r/Miserable_Ad5573 • u/Miserable-Ad-5573 • 5h ago
r/Miserable_Ad5573 • u/Miserable-Ad-5573 • 2h ago
The Sawblade Rumble continued
4. TFC Heavy vs Sweet Tooth
Fight takes place in the void.
Strength
Heavy:
- Striking: Slaps Medic's medigun away and out of his hands, breaking it in half, bullrushes Medic, [Australium] Draws a lot of blood from Heavy with a punch and badly bruises him, kicks him, then floors him with another punch, [Australium] Overpowers Heavy with ease.
- Lifting/Throwing: Easily lifts Gray Mann off the ground with one hand.
- Pushing/Pulling: Tears out Gray Mann's life extender.
Sweet Tooth:
- Striking: Sends John Doe off the ground with an uppercut, decapitates a mannequin with a single slash of his machete, stabs through a door and impales a person, knocks a door to the ground, decapitates a man with a single slash, kills an armored man with a stomp, sends Dollface flying into a wall with a kick, shatters Grimm's motorcycle helmet with a punch, causes a shockwave with a punch.
- Lifting/Throwing: Throws his machete with one arm, throws John Doe onto a table, then slams him into a casino machine which cracks the glass, lifts a man by the throat with one hand, choking him and then accidentally snapping his neck, throws a armored man to the ground with one arm, knocks out two men by slamming their heads together, slams Stu against his truck with one arm, lifts Grimm over his shoulder and throws him, flips his truck over.
- Pushing/Pulling: Shoves John Doe to the floor, tears out a man's Adam's Apple, snaps a man's neck, snaps a metal scythe in half, tears off one of his truck's miniguns.
Conclusion:
Durability/Endurance
Heavy:
- Durability: Fine after a pissed Heavy punches him in the face and throws him through a concrete wall and (doubles as both) immediately after the previous feat Heavy headbutts him and breaks his back, despite that and the previous feats he's still conscious.
- Endurance: Gets slashed across the face by Medic's ubersaw and then has it stabbed deep into his stomach, but is fine, [Australium] Completely heals all of his previous injuries.
Sweet Tooth:
- Durability: Tanks a small glass cup being thrown at his face and shattering, tanks a punch to the face from John Doe, which also hurts John and doesn't affect him at all, puts lighter fluid on his head then has his head set on fire, his truck gets blown up by two bombs then tumbles yet he shows up fine shortly after, tanks a kick from Grimm, Gets sent flying into a shipping container with a kick, damaging it and then losing a lot of blood, this knocks him unconscious but hours later he wakes up fine.
- Endurance: Gets shot in the eye and is only pissed off, gets shot then hit by a car and shows up fine later, laughs off getting his head stomped on many times and losing a lot of blood.
Conclusion:
- Durability:
- Endurance:
Speed/Agility
Heavy:
- Combat/Reaction speed: Repeatedly swings his crowbar very quickly, grabs Archimedes off of his shoulder, blitzes Medic, [Australium] Attacks Heavy before he can react.
Sweet Tooth:
- Travel speed: Quickly travels a short distance
- Combat speed: Blitzes Mr Grimm, duels with Grimm who was fast enough to deflect one of Sweet Tooth's rockets from behind.
- Reaction speed/Agility: Avoids a punch from John Doe, avoids some strikes from a flail, avoids a slash from Grimm and grabs another one mid swing, blocks some attacks from Grimm.
Conclusion:
- Travel: Sweet Tooth by default, especially when in his car.
- Combat/Reaction/Agility: Sweet Tooth gets all of these for pretty much the same reason, his scaling to Grimm. Heavy honestly doesn't have anything too great, it's certainly not bad but the fact that Sweet Tooth can fight at the same speed as Grimm and speed blitz him at one point and has a lot of feats of moving quicker than him whether it's avoiding a lot of Grimm's attacks or attacking quicker than Grimm can, and this is all very notable since Grimm deflected a rocket from behind, also Agility goes to Sweet Tooth by default just like Travel Speed.
Intelligence/Skill
Heavy:
- Intelligence: Betrays Gray Mann to take his life extender, sneaks up behind Medic, and knows he'll kill him first chance he gets, so he plans on having on of his guys put the life extender in him.
- Skill: He and his team easily found the TF2 mercs and what they were up to, can find info on the Administrator within an hour, sneaks up behind Medic.
- Combat Skill: Fatally shoots Medic a few times, while amped he kicks the shit out of TF2 Heavy, he and his team killed multiple other mercenary teams.
Sweet Tooth:
- Intelligence: Wears a cape so he can wrap it around a person and snaps their neck to kill them in a crowded area with nobody noticing, and did this three times.
