r/DestinyTheGame • u/echosingerofthevoid • 20h ago
Discussion I miss Gambit
Recently I have come back from a year long break, and noticed Gambit once again is abandoned. What happened? Is it going to be updated again?
r/DestinyTheGame • u/echosingerofthevoid • 20h ago
Recently I have come back from a year long break, and noticed Gambit once again is abandoned. What happened? Is it going to be updated again?
r/DestinyTheGame • u/Academic_War_7485 • 3h ago
Bungie seriously with the cost of infusion that needs to be at least 10x the amount of limited time materials to upgrade our gear. Yet you are also the studio that sunsets our economy without any true exchange program.
Edit: Glad a bunch of you have plenty of Cores,but as a premium reward pass we should get premium rewards, like say 20k so we can infuse 10 items. Other games give out premium currency yet all the bumpkins who are bungie simps continue to show why they can be so cheap with their rewards.
r/DestinyTheGame • u/Gbrew555 • 7h ago
I haven’t made the jump into 400+ Power, so I need some of the omega grinders to keep me honest.
I see a lot of complaints on this subreddit (shocker) that they can’t build craft or they feel the new gear system is limiting because of the score implications.
But at the 300-390 light level grind it seems like a B+ still gives a huge power jump… but with only one less level than an A? It feels like it’s almost insignificant. And even then… A’s are easy to get if you just complete all the objectives and in time.
It feels like it’s still possible to rock all your old gear into content and still get powerful drops… like in genuinely don’t understand the complaints. Feels like it’s either a 400+ light level complaint or it’s people/bots complaining that don’t actually play the game.
r/DestinyTheGame • u/DTG_Bot • 1h ago
No seasonal activities to display modifiers for.
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
---|---|---|---|
Sword Calibration | Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. | 100 [Sword] Sword | XP+ & Enhancement Core |
Kinetic Calibration | Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 Kinetic weapon | XP+ & Enhancement Core |
Devrim Kay, European Dead Zone
Name | Description | Requirement | Reward |
---|---|---|---|
European Live Zone | Defeat enemies in the EDZ. | 50 Enemies defeated | XP+ |
Super Destructive | Get Super kills in the EDZ. | 20 Super kills | XP+ |
The Big Guns | Get Power weapon multikills in the EDZ. | 3 Power weapon kills | XP+ |
Channel the Arc | Defeat enemies with Arc damage in the EDZ. | 30 Arc kills | XP+ |
Failsafe, Nessus
Name | Description | Requirement | Reward |
---|---|---|---|
Power Fantasy | Defeat enemies on Nessus. | 50 Enemies defeated | XP+ |
Super Powerful | Get Super kills on Nessus. | 20 Super kills | XP+ |
War Machine | Get Power weapon multikills on Nessus. | 3 Power multikills | XP+ |
Shot Through the Heart | Get sniper kills on Nessus. | 15 Sniper kills | XP+ |
Petra Venj, The Dreaming City
Name | Description | Requirement | Reward |
---|---|---|---|
Fieldwork | "If you spot any of my Corsairs in the field, don't be shy to say hello." —Petra Venj | 4 Patrols completed | XP+ & Dark Fragment |
Public Works | Complete public events in the Dreaming City. Heroic public events contribute the most progress. | 6 Public events completed | XP+ & Dark Fragment |
Decimation | "Our enemies outnumber the Awoken, but they cannot outlast the Guardians." —Petra Venj | 100 Enemies defeated | XP+ & Dark Fragment |
Lost in the Strand | Explore Aphelion's Rest in the Dreaming City. | 1 Lost Sector explored | XP+ & Dark Fragment |
Challenge: Heroic Public Events | "Ah, I've seen how you Guardians fight. Put your back into it!" —Paladin Kamala Rior | 3 Heroic Public Events | XP+ & Dark Fragment & Legendary Gear |
Eris Morn, Moon
Name | Description | Requirement | Reward |
---|---|---|---|
Lunar Patrol | Complete patrol activities on the Moon. | 3 Patrols | XP+ |
One-Way Ballistics | Using any Kinetic weapon, defeat combatants in streaks of 3 or more without taking damage in between. | 15 Defeated in streaks | XP+ |
Spray Pattern Disintegration | Using a Fusion Rifle, rapidly defeat combatants in groups of 2 or more. | 15 Rapidly defeated | XP+ |
