I wanted these all to be vanilla-esque in nature, meaning I wouldn't simply strip all armor unrequired or such and do some shenanigans for the absolute best craft. Most have lore written for them in my head, with the Vulpenia series originally being made for use by a small native group of nomads for the nation these ships hail from, as they otherwise were defenseless (albeit in my mind they would use nuclear-thermal engines for that). All ships prove effective against medium mode so far, often winning fights. The Stormbringer kills everything with at best 2k in damage, the Coyote can do the same for light-medium craft, and the Vulpens serve a great auxiliary to either hold Troposphere Comms or to perform bomb runs on cruisers to take one or two out. Their survival rate in campaign so far is 60%, one died to engine flameouts against 37mm and the other one ate a missile that simply ignroed the flares in it's face. Catapult is unused, I just made it for if I ever accumulate enough bonus to get bored and nuke every strike group.
Any thoughts?