- Skill: Quickly catches up to a fleeing car, sneaks around some machine to get near John Doe, sneaks up behind two men, sneaks up behind a man in broad daylight, suddenly appears out of nowhere, evades a rocket launcher from behind while driving his car.
- Combat Skill: Throws his machete, uses a person as a meat shield, killed a lot of armed men with ease off screen, wiped out two more areas of armed gunmen just like in the previous feat, is fairly accurate with a grenade launcher, as he almost hits Mr Grimm with it in the back of the car before the car turns, duels with Grimm, easily beats Grimm in h2h.
Conclusion:
- Intelligence: They're comparable but I think this goes to Sweet Tooth tbh, him using the cape to kill people with nobody noticing is actually pretty clever and better than "I don't trust this guy to do surgery on me I've treated him like shit and threatened him" and "I'll just take this because it would help me out", like Heavy isnt a idiot he seems pretty average for Intelligence and has common sense but he's hasnt done anything really too impressive whereas Sweet Tooth is actually clever like mentioned previously and it's implied he made his machete and added all the weapons to his truck himself, since everyone in that series pretty much modified their own vehicles alone.
- Skill: I'll give Sweet Tooth two points and Heavy one for this, Heavy is a great tracker and has some decent stealth for someone of his size and stature, but I'm give Sweet Tooth two since not only does he have better stealth (to a almost cartoonish degree I might add, there's some scenes where he almost just teleports in due to how good it is, on top of this he's also a very skilled driver which will definitely help since in one of the rounds he will be getting his truck. I would also like to mention that Sweet Tooth isnt a bad tracker either since he tracked down Mike and Stu.
- Combat:
Abilities
Heavy:
- (Only with Australium) Regeneration.
Sweet Tooth:
None.
Conclusion:
This goes to Heavy is he gets roids, otherwise they're pretty much equal.
Equipment
Heavy:
- A crowbar, a single barrel shotgun, a double barrel shotgun, MIRV grenades, hand grenades, a minigun, a phone, a pistol, the life extender, which injects him with Australium, causing him to heal his injuries and makes him stronger. However, it getting torn out causes him to age rapidly and die shortly after.
Sweet Tooth:
Truck
- Is bulletproof. S1 E2
- Quickly catches up to a fleeing car and smashes through the Las Vegas sign, making it explode. S1 E2
- Has a machine gun that comes out of the side window. S1 E2
- Has miniguns on the front. S1 E2
- Shoots multiple rockets. S1 E9
- Tanks an rpg. S1 E10
- Shoots out a large barrage of rockets that spread across the nearby area S1 E10 or can alternatively be more controlled and fired in a certain area, like a little in front of the truck itself. S2 E5
- Evades a rocket launcher from behind. S2 E5
- Gets blown up by two bombs and doesn't seem to damaged. S2 E11
Conclusion:
I'll give each a few points here.
Results:
r/Miserable_Ad5573 • u/Miserable-Ad-5573 • 5h ago
Respect The Heavy (Team Fortress 2)
"I am Heavy Weapons Guy. And this... is my weapon. She weighs 150 kilograms and fires $200 custom-tooled cartridges at 10,000 rounds per minute. It costs $400,000 to fire this weapon... for 12 seconds."
Mikhail or Misha, better known as the Heavy Weapons Guy or just the Heavy is often depicted as a hulking brute of a man hailing from Russia and the former USSR. He is prone to carrying massive weapons with great firepower such as mini-guns, and when partnered with a Medic, he becomes a walking tank of destruction.
The Heavy Weapons Guy is known for insulting opponents and doesn't care who gets in his way, be them men, babies, or "tiny baby-men", they will likely fall to his slow but devastating attacks.
The Heavy is the most iconic and the more comical among the characters of the Team Fortress universe and is even a recurring Garry's Mod star. He also appears in Poker Night at the Inventory. And the Poker Night itself is obviously not canon, however it's pretty universally agreed upon that what Heavy mentions and talks about in the game is canon so I'll be including the note worthy things he says in that.
