r/MafiaTheGame 16d ago

Discussion I swear it’s all I’ve been seeing.

Don’t get me wrong, the game ain’t perfect but I’m not letting small imperfections ruin my entire experience.

I said it once and I’ll say it again. The driving is peak.

The story meets the standard for the Mafia series so y’know, it’s good.

The shooting is really good and yes it is better than all the other mafia games and also better than RDR2 and GTA V.

How is it better? Well, first of all, when it comes to shooting in RDR2, as the player, you don’t really feel the weight of the gun you are shooting.

Basically in RDR2 and GTA, it just feels like you’re shootings airsoft guns but mafia: the old country actually feels more realistic and I feel more immersed when it comes to gunplay and I don’t doubt other games also have better gunplay than Mafia: the old country but, I can’t speak on those because I haven’t played them.

To be fair, nobody, not even me, should be comparing Mafia the old country to other games outside of the Mafia series.

This isn’t me being ignorant also. The games has flaws. I definitely think it holds the game back to an extent but then again, consider the fact that this isn’t another Mindseye or Ubisoft game or activision game… and it does what it what all mafia games set out to do? Then you can’t complain too much.

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u/alexintradelands2 16d ago edited 16d ago

Calling it linear isn't being a hater lol; Mafia 2 has one of the most detailed open worlds ever as it's backdrop, it's incredibly well done, and driving between jobs felt so immersive as a result, as you got so many opportunities to stop at gun shops, or get petrol, or upgrade your car, or whatever, and police always keep you on your toes to either add chases between your missions or not drive like a fucking maniac, adding to it further.

I hate that people think calling TOC too linear isn't a valid criticism of it given how amazing the game it's clearly massively inspired by and constantly references is in its open world design. I do like TOC but it is missing that, and it's not a nitpick

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u/sawrunn3r 16d ago

Mafia 2 also went through development hell of 8 years, story changes, and 2 game engines. The devs responsible for the open world had plenty of time to implement those details, unlike Hangar 13. The game was developed in just 3 years, which is an extremely small development time for AA/AAA games.

On the contrary, 8 years in the 2000s was not just a lot by AAA standards, it was one of the longest developed games of the time. Mafia 2 initially was supposed to be an entirely different game and came out a shell of what it was supposed to be, so little increments of it's former ideas, such as the open world, made it in. Mafia The Old Country never had an open world in mind, and that doesn't make it a bad game.

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u/alexintradelands2 16d ago

I still find it difficult to justify that they toned it back to the extent they did. The world itself is beautiful, and they had a light framework of the police system from Mafia DE. If the missions were about as open ended as Mafia DE with that police system ported over, it would've been decent enough.

I still think it's something to criticise anyways, and still not a nitpick regardless of how much dev time the game had. New Vegas was done in 18 months and is a pretty similar arrangement tbf, where they designed a new map and added some mechanics (in TOC knife fights and horses) but otherwise the engine and assets were the same

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u/MARATXXX 15d ago

there were no police patrols in sicily at that time. they'd have to be on horses, probably.

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u/alexintradelands2 15d ago

That's very true actually, yeah. You'd think they would wander the streets and such at the least, though