r/JRPG Jul 16 '25

News [Metaphor: ReFantazio] Celebrates officially selling 2 Million units worldwide!

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1.0k Upvotes

233 comments sorted by

142

u/Siegequalizer Jul 16 '25

How can I make this about Final Fantasy and Square Enix? 😈

25

u/Slow_Pay_7171 Jul 16 '25

What do you mean? FF16 sold a lot more

13

u/Trunks252 Jul 16 '25

If you want to make it about sales, Clair Obscur has sold more by now, and much faster.

2

u/No_Visit_6508 Jul 20 '25

Game pass kinda fudges the numbers, not sure they count as sales, but everyone I know with game pass has played it. So the numbers would probably be a lot higher.

3

u/terraphantm Jul 20 '25

I don’t know where they’re at right now, but the 3.3M in 33 days was not including gamepass

I’m not sure the numbers would be higher without gamepass though. I think the marketing benefit overall helped

2

u/No_Visit_6508 Jul 21 '25

Ya that is what I mean, it is probably a lot higher if you consider someone playing the whole game via game pass as a purchase.

1

u/Snoo21869 Jul 22 '25

Where has this been stated? Not saying your wrong but I haven't seen that figure

1

u/Trunks252 Jul 23 '25

So use google. I’m not your maid.

1

u/Snoo21869 Jul 23 '25

I googled it.

So far nothing stating it's outsold ff 16

2

u/Anaverd Jul 16 '25

When talking about sales, you always have to consider the budget of the game and marketing budget. A game like FFXVI spent a LOT more on marketing and had a huge budget, which makes it guaranteed to sell millions of copies to mainstream audiences. That's how every triple A game functions. Metaphor is a lower budget game with way less marketing push, so even if it sold less copies it still made a lot more profit than XVI (which was a failure) and is more impressive overall.Ā 

TLDR: Dummies will always by expensively made action games that are shoved in their face, but it's harder to get them to buy a real game that sells on its own merits.

5

u/MiniMages Jul 17 '25

No, it's not so black and white. There is a finite number of players games will sell to. A successfull game can sell millions and yet not be a success for the publisher due to the cost of development. But it is still a success.

You don't get to move the goal post and claim a game selling 2 million is a success but another selling 5 million is not because it 400 million to make.

1

u/Anaverd Jul 17 '25

That's silly, though. Triple A games sell on the model of "make it uber expensive, give it hyperealistic graphics, fill it with casual game design, and give it an astronomical marketing budget it and it will sell 20 million copies". Games that do that like God of War and Assassin's Creed don't sell because they're good, they sell because they do the safest thing possible with zero risk. A game like Metaphor doesn't do any of those things, whereas FFXVI does. So I'd consider Metaphor much more impressive of a success because it made its money all while NOT pandering to the triple A market, whereas FFXVI followed all of the rules and still sold badly compared to how many sales they needed to make a profit.

3

u/MiniMages Jul 17 '25

Just to make it clear. You are saying metaphor selling 2 million is a success but ff16 selling 3.5 million is a failure.

2

u/Anaverd Jul 18 '25

Yes, because it's all relative to profit. Sony and Microsoft sold a metric ton of PS3 and 360 consoles, but they were selling them at a loss and ended up with a multibillion dollar deficit. Any company can spend a lot of money to guarantee sales, but if they don't make their money back plus extra then those sales mean nothing.

If someone sold a game that costed them 1 billion dollars to make for $1 a copy, and it sold 800 million copies, would you consider that a success? That's the economic principle we're dealing with here.

2

u/MiniMages Jul 19 '25

Yes it would be a successful game, but not a good financial decision.

The success of a game is measured by the audience and the amount of sales.

25

u/kale__chips Jul 16 '25

How can I make this about Final Fantasy and Square Enix?

THIS IS THE PROOF THAT SQUARE SHOULD LEARN FROM METAPHOR!!!

152

u/padraigharrington4 Jul 16 '25

I just know all the comments are gonna be dick measuring contests

41

u/[deleted] Jul 16 '25

100% People are going to be like 'wait, what? It only JUST got that?'

1

u/Narrow_Ratio_6003 Jul 20 '25

I was kinda shocked when I saw how much it sold a few weeks ago considering it sold 1 million in one day. As someone who loved the game and enjoyed it day one and saw that P3R was already in the ballpark of 3 million I expected similar numbers since they were advertising a ton about how this was made by the persona creators. Its wild to think that more than half of the games sales were extremely front loaded.

26

u/BighatNucase Jul 16 '25

I just think it's funny that this is one of the games that was used to brow-beat Square over Final Fantasy not being turn-based. Wonder where all those posters are.

-4

u/Trunks252 Jul 16 '25

Posting about Clair Obscur, which has sold more than FF XVI

1

u/Slow_Pay_7171 Jul 16 '25

Kinda. Im really curious why it "just" sold so many copies. Expedition 33, not having denuvo, sold more. A lot more.

8

u/DEZbiansUnite Jul 16 '25

E33's realistic art style appeals to a broader audience than Metaphor's anime art style. In general Atlus games don't sell a ton. P5/R is the only one that has sold more than 10 million.