Strength
Striking
- Punches out all of Scout's blood and breaks Soldier's spine. Meet The Sandvich
- Rams into Spy (disguised as Scout) and Soldier who are in front a door, which shatters the glass and knocks the door to the ground, this also doesn't slow his charge at all. Meet The Spy
- Punches through metal. The Spoils of Love and War
- Punches TFC Heavy, drawing blood. The Naked And The Dead
- Breaks TFC Heavy's nose with a headbutt and breaks his back on his knee. The Naked And The Dead
- Smashes through a large wooden door, shattering it into little pieces. The Days Have Worn Away
- Turns a wooden yeti cutout into dust with a strike. TF2
Lifting/Throwing
- Grabs Spy by the head and throws him in the air and over his head with one arm then slams him into the ground. End of The Line
- Throws TFC Heavy through a concrete wall. The Naked And The Dead
- Lifts TFC Heavy overhead and breaks his back on his knee. The Naked And The Dead
Pushing/Pulling
- Can tear someone limb from limb. TF2 Official Website
- Tears off a security fence door and holds it with one arm like a shield. The Showdown
- Bends the barrel of Spy's revolver. End of The Line
- Tears out TFC Heavy's life extender. The Naked And The Dead
- Tears off a robots head. Official TF2 Website
- Tears off Engineer's fingers. Poker Night at the Inventory
Other
- Holds open a large blast door. Expiration Date
- Stops a train. End of The Line
- Wrestles with bears so often that his family complains about how often they eat bear. A Cold Day In Hell
- Crushes a Sentry and Mini Sentry like paper. Poker Night at the Inventory
Durability/Endurance
- Tanks a direct grenade explosion. Mann vs. Machine - The Sound Of Medicine
- [Limit] Dies after three more grenade explosions. Mann vs. Machine - The Sound Of Medicine
- Tanks a beating from an Australium amped TFC Heavy. The Naked And The Dead
- [Limit] Tanks a punch from Saxton Hale, although a second one kills him. TF2
- Has the most health out of any of the mercs, so he should have a better Durability than the rest of them by extension. TF2
Speed/Agility
- Avoids a attack from a bear. A Cold Day In Hell
- Disarms Engineer of his shotgun, then reacts to Engineer swinging his wrench at him and disarms him of that as well. Poker Night at the Inventory
Intelligence/Skill
- Demo, Soldier, Scout, Heavy, Medic, and Engineer managed to easily kill a massive army of robots together. Mann Vs. Machine
- Sneaks up behind Spy. End of The Line
- Escaped from the Russian Gulag, burnt it to the ground, and tortured all the guards to death. Meet The Director
- Befriends some dogs by giving them sandviches. The Showdown
- Uses a man's hand after his doesn't work. The Showdown
- Managed to track down the Administrator. The Showdown
- Easily beats a large bear. A Cold Day In Hell
- Figured out that Spy is Scout's father. Blood In The Water
- Sneaks up behind TFC Heavy. The Naked And The Dead
- Knows how much Korean Won is, and does quick math in his head. The Days Have Worn Away
- Is a trained boxer. Poker Night at the Inventory
- Has a PHD in Russian Literature, which actually helps in his line of work. Poker Night at the Inventory
Stock/Main Equipment
- Fires 200$ custom tooled cartridges at 10,000 rounds per minute, it costs $400,000 dollars to fire the gun for 12 seconds. Meet The Heavy
- Is named Sasha. Meet The Heavy
- Mows down some robots. Mann vs. Machine - The Sound Of Medicine
- Downs Demo with a single shot. Meet The Soldier
- Obliterates Spy's head. Meet The Spy
- Blasts the Yeti, not doing much damage but drawing blood and making it grunt. Jungle Inferno
Other Equipment
Primaries
Secondaries
Melee
Other
- Doesn't like people touching his gun. Meet The Heavy
- His gun sleeps in her own bed right next to his. Meet The Director
- Gives a kid $7,000 after accidentally making them cry and feeling really bad. Bombinomicon
- Names all of his guns he likes. The Showdown
- His favorite movies are The Dirty Dozen and the first 20 minutes of Rocky 4. Poker Night at the Inventory
- His rate is $500,000 in USD, cash only. Poker Night at the Inventory
- His job has many benefits such as a free pass to kill people, a waffle bar, and full dental. Poker Night at the Inventory
r/Miserable_Ad5573 • u/Miserable-Ad-5573 • 3d ago
Respect Thread Rumble: The Sawblade Tournament
Not sure how to start this so I'll just get to the point, this is an idea I've been wanting to do for a while but didn't really act on since there either wouldn't be much variety or just be a massive stomp for one character or I just had my room filled with other rumbles that I simply wanted to do more and or are just more interesting.
However this time around I feel like neither is the case, so after asking what some people to be some of my best threads for this tourmament style rumble, I've combined the answers into 7 different 1v1s and out all of all the chosen 14 we'll be seeing who is the last one standing in the end, I put the initial 1v1s together based on what seemed the most fair and interesting ans appropriate for each one, I also wasn't quite sure what to call it besides well, what you see is the title.
Regardless, this was honestly a pretty fun rumble to make and I hope it's entertaining for whoever reads through the whole thing, enjoy!