Knock Down, Drag Out | Use finishers to defeat Fallen on the Moon. | 7 Fallen | XP+ |
Variks, Europa
Name | Description | Requirement | Reward |
---|---|---|---|
Europan Precision | Defeat Fallen on Europa with precision final blows. | 20 Fallen | XP+ |
A Vexing End | Defeat Vex on Europa with finishers. | 10 Vex | XP+ |
By the Sword | Using a Sword, defeat combatants in groups of 2 or more in Europa Lost Sectors. | 10 [Sword] Sword | XP+ |
Treasures of the Past | Loot chests in Cadmus Ridge. | 5 Chests | XP+ |
Shaw Han, Cosmodrome
Name | Description | Requirement | Reward |
---|---|---|---|
Spitting Distance | Defeat combatants within the Cosmodrome using your melee attack or finisher. | 5 [Melee] Melee | XP+ |
Out with a Bang | Defeat combatants in the Cosmodrome using your grenade ability. | 5 [Grenade] Grenade | XP+ |
Specialities | Defeat combatants in the Cosmodrome with any Energy weapon. | 10 Energy weapon | XP+ |
Working Remotely | Complete a patrol in the Cosmodrome. | 1 Patrols | XP+ |
Xûr, Eternity
Name | Description | Requirement | Reward |
---|---|---|---|
Blade of Eternity | Defeat combatants with Swords in Dares of Eternity. | 7 [Sword] Sword | XP+ & 25 Strange Favor |
Neigh of Victory | Complete the Dares of Eternity activity. | 1 Dares of Eternity completed | XP+ & 25 Strange Favor |
Champions of Eternity | Defeat Champions in Dares of Eternity. | 4 Champions | XP+ & 25 Strange Favor |
Paraversal Bladedancer | Defeat combatants with Arc damage in Dares of Eternity. Final blows with Arc melee abilities grant additional progress. | 40 [Arc] Arc | XP+ & 25 Strange Favor |
Starhorse, Eternity
Name | Description | Requirement | Reward |
---|---|---|---|
Laser Tag | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Trace Rifle final blows or rapidly defeat combatants. Combatants rapidly defeated with Trace Rifles grant the most efficient progress. Complete the activity with a decent score. | 160 Targets & 1 160000 Points | 1 Paraversal Haul & XP+ & 25 Strange Favor |
Double Barrel | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Shotgun final blows or rapidly defeat combatants. Combatants rapidly defeated with Shotguns grant the most efficient progress. Complete the activity with a decent score. | 160 Targets & 1 160000 Points | 1 Paraversal Haul & XP+ & 25 Strange Favor |
Cannon Fodder | Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Get Hand Cannon final blows or rapidly defeat combatants. Combatants rapidly defeated with Hand Cannons grant the most efficient progress. Complete the activity with a decent score. | 160 Targets & 1 160000 Points | 1 Paraversal Haul & XP+ & 25 Strange Favor |
Fynch, Savathûn's Throne World
Name | Description | Requirement | Reward |
---|---|---|---|
Destroy the Brain | In the Throne World, defeat combatants with precision final blows. Scorn grant additional progress. | 60 [Headshot] Precision | XP+ & 50 Throne World Rank |
Proactive Arson | In the Throne World, defeat combatants with Solar damage. Scorn grant additional progress. | 60 [Solar] Solar | XP+ & 50 Throne World Rank |
Intimate Gathering | In the Throne World, rapidly defeat combatants in groups of 2 or more with Hand Cannons, Trace Rifles, Shotguns, or Swords. | 20 Rapidly defeated | XP+ & 50 Throne World Rank |
Heat Expansion | In the Throne World, complete public events with a Solar or Stasis subclass equipped. Heroic public events grant additional progress. | 2 Throne World public events | XP+ & 50 Throne World Rank |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
---|---|---|---|
Perfected Parameters | In Neomuna, defeat combatants with precision final blows. Shadow Legion combatants grant additional progress. | 60 [Headshot] Precision | XP+ & 50 Neomuna Rank |
Surge Infliction | In Neomuna, defeat combatants with Arc damage. Vex combatants grant additional progress. | 60 [Arc] Arc | XP+ & 50 Neomuna Rank |
Flawless Dance | In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords. | 20 Targets | XP+ & 50 Neomuna Rank |
Top Speed Stunts | In Terminal Overload, rapidly defeat combatants in groups of 2 or more. | 40 Rapidly defeated | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Archie wishes you a happy reset and good luck!