2

u/ChronoDave Jul 17 '25

Across all versions, and it was free during Covid

2

u/Aural_Vampire Jul 20 '25

I feel like it’s less the art style and more of a mature story with mature characters. Albeit alot of people are turned off to ā€œanime graphicsā€

-1

u/Ecstatic-Wheel8487 Jul 17 '25

Uhh, the entire Persona 5 franchise has sold more than 10 million. Thats, Persona 5, Persona 5 Royal, Persona 5 tactia, Persona 5 Strikers, Persona 5 Dancing in Starlight. It's highly misleading to claim Persona 5 sold 10 million.

9

u/DEZbiansUnite Jul 17 '25

From Sega's own leak, P5R has sold 7.25 million copies by itself and from the last known number of P5's sales is 3.2 million so together it's over 10 million without counting the other spin offs.

8

u/Shinnyo Jul 16 '25

I legit thought Metaphor sold much more and that E33 was lagging a bit behind.

Haven't played Metaphor yet but how people praised it seemed to have sold bazillions of copies

10

u/DEZbiansUnite Jul 16 '25

Atlus games, in general, don't sell a ton. P5/R is the only one that has really broken out of that mold in a big way. 2 million sales puts this in like the top 5 of Atlus games.

2

u/[deleted] Jul 16 '25

P3R also sold really well which was another anomaly for Atlus

3

u/DEZbiansUnite Jul 16 '25

yup, it did similar numbers to Metaphor, a little over 2 million sold

5

u/cyberjet Jul 16 '25

Denuvo was not the deciding factor and you know it lol

-1

u/Slow_Pay_7171 Jul 16 '25

So you say it has nothing to do with it?

2

u/cyberjet Jul 17 '25

Yes casual gamers do not know what denuvo does or why it matters at all. They do not care about it. People who know about denuvo are big enthusiasts like people on Reddit but that is a small minority.

2

u/Slow_Pay_7171 Jul 17 '25

So they just pay money for the small minority? I mean the publisher? Sounds stupid, somehow.

2

u/relinquishy Jul 16 '25

Metaphor is at a $20 higher price point and is also available on game pass. Essentially, more people are willing to buy a $50 game outright than a $70 one when game pass is an option.

3

u/Moneymotivation1 Jul 16 '25

It’s a niche new ip the amount makes sense.Expedition 33 got a whole bunch of factors that play into it’s immense success in comparison.

-1

u/Slow_Pay_7171 Jul 16 '25

Expedition 33 is also a new IP and from the same Genre. What factors do you mean?

5

u/Trick_Ganache2038 Jul 16 '25

Expedition 33 was like $50 at launch compared to metaphor's $70. People here (or really anywhere) don't really put enough stock on price effecting sales. For example, Persona 5 series selling 10mil+ is crazy good but also a lot of those sales are because those games frequently go on sales for mega cheap. I'd say this also showcases how insanely well Nintendo is doing considering their games rarely go on sale. Like FE3H is around 4mil but most of those were full price, Xenoblade hovers around 2mil, and that's not getting into the likes of their truly big series like Mario and Zelda (+they're also exclusives).

That said, Expedition 33 is still a more successful game compared to metaphor even discounting the price difference; just that price absolutely helped it's sales.

2

u/Moneymotivation1 Jul 16 '25 edited Jul 16 '25

The game directors gain notoriety for listing all their inspirations for it these being many classics beloved franchises that gave the fans of said franchises visuals of a game studio trying to make their passion project,the entire turn based combat fanatic community kept basically doing free marketing for it especially with the whole ff series comparison shenanigans,damn near every streamer were playing it,it’s a triple A looking game from france so eyes folks were interested in that aspect too,the $50 pricing compared to $70,It doesn’t have anime visuals like metaphor’s which actually does run away a big chunk of audience,how amazing the game is & it’s music & it’s high metacritic score was repeated non stop so people wanted to see all the hype,it also being a short game brings a bigger audience cause the lengthy 90+ hours of a atlus game does indeed turn away heads from playing them.

1

u/spidey_valkyrie Jul 16 '25

E33 was also on game pass day 1 too !

1

u/Slow_Pay_7171 Jul 16 '25

How do they count them as "sold"?

2

u/spidey_valkyrie Jul 17 '25

they don't but I'm sure they have internal numbers where they figure out how much money they make off it.

-12

u/Barbalbero_dark Jul 16 '25

because it's an extreme niche game, and because it's a game with bad gameplay

7

u/Slow_Pay_7171 Jul 16 '25

Isnt it just a normal rpg? What do you mean by bad gameplay?

-8

u/Barbalbero_dark Jul 16 '25

the gameplay is boring, the only thing you have to do is play like PokƩmon, with attacks being weakness and resistance, boss fights are often gimmicks, there are too many classes and without a lot of farming you can't experiment..

-1

u/Slow_Pay_7171 Jul 16 '25

Seems lovely to me. Better then Action BS like Elden Ring šŸ˜…

The reason why ppl play differs a lot. I know a lot of people that just want to chill.

-1

u/[deleted] Jul 16 '25

Game with bad gameplay? That comfortably belongs to Mid 33

88

u/RexLizardWizard Jul 16 '25

Despite the negativity it seems to get here, metaphor fixed most of my problems with the persona formula, so i love it for that.

7

u/[deleted] Jul 16 '25

People dislike Metaphor here? I thought it was beloved?

