammo meter gains in Trials from all sources by 35%.
    • Set neutral Special ammo crates to appear after 20s (down from 30s).
    • Removed initial spawn Special ammo crates.
  • Fixed an issue where the match results stats would often display incorrect information.

    Raid and Dungeons

The Desert Perpetual

  • Reward Changes:

    • Added extra rewards from clearing all encounters. Defeat all three bosses before beating Koregos to earn an extra piece of gear.
    • In addition to this, we are introducing two weekly challenges. The first challenge gives an extra piece of loot from your first clear of an encounter each week in either version of the raid. Completing this challenge will unlock an additional one that provides bonus loot from just the epic raid. The loot from these challenges has bonus Seasonal Power and drops at an upgraded Tier based on the number of active feats.
    • Removed the requirement to complete the “Combined Mastery” Triumph to increase your gear drop tier. Now, all Desert Perpetual gear will now drop at Tier 2 in the standard version and Tier 3 in the epic raid, no matter your current Power level. In addition, we have added a chance for all gear earned during a full clear to drop at up to +2 from your base Tier. Add feats to increase your chances.
  • Fixed an issue when facing Iatros, Inward-Turned causing chronon carrying Minotaurs to despawn.

  • Updated scoreboard category to include correct verbiage “Structures Generated.”

  • The Variable Elimination debuff is now removed faster upon blocking line of sight with the targeting Agraios boss.

  • Fixed an issue that could cause Variable Elimination to unintentionally kill players not close to the shot when it hits a Detain Shield.

    Duality

  • Fixed an issue preventing players from being teleported to the nightmare realm when playing on Master difficulty.

    Shooting Range

  • Fixed an issue where the Shooting Range scoreboard damage tracker was not properly representing gameplay scaled for more than one player.

  • The shooting range now features customizable difficulty from the Portal, including access to most of the same modifiers available on a given day.

    UI/UX

  • Added a new tab to the post-game carnage report (PGCR) of Portal activities so players can review the grade that they earned.

  • Fixed an issue where swapping between difficulties in a custom Portal activity would sometimes change what default modifiers were active, even if the player had not adjusted that modifier.

  • Fixed an issue where the campaign category in Fireteam Finder was sometimes missing.

  • Added the Pale Heart to the free roam category in Fireteam Finder.

  • New quests on a different page will properly highlight the next/previous page buttons.

    Gameplay and Investment

Exotic Armor

Hunter

Cyrtarachne’s Facade

  • Added an effect where it will now also return health when defeating targets.

Spirit of the Cyrtarachne

  • Woven Mail duration reduced from ten seconds to six.

    • This will be reverted in our next available patch. ####Titan

Stronghold

  • Gaining stacks of Perfect Guard has been moderately normalized, meaning blocking larger amounts of incoming fire gains stacks at a slower rate, while blocking lower amounts of incoming fire gains stacks at a faster rate.
  • No longer provides Restoration. Now landing a Sword hit now requires and consumes 50% of your Perfect Guard charge, which Exhausts enemies you hit and instantly heals you and nearby allies.
  • No longer provides infinite guard duration. Now landing a Sword hit while at max Perfect Guard stacks will fully refill your Sword energy.
  • No longer provides +100 Guard Resistance. Now you gradually gain up to +50 Guard Resistance and +50 Guard Endurance based on how many stacks of Perfect Guard you have.
  • No longer provides Resist x4 while guarding. Now you gain a hidden 30% damage resistance for 1.5 seconds upon exiting Sword guard.
  • Given the increased value in triggering the perk at the right moment, in order to respect player agency you now must land a direct hit with a light or heavy attack to trigger the heal and Exhaust.
  • Perfect Guard HUD buff now appears as a bar.
  • Perfect Guard stacks are no longer lost ten seconds after blocking damage, you now keep them indefinitely until spent.
  • Walking speed while guarding with a Sword is now increased when moving in all directions, instead of only while moving forward.

Peacekeepers

  • Reduced the Peacekeepers bonus damage when using Tarrabah with Ravenous Beast active from 100% to 70%.
  • Fixed an issue where Peacekeepers would not play the ammo transfer audio cue when reloading stowed Sub Machine Guns (SMGs). ####Warlock

Contraverse Hold

  • Charged grenades now apply weaken to targets.
  • Energy return has been adjusted to be more uniform across grenade types.
  • Fixed an issue where Chaotic Exchanger would not activate on bosses in the shooting range.

Eunoia

  • Increased projectile damage at max range by +20%.
  • Tuned the distance-to-damage curve.
  • Increased projectile tracking vs. combatants by ~40%.
  • Sub-projectiles now inherit Fragment bonuses to scorch stacks and ignition size.

Chromatic Fire

  • Detonation radius on precision Kinetic final blow has increased by 36%.
  • No longer applies keywords based on equipped Super.
  • Non-precision Kinetic final blows also produce a detonation.
  • The radius of this detonation is dependent on how many recent elemental final blows the player has achieved.

    Armor fixes

  • Fixed an issue causing Finisher final blows to not cause chained explosions with Severance Enclosure.

  • Fixed an issue where Ignitions caused by Spirit of Caliban melee final blow ignitions were not fully activating Elemental Honing.