Never forget what was lost. While the API protests have concluded, Reddit remains hostile to its users.
r/DestinyTheGame • u/smashiko • 1h ago
or how else can they explain no guardians present?
r/DestinyTheGame • u/overthisbynow • 22h ago
Or at least buff the drop rates on solemn remembrance significantly? Sorry to beat a dead horse but grinding comp is not fun. Not to mention the playlist is dead and I have to sit in matchmaking for like 15 mins just to face the same few people every game. Hell how's about make it a curated roll and have a quest to get it like complete 30 matches or something? I'm not a horrible paper or anything but going like 6 games in a row without even a drop let alone getting the combo is soul crushing. Also I said this in another thread but Eyasluna could use a reissue and the combo would be pretty nice addition to it. Just saying.
r/DestinyTheGame • u/Krazy_Dragon_YT • 17h ago
As we all know, the Rewards Pass is getting reset with Ash & Iron tomorrow. This is a friendly PSA to claim the armor from the pass on 2nd & 3rd characters now before the servers go down for maintenance tomorrow morning
Although Bungie is giving us a way to get past season pass rewards in-game, armor from the pass currently pulls at level with your highest power character
So despite me having not touched my Titan or Hunter at all since EoF launched, all the armor still pulled at 400, since my Warlock is 400
It may not be the best gear (mine only pulled at tier 2 🙃) but it's an easy way to quickly level other characters, and make it easier to get higher tier gear for them
r/DestinyTheGame • u/StatementAcademic820 • 20h ago
Like bro? Why am I getting a tier 2 at almost 400 light AND A HOLOFOIL AT THAT 😭😭😭
r/DestinyTheGame • u/b-boy2k • 13h ago
Hello guardians! I'm looking to get back into Destiny 2 after a long break. I played all of Destiny 1 and jumped into Destiny 2 when it first launched, but I haven’t touched the game since before any expansions dropped. So it's been a while!
I'm feeling a bit overwhelmed with all the new content, systems, and expansions. I’m not sure where to start or what I actually need to buy to get a good experience. Should I pick up all the past expansions or just get the newest one? Is there a good way to catch up on the story or gear progression?
Any advice on the best way to re-enter the game in 2025 would be super appreciated.
Thanks in advance!
r/DestinyTheGame • u/DTG_Bot • 1h ago
Source: https://www.bungie.net/7/en/News/Article/destiny_update_9_1_0
Adjusted the time limits for most activities across the Portal based on player data.
The Time Bonus modifier now gives a 5% if you beat the time by even one second.
Reduced the scoring value of the Locked Loadout modifier. Reduced the expectations on Master difficulty and above in both matchmade and customized scoring the same amount.
Players that are at 450 Power at the start of Ash & Iron will now find themselves in Reward Rank Platinum I, rather than Gold V.
Ultimate difficulty matchmaking opens in Week 10.
Conquests are now replayable after their first-time completion for normal Portal rewards. This should make it easier to lead your friends through their Conquests.
Fixed an issue causing players to sometimes become soft-locked in the Creation activity’s final encounter.
Fixed an issue where the story was not progressing with each completion of Encore when launched from the Portal.
Fixed an issue where Unstoppable Centurions would spawn in The Whisper at lower difficulty levels than intended.
Added a 'discard' action to Portal engrams, so they can be thrown away from the Postmaster if desired.
Fixed an issue where text about darkness encroaching would incorrectly play in some activities where it wasn't relevant.
Fixed an issue where the modifiers indicating Cascade enemies will appear in an activity were incorrectly calling the bane Avalanche.
Fixed an issue causing the Oscillation modifier to have no effect. This modifier has been added back into the modification options for Portal activities.
Fixed an issue where the daily modifier rotations were not occurring at daily reset time.
Fixed an issue where the Shock bane could persist and repeatedly detonate after being defeated.
Rebalanced Mythic difficulty to appropriately scale for differing fireteam sizes (Trio, Duo, Solo).
Added mission objectives to indicate that the activity will restart and continue after completing a full round of The Sieve.
English voices for Ikora, Orin, and Chioma have been updated to use their main voice actors.
Added a launch node on Kepler for The Invitation opening mission so players can replay it on Normal or Legendary difficulty.
Fixed an issue where some enemies would not suspend as expected on Kepler.
Fixed an issue causing all players in a fireteam to see the fireteam leader's ghost when receiving calls during the Edge of Fate campaign.
Fixed an issue where some players could not interact with the briefcase during the Declassification quest.
The following adjustments should make Crucible more rewarding to play for all players.
Updated modifier icons for scoring, events, and matchmaking to be more distinguishable from standard informational icons.
Tuned Fireteam Based Matchmaking in 6v6 playlists to speed up matchmaking times and make it less likely that larger fireteams will match against all solo players, and more likely that they will match against at least one smaller fireteam, in the event there are no larger fireteams available.
Crucible Reward Multiplier is now calculated as a running average for the duration of the activity.
Reduced the amount of bonus score earned per medal for round-based modes to bring it closer to non-round-based modes.
Fixed an issue causing focused rewards from Crucible Ops to go directly to the postmaster.
