r/IndieDev 14h ago

Feedback? I just added air control to Doomriderz! Is it good?

13 Upvotes

So, this is a solo project of mine.

A while ago I launched a DEMO on Steam and the players wanted in-air control of some kind.

Is it good?


r/IndieDev 7h ago

What are your weekly steam impressions?

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4 Upvotes

I'm looking to learn more and more about how many of X stats game devs get.

I'm wondering what you guys get for your "most recent week" impressions on steam?
I've shared mine above for my game "Free For Fall"

If you share your own it would be helpful to include a link to your own game! Thanks! :)


r/IndieDev 33m ago

Feedback? Made a new trailer for my game - Fulfillment Center Simulator

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Upvotes

Hey everyone! I’ve been working on Fulfillment Center Simulator, a management/tycoon game where you start with a single pallet and grow into a full-blown distribution empire.

You’ll manage inventory, expand warehouses, and keep customers happy while scaling up from humble beginnings.

If it looks interesting, the game is on Steam here:
🔗 https://store.steampowered.com/app/3182990

I’d love to hear what you think!


r/IndieDev 4h ago

Image I finally added Triton's atmosphere!

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2 Upvotes

I spent this whole day coding this, and the end result is absolutely gorgeous. It's not crazy realistic or anything, there's still some issues with what I think is gamma? But that doesn't matter, look at it! It's beautiful looking.


r/IndieDev 7h ago

Informative Move & Snap Objects to a Hexagon Grid | Godot 4.4

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3 Upvotes

r/IndieDev 1h ago

Feedback? The Road Behind Us - Early Gameplay

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Upvotes

Hey everyone 👋

I’ve been building a survival horror game in UE5 that tries something different. This serves as an early build, and would love any feedback you guys have. There's bugs, theres issues, but this is an early build, and I believe it shows MASSIVE potential.

What sets this survival game apart from all the others?

📱 Immersive HUD — everything is tracked through a smartwatch (health, skills, map, inventory).

🐕 Dog companion system — feed them once a day, play as the dog and scout ahead, distract enemies, and even reunite after your character dies.

🚚 Vehicles + trailers — trailers are physical mobile bases you can cook, craft, and sleep in… but losing one hurts.

🍲 Nutrition system — manage Vitamins A, C, and D instead of just hunger. Junk food gets you by, but cooked meals give buffs. Having a low vitamin percentage accurs debuffs, where as keeping your vitamins at healthy levels gives buffs. Cooked meals give the most nutrition, meaning you cannot survive soley of junk food

🗣️ NPCs and Dialogue - While not fully fleshed out yet, the basis is there, and there will be quests, skills, and people to talk to , just like fallout

📚 Skills and Stats - Inspired by fallout, the game features a skills and stats system that allows for complete player agency

🧟 Mass hordes — Using Unreal 5's Mass Ai systems, allows for massive hordes of zombies on screen without hurting performance.

🔦 Horror mechanics — inspectable items, locks, puzzles, bolt cutters, and more — all working in multiplayer.

🌍 1:1 scale city (Fort Wayne, IN) — fully explorable with real streets, buildings, and interiors. (This video is a one street demo in NYC)

🎮 Multiplayer co-op — all of this runs with 4 friends, not just single-player.

***It’s still early, but this is the foundation for what I hope becomes a full franchise. Any feedback means a ton 🙏 ***

Thank you for any feedback!


r/IndieDev 1h ago

Logistics Simulator: America (Solo Developer)

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Upvotes

"Hi everyone! Here are some new screenshots from the game I previously shared: Logistics Simulator: America. The Steam page is still pending approval, and I’ll share it once it goes live. In the meantime, feel free to join our Discord to follow the project, share your ideas, and connect with the community."

Discord: https://discord.gg/GX7R62uK
Contact e-mail: [kilichamza77@gmail.com]()


r/IndieDev 1h ago

Captain Steampunk a mobile game im working on right now.

Upvotes

r/IndieDev 1h ago

Feedback? 3rd Person or keep 1st Person View?

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Upvotes

Hello Everyone!

I recently posted my early Cafe Simulator Prototype.

I have reworked some of the UI and added a xp Level Bar with the current Level Indicator which Player can later unlock and buy new Receipes in the Store.

However I need some help. I was wondering if I should turn it into 3rd Person View? I want it to be cozy feeling as well and before I go any further in I would love to know if that would make a huge difference in the vibe overall?

Thanks for the Feedback!

You can download and try the Game yourself on Itch.io

Itch.io seems to have problems right now. It is loading very slowly for me. So try again later if it doesn't work for you.

https://gtasaryder.itch.io/the-last-stop-cafe


r/IndieDev 9h ago

We are working on a horror game. Play the demo.

4 Upvotes

r/IndieDev 1h ago

Video I refactored my death animation (hail to mesh fragmentation)

Upvotes

Hi, I finally refactored the death animation for my game.

I'm using RayFire from the Unity asset store. I was skeptical at first, as the asset is quite expensive, but I really love the result. I will probably add more destructible elements and effects to my game, it's very simple with RayFire (and no, I'm not sponsored, I just really like it).


r/IndieDev 2h ago

Go home ship captain, yer drunk!

1 Upvotes

Working on the tutorial for Death & Taxes RPG. Colliders and stuff are hard.


r/IndieDev 3h ago

I've been busy and haven't posted in a while, but I am still working hard on my game. I used to have an ugly graphic I through together for a spell as a placeholder. I finally got around to replacing it with something better. Not perfect, but much improved!