  • Fixed an issue where Liar’s Handshake would prevent some Disorienting Blow effects from applying.

  • Fixed an issue where Secant Filaments and Spirit of the Filiments would not grant Devour while Facet of Protection was equipped.

  • Fixed an issue causing shield throws with Second Chance equipped would not apply weaken while Transcendence is active.

  • Fixed an issue where the Crest of Alpha Lupi would not work with the Thruster class ability.

  • Fixed an issue where noble rounds from the Boots of the Assembler would not apply buffs to allies standing within the caster’s rift.

  • Updated the description for Mask of Bakris to reflect previously updated functionality.

  • The descriptions for Lunafaction Boots and Lion Rampant have been updated to include the hip-fire benefits granted to primary weapons that was added in Update 8.2.6.

  • Fixed an issue where all players in a fireteam could hear the audio cue for a Melas Panoplia perfect recall.

  • Fixed an issue where Armor 2.0 versions of Peregrine Greaves were not counting as featured gear.

  • Fixed an issue causing the Bushido Set bonus to play its activation audio too often when using a bow.

    Armor Mods

Orbs of Restoration

  • Fixed an issue causing Orbs of Restoration to not function properly on Solar Warlocks with Phoenix Dive equipped. ###Weapons

Global Changes

  • Various hip-fire reticles and hip-fire reticle elements have been updated.

    • The positioning of perk active indicators, pips, charge meters, and Tex Mechanica horns now all adapt to size changes in the primary reticle due to FOV, bloom, and auto aim. Due to this, most of these have also moved closer to the primary reticle.
      • Trinity Ghoul's perk active indicator has unique positioning due to its split arrow behavior.
      • The pips on Vex Mythoclast have been moved to appear underneath the reticle.
      • Barrow-Dyad's pip positioning is untouched in order to keep them aligned with the charge meter and holo sight.
      • Monte Carlo's perk active indicator is untouched.
    • Pips now have more simplistic visuals in order to lower overall visual complexity. In addition, pips will now disappear completely unless you have at least one pip.
      • Deterministic Chaos's pips are untouched and maintain their old visuals since their function is unique on this weapon.
    • Curved charge meters now have the "max charge" indicator that horizontal charge meters have.
    • Delicate Tomb, Jötunn, and Salvation's Grip now use horizontal charge meters.
    • A few weapons in their "perk active" state now use a different reticle that communicates their firing behavior more accurately:
      • Grand Overture
      • Tessellation
      • Devil's Ruin
      • Cryosthesia 77K
      • Touch of Malice
    • Lumina now uses the support hip-fire reticle when aiming at allies while you have Noble Rounds.
    • Support frame Auto Rifles (non-healing mode) now have a brand new hip-fire reticle.
    • Legendary Tex Mechanica SMG hip-fire reticles now have horns.
    • In order to maintain a consistent visual and functional language for reticle elements, the pips on Telesto and Traveler's Chosen have been removed.
    • Visually, Machine Gun and Fusion Rifle hip-fire reticles now appear more consistently similar across all weapons within each archetype, regardless of input method.
      • Vex Mythoclast is exempt from this change due to its unique firing performance.
    • Fixed an issue where the class Exotic Glaives' hip-fire reticle would not animate to communicate that the shots will track enemies.
  • Deterministic recoil has been removed from all weapons except for Vigilance Wing.

  • Micro-Missiles

    • What were previously loosely defined as "micro-rockets" have been officially dubbed "micro-missiles."
    • Description strings for all weapon and armor perks that create micro-missiles or refer to micro-missiles have been updated to say "micro-missiles".
    • Certain trait names have been altered:
      • "Rocket-Assisted Frame" intrinsic is now called "Micro-Missile Frame."
      • Quicksilver Storm's "Rocket Tracers" intrinsic is now called "Missile Tracers."
      • "Nanotech Tracer Rockets" origin is now called "Nanotech Tracer Missiles."
    • Micro-Missile Frame grenade launchers and Gjallarhorn's Wolfpack Rounds are now considered to be micro-missiles. ####Weapons Tuning

Sidearms

  • Heavy Burst

    • Reduced Forgiveness base range by 15.

Submachine Guns

  • Aggressive

    • Increased ADS Damage Falloff Scalar to 1.5x.

Hand Cannons

  • Spreadshot

    • Increased damage versus combatants by 8%.
    • Added a 0.1s delay after firing before you can melee to prevent simultaneous damage events.
    • Increased pellet spread angle by 5%.
    • Reduced flinch dealt to players by 30%.

Shotguns

  • Lightweight

    • Decreased pellet spread angle by 6%.

Snipers

  • Increased ammo per brick pickup in Crucible from one to two.

Crossbow

  • Crossbow bolts now have a Heavy ammo radar marker, visible only to the player who owns them.
  • Updated weapon tray icon, obituary, and killfeed to reflect the Crossbow's unique silhouette.
  • Increased the Crossbow Impact stat to read as 90 instead of 20, in order to better reflect their damage output compared to other bows. This is purely visual and does not affect their damage output.
  • Fixed an issue where the Crossbow Charged Bolt HUD debuff read as "Burning" and used a solar icon. This now reads as "Poisoned" and uses an appropriate icon. ####Exotic Weapons

Wish-Keeper

  • Increased damage of trap triggers by 10%.
  • Increased base trap duration from 10 seconds to 15 seconds.
  • Increased Enduring Snare duration from +5 seconds to +10 seconds.
  • Increased base number of targets suspended per beam from one to two.
  • Increased Multi-Threaded Snare number of targets suspended per beam from +2 to +3.