Fixed an issue where reaching Brave did not progress the Tex Mechanica Tournament quest.
Fixed an issue causing the Competitive playlist to inaccurately reference the Survival game mode.
Trials now has a weekly featured weapon rotation, in addition to all pre-existing rewards. Featured weapons can be obtained from the Lighthouse Chest and have a chance to drop on match completion based on performance grade.
Fixed an issue where some players could access Trials without reaching Power 200.
Fixed an issue where the Skull Breaker medal was not tracking correctly in Trials playlists, which was blocking Gilding of the Flawless seal.
Lobby balancing in Trials has been disabled.
Trials Special ammo balancing.
Fixed an issue where the match results stats would often display incorrect information.
Reward Changes:
Fixed an issue when facing Iatros, Inward-Turned causing chronon carrying Minotaurs to despawn.
Updated scoreboard category to include correct verbiage “Structures Generated.”
The Variable Elimination debuff is now removed faster upon blocking line of sight with the targeting Agraios boss.
Fixed an issue that could cause Variable Elimination to unintentionally kill players not close to the shot when it hits a Detain Shield.
Fixed an issue preventing players from being teleported to the nightmare realm when playing on Master difficulty.
Fixed an issue where the Shooting Range scoreboard damage tracker was not properly representing gameplay scaled for more than one player.
The shooting range now features customizable difficulty from the Portal, including access to most of the same modifiers available on a given day.
Added a new tab to the post-game carnage report (PGCR) of Portal activities so players can review the grade that they earned.
Fixed an issue where swapping between difficulties in a custom Portal activity would sometimes change what default modifiers were active, even if the player had not adjusted that modifier.
Fixed an issue where the campaign category in Fireteam Finder was sometimes missing.
Added the Pale Heart to the free roam category in Fireteam Finder.
New quests on a different page will properly highlight the next/previous page buttons.
Cyrtarachne’s Facade
Spirit of the Cyrtarachne
Woven Mail duration reduced from ten seconds to six.
Stronghold
Peacekeepers
Contraverse Hold
Eunoia
Chromatic Fire
The radius of this detonation is dependent on how many recent elemental final blows the player has achieved.
Fixed an issue causing Finisher final blows to not cause chained explosions with Severance Enclosure.
Fixed an issue where Ignitions caused by Spirit of Caliban melee final blow ignitions were not fully activating Elemental Honing.
Fixed an issue where Liar’s Handshake would prevent some Disorienting Blow effects from applying.
Fixed an issue where Secant Filaments and Spirit of the Filiments would not grant Devour while Facet of Protection was equipped.
Fixed an issue causing shield throws with Second Chance equipped would not apply weaken while Transcendence is active.
Fixed an issue where the Crest of Alpha Lupi would not work with the Thruster class ability.
Fixed an issue where noble rounds from the Boots of the Assembler would not apply buffs to allies standing within the caster’s rift.
Updated the description for Mask of Bakris to reflect previously updated functionality.
The descriptions for Lunafaction Boots and Lion Rampant have been updated to include the hip-fire benefits granted to primary weapons that was added in Update 8.2.6.
Fixed an issue where all players in a fireteam could hear the audio cue for a Melas Panoplia perfect recall.
Fixed an issue where Armor 2.0 versions of Peregrine Greaves were not counting as featured gear.
Fixed an issue causing the Bushido Set bonus to play its activation audio too often when using a bow.
Orbs of Restoration
Various hip-fire reticles and hip-fire reticle elements have been updated.
Deterministic recoil has been removed from all weapons except for Vigilance Wing.
Micro-Missiles
Sidearms
Heavy Burst
Submachine Guns
Aggressive
Hand Cannons
Spreadshot
Shotguns
Lightweight
Snipers
Crossbow
Wish-Keeper
MIDA Multi-Tool
New Trait: MIDA Software Package
Catalyst
Very slightly increased the movement speed bonus.
Sturm
Storm and Stress
Accomplice
Catalyst
Miscellaneous
Tarrabah
Hawkmoon
Barrow Dyad
Hierarchy of Needs
Outbreak Perfected
New Land Beyond
New Land Beyond's perk counter, previously capped at x100, now stacks up to x999 for bragging rights.
Fixed an issue with New Land Beyond where it wasn't gaining the damage buff from The Master when shooting a Divinity cage.
Fixed an issue with New Land Beyond where it would gain an extra stack of The Master when shooting a Divinity cage.
Eriana's Vow
Lord of Wolves
Whirling Ovation
Increased the rate at which Anticipation builds.
Whirling Ovation's spinny bit no longer immediately returns to idle speed after firing.
