r/IndieDev 14h ago

Video Procedural Lizard in 10 Steps

2.6k Upvotes

65 comments sorted by

165

u/Illustrious-Dig4240 13h ago

Mechanic design step by step. It look like a good content

40

u/MrSmock 10h ago

That lizard took way more than 10 steps

(joking aside that looks awesome) 

44

u/Inevitable-Simple470 14h ago

The system I've created for my upcoming game : Onora

15

u/targim_ 14h ago

Great example, thanks!

11

u/dirkboer RANGERCOMMANDO.COM 12h ago

such great content! <3

9

u/maxpower131 12h ago

Very cute. And works great without making it too complicated

5

u/YamlMammal 12h ago

Really clever!

3

u/matt96ss 12h ago

This was great, thank you for sharing!

3

u/Ill_Eye_1499 9h ago

It Looks very nice, I’m imagining some kind of drunk lizard game lol.

2

u/WhatAHunt 12h ago

I love this

2

u/RoamingTurtle1 11h ago

That was really cool to watch and follow how it was done

2

u/Dangerous_Jacket_129 11h ago

Amazing, very well done! 

2

u/TheIdeaHunter 10h ago

Absolutely brilliant!

2

u/Imaginings_Software 9h ago

Maestro, beautiful

2

u/DraikoHxC 9h ago

You could add a little vertical movement to the body to make it seem more natural, other than that the guide is just great and the little guy looks cool

2

u/dwuggo 6h ago

That looks awesome! Great work

2

u/PracticeOk8571 5h ago

I love procedural animation! Great work. :)
Sometimes managing all the movements with hand-made animations is a nightmare

2

u/ILikeReiAyanmi 5h ago

this is huge

2

u/Independent_Job_5592 5h ago

Really nice!🤯

2

u/Koltaia30 5h ago

This is actually awesome. I was wanting to learn procedural animation for so long. I never guessed it was so simple. Thanks OP.

2

u/ThaLazyDog 5h ago

Great work! Looking forward to that tutorial

2

u/Hackastan 5h ago

Looks great! More of this type of content, please!

2

u/nightyknightstudio 5h ago

Absolutely great video

2

u/Afanix Developer of Spell Beat 4h ago

Super juicy

2

u/ElDreXos 4h ago

It looks great, thank you for sharing these tips! :D

2

u/PurpleHatsOnCats 4h ago

This is awesome! I've always been interesting in this kind of animation and now it makes a lot more sense

2

u/NoLubeGoodLuck 4h ago

Absolutely love this video. The lizard looks really good!

2

u/GameFraek 4h ago

Good lizard, I approve of lizard

(I know, you gained MY approvement, that really something /s )

2

u/ArgonLoL 3h ago

That's so cool. I love the simple steps and it actually looks great.

2

u/Wrycoli Developer 3h ago

I'll take 100x more of these kinds of videos, thanks!

2

u/No_Hyena_5021 2h ago

Marvelous, and absolutely beautiful to watch

2

u/Boraini 2h ago

For those looking into replicating this: it is important to move the boxes ahead of the target slightly so the feet don’t lag behind. I am reflecting now on one of my old attempts for a bipedal characters.

1

u/ptgauth 5h ago

Could you tell me more about step 1? Do you just v interp each cube in the chain to the location of the previous one and then stop moving them if it's within a certain distance?

1

u/Inevitable-Simple470 5h ago

Yes, of course! You're almost right. Each cube actually calculates the distance from the previous one, and when that distance goes beyond a certain threshold, it applies a world offset in the direction of the previous cube.

1

u/ptgauth 5h ago

Oh that makes more sense now that im looking at the behavior of it. So essentially you're just getting the cube's backward vector * some offset to set the location of the next cube then iterating down the chain, yesh?

Easy way to do it and great results! Thanks for sharing!

1

u/No_Hyena_5021 2h ago

Slugcat dlc when ?

1

u/Weevius 2h ago

That’s genius! Thanks for sharing

1

u/turritom 2h ago

very nice :) can you make a blueprint Tutorial ?

1

u/CharlesorMr_Pickle solo dev 1h ago

Damn that is great

1

u/EliteACEz 1h ago

genuinely interesting. Thanks for sharing!

1

u/Foolsbry 24m ago

This is great! I was JUST pondering yesterday how you would do a procedural system like this. Thanks for your effort in sharing this

1

u/5Dimensional 8h ago

10/10 creature, no notes, and clever implementation. I’m not even a game dev and this was cool to watch

2

u/gmassta 8h ago

Good work!

1

u/Cerealuean 7h ago

impressive and helpful, thank you for posting 👑

1

u/Local-Bit-8980 6h ago

The movement of the lizard looks very nice! Good job!

1

u/Straight_Being_9542 6h ago

That's really cool

-1

u/[deleted] 12h ago edited 1h ago

[deleted]

11

u/tcpukl 11h ago

You just did?

2

u/ElonsBreedingFetish 9h ago

It's actually not that complicated. Here's a good lesson that shows how to make such an animation: https://www.reddit.com/r/IndieDev/s/GEWdo3qNqH

2

u/Ill_Dimension_9575 9h ago

lol, I just don't know English well and didn't even pay attention to the text in the video))

0

u/Ethereal-Shroom 8h ago

Sometimes in the rounded gravity part of the vid you have it looks like the back feet are sliding forward and feet are very forward facing. Might it look better with the feet angled out slightly?

0

u/Adventurous-Cry-7462 8h ago

Eh, though its good to start with the legs dont look right to finish it there

1

u/haikusbot 8h ago

Eh, though its good to

Start with the legs dont look right

To finish it there

- Adventurous-Cry-7462


I detect haikus. And sometimes, successfully. Learn more about me.

Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete"

0

u/SpeedyDingo 8h ago

I was really expecting:

  1. Make a chain of entities that follow each other
  2. Make the rest of the lizard

0

u/Emergency_Yogurt_370 8h ago

I genuinely thought the lizard was going to step 10 times and that was the whole video.

0

u/Vanderash 8h ago

I was not convinced until I saw the climbing. Impressive stuff.