MIDA Multi-Tool

  • New Trait: MIDA Software Package

    • Gaining enough kills with MIDA Multi-Tool now provides various buffs after reaching certain thresholds:
      • Stage 1: 25% faster Handling and ADS speeds.
      • Stage 2: 15 Range and Stability.
      • Stage 3: 15% AA/Magnetism ranges, 5% cone angle.
      • Stage 4: Shots detonate on impact.
    • Kills with weapons that have the MIDA Synergy intrinsic also grant progress towards these buffs.
    • On death you regress to the beginning of the previous stage.
    • The "radar while aiming" functionality has been moved to the intrinsic.
  • Catalyst

    • Replaced No Distractions with a brand-new catalyst.
    • While an enemy is within close proximity and MIDA Multi-Tool is in hand, you are granted enhanced radar and improved reload speed (20 reload stat, 15% reload scaler). This buff lingers for a few seconds once enemies are no longer in close proximity.
  • Very slightly increased the movement speed bonus.

Sturm

  • Storm and Stress

    • Rapid kills with Together Forever weapons within three seconds of each other now load extra Sturm Overcharge shots.
    • Sturm Overcharge shots' bonus damage has been tuned. Previously this was roughly a 261% damage buff against all combatants and a 78% buff against players. New values are as follows:
      • 260% against bosses.
      • 280% against minibosses and Champions.
      • 300% against minors and majors.
      • 75% against players.
    • Maximum Sturm Overcharge shots are now capped at 25, down from 99.
  • Accomplice

    • In addition to existing behavior, final blows with Sturm Overcharge shots now also increase the magazine capacity of Together Forever weapons until death, capped at +100% of the base magazine.
  • Catalyst

    • In addition to the increased stats, Sturm now has a brand new catalyst.
    • Kills with Sturm Overcharge shots grant charges that provide a 50% ready and stow speed scaler for Sturm and Together Forever weapons. One stack is consumed upon readying Sturm or a Together Forever weapon, max six stacks.
  • Miscellaneous

    • Lucky Pants now buffs the damage of Sturm Overcharge shots, but at a lower –than-normal efficacy (110% buff at Illegally Modded Holster x10).
    • Increased Sturm's Ammo Generation stat from 30 to 80.
    • Fixed an issue where Sturm overcharged shots were not playing the impact VFX that signify increased damage.
    • A lens flare is now visible on opposing players' Sturm in PvP while they have active Sturm Overcharge shots.
    • Fixed an issue where only kills from the original release version of Drang would grant progress towards completing the catalyst for Sturm. This will now progress from kills with any Together Forever weapon, including kills against opposing Guardians.

Tarrabah

  • Increased zoom back to 16.

Hawkmoon

  • Lucky Pants now buffs the damage of Paracausal Shot, but at a lower-than-normal efficacy (50% buff at Illegally Modded Holster x10).

Barrow Dyad

  • Reduced damage based recharger Super contribution of non-seekers by ~20%.
  • Reduced damage based recharger Super contribution via Taken seekers by ~60%.
  • Fixed an issue on Barrow-Dyad where the timer version of the "Panic Response" HUD buff had a lower priority than intended.

Hierarchy of Needs

  • Reduced damage-based recharger Super contribution via guidance ring arrows by ~20%.

Outbreak Perfected

  • Reduced damage-based recharger Super contribution by ~80%.
  • Reduced nanites damage-based recharger Super contribution by ~50%.

New Land Beyond

  • New Land Beyond's perk counter, previously capped at x100, now stacks up to x999 for bragging rights.

    • Increased damage is still capped at x100.
  • Fixed an issue with New Land Beyond where it wasn't gaining the damage buff from The Master when shooting a Divinity cage.

  • Fixed an issue with New Land Beyond where it would gain an extra stack of The Master when shooting a Divinity cage.

Eriana's Vow

  • A lens flare will now be visible on opposing players' Eriana's Vow in PvP.

Lord of Wolves

  • Decreased Release the Wolves damage versus bosses by 20%.

Whirling Ovation

  • Increased the rate at which Anticipation builds.

    • A fairly optimized damage rotation utilizing Whirling Ovation should see the Anticipation meter fill time decrease from ~ten seconds to ~eight seconds.
    • Less-optimized damage rotations will see a more significant fill time decrease.
  • Whirling Ovation's spinny bit no longer immediately returns to idle speed after firing.

  • Fixed an issue where Whirling Ovation would gain Anticipation from glaive melee attacks.

Grand Overture

  • Reduced total reserves from 58 to 48.
  • Grand Overture catalyst

    • Omega Strike micro-missiles no longer require direct hit kills for enemies to explode, enemies killed by its blast radius will now also trigger the explosion.