Fixed an issue where Whirling Ovation would gain Anticipation from glaive melee attacks.
Grand Overture
Grand Overture catalyst
The Queenbreaker
Thunderlord
Ambitious Assassin
Burning Ambition
Tear
Vorpal Weapon
Elemental Honing
Enhanced Dragonfly
Enhanced Cluster Bombs
Enhanced Reservoir Burst
Enhanced Magnificent Howl
Enhanced Eye of the Storm
Enhanced Flash Counter
Enhanced Chain Reaction
Enhanced Headstone
Enhanced Chill Clip
Enhanced Hatchling
Temporal Blast
Reduced blast damage impulse.
Fixed an issue where the Graviton Spike Exotic was missing it's Lore tab.
Fixed an issue where attempting to craft Graviton Spike would display the wrong requirement if you didn't own The Edge of Fate on that platform.
Fixed an issue that would cause Sleeper Simulant to lose its Exotic perk when carrying certain objects.
Fixed an issue causing Le Monarque to not work with Hierarchy of Needs’ Guidance Ring.
Fixed an issue where Ergo Sum's intrinsics were not using their short descriptions in the flyout menu.
Fixed an issue on Chaperone where "The Roadborn" HUD buff was visible while the weapon was stowed.
Fixed an issue where the reticle meter on The Manticore was visible while aiming down sights.
Fixed an issue preventing Rite of the Nine versions of the Prosecutor Auto Rifle and Relentless Pulse Rifle from highlighting enemies in their scopes.
Fixed Reaper's Tithe scaling strangely with the "Mountain Climber" activity modifier.
Fixed staged reload not working on machineguns while the player is crouched.
Fixed an issue where the special reload on Forerunner, Devil's Ruin, Manticore, and Dead Messenger didn't have audio.
Fixed an issue where Yeartide Apex was using Veist firing audio and muzzle flash VFX.
Fixed an issue where The Slammer Sword was not benefitting from the Backup Mag weapon mod.
Fixed an issue where non-hitscan weapons were not be able to pierce enemy shields with Anti-Barrier active.
Strand
Prismatic
Stats
Prismatic Titan
Class Ability
Gambler’s Dodge
Solar
Lightweight Throwing Knives melee
Gunpowder Gamble aspect
Class Ability
Empowering Rift
Fixed an issue where gamepad rumble from a Warlock Rift was more intense at higher frame-rates.
Strand
Weavewalk aspect
Weaver’s Call aspect
Stasis
Frostpulse aspect
Void
Pocket Singularity melee
Vehicle Control Changes
As a result, we have consolidated various vehicle controls across Mouse and Keyboard and Controller:
Support for properly remapping all vehicle controls will come in a later patch.
Gryphon Stasis missiles now apply 50 stacks of slow to players only.
Seasonal Hub challenges have had their category updated from "Event Challenge" to "Seasonal Challenge" in the hover-over tooltip.
Banshee-44 will again offer "A Good Match", the Exotic Catalyst pursuit for Tommy's Matchbook.
Fixed an issue where the Divine Fragmentation quest to earn Divinity could not be acquired.
Fixed various issues with localized text and audio in The Edge of Fate/Kepler activities.
Fixed an issue where the Sharpshooter and Deadeye titles were both using the same text in French.
Fixed an issue with the Wormgod Strides Titan ornament that prevented VFX from displaying as expected with all versions of the Wormgod Caress Titan Exotic and its ornaments.
Fixed an issue with the Pretender's Crown Hunter ornament that prevented VFX from displaying as expected with all versions of the Wormhusk Crown Hunter Exotic and its ornaments.
Fixed an issue with the Seaside Celebration Casque Hunter Ornament that caused all applied shaders to have a purplish hue.
Fixed an issue causing the Ketchkiller’s Mark to be missing fabric.
Fixed an issue causing the 2025 Solstice armor sets to not have as much glowing sections as intended.
Fixed an issue that caused the Heniokhos Anew Sparrow to show a placeholder instead of its intended default shader.
Fixed an issue where Previewing a Ghost Shell would play the audio for your currently equipped Ghost Shell, if present, rather than that of the previewed Ghost Shell.
Updated the descriptions for the Year of Prophecy armor ornaments and their packs to indicate they are partnership collaborations.
Fixed an issue with numerous Sparrows where the Tuned Drive option was not present as expected.
Updated Seasonal Shader Packs in the Eververse to note that the contained shaders have special effects.
Fixed an issue causing the Gamit Blackguard and Gambit Steel shaders to share an icon.
Fixed an issue where Rally Banners could sometimes not provide full ability energy.
Fixed an issue with the line connecting The Final Shape and The Edge of Fate on the Timeline.