1. Abomination vs Bi-Beast
For this fight we'll make it so that the Hulk from the 2008 game is equal in stats to the one from the 2008 movie, just to make this fight less complicated than it needs to be. And the fight takes place in Times Square.
Strength
Blonsky:
- Striking: Sends Hulk flying into a building with a kick, stabs Hulk with his bone, the force of him and Hulk colliding created a powerful Shockwave and made Hulk staggering backward, then knocks Hulk flat with a clothesline, hits Hulk so hard he spun around, and then smashed him face first into the hood of a car, slams his fists into the hood of a Humvee, sending it in the air and then slams it into the ground repeatedly.
- Lifting/Throwing: Lifts a car overhead and slams it to the ground, making it explode, tosses a car, tears off a steel girder from beneath a water tower and throws it like a javelin.
- Pushing/Pulling: Pins Hulk against a wall tears off a steel girder from beneath a water tower and throws it like a javelin.
Bi-Beast:
- Striking: Floors Hulk with two strikes, and sends him in the air with a third, sends Hulk a few feet away with a strike, sends Hulk away with a kick.
- Lifting/Throwing: Grabs Hulk, lifts him overhead and throws him at the ground.
- Pushing/Pulling: None.
Conclusion:
- Striking: To be completely honest I think this one is equal, Bi-Beast has feats of sending Hulk away and off the ground with casual strikes, Blonksy did the same with a double legged kick while being bloodlusted (since both him and Hulk pretty much were the whole fight) which is pretty good but honestly not super far off what Bi-Beast did casually, so for this I honestly think Striking could be considered equal with maybe a slight edge to Blonsky. But it's very close so I'll just say it's equal since honestly if Bi-Beast put more effort into his attacks I could see him replicating this feat.
- Lifting/Throwing: This goes to Blonsky without a doubt, Bi-Beast's feat isn't bad but compared to Blonsky tossing a car with ease, it's clear Blonksy has the advantage here.
- Pushing/Pulling: Blonsky by default.
(5/1)
Durability/Endurance
Blonsky:
- Durability: Smashes a rocket into his face and laughs it off, unaffected by fire, gets hit by Hulk with police car gauntlets many times and into the pavement, is fine, not too affected after multiple punches from Hulk and his skin was so tough and sharp that it shredded Hulk's knuckles every time Hulk punched him, only momentarily dazed by Hulk making him go right through a large truck, although he's barely affected by it seeing as how he recovered instantly, gets headbutted in the skull by Hulk and simply goes down which breaks the road underneath him then gets smashed in the face multiple times, but is ultimately fine.
- Endurance: Endures some minigun fire, doesn't seem to be in too much pain after Hulk tears off his bone and stabs him with it, endures getting shot by a minigun multiple times with the bullets piercing his skin and making him bleed and slightly staggering him and they would just simply glance off of his bones.
Bi-Beast:
- Durability: Is in a massive explosion, and while falling off of a skyscraper he gets punched multiple times by Hulk and then rammed into multiple buildings which damaged them and destroys some, but is fine, tanks multiple punches of Hulk with concrete on his hands, a single punch is capable of destroying a car, barely affected by a few attacks from Hulk which are capable of destroying part of a building, blocks a car Hulk throws, making the car explode and being perfectly fine.
- Endurance: Barely affected by a few attacks from Hulk which are capable of destroying part of a building.
Conclusion:
- Durability: Honestly just off the feat of Bi-Beast tanking the massive explosion and a few punches from Hulk while destroying parts of buildings, I think he takes this by a good amount, but if thats not enough to convince you we can compare similar feats here. Blonsky has a feat of gets hit by Hulk with police car gauntlets many times and into the pavement, and is injured but recovers quickly, for comparison Bi-Beast has a similar feat of tankkng multiple punches of Hulk with concrete gauntlets on his hands, a single punch from him like this is capable of destroying a car yet Bi-Beast recovers immediately after taking a some blows from them, and a feat that can be compared to the first feat I mentioned is the feat of Hulk making him go through a truck since like the previous Blonsky feat I mentioned it hurts and dazes him for a little but he recovers immediately, now when compared to the feat of Bi-Beast being in a massive explosion, getting pummeled by Hulk, and slammed into two buildings only to be completely fine, it seems clear that Bi-Beast is way tankier. Although I do wanna mention that Hulk's knuckles every time Hulk punched Blonsky, so Blonsky does seem to have tougher skin but despite that Bi-Beast is still more durable.
- Endurance: This goes to Blonksy, he's powered through more pain like being shot with a minigun (which if you watch slowly you can see actually go through him completely, and it gets confirmed it did in the novel as well as being stabbed in the chest by his own bone.
