r/IndieDev • u/jujaswe • 7h ago
Feedback? Can I get some feedback on my game's UI?
For context, this game is kinda similar to Papers Please. I wanted to keep the UI immersive but still practical. What can I improve?
Edit: More screenshots of the UI here - https://store.steampowered.com/app/3955230/Hunters_Seal/
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u/arc0de 4h ago
Overall, this looks solid. Here’s what I’d suggest improving:
- Standardize icon styles. For example, the reload icon in the book is noticeably thicker than the close icon.
- The thick rectangles beside each paragraph of the rules feel out of place.
- The blue highlight used for selection in the book isn’t necessary. Consider a more eye-catching color that fits the palette better, like yellow or dark gray.
- The textures for bestiary entries are too repetitive (e.g., in the background of “Frostbrax,” “Mucorid,” etc.) and contrast too sharply with the main background.
- Some of the colors are too similar but vary significantly in saturation. For instance, at 0:28, the greens in the HUD icon and the Approve button differ too much in tone. They don’t need to be identical, but the difference is too stark.
- The button textures don’t quite work and are applied to non-button elements as well, which can be confusing.
What I wouldn’t change because it’s already working well:
- The reward banner.
- The Hunter License.
- The Hunt Request screen is good overall, though the font currently feels “Wild West.” A more medieval-style font would better match the game’s theme.
- The creature sheet is strong. I’d only adjust the buttons and the blue Select color. Additionally, left-align the description text (“A massive wild boar…”) instead of centering it, as long passages are easier to read left-aligned.
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u/slc_path 5h ago
I like how the items are tied naturally to the UI screens, keeping it immersive. Honestly, seeing this really made me want to play.