Restored the text in the Bright Engram Bonus hover-over tooltip to note that the XP to earn Bright Engrams must be earned through gameplay.
Fixed an issue where some locations that should not be accessible, such as the HELM, could be accessed through Fireteam Finder.
Fixed an issue causing loot from Expert or Master Lost Sectors to drop at maximum 10 Power. Those drops now have a Power cap of 200.
Fixed an issue causing the active triumphs counter for Episode: Heresy to always display 0/0 earned.
Fixed an issue where Fireteam Finder showed an incorrect unlock requirement. It now correctly shows that Guardian Rank 3 is required.
Fixed an issue where players could display they had gilded the Dredgen and Glorious Titles more times than possible.
Fixed an issue where dialogue would cut off and not restart when going to another window and returning to Destiny 2 on PC.
Added a description on how to earn prime engrams to the relevant Guardian Rank objective.
r/DestinyTheGame • u/Alarming_Fish828 • 13h ago
Two hours of playing tonight and zero drops of the comp weapon
I have a 8-1 record today and have been playing pretty well, but absolutely nothing to show for my effort
I’m honestly so frustrated right now. I don’t know why they choose to make this game so unrewarding to play. It feels like a chore and I’m not even getting anything for it
At least with the old comp rewards you knew you’d get a drop after 3 games. Now I’ve played 9 tonight and not a single one
Really good job Bungie, amazing changes this season. Please make your game FUN again. I want to never play it again right now
r/DestinyTheGame • u/RussianThere • 23h ago
Notice how they actually look like little creatures, and seem to be able to act in different ways, rather than just being blobs of elemental energy.
Idk, it’d be cool if Destiny had something like this
r/DestinyTheGame • u/DugtrioLover • 23h ago
I am a destiny veteran and after playing other games the last few months I would like to try more destiny content. I was max light before this update and have all the „good“ gear and builds on my three characters. Can I play the campaign without having to revuild my characters and use the „new gear“?
r/DestinyTheGame • u/immobile-pebble • 11h ago
I made an appreciation post for EoF last week to try to promote some positive thinking I think is needed here. Unfortunately, I was mostly met with pessimism and downvotes. I understand people aren't happy with the current state of Destiny, but why has it gotten so bad that ANY positive comments or discussion receive overwhelming negativity? We need to be better as a community, and while I'm not naive enough to believe a reddit post will do that, I hope at least some people will see how toxic this community is right now, and maybe try to push back against it.
r/DestinyTheGame • u/Ambitious_Seat1056 • 51m ago
New update day, I want to play the new activity. Click on the activity and click launch.
I'm dropped into a GRANDMASTER version of the new activity because I'm 400+ power, both of my teammates get 1-shot by fallen vandals and one of them instantly leaves. The other player was bugged and I couldn't rez them (GM activity requires manual resurrection + rez tokens of course).
I decided to go to orbit shortly afterwards. Then, I queued the new activity at 10 power with no matchmaking.
All of this happening minutes after a developer livestream where they self-criticize about how Destiny doesn't feel "social" right now because of the Solo Ops mines.
I wish we could go back, when a new activity would come out, and you could just click it and play it. Where it would give you rewards at your power level, without any pressure to "perform" good enough to be even eligible to receive loot.
When GM difficult would be unlocked later in the season, to give people a shot at the normal version, so that they could understand and prepare accordingly for high difficulty. Most games won't even LET you queue a harder difficulty before you beat the lower difficulty at least once first!
Portal is so anti-social in it's design, and so anti-fun as well. The progression feels artificial, the loot feels artificial (who can even tell a tier-5 weapon apart in gameplay), and the MMO aspect of Destiny has been completely overshadowed by the systems that make it harder to play with matchmaking or friends alike.
If the Portal was removed tomorrow, I legit wouldn't miss it for a single second. The natural progression of "grind whatever you want" until soft cap, then playing slightly harder things for powerful cap, and then playing Raids & Dungeons for pinnacle cap worked fine. It had realistic weekly goals and encouraged diversity in gameplay options. The new system lacks all of these things.
Sorry for the yap, but I legit think Portal is choking out all the fun bits out of the game. The new weapons and armor are legitimately fun, as they usually are for Destiny, but the acquisition is so sterile and bland, and also so anti-player at the same time, it gets harder and harder to recommend playing the game to anyone else.
r/DestinyTheGame • u/MrLaiho • 1h ago
My stompees are pl6 lol and my lucky pants 5 (down from 450) didnt check everything yet but wtf?
r/DestinyTheGame • u/Solo-nite • 19h ago
Hi all
I have back to destiny after a couple of months break and i have been playing crucible but I noticed the load times are taking forever.