8

u/Kd0t Jul 17 '25

It was loved at first then everyone decided to hate on it for some reason

2

u/Dude_McGuy0 Jul 17 '25

I think the general consensus here is that it's a solid game overall, but those who started playing it after that initial hype cycle near launch had some issues that dragged it down for them.

Mostly issues of dialogue padding, story pacing, and dungeon design. Especially towards the last 20 - 30% of the story.

Which, to be fair, these are common complaints about the Persona games as well, but there are more people pointing these issues with Metaphor because many more people were willing to try the game based on the hype that was around it. It attracted a lot JRPG fans who weren't into Persona games to give it a shot. But they ended up having some of the same complaints they have with Persona.

Which I think is fair.

2

u/Vogelsucht Jul 16 '25

In my opinion it doesnt. The class system was so much worse than the demon/persona system and you had so much time for everything that the calendar system almost didnt matter at all

25

u/PolishVajking Jul 16 '25

I never had time problem in Persona (besides Persona 4 Golden, which was my first) as well, so I could say that calendar didn't matter there as well.
And for me, Achetypes are much better system than Persona. Main reason? You can change Archetypes of your party members, combo attacks between specific Achetypes and leveling them, gaining permament stat boost from them, it's giving oldschool JRPG job system vibe, which I absolutly loved.
And ofc you are allowed to not like it, just wanted to share my view.

3

u/Vogelsucht Jul 16 '25

Your view is absolutely as legit as mine of course. I missed the fusion aspect and couldnt get warm with the class system because it had so little varity in my opinion and it was a slog to unlock/get the classes with good abilities. I never quit a persona game before but after 50 hrs of metaphor I was burnt out by the boring gameplay.

9

u/PolishVajking Jul 16 '25

That's valid. Absolutly no hate here. For me Metaphor gameplay was so much better than Persona that I enjoyed doing reused dungeons, grinding levels and jobs, but in Persona I just wanted to finish Palace/Dungeon as fast as possible and go back to life sim part of the game.

2

u/[deleted] Jul 16 '25

Tbf for Persona instead of lots of small re-used dungeons they have 1 big boring re-used dungeon that you have to run through (in P3 and P5 with Tartarus and Mementos, P4’s dungeons are just a weird in-between of Tartarus and the hand crafted palaces of P5), so Persona isn’t necessarily better there either.

2

u/FlameHricane Jul 16 '25

It was always hard to describe why, but you perfectly laid out how I felt about them. I've bounced off persona every time but couldn't put metaphor down. They simply have their own strengths and weaknesses which heavily depends on what you're looking for out of these games. I'm not a fan of constantly trying to pit them against each other. They both do great things!

A bit of a side note but I recently decided to give P3R a go and I'm actually quite enjoying it more than I expected. Something about it feels a lot more organic than the others. It'll likely be the only persona I fully see through, although my perspective on the others could obviously change later.

1

u/Vogelsucht Jul 16 '25

I understand where you are coming from. I actually loved the classic dungeon design of metaphor and hope there are more side dungeons in persona 6. I really wanted to love the game too. And 50 hrs of good fun is more than most games give me nowadays. I wish the social sim aspect of metaphor was as fullfilling as in persona come to think about it. Its nice to have a discussion in good faith for once on reddit. Have a nice day :-)

3

u/PolishVajking Jul 16 '25

On that I can agree. Social aspect in Metaphor is weaker than on Persona. Have a nice day as well ;)

0

u/SorvetedeCafe Jul 23 '25

The Calendar System works very well with people that knows how to play around it because of Persona, but people that begun playing Atlus with Metaphor had a huge difficult with this system. In my opinion it was balanced.

The Demon/Persona system is more limited than the Archetype, but had a easier way to change the way the MC works in battle, for the others was always a single job, I like this system and loved the way that Metaphor did with jobs as a more FFish kind of game.

87

u/AverageGuilty6171 Jul 16 '25

Great success for an awesome game. It's crazy that a random Atlus spinoff could come out of nowhere and hit this hard.

6

u/pfeifenix Jul 16 '25

ah. the etrian odyssey's spin off. cant wait to see what they cooked with the main series. /s

-9

u/hamburgers666 Jul 16 '25

This and Clair Obscur have put JRPGs back into the mainstream it feels like. Great to see!

21

u/Radinax Jul 16 '25

Yeah.

This sub can hate those two games, but gamers enjoyed those two, not because they were JRPGs, but because they were very fun games.

In the GOTY award I was very surprised to see the crowd so happy yelling happily everytime Metaphor was mentioned, made me happy.

The more popular JRPGs are, the better for us.

57

u/timelordoftheimpala Jul 16 '25

People were saying this back in 2017 for Persona 5 lmfao

Also the FF7R games and Xenoblade 3 were literally nominated for GOTY.

1

u/teffarf Jul 16 '25

People were saying this back in 2017 for Persona 5 lmfao

And they were correct?

13

u/timelordoftheimpala Jul 16 '25

Yeah, the point is that JRPGs have been in the mainstream for a while now and not only since last year.

-16

u/300mirrors Jul 16 '25

Also the FF7R games and Xenoblade 3 were literally nominated for GOTY.

Yeah, but it's pretty well known that Rebirth was considered a commercial underperformance. If we're specifically talking about the cultural impact of JRPGs and not strictly their quality, that's not the best example.

18

u/Kumomeme Jul 16 '25

If we're specifically talking about the cultural impact of JRPGs and not strictly their quality, that's not the best example.