The Queenbreaker

  • Reduced damage vs Bosses by 8%.
  • Reduced decreased charge rate via Combat Sights by 15%.

Thunderlord

  • Fixed an issue with the Thunderlord catalyst where it was refilling more ammo than intended. ####Weapon perks

Ambitious Assassin

  • No longer plays an audio cue after reloading if you did not overflow the magazine.

Burning Ambition

  • Enhancing this perk now reliably reduces shots required to activate it and scorches unscorched enemies slightly faster.
  • Time to activate threshold reduced from 2.5 seconds to 2 seconds.
  • Enhanced time to activate threshold reduced from 2.25 seconds to 2 seconds.
  • Magazine-based hits activation threshold reduced from 60% of the magazine to 55% of the magazine.
  • Enhanced magazine-based hits activation threshold is unchanged at 55% of the magazine.
  • When calculating the lower of the above thresholds, the perk no longer rounds down.
  • Enhancing this now reduces the hits to activate by a flat one hit.
  • Because of the way this perk works, a few weapons with low magazine sizes or slow fire rates may require an additional hit to activate if the perk is not enhanced.

Tear

  • Fixed Tear's Sever duration not increasing with Thread of Continuity.

Vorpal Weapon

  • Fixed an issue where Crossbows were gaining larger damage bonus from Vorpal Weapon than intended.
  • Fixed an issue where the Vorpal Weapon HUD buff wasn't consistently visible.

Elemental Honing

  • Fixed Bolt Charge not granting a stack to Elemental Honing on discharge.

Enhanced Dragonfly

  • Removed +5 Reload Speed.
  • Added +10% damage to the explosion.

Enhanced Cluster Bombs

  • Removed +5 Blast Radius.
  • Added +10% damage to each cluster bomb.

Enhanced Reservoir Burst

  • Removed +5 Stability.
  • Added +10% to enhanced shot damage.

Enhanced Magnificent Howl

  • Removed +5 Reload Speed.
  • Added +5% damage to each enhanced shot.

Enhanced Eye of the Storm

  • Removed +5 Stability.
  • Added +10% effectiveness to all Eye of the Storm benefits.

Enhanced Flash Counter

  • Removed +5 Inventory Size.
  • Added +1 second to disorient time.

Enhanced Chain Reaction

  • Removed +20 inventory size.
  • Added +10% damage to the explosion.

Enhanced Headstone

  • Removed +5 Stability.
  • Added new behavior: Precision kills always generate a large Stasis crystal.

Enhanced Chill Clip

  • Removed +5 Stability.
  • Added new behavior: Players can create slowing detonations from a lower percentage of the magazine.

Enhanced Hatchling

  • Removed +5 Handling.
  • Added new behavior: There is a chance to generate two threadlings instead of one. ####Weapon Mods

Temporal Blast

  • No longer gains progress on splash damage.
  • Reduced blast damage impulse.

    • Effectively, this reduces the damage more on heavy weapons than special weapons asking for 1-2 more shots to activate. ####Weapon fixes
  • Fixed an issue where the Graviton Spike Exotic was missing it's Lore tab.

  • Fixed an issue where attempting to craft Graviton Spike would display the wrong requirement if you didn't own The Edge of Fate on that platform.

  • Fixed an issue that would cause Sleeper Simulant to lose its Exotic perk when carrying certain objects.

  • Fixed an issue causing Le Monarque to not work with Hierarchy of Needs’ Guidance Ring.

  • Fixed an issue where Ergo Sum's intrinsics were not using their short descriptions in the flyout menu.

  • Fixed an issue on Chaperone where "The Roadborn" HUD buff was visible while the weapon was stowed.

  • Fixed an issue where the reticle meter on The Manticore was visible while aiming down sights.

  • Fixed an issue preventing Rite of the Nine versions of the Prosecutor Auto Rifle and Relentless Pulse Rifle from highlighting enemies in their scopes.

  • Fixed Reaper's Tithe scaling strangely with the "Mountain Climber" activity modifier.

  • Fixed staged reload not working on machineguns while the player is crouched.

  • Fixed an issue where the special reload on Forerunner, Devil's Ruin, Manticore, and Dead Messenger didn't have audio.

  • Fixed an issue where Yeartide Apex was using Veist firing audio and muzzle flash VFX.

  • Fixed an issue where The Slammer Sword was not benefitting from the Backup Mag weapon mod.

  • Fixed an issue where non-hitscan weapons were not be able to pierce enemy shields with Anti-Barrier active.

    • For example: Hobgoblin, Phalanx, Hydra shields. ###Abilities

General

Strand

  • Increased Threadling damage vs. combatants by 20%.
  • Fixed an issue where Woven Mail would resets to its base duration when it was refreshed while still active.

Prismatic

  • Fixed an issue where Facet of Solitude could sever allied players.