Once you got your 12 players to showing the ships, showing players and actually playing it's taking an age.
Is this just me or playstation etc?
r/DestinyTheGame • u/DTG_Bot • 1h ago
Source: https://www.bungie.net/7/en/News/Article/launch_blog_destiny_ash_iron
Today, we launch Destiny 2: Ash & Iron, the Major Update for The Edge of Fate that adds new activities like Reclaim and the epic version of the Desert Perpetual raid, more refinements to the Portal systems, alongside new rewards to earn, including a new Reward Pass and Exotic weapons. So, how about going over everything that's going to be available today and in the coming weeks?
We also revealed more about our next Expansion, Destiny 2: Renegades, coming December 2. You can watch our latest trailer and the Renegades ViDoc, where we talk about the new Lawless Frontier game mode, new characters, and a new social hub, Tharsis Outpost, where players will be working on building reputation with the shady Syndicate factions. Renegades introduces a brand new weapon archetype, the Blaster. Check it all below!
We have to go back, Guardians. In Reclaim, our latest three-player activity that's landing in the Portal today, you will fight one more time in The Plaguelands, a place they have not been since the events that took place in the Rise of Iron Destiny 1 Expansion.
Reclaim empowers players through four different areas of The Plaguelands to complete narrative-driven objectives and fight against time to earn prized rewards. Choose your modifiers, build your most potent set of abilities, and uncover more of The Conductor's plans. What is she looking for in this forgotten place?
For an inside look at the new Reclaim activity, check out our exclusive story over at the Sony PlayStation Blog, where Destiny developers take you inside the inspiration and development of this new activity!
The Portal, the hub for activities that launched along The Edge of Fate, is getting some updates with Ash & Iron, from new gear to modifiers, but most important of all: activities. Dungeons Lairs where you face a specific encounter of a Destiny 2 dungeon are now available at Pinnacle Ops, as well as two more Exotic Missions, Presage and //node.ovrd.AVALON//.
On top of Recliam, the new activity that we have covered above, Fireteam Ops has other newly added activities. The list includes two Battlegrounds, three strikes, and three Offensives, as well as three paths of Tomb of Elders that are coming next week.
We have heard your feedback about the Portal loud and clear, and we are working on more updates to bring the experience to where we want it to be, like increasing rewards and a more consistent Power reward experience for the upper Power climb. More info in the August 28th TWID and the September 4 TWID.
The Edge of Fate brought a new and amazing raid experience with feats to make your experience as challenging as you wanted. Now it's time to make it epic. Building on the original experience, the epic version of The Desert Perpetual introduces new challenges, rewards, and pursuits.
During the first 48 hours after launch, we will also have Contest Mode difficulty active, and a new World First Race will take place. Will you be among the first to complete it? The Desert Perpetual Epic Raid World First Race begins on September 27.
On top of adding new weapons and new armor set bonuses, we have also made several improvements to the gear you earn in the latest raid with the goal of making it more rewarding overall and also help with Power progression. You can read about these changes in the August 21 and the [September 4](#) TWIDs
Along with Ash & Iron, we are launching a new Reward Pass with 110 ranks to earn and tons of of rewards for players to unlock. This includes a brand-new Exotic Micro-Missile Pulse Rifle. It's a Strand weapon and shoots sticky bombs that can be detonated shortly after for huge damage.
The new Reward Pass includes new weapons and armor, new ornaments and a ton of currencies, including a new one: Chronologs, whichare a key part of a new system we have called the Monument to Seasons Past. Starting with Ash & Iron, players can now acquire Archived Passes from previous Seasons and unlock their rewards using Chronologs. This includes the Edge of Fate’s Rewards Pass, so if you’re not quite done yet, you’ll still be able to earn many of those higher rank rewards later! More information in the August 21st TWID.
As we announced when The Edge of Fate launched, Guardians can earn 100 more Power levels now that Ash & Iron has launched. The new hard cap will be Power Level 500, but those looking to the to the max possible level can push it to 550 by earning Prime Engrams in Portal activities and The Desert Perpetual Raid. Getting to Power Level 500 will unlock Tier 5 rewards from several sources, so if you are looking to get the best gear possible, this is your opportunity.
With Ash & Iron, we have also updated how Featured Gear works. Starting today, all Exotic Weapons and Armor will be part of the Featured Gear, so they'll always get the New Gear Bonuses. And that's not all: we have extended the period all Legendary gear from Season: Reclamation (The Edge of Fate and Ash & Iron) are featured, so they will be also be included as part of Season: Lawless Featured Gear.