LOL

→ More replies (7)

6

u/RepulsiveCountry313 Jul 16 '25

Yeah, but it's pretty well known that Rebirth was considered a commercial underperformance. If we're specifically talking about the cultural impact of JRPGs and not strictly their quality, that's not the best example.

šŸ¤¦ā€ā™‚ļø

You believe everything tiktok tells you, don't you?

1

u/300mirrors Jul 16 '25

Yeah, I definitely saw that on a random TikTok and not the multiple articles that came out about it like this, this, and this

8

u/RepulsiveCountry313 Jul 16 '25

You may want to dig a little deeper into all three of those articles. Two quote a bullshit third party, and the other is saying that a game didn't meet Square Enix's high goals.

-1

u/300mirrors Jul 16 '25

A game not meeting sales goals is an underperformance. It means it's not selling the numbers that the company is wanting it to sell. Of course a game with a large budget that was the sequel to a high-selling game has high goals. I don't know what about that is complicated.

2

u/RepulsiveCountry313 Jul 16 '25

A game not meeting sales goals is an underperformance. It means it's not selling the numbers that the company is wanting it to sell.

Not how it works. Companies have goals and they also have thresholds for where the company makes what they expect to make off their investments in employee time and budget. Two separate thresholds.

Of course a game with a large budget that was the sequel to a high-selling game has high goals. I don't know what about that is complicated.

Yeah, why is it so complicated?

0

u/300mirrors Jul 16 '25

Not how it works. Companies have goals and they also have thresholds for where the company makes what they expect to make off their investments in employee time and budget. Two separate thresholds.

OK, and I didn't say Rebirth was a bomb that they lost money on. I said it was an underperformance and the company that published the game said as much. You're just arguing for the sake of arguing at this point.

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4

u/whostheme Jul 16 '25

It's still a financial success. Square Enix just has unrealistic expectations for their bigger budget JRPGs. They want their games to sell similar to the mainline Pokemon games or MH Wilds which is just unrealistic. Just because Square Enix keeps stating that they're disappointed with sales doesn't mean it underperformed when the numbers say otherwise.

6

u/300mirrors Jul 16 '25

I would think the company that knows how much money they poured into the development and marketing of the game knows more about what numbers are good, bad, or mediocre than the average Redditor.

Who says they were expecting PokƩmon level sales? The PokƩmon games on Switch sold like 20 million+ copies each. Final Fantasy VII Remake, which Square considered a major success, did over 7 million.

2

u/ertaboy356b Jul 16 '25

Right. When money is invested over a long period of time, you are expecting a margin based on that time. In the case of Square Enix, there's no point in investing hundreds of millions of dollars over 3 years just to break-even or make a profit less than a bank time deposit.

1

u/Familiar_Field_9566 Jul 29 '25

JRPGs never left tho, its a niche thats for sure but this is like saying sf6 put fighting games back to mainstream when they never left

-14

u/[deleted] Jul 16 '25

Clearly youre not a jrpg fan if you think these are the only great jrpg titles

9

u/hamburgers666 Jul 16 '25

That's pretty elitist lol. Where did I say they were the only good games?

-4

u/[deleted] Jul 16 '25

Have put ā€œjrpg titles into the mainstreamā€ seems to hint that you think jrpgs were pretty anonymous in mainstream titles when there have been literally plenty of great jrpgs at GOTY awards the past few years.

6

u/300mirrors Jul 16 '25

I don't think that's what that person meant at all. A game being a mainstream success isn't really related to how good the game is or how many award nominations/wins it got. It comes down to numbers. How much are the games selling? How many people are playing them / talking about them?

"Putting JRPGs back into the mainstream" can have a questionable meaning, especially when one of the biggest video game franchises (the biggest?) on the planet is a JRPG, but Metaphor, a new IP in a genre that tends to be somewhat niche, has moved 2 million copies in less than a year. And Clair Obscur, an indie game that wears its JRPG influences on its sleeve, has become an absolute phenomenon. It's undeniable that things like that are fantastic for the genre as a whole.

-3

u/[deleted] Jul 16 '25

Granblue fantasy relink also hit 2 million copies sold. Does that not count as mainstream? And yeah so your claim is jrpgs are not mainstream because they aren’t popular, totally bullshit. If games weren’t popular they won’t be selling.

3

u/300mirrors Jul 16 '25

Oh my gosh. So because someone named 2 examples of why now is a great moment for JRPGs, and didn't specifically name one other successful game, is that why you're raging? You're being overly antagonistic and sensitive about this for no reason.

-1

u/[deleted] Jul 16 '25

Im not raging, youre the one raging. Im just pointing out the ridiculousness of claiming ā€œ these two games made this genre mainstream again ā€œ is not only misleading but shows the OP knows little about jrpgs

8

u/Vykrom Jul 16 '25

I think the through-line is that Joe-Blow who only plays Call of Duty

Is he more likely to play Expedition 33 as his first JRPG, or is he more likely to play whatever your favorite JRPG is? He's not going to choose Trails. He's not going to choose Yakuza. He's not going to choose Dragon Quest. He's not going to choose Persona

Like it or not, that's what's meant by mainstream. And whether or not these guys played Metaphor, I imagine they'd be more interested in Metaphor than the other options in that list

2

u/[deleted] Jul 16 '25

Yeah I can see the subtle narrative creep that ā€œ expedition 33 saved JRPGs !ā€ Starting to creep in.