0 Upvotes

r/IndieDev 14h ago

Screenshots Strange places to end up while time traveling

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9 Upvotes

Time travel can take you anywhere… even to the laundromat. In Whirlight – No Time To Trip, the washing machines hide stories, puzzles, and detergent-scented mysteries.

Here’s a new screenshot where you’ll be able to play in Whirlight our upcoming point-and-click adventure.


r/IndieDev 3h ago

Feedback? open to ideas on my linear FPS game, full carnage of vegetables and fruit!

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1 Upvotes

Some craziness with my Veg out Crew game showing off some of my latest updates that will be coming before Christmas! Lots of new weapons, enemies, levels and bosses! Also wanting to add anyone's ideas and feedback, where we think it'll be a cool addition to the game. Obviously can't promise everything but happy to try implement some stuff. Should be a heap of fun and hope yas like what ya see!


r/IndieDev 7h ago

Video I added "How to Play" instructions to my game

2 Upvotes

r/IndieDev 1d ago

I’ve been building a block-based world, and it’s starting to come together.

283 Upvotes

r/IndieDev 3h ago

Upcoming! Open-Source WebGame Console

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0 Upvotes

My name is Jax, and me plus a few friends of mine are developing a true indie game console for web exportable games we call Warpdrive. We're about a year into development, and I'd like to highlight some of my favorite parts!

Warpdrive's firmware will be open-source, and will be released with a sideloader app!

For physical games, we're splitting profit 80/20, and 90/10 for digital.

Doesn't force a proprietary gamepad, allowing all modern controllers to work via bluetooth, and USB.

Social systems and free online servers are opt-in only, meaning wifi connections is NOT required

Supports ALL game engines thst can export to web!


r/IndieDev 1d ago

Image Scene from the game I'm working on!

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283 Upvotes

r/IndieDev 8h ago

Video [DeadExpress] Making fires, bombs and explosions 🔥💣💥

2 Upvotes

r/IndieDev 4h ago

Feedback? I've released my first ever VR Game

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1 Upvotes

🎉 I've Released My First VR Escape Room Game — Here Is My Story 🎉

Hi, I am Shaheer Ahmad Khan. I was a student until just a few days ago when I attempted my last exam.

In my sixth semester, I was sitting in an orientation for my Final Year Project. One by one, lecturers came in with ideas. Then I saw it on the slide: VR Escape Room. I just knew I wanted to do it. I went straight to the professor and showed my interest in the project, and he gave me the green light.

During the two-month summer break, I threw myself into learning Unreal Engine. I had played around with it the summer before too, but this time was different. I was fired up. I watched tutorial after tutorial, trying to learn as much as I could. I did not learn everything, but I learned enough to feel ready.

When my seventh semester started, I paused the tutorials to focus on studies. I thought I would start working properly on my project then, but there was a big problem. I did not have a VR headset, and I could not find one either. After about four to six weeks of waiting and doing nothing, I finally found a shop that could get me a Quest 3s.

At that same time, I got a notification that I would have to show my project progress soon. I knew I did not have time to waste. When I got the headset, I still remember that feeling. It was amazing. I felt like I could do anything. I started working properly, building one puzzle after another. By the time the progress presentation came, I had about three to four puzzles ready, a main menu, and the first room. It went really well.

After that, I got a bit too comfortable. I stopped for about a month. But then I pushed myself back into it. I kept working day by day until the open house and final presentation. The project was ready and it worked, but during my final presentation I was nervous and could not deliver it confidently. Still, I pulled through.

At the open house, I showcased my game to classmates, juniors, teachers. I received praise and encouragement, then came the award ceremony, I was ecstatic when they called my name. I had secured second place in my department.

But I did not stop there. I kept improving it but Someone told me, "you could keep working on it forever, but you would never know if it is good until you actually show it to people" and that made sense. So I gathered my courage, knowing it was not complete or perfect, and I decided to release it anyway.

So here I am, thrilled to share that my very first VR Escape Room game is now available in Early Access on Itch.io! Right now, it runs on PC with Oculus Quest (via Link/Air Link).

This is just the beginning, the game is still rough around the edges, so I truly ask for your understanding and patience as I keep building it. Your feedback means the world to me.

If you’d like to support this project, please:
Play the game
Leave a comment or suggestion
Take a quick survey to help me improve
Or even consider a small donation if you enjoy it

Every bit of support keeps this dream alive. Thank you so much for giving it a try and helping shape what it can become.

Download & Play Here: https://studio-i-m-eh.itch.io/vr-escape-rooms

Can’t wait to hear what you think!


r/IndieDev 4h ago

Video Working on making the first level of my game

0 Upvotes

r/IndieDev 12h ago

My solo project

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4 Upvotes

Hey there. I’m working on my first game solo, I describe it as a “pre apocalyptic first person story driven game set in Australia.”
It’s been a challenge to say the least, but I’m having an absolute blast. Obviously it’s still a WIP, but any feedback from what you see what be appreciated!
Cheers


r/IndieDev 1d ago

New Game! My first game got on New & Trending for indie! (Silksong has probably scared away all competitions)

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66 Upvotes

Just refreshed Steam's indie New & Trending list, and found my game (https://store.steampowered.com/app/2503550/Operation_Octo/) near the top!

This was my first game release after 5 years of solo development. I never expected it to be received so well, but here it is!

(Yep, Silksong has scared away any rational dev from releasing right now - Thanks, Hornet. I forgive you for killing my character 40 times all those years ago)


r/IndieDev 6h ago

Free Game! 15 puzzle

1 Upvotes

Here's a fun and simple game I made as a practice. The premise is simple, slide tiles until you get numbers 1 to 15 by order. Can you beat my highscore?

You can download the game on: https://zejak.itch.io/15puzzle