Ash & Iron brings a rewards refresh to Portal activities. That means there will be new bonuses for Armor sets available, as well as new weapons, for the Crucible and Solo, Fireteam and Pinnacle Ops. You might find some interesting additions that synergize with some old favorites.
Sorry, we are not going to spoil Warsat Heist just yet but know that's coming October 7, that it will push you deep into The Plaguelands to uncover The Conductor's plans and that you will earn a totally new, incredibly cool Exotic Weapon in it.
Last, but not least, we have several events planned for Ash & Iron. That includes a new edition of Arms Week, this time focusing on Shotguns, but also the return of an all-time classic: Iron Banner, which after a short hiatus is coming back for one week with new weapons to earn and an incredibly cool new set of armor. And let's not forget about Festival of the Lost, coming with a new six-player activity!
During these events, there is a small chance to receive a new Crossbow weapon!
There’s one more event that will be coming as Season: Reclamation approaches its end and that will serve as a narrative send-off before the launch of Renegades. It's called Call to Arms and it serves as an end-of-Season celebration where among other things you'll be able to attune to a selection of event weapons, including the new Crossbow, with a chance to earn an event-specific foil. There will also be a two-week competition that asks all Guardians to get the highest scores in a selection of five activities.
We'll be showing some of the exclusive competitive rewards you'll be able to earn, as well as how Call to Arms will prepare you for Renegades, in a future TWID.
Ash & Iron is NOW LIVE, so we recommend you go play it as soon as you can. We have more updates and content coming in the next few weeks, both about what's coming during this Season and what we have been cooking for Destiny 2: Renegades, our next expansion launching on December 2. Stay tuned!
r/DestinyTheGame • u/GlaiveGuardian • 18h ago
Thought I'd challenge myself to solo flawless every dungeon using glaive/melee builds, because apparently I enjoy pain. Sundered Doctrine is already a marathon solo and even more so when you insist on fighting every encounter with this kind of loadouts.
But this time around I managed to finish a solo flawless run in 41 minutes using some of my favorite glaives and melee builds! It was a test of patience, stubbornness, and questionable life choices... But I'm super happy with the end result and excited to share with you all!
If you’re into the whole “unkillable wall of muscle” tank fantasy but were emotionally devastated by the Stronghold changes, the Wormgod + Vexcalibur Strand build I used in encounters 1 and 2 might speak to you. It’s tanky and hits hard, every glaive melee deals a lot of dmg to yellow bars and you have glaive shield (97,5 dmg reduction) + Overshields + Healing (Banner of War).
Hope you like this touch of madness comming from a very peculiar guardian. And if you are like me, or the other 10 guardians that like glaive builds around here, let me know if you have any questions about the loadouts / strats I've used.
r/DestinyTheGame • u/MoreFinding8918 • 7h ago
There isn't one right?
WTF why bungie, why do you technically-not-but-also-kinda sunset all not-new legendary weapons and not introduce a single void heavy???
r/DestinyTheGame • u/Joltyboiyo • 2h ago
Are the metal components, like the bits the straps hook onto and that emblem, prone to rust? I've had it for years but never used it cause I was worried about damaging it or making it really dirty or something like that, but recently I've been looking for a bag just like it and remembered that I had this bag.
Not only would using it save me money on buying a new bag, it wouldn't be a waste of money to not use it despite having it. The only thing I'm unsure of now is whether or not the bits of metal are prone to rust, or at least more prone to rust than other things made of metal typically are. I'd assume if it's good quality then it won't be something I'd have to worry about much.
Oh yeah, this is the bag. Minus the solar charger on top of course.
r/DestinyTheGame • u/HardRockBoy19 • 15h ago
Anything I can do to fix this? I can't play my prismatic class on my steam save, but I can play it on PS5
Anybody else experiencing this?
r/DestinyTheGame • u/TheBandit_42 • 17h ago
Or....do we have to turn them in before Ash & Iron releases?
r/DestinyTheGame • u/e-photographer • 2h ago
The price of the season pass is the same even though we barely get anything in a season, it doesn't last as long and the last "50" levels were compressed into 10, with no rewards inbetween. I don't know if Bungie is trying to sell it as "the last 10 levels are for the hardcore players, as it takes 5x more xp". but I'd rather get 50 actual levels and more drops. Same goes for old Dungeon Keys. Practically zero value in them currently, as most of the gear is obsolete. It's fun for a few completions but that's it. No guns, no armor. They should be heavily discounted as a result.
r/DestinyTheGame • u/kristijan1001 • 10h ago
Like seriously, some of the newer dungeons we had few months ago, their gear is irrelevant. How can you put Dungeons in the Portal without updating any of their gear bungie is tweaking....