-1

u/Vykrom Jul 16 '25

Well, I'm biased. Even though I'm not the Call of Duty dude-bro in question; I have become increasingly disillusioned with the state of the genre since the studios refuse to cater to people like me, and won't make games like they used to with more mature casts and stories. All the teenager schlock. The out of place and awkward slapstick. The fanservice. The high school coming of age nonsense. The shonen tropes. The exposition dumps. The on-the-nose and repetitive writing

Neir Automata, Final Fantasy 16, Metaphor, and Expedition 33 are the only big budget Japanese style RPGs lately to even try to cater to the types of things a fan like me actually wants in the genre. So if 33 shakes up the JRPG landscape, then it definitely saved the genre for people like me

3

u/[deleted] Jul 16 '25

That’s understandable. Some gameplay mechanics in old jrpgs really put me off, however I kinda like the ā€œcringeā€ dialogue, over the top action cos it feels kinda ā€œwarm and fuzzyā€ sort of feeling , like banter between friends. In western rpgs the way how they act around friends just doesnt seem realistic to me.

Btw more jrpgs are shifting to more modern combat systems, not only ATB. Check out the recently remastered Raidou series.

I didn’t click with expedition 33 because the story just didn’t click with me, since I was expecting a grand fantastical adventure with a huge payoff, which sadly I didn’t get with expedition 33.

7

u/OneDabMan Jul 16 '25

Glad it’s done well, it’s a brilliant game

14

u/EducationCultural736 Jul 16 '25

Didn't we know this already?

23

u/darkmacgf Jul 16 '25

That was from a leak. This is an official announcement.

1

u/andrazorwiren Jul 16 '25

It was marketing speak. The statistic that was going around about a month ago was 2million ā€œshipments and digital salesā€. Shipments=/=sales, but now we’re there.

10

u/Eijun_Love Jul 16 '25

No, they already reached it at that point but it's a leak. This one is the official sharing of that news.

0

u/andrazorwiren Jul 16 '25

Oh yeah good point, I completely wasn’t considering that this was the first official announcement on the numbers in those leaks.

I was wondering if this is actually counting total sales as opposed to ā€œphysical shipmentsā€ + digital sales but perhaps not, it could very easily be them just using those same metrics reported in that meeting.

1

u/CecilXIII Jul 16 '25

Wait, they're different? Don't they usually measure shipments and not sales tho?

0

u/andrazorwiren Jul 16 '25 edited Jul 16 '25

Tl: DR; they measure both separately and use specific language when reporting these numbers but usually ā€œphysical shipmentsā€ are used synonymously with sales, and while there’s a distinction it’s maybe not that big of one.

For a longer answer, I had a long thing typed out that was taking me awhile to compile data on but I just lost it by accidentally swiping away from my comment box and tbh I’m not taking another ~30 minutes to type all that again. If you don’t believe me, when I have more patience I can respond more thoroughly lol. But usually publishers will specifically clarify physical shipments + digital sales when reporting sales milestones, and if they’re say ā€œsalesā€ you can generally assume they’re genuinely talking about sales (though not always). Look at how Square has reported DQ 3 Remake and FF7 Remake milestones, and how Sega/Atlus has reported milestones with some of their games sometimes referring to physical shipments + digital sales and sometimes referring to just sales.

13

u/Brainwheeze Jul 16 '25

Whether you enjoyed Metaphor or not (I did, though I also expected a bit more from it) this is great news because it means Atlus can still be successful outside of the SMT franchise. Then again Metaphor still has a lot of SMT-isms to the point that it can be considered a spin-off.

7

u/plantsandramen Jul 16 '25

I enjoyed Metaphor, it got me to buy Persona 5 Royal. I will say that I'm 15 hours into P5R and I like it more so far. I do look forward to future releases though.

6

u/Velrex Jul 16 '25

Good timing, since I finally got to completing it today.

13

u/Radinax Jul 16 '25

Deserved! Had a lot of fun with it.

Hopefully they make a Switch port, I can see it easily making 1 more million.

3

u/[deleted] Jul 16 '25

Heismay fans, huddle!

3

u/Agent_Epsilon_99 Jul 16 '25

I will say that jrpg fans have been eating good for the last few years. Xenoblade 3, Metaphor, Clair Obscur are certified bangers.

3

u/Aggravating_Wish_969 Jul 16 '25

Wish I could get into this game but every time I try I'm so damn bored.

5

u/IllustriousSalt1007 Jul 16 '25

Absolutely well deserved

5

u/Lvntern Jul 16 '25

Miserable fucking comments in this thread Jesus Christ lmao

33

u/LunarWingCloud Jul 16 '25

Metaphor and Persona 3 Reload hitting 2 million recently is great. Means Atlus is doing well even outside of Persona 5. This is good to see. Keep in mind very few of their games ever hit 7 digits. They're doing better now than ever before. Also proving that unlike what the team making mainline Final Fantasy believes, there is a desire for a good turn based RPG. Dragon Quest XI and Atlus RPGs are proof positive people still want it

61

u/Apathetic_Activist Jul 16 '25

This sub will complain about Square Enix in every thread about any turn-based RPG until the end of time.

22

u/Rusik_94 Jul 16 '25

Lmao, the last living person on the planet will probably write something here about SE before they die.

