r/IndieDev 7h ago

Feedback? Can I get some feedback on my game's UI?

For context, this game is kinda similar to Papers Please. I wanted to keep the UI immersive but still practical. What can I improve?

Edit: More screenshots of the UI here - https://store.steampowered.com/app/3955230/Hunters_Seal/

7 Upvotes

10 comments sorted by

4

u/slc_path 5h ago

I like how the items are tied naturally to the UI screens, keeping it immersive. Honestly, seeing this really made me want to play.

2

u/jujaswe 5h ago

Thank you! I wanted to have that "cozy work desk" feel. Glad it makes you wanna play. I plan to upload a demo soon

1

u/slc_path 5h ago

I wishlisted it! Looking forward to seeing more.

6

u/arc0de 4h ago

Overall, this looks solid. Here’s what I’d suggest improving:

  • Standardize icon styles. For example, the reload icon in the book is noticeably thicker than the close icon.
  • The thick rectangles beside each paragraph of the rules feel out of place.
  • The blue highlight used for selection in the book isn’t necessary. Consider a more eye-catching color that fits the palette better, like yellow or dark gray.
  • The textures for bestiary entries are too repetitive (e.g., in the background of “Frostbrax,” “Mucorid,” etc.) and contrast too sharply with the main background.
  • Some of the colors are too similar but vary significantly in saturation. For instance, at 0:28, the greens in the HUD icon and the Approve button differ too much in tone. They don’t need to be identical, but the difference is too stark.
  • The button textures don’t quite work and are applied to non-button elements as well, which can be confusing.

What I wouldn’t change because it’s already working well:

  • The reward banner.
  • The Hunter License.
  • The Hunt Request screen is good overall, though the font currently feels “Wild West.” A more medieval-style font would better match the game’s theme.
  • The creature sheet is strong. I’d only adjust the buttons and the blue Select color. Additionally, left-align the description text (“A massive wild boar…”) instead of centering it, as long passages are easier to read left-aligned.

1

u/jujaswe 4h ago

Wow thank you for the detailed feedback! I really appreciate it. I'll try to make those changes.

I like your game btw! I think I saw it on Youtube before and wishlisted it.

2

u/arc0de 4h ago

Thank you! There’s always room to improve a game, but in the end, time is limited, and we have to choose what to focus on during the short time we have to develop it. At some point, you have to say: this is good enough, and I’m going with this.

3

u/floridalegend 7h ago

Very nice! I would definitely play this…

2

u/LuckyNoha 6h ago

nice one!

1

u/danilodlr 2h ago

lovely idea, wishlisted!