Stats

  • Stat damage bonuses no longer increase self-damage.
  • Melee and Grenade stat damage bonuses no longer apply to melee and grenade damage done while in Super. Super stat continues to increase melee and grenade damage in Super.
  • Fixed an issue where the Class stat energy benefits were not scaling smoothly between increments of ten.
  • Fixed an issue where the upper end of the mobility stat benefits was set too low, resulting in Mobility boosts like the Athletic mods appearing to grant less Mobility than intended. ####Titan

Prismatic Titan

  • Fixed an issue causing the Unbreakable aspect to drop its shield early with a Shackle grenade equipped. ####Hunter

Class Ability

  • Gambler’s Dodge

    • Rescaled the amount of melee energy generated by Gambler's Dodge from 100% at 70 stat points to 100% at 100 stat points.
    • Dodging near an enemy now doubles this amount.
    • Reduced the amount of melee energy generated in PvP by 20%.
      • Note: The amount of energy generated in PvP has been reduced by only 20% in this patch, but in patch 9.1.0.1, it will be reduced by the full amount of 50%.

Solar

  • Lightweight Throwing Knives melee

    • Reduced damage versus players by 16%.
  • Gunpowder Gamble aspect

    • Fixed an issue where players could spam multiple enhanced grenades shortly after activating the aspect. ####Warlock

Class Ability

  • Empowering Rift

    • Standing in Empowering Rift now generates neutral-game ability energy over time.
    • Final blows while standing in Empowering Rift now generate bonus ammo progress.
  • Fixed an issue where gamepad rumble from a Warlock Rift was more intense at higher frame-rates.

Strand

  • Weavewalk aspect

    • Exiting Weavewalk now grants Woven Mail for you and nearby allies.
      • Woven Mail duration is relative to time spent in Weavewalk.
    • Increased fragment slots from two to three.
    • Increased horizontal movement speed retention on ability enter and exit.
  • Weaver’s Call aspect

    • Now generates roosted Threadlings when dealing damage of any type.
    • Threadling damage now returns class-ability energy.
    • These changes also affect the Prismatic version of this aspect.

Stasis

  • Frostpulse aspect

    • Freezing enemies now generates class-ability energy.

Void

  • Pocket Singularity melee

    • Now has two charges by default.
    • Projectile lifetime increased from 1.1s to 2s.
    • Reworked projectile tracking to favor targets closest to initial trajectory.
    • Reduced knockback vs. players by 50%. ###Vehicles
  • Vehicle Control Changes

    • The Brig vehicle is now playable in certain PvE activities. This required changes to vehicle controls to make the Brig function correctly, and to set up vehicle controls to be consistent in the future.
    • As a result, we have consolidated various vehicle controls across Mouse and Keyboard and Controller:

      • Vehicle Exit: now mapped to E in the Keyboard / Mouse - Vehicle keybinding settings.
        • For vehicles without a jump (Sparrow, Pike, etc.): Space bar on Keyboard / Mouse and X (Playstation) / A (Xbox) on Controller will also exit your vehicle.
        • For vehicles with a jump (Brig, Skimmer): only mapped to E on Keyboard / Mouse and Square (Playstation) / X (Xbox ) on Controller.
      • Default Secondary Weapon Fire: now mapped to Q and C in the Keyboard / Mouse - Vehicle keybinding settings.
      • Vehicle Jump (Brig, Skimmer): now mapped to Space bar on Keyboard / Mouse, and both R2 and X (Playstation) / RT and A (Xbox) on Controller.
    • Support for properly remapping all vehicle controls will come in a later patch.

  • Gryphon Stasis missiles now apply 50 stacks of slow to players only.

    Quests and Pursuits

  • Seasonal Hub challenges have had their category updated from "Event Challenge" to "Seasonal Challenge" in the hover-over tooltip.

  • Banshee-44 will again offer "A Good Match", the Exotic Catalyst pursuit for Tommy's Matchbook.

  • Fixed an issue where the Divine Fragmentation quest to earn Divinity could not be acquired.

    Localization

  • Fixed various issues with localized text and audio in The Edge of Fate/Kepler activities.

  • Fixed an issue where the Sharpshooter and Deadeye titles were both using the same text in French.

    Player Identity and Expression

  • Fixed an issue with the Wormgod Strides Titan ornament that prevented VFX from displaying as expected with all versions of the Wormgod Caress Titan Exotic and its ornaments.

  • Fixed an issue with the Pretender's Crown Hunter ornament that prevented VFX from displaying as expected with all versions of the Wormhusk Crown Hunter Exotic and its ornaments.

  • Fixed an issue with the Seaside Celebration Casque Hunter Ornament that caused all applied shaders to have a purplish hue.

  • Fixed an issue causing the Ketchkiller’s Mark to be missing fabric.

  • Fixed an issue causing the 2025 Solstice armor sets to not have as much glowing sections as intended.

  • Fixed an issue that caused the Heniokhos Anew Sparrow to show a placeholder instead of its intended default shader.

  • Fixed an issue where Previewing a Ghost Shell would play the audio for your currently equipped Ghost Shell, if present, rather than that of the previewed Ghost Shell.

  • Updated the descriptions for the Year of Prophecy armor ornaments and their packs to indicate they are partnership collaborations.

  • Fixed an issue with numerous Sparrows where the Tuned Drive option was not present as expected.

  • Updated Seasonal Shader Packs in the Eververse to note that the contained shaders have special effects.

  • Fixed an issue causing the Gamit Blackguard and Gambit Steel shaders to share an icon.

    General

  • Fixed an issue where Rally Banners could sometimes not provide full ability energy.