2

u/spidey_valkyrie Jul 16 '25

While true, this sub will complain about people complaining about Square Enix in every thread about turn based RPGs is much more apparent.

-8

u/[deleted] Jul 16 '25

I don't know why people bother. It's pretty obvious Square has zero interest in pretending they aren't just making action games these days. No point mourning it when said games tend to be pretty mediocre anyways.

7

u/CecilXIII Jul 16 '25

Yeah, like, even if SE does make FF17 turn based it'll probably be braindead easy and loooots of people will complain

17

u/Fearless-Ear8830 Jul 16 '25

"Unless what the team making mainline FF believesā€

You do realize every mainline is done by a different team inside Square Enix right?

34

u/Kumomeme Jul 16 '25 edited Jul 16 '25

Also proving that unlike what the team making mainline Final Fantasy believes,

what they prove actually?

Metaphor, Persona 3 and E33 sales basically prove that they are right with their current direction.

those game reach that number for months while Final Fantasy 7 remake and 16 basically make similliar amount in 2-3 days in comparison.

Metaphor sold 2M in 8 months.

Clair Obscur 1M in 3 day. 3.3M in 33days.

in comparison,

FFVII Remake sold 3.5M in 3 days on one platform. 3 years later 7M and it been 2 years since we get that official data. i not surprise if it gained atleast another 1M now.

FF16 sold 2M in 3 days, 3M in a week on one platform. that 3.5M claim is false as the source analyst later officially apologize to the company.

8

u/teffarf Jul 16 '25

FF7 remake could have been a blank CD it still would have sold millions based on name alone. It's like D4 making billions.

8

u/PontiffPope Jul 16 '25

The funny thing about all this debate is that if Square Enix commits to full-release on multi-platforms now, I can easily see their launch sales numbers for their major titles being boosted with a couple of additional millions.

The fact that they manage to reach such comparable sales numbers on one single platform is frankly quite impressive on its own, and which will no doubt fuel further kindling onto the debate once they go further multi-platform.

5

u/Nehemiah92 Jul 16 '25

Rebirth also sold really well on Steam considering it’s a sequel and dropped a whole year after the PS5 release. I’m pretty sure it’s the best selling PS5 timed exclusive game on Steam? I know Square Enix mad af that they didn’t stop with the exclusives sooner lmao

0

u/Villad_rock Jul 18 '25

Stellar blade pc release confirmed that the pc audience don’t care for ff.

190k ccu vs 28k for ff16.

There is nothing impressive about ff sales numbers when hzd, a new ip sold 20 million on ps4 alone.

3

u/Alwrynn019 Jul 16 '25

if ppl just want a dick measuring contest for the jrpg genre they should wait for the next ff game to release on all platforms

3

u/Mathyoujames Jul 16 '25

The flip side of that argument is - imagine how much more money SE would be making if FF could capture some of the magic that made Metaphor and CO so successful despite having zero brand power.

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7

u/CutProfessional6609 Jul 16 '25 edited Jul 16 '25

It's really only one in recent yrs , p5r with 7.25 million copes sold .other than og p5 which is 3.25 million Rest all of them are around 2 million

-1

u/Villad_rock Jul 18 '25

Exp33 as a gamepass game 3.3 million ins month and still keeps selling like crazy since then.

The turnbased anime jrpgs like persona, metaphor and dq are outselling their action counterparts and also anime action games from other genres like kazhan or code vein.

The sales of persona and dq are very unusual and too succesful for its artstyle when you look at the industry.

Exp33 prooved that just changing the artstyle in a more realistic artstyle heavily increased sales to the point that a new ip from an unknown developer is already outselling ff.

22

u/Umayyad_tax_collectr Jul 16 '25

How does it prove anything?

FF16 sold 3 million in a week, FF7R sold 3.5 in a week

These Atlus games don’t even sniff FF sales numbers

3

u/houndoftindalos Jul 16 '25

I think the issue is that Square Enix spends so much money on development costs that their games struggle to turn a profit whereas Atlus has found their niche with middle budget games.

2

u/masuke2 Jul 16 '25

SE limiting their main releases to a single platform also doesnt help

1

u/Persona5lover5_2 27d ago

Today I learned there are actual living human beings who care about game sales

1

u/spidey_valkyrie Jul 16 '25

While you're right that nothing is proven here, FF games would sell those numbers regardless of what type of game they made it and we all know it. They could make the next FF game a card game or something and you'd still get 2 to 3 million copies from the die hard FF fan base, it's called brand name power and it is more powerful than anything else in the world when it comes to getting people to buy your product.

0

u/Villad_rock Jul 18 '25

How much did they sell after launch?

5

u/JesusDNC Jul 16 '25

What this proves is that SE is right, a FF selling 2 millions being multiplatform in a year would be a disgrace.

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4

u/AshPenderwick Jul 16 '25

ā€œSomething Something, instead of celebrating a games success I use it to make a snide remark about Square Enix.ā€ Am I doing it right?

5

u/spidey_valkyrie Jul 16 '25

I see more people saying this than the actual people saying what you are making fun of them for.

2

u/fersur Jul 16 '25

Are we sure Atlus won't release the 'Royal' version at this point?

The only reasons why I did not want to play Metaphor was because of Persona 5. Enjoyed and finished P5 a lot, and then suddenly P5 Royal was released ... and people said, you should play it because it improves the game so much(and have more content).

