r/MafiaTheGame • u/Mr_Pinstripe1 • 16d ago
Discussion I swear it’s all I’ve been seeing.
Don’t get me wrong, the game ain’t perfect but I’m not letting small imperfections ruin my entire experience.
I said it once and I’ll say it again. The driving is peak.
The story meets the standard for the Mafia series so y’know, it’s good.
The shooting is really good and yes it is better than all the other mafia games and also better than RDR2 and GTA V.
How is it better? Well, first of all, when it comes to shooting in RDR2, as the player, you don’t really feel the weight of the gun you are shooting.
Basically in RDR2 and GTA, it just feels like you’re shootings airsoft guns but mafia: the old country actually feels more realistic and I feel more immersed when it comes to gunplay and I don’t doubt other games also have better gunplay than Mafia: the old country but, I can’t speak on those because I haven’t played them.
To be fair, nobody, not even me, should be comparing Mafia the old country to other games outside of the Mafia series.
This isn’t me being ignorant also. The games has flaws. I definitely think it holds the game back to an extent but then again, consider the fact that this isn’t another Mindseye or Ubisoft game or activision game… and it does what it what all mafia games set out to do? Then you can’t complain too much.
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u/alexintradelands2 16d ago
I still find it difficult to justify that they toned it back to the extent they did. The world itself is beautiful, and they had a light framework of the police system from Mafia DE. If the missions were about as open ended as Mafia DE with that police system ported over, it would've been decent enough.
I still think it's something to criticise anyways, and still not a nitpick regardless of how much dev time the game had. New Vegas was done in 18 months and is a pretty similar arrangement tbf, where they designed a new map and added some mechanics (in TOC knife fights and horses) but otherwise the engine and assets were the same