    • Rally Banners now also restore Transcendence Energy to full.
  • Fixed an issue with the line connecting The Final Shape and The Edge of Fate on the Timeline.

  • Restored the text in the Bright Engram Bonus hover-over tooltip to note that the XP to earn Bright Engrams must be earned through gameplay.

  • Fixed an issue where some locations that should not be accessible, such as the HELM, could be accessed through Fireteam Finder.

  • Fixed an issue causing loot from Expert or Master Lost Sectors to drop at maximum 10 Power. Those drops now have a Power cap of 200.

  • Fixed an issue causing the active triumphs counter for Episode: Heresy to always display 0/0 earned.

  • Fixed an issue where Fireteam Finder showed an incorrect unlock requirement. It now correctly shows that Guardian Rank 3 is required.

  • Fixed an issue where players could display they had gilded the Dredgen and Glorious Titles more times than possible.

  • Fixed an issue where dialogue would cut off and not restart when going to another window and returning to Destiny 2 on PC.

  • Added a description on how to earn prime engrams to the relevant Guardian Rank objective.


r/DestinyTheGame 13h ago

Discussion The comp weapon drop rates are pathetic

52 Upvotes

Two hours of playing tonight and zero drops of the comp weapon

I have a 8-1 record today and have been playing pretty well, but absolutely nothing to show for my effort

I’m honestly so frustrated right now. I don’t know why they choose to make this game so unrewarding to play. It feels like a chore and I’m not even getting anything for it

At least with the old comp rewards you knew you’d get a drop after 3 games. Now I’ve played 9 tonight and not a single one

Really good job Bungie, amazing changes this season. Please make your game FUN again. I want to never play it again right now


r/DestinyTheGame 23h ago

Media Bungie, as a Warlock main, here’s an example of how I want summons to work

478 Upvotes

Example

Notice how they actually look like little creatures, and seem to be able to act in different ways, rather than just being blobs of elemental energy.

Idk, it’d be cool if Destiny had something like this


r/DestinyTheGame 23h ago

Question Is the campaign worth the money and playable for me?

0 Upvotes

I am a destiny veteran and after playing other games the last few months I would like to try more destiny content. I was max light before this update and have all the „good“ gear and builds on my three characters. Can I play the campaign without having to revuild my characters and use the „new gear“?


r/DestinyTheGame 11h ago

Discussion This community is currently anti-positivity

0 Upvotes

I made an appreciation post for EoF last week to try to promote some positive thinking I think is needed here. Unfortunately, I was mostly met with pessimism and downvotes. I understand people aren't happy with the current state of Destiny, but why has it gotten so bad that ANY positive comments or discussion receive overwhelming negativity? We need to be better as a community, and while I'm not naive enough to believe a reddit post will do that, I hope at least some people will see how toxic this community is right now, and maybe try to push back against it.


r/DestinyTheGame 51m ago

Discussion The Portal And It's Consequences

Upvotes

New update day, I want to play the new activity. Click on the activity and click launch.

I'm dropped into a GRANDMASTER version of the new activity because I'm 400+ power, both of my teammates get 1-shot by fallen vandals and one of them instantly leaves. The other player was bugged and I couldn't rez them (GM activity requires manual resurrection + rez tokens of course).

I decided to go to orbit shortly afterwards. Then, I queued the new activity at 10 power with no matchmaking.

All of this happening minutes after a developer livestream where they self-criticize about how Destiny doesn't feel "social" right now because of the Solo Ops mines.

I wish we could go back, when a new activity would come out, and you could just click it and play it. Where it would give you rewards at your power level, without any pressure to "perform" good enough to be even eligible to receive loot.

When GM difficult would be unlocked later in the season, to give people a shot at the normal version, so that they could understand and prepare accordingly for high difficulty. Most games won't even LET you queue a harder difficulty before you beat the lower difficulty at least once first!

Portal is so anti-social in it's design, and so anti-fun as well. The progression feels artificial, the loot feels artificial (who can even tell a tier-5 weapon apart in gameplay), and the MMO aspect of Destiny has been completely overshadowed by the systems that make it harder to play with matchmaking or friends alike.

If the Portal was removed tomorrow, I legit wouldn't miss it for a single second. The natural progression of "grind whatever you want" until soft cap, then playing slightly harder things for powerful cap, and then playing Raids & Dungeons for pinnacle cap worked fine. It had realistic weekly goals and encouraged diversity in gameplay options. The new system lacks all of these things.

Sorry for the yap, but I legit think Portal is choking out all the fun bits out of the game. The new weapons and armor are legitimately fun, as they usually are for Destiny, but the acquisition is so sterile and bland, and also so anti-player at the same time, it gets harder and harder to recommend playing the game to anyone else.


r/DestinyTheGame 1h ago

Question So some of my exotic armor has its powerlevel changed with the patch lol?

Upvotes

My stompees are pl6 lol and my lucky pants 5 (down from 450) didnt check everything yet but wtf?


r/DestinyTheGame 19h ago

Question Crucible long load times (ps5 pro)

1 Upvotes

Hi all

I have back to destiny after a couple of months break and i have been playing crucible but I noticed the load times are taking forever.