1 complete playthrough of P5 takes around 70+ hours(even more depends on your playstyle). It different than RE games, where you can complete 1 playthrough in 10+ hours or so.

I ended up playing P5R too. While I enjoyed the game, I just feel bummed why Royal is not the version we get since beginning.

1

u/magmafanatic Jul 17 '25

We aren't sure. We'll just have to keep an eye out for the next 3-5 years if Atlus backtracks on their statement about releasing post-launch content as DLC instead of a rerelease.

They don't really make a lot of promises, so it's hard to tell how much we can trust them.

0

u/Lvntern Jul 16 '25

I don't have the source right now but I'm sure they said they weren't doing full on re releases like that anymore and they'd be dlc like they did for p3 reload

2

u/ZiegfredZSM Jul 16 '25

I wonder if they change their minds when the dlc doesn't sell as well, Royal sold twice as much as the base persona 5 and you cant get those same results from just a dlc

1

u/TracyF2 Jul 18 '25

For me, I never heard about the persona series until Royal and decided to try it out. I’m so glad I did and I even got a steelbook for the game too.Ā 

1

u/HexplosiveMustache Jul 17 '25

was that before or after the p4 rmk2 they announced 1 month ago?

4

u/TechZero35 Jul 16 '25

For a sec I thot this was Yuki Makoto from Persona 3

1

u/[deleted] Jul 16 '25

Blame it on similar looks I guess...

2

u/eternal_edenium Jul 16 '25

Louise english voice acting is on the level of final fantasy 12 english dub. I love victorian english.

3

u/[deleted] Jul 16 '25

Louis and Basilio’s VA’s are some of the best in any JRPG I’ve played

4

u/adingdingdiiing Jul 16 '25

Well deserved. I have a feeling it'll be announced for the Switch 2 in the next Direct.

2

u/SafetyZealousideal90 Jul 16 '25

2 million for a very traditional JRPG from a brand new IP is really impressive.Ā 

2

u/darktooth69 Jul 16 '25

W game. glad to see this turd of a sub seething about it lmao

2

u/OperationReal7521 Jul 16 '25

Wait until it hits switch 2

1

u/TracyF2 Jul 18 '25

The switch 2 is nothing to write home about. It’s a lackluster device with an expensive price for what it is that Nintendo used as a predatory tactic to gain more money.Ā 

1

u/OperationReal7521 Jul 18 '25

And the new rog ally is going to be 700-1100 dollars depending on what model. Xbox looses out on games because they dont have the player base and they raise the prices for games and old hardware.

The console is not perfect, the battery life could be better, they could have not done game key cards, is mario kart worth 80 bucks if you didn't get the bundle.. we can go round and round about all of the same arguments in every switch 2 comment section and reddit thread.

But let's also look at most of the online discussions before launch. Most said dont buy it, you should boycott the switch 2. Annnd then it was hard for a lot if people to get one. They then went on to sell 3.5 million consoles in 4 days. And they keep selling them.

For me, its a big upgrade from the original launch switch. I like playing RPG's on it. Its more adaptable for my needs. You dont like it? Thats fine, don't buy it. You show them by voting with your wallet.

You wanna be a "keyboard warrior " and yuck someone else's yum? Go right ahead, I will enjoy playing my games and get excited for what's to come.

1

u/TracyF2 Jul 18 '25

Since when is giving an opinion without attacking someone being a keyboard warrior? I never called you names nor did I say anything negative toward you.Ā 

1

u/AstronomerOk992 7d ago

Worst part is his answer was fine until last paragraph 😭

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1

u/Zefyris Jul 16 '25

How much do their persona games sell for usually ? I don't follow sales statement closely, so no idea how it compares to their main titles.

3

u/No-Alps-3672 Jul 16 '25

Their last mainline persona game is persona 5 which released in 2 versions original and remastered , original sold 3.5 M (last reported in 2018 or 2019 ) and persona 5 royal sold 7.25 M in last 6 years

1

u/Zefyris Jul 16 '25

I see, thanks for the numbers. So still not quite as good as their last few mainline titles, but excellent for a non mainline title then.

5

u/ZiegfredZSM Jul 16 '25

Those numbers are over the 9 years since release as well, so this game may get closer especially if it gets it's own royal like version.

1

u/Ok-Lecture-850 Jul 16 '25 edited Jul 16 '25

Great game, the only bothering thing were the constant fairy spam comments during battle

1

u/Anaverd Jul 16 '25

That's awesome 😁

I hope they take all of the improvements they made over Persona 5 while making it and put it all in Persona 6!

1

u/spidey_valkyrie Jul 17 '25

always good to see JRPGs sell well, especially turn based

1

u/King_Crimson93 Jul 17 '25

Still waiting for the royale/vengeance version

1

u/Runaway-Kotarou Jul 17 '25

Is there gonna be a Golden/Royal version of the game or can I buy it?

1

u/GorkaChonison Jul 17 '25

It is well deserved, amazing game all around, happy for Atlus, I hope they keep producing great games like this one.

1

u/Slow_Concentrate3831 Jul 17 '25

It deserves so much more

1

u/Pat8aird Jul 19 '25

Is that all? Surprising.

