r/MafiaTheGame 16d ago

Discussion I swear it’s all I’ve been seeing.

Don’t get me wrong, the game ain’t perfect but I’m not letting small imperfections ruin my entire experience.

I said it once and I’ll say it again. The driving is peak.

The story meets the standard for the Mafia series so y’know, it’s good.

The shooting is really good and yes it is better than all the other mafia games and also better than RDR2 and GTA V.

How is it better? Well, first of all, when it comes to shooting in RDR2, as the player, you don’t really feel the weight of the gun you are shooting.

Basically in RDR2 and GTA, it just feels like you’re shootings airsoft guns but mafia: the old country actually feels more realistic and I feel more immersed when it comes to gunplay and I don’t doubt other games also have better gunplay than Mafia: the old country but, I can’t speak on those because I haven’t played them.

To be fair, nobody, not even me, should be comparing Mafia the old country to other games outside of the Mafia series.

This isn’t me being ignorant also. The games has flaws. I definitely think it holds the game back to an extent but then again, consider the fact that this isn’t another Mindseye or Ubisoft game or activision game… and it does what it what all mafia games set out to do? Then you can’t complain too much.

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u/alexintradelands2 16d ago edited 16d ago

Calling it linear isn't being a hater lol; Mafia 2 has one of the most detailed open worlds ever as it's backdrop, it's incredibly well done, and driving between jobs felt so immersive as a result, as you got so many opportunities to stop at gun shops, or get petrol, or upgrade your car, or whatever, and police always keep you on your toes to either add chases between your missions or not drive like a fucking maniac, adding to it further.

I hate that people think calling TOC too linear isn't a valid criticism of it given how amazing the game it's clearly massively inspired by and constantly references is in its open world design. I do like TOC but it is missing that, and it's not a nitpick

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u/sawrunn3r 16d ago

Mafia 2 also went through development hell of 8 years, story changes, and 2 game engines. The devs responsible for the open world had plenty of time to implement those details, unlike Hangar 13. The game was developed in just 3 years, which is an extremely small development time for AA/AAA games.

On the contrary, 8 years in the 2000s was not just a lot by AAA standards, it was one of the longest developed games of the time. Mafia 2 initially was supposed to be an entirely different game and came out a shell of what it was supposed to be, so little increments of it's former ideas, such as the open world, made it in. Mafia The Old Country never had an open world in mind, and that doesn't make it a bad game.

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u/PromptStock5332 15d ago

The fact that it’s lacking features because it was rusher doesnt make it any better…

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u/sawrunn3r 15d ago

Because a game took less development time doesn't mean it was rushed. It's a complete experience with minimal bugs, meaning the developers did everything they wanted to do and polished what's important.

Why do you not just...play an open world game if you want an open world experience? It was quite literally advertised as a linear story experience, it's not like you were fooled about what you're getting into.

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u/PromptStock5332 14d ago

I don’t want an open world experience. I want a good Mafia game.

I’m just baffled to decide to spend tons of money building a big open world and then just not have it add to the experience in every way. They should have just skipped the open world entierly and spent the money on a better story and try to make the gameplay not feel like 2010.

I don’t care about an open world, i care that it has an uninteresting and predictable story and gameplay that isnt fun.

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u/JuggerSloth96 12d ago

All mafia games have predictable stories and you’re delusional if you think otherwise, mobs are predictable in how they act and there’s only so many ways to tell a mob story

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u/PromptStock5332 12d ago

Thats just not true, I didnt see Sam’s betrayal coming 1/3rd through the game. And just because it’s a mon story doesnt mean it has to be a carbon copy of generic mob story #4, it is possible to atleast inject some creativity.

I mean, you don’t need to get defensive about it. If you think it was a good game then that’s good for you. I think it was mediocre at best and think they should just let the IP die and move on to something Else.

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u/JuggerSloth96 12d ago

It was a spin off, imagine letting an IP die over a spin off hahaha 🤣 and it’s not defensive to have an opinion on mafia stories as a whole, I personally guessed all the betrayals before they happened, if you watch a lot of movies you’d realise just how rare it is for a story to not be predictable

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u/PromptStock5332 12d ago

I mean yeah it was a spin off.., and the game before it, Mafia 3, was so bad that it already ruined the IPs reputation to begin with. Following that up with just a marginally beter mediocre game is just not good.