Once you got your 12 players to showing the ships, showing players and actually playing it's taking an age.

Is this just me or playstation etc?


r/DestinyTheGame 1h ago

Bungie // Bungie Replied Destiny 2: Ash & Iron Launch Blog

Upvotes

Source: https://www.bungie.net/7/en/News/Article/launch_blog_destiny_ash_iron


Today, we launch Destiny 2: Ash & Iron, the Major Update for The Edge of Fate that adds new activities like Reclaim and the epic version of the Desert Perpetual raid, more refinements to the Portal systems, alongside new rewards to earn, including a new Reward Pass and Exotic weapons. So, how about going over everything that's going to be available today and in the coming weeks?

Video Link

Renegades Launches December 2

We also revealed more about our next Expansion, Destiny 2: Renegades, coming December 2. You can watch our latest trailer and the Renegades ViDoc, where we talk about the new Lawless Frontier game mode, new characters, and a new social hub, Tharsis Outpost, where players will be working on building reputation with the shady Syndicate factions. Renegades introduces a brand new weapon archetype, the Blaster. Check it all below! 

Video Link

New Activity: Reclaim

We have to go back, Guardians. In Reclaim, our latest three-player activity that's landing in the Portal today, you will fight one more time in The Plaguelands, a place they have not been since the events that took place in the Rise of Iron Destiny 1 Expansion.

Image Linkimgur

Reclaim empowers players through four different areas of The Plaguelands to complete narrative-driven objectives and fight against time to earn prized rewards. Choose your modifiers, build your most potent set of abilities, and uncover more of The Conductor's plans. What is she looking for in this forgotten place?

For an inside look at the new Reclaim activity, check out our exclusive story over at the Sony PlayStation Blog, where Destiny developers take you inside the inspiration and development of this new activity!

Portal Updates

The Portal, the hub for activities that launched along The Edge of Fate, is getting some updates with Ash & Iron, from new gear to modifiers, but most important of all: activities. Dungeons Lairs where you face a specific encounter of a Destiny 2 dungeon are now available at Pinnacle Ops, as well as two more Exotic Missions, Presage and //node.ovrd.AVALON//.

On top of Recliam, the new activity that we have covered above, Fireteam Ops has other newly added activities. The list includes two Battlegrounds, three strikes, and three Offensives, as well as three paths of Tomb of Elders that are coming next week.

We have heard your feedback about the Portal loud and clear, and we are working on more updates to bring the experience to where we want it to be, like increasing rewards  and a more consistent Power reward experience for the upper Power climb. More info in the August 28th TWID and the September 4 TWID.

New Activity: Epic Raid

The Edge of Fate brought a new and amazing raid experience with feats to make your experience as challenging as you wanted. Now it's time to make it epic. Building on the original experience, the epic version of The Desert Perpetual introduces new challenges, rewards, and pursuits.

During the first 48 hours after launch, we will also have Contest Mode difficulty active, and a new World First Race will take place. Will you be among the first to complete it? The Desert Perpetual Epic Raid World First Race begins on September 27.

Image Linkimgur

On top of adding new weapons and new armor set bonuses, we have also made several improvements to the gear you earn in the latest raid with the goal of making it more rewarding overall and also help with Power progression. You can read about these changes in the August 21 and the [September 4](#) TWIDs

New Rewards Pass

Along with Ash & Iron, we are launching a new Reward Pass with 110 ranks to earn and tons of of rewards for players to unlock. This includes a brand-new Exotic Micro-Missile Pulse Rifle. It's a Strand weapon and shoots sticky bombs that can be detonated shortly after for huge damage.

Image Linkimgur

The new Reward Pass includes new weapons and armor, new ornaments and a ton of currencies, including a new one: Chronologs, whichare a key part of a new system we have called the Monument to Seasons Past. Starting with Ash & Iron, players can now acquire Archived Passes from previous Seasons and unlock their rewards using Chronologs. This includes the Edge of Fate’s Rewards Pass, so if you’re not quite done yet, you’ll still be able to earn many of those higher rank rewards later! More information in the August 21st TWID.

Power Level Increase

As we announced when The Edge of Fate launched, Guardians can earn 100 more Power levels now that Ash & Iron has launched. The new hard cap will be Power Level 500, but those looking to the to the max possible level can push it to 550 by earning Prime Engrams in Portal activities and The Desert Perpetual Raid. Getting to Power Level 500 will unlock Tier 5 rewards from several sources, so if you are looking to get the best gear possible, this is your opportunity.

Featured Gear Updates

With Ash & Iron, we have also updated how Featured Gear works. Starting today, all Exotic Weapons and Armor will be part of the Featured Gear, so they'll always get the New Gear Bonuses. And that's not all: we have extended the period all Legendary gear from Season: Reclamation (The Edge of Fate and Ash & Iron) are featured, so they will be also be included as part of Season: Lawless Featured Gear. 

New Rewards: Weapons and Armor

Ash & Iron brings a rewards refresh to Portal activities. That means there will be new bonuses for Armor sets available, as well as new weapons, for the Crucible and Solo, Fireteam and Pinnacle Ops. You might find some interesting additions that synergize with some old favorites.