1

u/Familiar_Field_9566 Jul 29 '25

that is kinda insane, seeing how much atlus pushed it i would have though it was selling persona numbers or close to that, not mainline numbers

i mean it did sell faster then smt 5 overall and will probably end up selling more after a few years but damn, atlus is forever cursed to have only a single series really sell well

not that this sold badly though

1

u/JeesusDio Aug 03 '25

Just a reminder, this game was cracked day 1 due to the demo not having denuvo. They made big bucks despite the pirated version existing. Maybe they should remove Denuvo from the game then?Ā 

1

u/JojoSonoshe1990 Jul 16 '25

Fantastic game and easily my goty of last year. Really enjoyed it.

1

u/Art_student_rt Jul 16 '25

In a year. Wow.

1

u/LuminousShot Jul 16 '25

This is surprisingly little, considering it scored a couple awards during TGA. Are JRPGs just that niche?

0

u/magmafanatic Jul 16 '25

If it was on the Switch as well, I imagine that number might go up to the 2.5 to 3 million range.

0

u/Villad_rock Jul 18 '25

Anime is niche

1

u/Pleasant-Top5515 Jul 16 '25 edited Jul 17 '25

Only 2 mil? But this game is so good

-16

u/Trunks252 Jul 16 '25

I regret buying this game

-17

u/cicakganteng Jul 16 '25 edited Jul 16 '25

Abit overrated i would say. Its nothing spectacular for a goty. 7/10

Opinion piece Opinion piece Opinion piece blah blah blah

9

u/aarontsuru Jul 16 '25

When a game gets good reviews and good sales, I don’t think that’s the definition of ā€œoverratedā€. I think instead that would be the definition of ā€œmeets expectationsā€.

1

u/Terrible_Spend_1287 Jul 16 '25

JUST 2 millions??? I thought this sold like 10 by the amount of online talk about it

3

u/PontiffPope Jul 16 '25

You'd be surprised how much internet buzz just doesn't translate to general exposure or mainstream success. As an example, despite the high reputation, Chrono Trigger has only just recently reached 5 millions sales mark accumulated for the past 30 years.

1

u/Jellozz Jul 17 '25

I actually don't disagree with you in a sense but it's also not really a fair comparison though because the audience playing games in the 90s was way smaller compared to modern day. The best selling games on the PS1 for example maxed out at around 10 million copies sold. Nowadays we have games reaching 25-30 million copies sold. Despite the small numbers Chrono Trigger is still in the top 20 of best selling SNES games, because that is just how small the market was back then.

Looking at Capcom's (highly detailed) sales history they have on their investor website is the easiest way to see how much gaming has grown imo since they've been around every generation as one of the most popular publishers (even in the dark outsourcing days of the 360/PS3, they were still big.) For a time Street Fighter 2 was the biggest fucking game on the planet but it "only" sold 6 mil copies. And that is the highest selling third party game on the SNES too fwiw. It's a drop in the bucket compared to their modern games which often do 10+ million despite not being as popular (in the collective consciousness) as Street Fighter was in the 90s.

You can make a very comparable example to Chrono Trigger with Resident Evil 4. Often looked at one of the biggest games of all time. On GameCube it sold 1.6 million copies and on PS2 it sold 2.3 million copies. The modern remake is about to cross 10 million copies sold. But those cube/PS2 numbers were still really big for their time.

Anyway, I said agree in a sense and I mean that in the point you're trying to make. Something a lot of JRPGs fans (and developers) failed to understand going into the HD era when gaming started to grow massively is that even though JRPGs dominated the PS1 and PS2 they were a big fish in a small pond. Gaming grew so much but the audience for JRPGs remained fairly stagnant. And that still holds true now imo. Not really a problem so long as the games are budgeted around that though.

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u/Horror_Letterhead407 Jul 16 '25

Damn, only 2 million. Hopefully, Persona 4 Rewind will do better.

37

u/padraigharrington4 Jul 16 '25

I hate this subreddit.

6

u/CutProfessional6609 Jul 16 '25

It's faster when compared to reload which took 1 yr to reach 2 million while metaphor took about 6 months to reach it ( atlus talked about metaphor hitting 2 million in fiscal yr report which ended March 31st) Rewind might just sell the same as unlike reload and metaphor it is not launching on last gen consoles .

13

u/andrazorwiren Jul 16 '25

2 million in this amount of time is actually pretty successful compared to most JRPGs, especially considering it’s a new IP.

-15

u/chuputa Jul 16 '25

Damn, it's crazy that Atlus has been working for decades to make a name for themselves, just to be beaten in sales by the first game of a small french studio.Ā 

It's easy to see why Square Enix has been chasing action games and why Atlus keeps milking Persona 5.

-57

u/GGG100 Jul 16 '25

Perhaps the next big Atlus RPG game better adopt a parry system now. After all, a certain other game made by 33 devs managed to sell more than 3 million in just a month. Atlus should listen to the cries of the fans!

38

u/illtima Jul 16 '25

This comment sounds like a circlejerk parody

40

u/edogawa-lambo Jul 16 '25

Or they could just keep being themselves instead

23

u/padraigharrington4 Jul 16 '25

I often find myself looking at the state of the video game industry and think yes, what we need is more video games to abandon their unique styles and systems to copy the Latest Thing.

Why don’t we want the Expedition 33 devs to make another Expedition 33? Why do we want other franchises to be bulldozed to make more?

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