New Exotic Mission: Warsat Heist

Sorry, we are not going to spoil Warsat Heist just yet but know that's coming October 7, that it will push you deep into The Plaguelands to uncover The Conductor's plans and that you will earn a totally new, incredibly cool Exotic Weapon in it.

More Events Coming Soon

Last, but not least, we have several events planned for Ash & Iron. That includes a new edition of Arms Week, this time focusing on Shotguns, but also the return of an all-time classic: Iron Banner, which after a short hiatus is coming back for one week with new weapons to earn and an incredibly cool new set of armor. And let's not forget about Festival of the Lost, coming with a new six-player activity!

  • Iron Banner: Week of September 16
  • Arms Week (Shotguns): Week of October 17
  • Festival of the Lost: Weeks of October 21 and 28

During these events, there is a small chance to receive a new Crossbow weapon! 

Call to Arms!

There’s one more event that will be coming as Season: Reclamation approaches its end and that will serve as a narrative send-off before the launch of Renegades. It's called Call to Arms and it serves as an end-of-Season celebration where among other things you'll be able to attune to a selection of event weapons, including the new Crossbow, with a chance to earn an event-specific foil. There will also be a two-week competition that asks all Guardians to get the highest scores in a selection of five activities.

We'll be showing some of the exclusive competitive rewards you'll be able to earn, as well as how Call to Arms will prepare you for Renegades, in a future TWID.


Ash & Iron is NOW LIVE, so we recommend you go play it as soon as you can. We have more updates and content coming in the next few weeks, both about what's coming during this Season and what we have been cooking for Destiny 2: Renegades, our next expansion launching on December 2. Stay tuned!


r/DestinyTheGame 18h ago

Media Solo Flawless Sundered Doctrine with Glaive/Melee Builds in 41 mins!

15 Upvotes

Thought I'd challenge myself to solo flawless every dungeon using glaive/melee builds, because apparently I enjoy pain. Sundered Doctrine is already a marathon solo and even more so when you insist on fighting every encounter with this kind of loadouts.

But this time around I managed to finish a solo flawless run in 41 minutes using some of my favorite glaives and melee builds! It was a test of patience, stubbornness, and questionable life choices... But I'm super happy with the end result and excited to share with you all!

If you’re into the whole “unkillable wall of muscle” tank fantasy but were emotionally devastated by the Stronghold changes, the Wormgod + Vexcalibur Strand build I used in encounters 1 and 2 might speak to you. It’s tanky and hits hard, every glaive melee deals a lot of dmg to yellow bars and you have glaive shield (97,5 dmg reduction) + Overshields + Healing (Banner of War).

Hope you like this touch of madness comming from a very peculiar guardian. And if you are like me, or the other 10 guardians that like glaive builds around here, let me know if you have any questions about the loadouts / strats I've used.


r/DestinyTheGame 7h ago

Question Is there any "featured" void heavy?

102 Upvotes

There isn't one right?

WTF why bungie, why do you technically-not-but-also-kinda sunset all not-new legendary weapons and not introduce a single void heavy???


r/DestinyTheGame 2h ago

Misc Question to anyone who got the original D2 collectors edition and actually uses/used the bag

3 Upvotes

Are the metal components, like the bits the straps hook onto and that emblem, prone to rust? I've had it for years but never used it cause I was worried about damaging it or making it really dirty or something like that, but recently I've been looking for a bag just like it and remembered that I had this bag.

Not only would using it save me money on buying a new bag, it wouldn't be a waste of money to not use it despite having it. The only thing I'm unsure of now is whether or not the bits of metal are prone to rust, or at least more prone to rust than other things made of metal typically are. I'd assume if it's good quality then it won't be something I'd have to worry about much.

Oh yeah, this is the bag. Minus the solar charger on top of course.


r/DestinyTheGame 15h ago

Question I can't play prismatic on my steam cross save please help

0 Upvotes

Anything I can do to fix this? I can't play my prismatic class on my steam save, but I can play it on PS5

Anybody else experiencing this?


r/DestinyTheGame 17h ago

Question Can we turn in Seasonal Challenges after reset tomorrow?

0 Upvotes

Or....do we have to turn them in before Ash & Iron releases?


r/DestinyTheGame 2h ago

Bungie Suggestion Season Pass price should drop — without the seasonal storyline, it’s nowhere near the value of previous passes

129 Upvotes

The price of the season pass is the same even though we barely get anything in a season, it doesn't last as long and the last "50" levels were compressed into 10, with no rewards inbetween. I don't know if Bungie is trying to sell it as "the last 10 levels are for the hardcore players, as it takes 5x more xp". but I'd rather get 50 actual levels and more drops. Same goes for old Dungeon Keys. Practically zero value in them currently, as most of the gear is obsolete. It's fun for a few completions but that's it. No guns, no armor. They should be heavily discounted as a result.


r/DestinyTheGame 10h ago

Bungie Suggestion Why did we pay for the Dungeons if the gear for them is not getting updated, instead we are getting Portal Loot from Dungeon Lairs. This feels like a SCAM!

960 Upvotes

Like seriously, some of the newer dungeons we had few months ago, their gear is irrelevant. How can you put Dungeons in the Portal without updating any of their gear bungie is tweaking....