(6/2)
Speed/Agility
Blonsky:
- Travel speed: Runs quicker than Hulk, evades minigun fire catches up to a fleeing Humvee almost immediately.
- Combat speed: Kicks Hulk as Hulk lunged at him.
- Reaction speed: Catches a rocket without looking.
- Agility: Leaps to a helicopter
Bi-Beast:
- Travel speed: None.
- Combat speed: Hits Hulk two times before he can react, grabs Hulk before he can react, repeatedly swings quickly.
- Reaction speed: Bi-Beasts' two heads allowed him to have faster reactions than Hulk, blocks a car Hulk throws at him, avoids an attack from Hulk.
- Agility: Jumps a short height.
Conclusion:
- Travel: Blonksy, no doubt about it.
- Combat: This one I think goes to Bi-Beast, although not by too much since they have pretty comparable feats tbh although Bi-Beast just has more and onces I think are better so this goes to him but not by too much.
- Reaction: Like Combat, this one is pretty close and I'm honestly still unsure as I type this as I've been going back and forth on it but I feel like it goes to Blonsky but not by much and I think an argument could legitimately be made it is equal but unlike striking, I'll just be giving it to Blonsky.
- Agility: This goes to Blonksy, jumping to a helicopter is drastically better than jumping a little high in the air.
(7/3)
Intelligence/Skill
Blonsky:
- Intelligence: (Doubles for a Combat feat too) Shoots a grenade launcher at the Hulk's knees a few times to try and at least knock him off his feet,
- Skill: None.
- Combat Skill: Hits Hulk with a large chain with weighted objects on the ends that he found nearby and swings it around and does it again, makes Hulk think he's about to beat him so he can draw him in and kick him away, spots a water tower and tears off a steel girder to throw it at a helicopter like a spear, and would've hit his target directly if Hulk didn't stop him at the last possible second.
Bi-Beast:
- Intelligence: (Doubles for Skill) Had enough knowledge about the Enclave's Mind Control Device (which is usually handheld) to be able to set up a massive one at Times Square by himself.
- Skill: Had enough knowledge about the Enclave's Mind Control Device (which is usually handheld) to be able to set up a massive one at Times Square by himself.
- Combat Skill: Is fairly accurate with his lightning.
Conclusion:
- Intelligence/Skill: Bi-Beast by default, he's pretty good with technology seeing as how he made that giant mind control device by himself and knows how to control it, which is drastically better than anything we've seen Blonsky do.
- Combat: I'll give each a point here, my reasoning is that Bi-Beast is actually fairly accurate with his lightning and has some decent h2h skills based on how he uses that little combo, however Blonksy seems to adapt much better based on how he has used the environment to his advantage a few times (while also being accurate at throwing objects), on top of this he also has pretended like he's weak and about to lose to gain the upper hand. Blonsky also has decent h2h as well and uses his bones to stab or slash at an opponent if needed., so all of this combined I'm giving Blonsky one point and Bi-Beast two points. Bi-Beast gets his first one since he is more accurate and just generally has better range, and Blonsky is getting one since he adapts better usually by using the environment to his advantage or sometimes his body, and I'm also giving Bi-Beast extra point since honestly I think they're about equal in h2h but with a slight edge to Bi-Beast.
(8/7)
Abilities
Blonsky:
- None worth noting, ig maybe having exposed bones he can cut with?
Bi-Beast:
- He was aware that Hulk was coming to the Times Square antenna before he made it to the top due to his enhanced senses.
- Lets out a little blast that destroys Hulk's makeshift weapon.
Conclusion:
Bi-Beast, more and more versatile ones that are better too.
(8/8)
Equipment
Blonsky:
- None.
Bi-Beast:
Conclusion:
No explanation needed, it's Bi-Beast.
(8/9)
Results:
Honestly this is an incredibly (pun intended) close fight that can go either way, even if it started ranged (which gives Bi-Beast a decent advantage early on) or starts in close quarters (which gives a decent advantage to Blonsky early on) the fight will still be really close. So that being said I'm honestly mostly unsure who wins myself but if it goes h2h I think it could legitimate be either that wins but narrowly, Blonsky might be significantly stronger (with the exception of striking) and generally quicker. But Bi-Beast will be very hard to put down on, and on top of all that they are honestly pretty similar in reactions with Bi-Beast taking an advantage in combat speed, so based on those two things Blonsky might actually be the slower one in this fight ever so slightly. But even then its still very close since if it becomes just a slugfest then I think Blonsky might win narrowly, purely because of his endurance and just how savage he is, combined with bones he had a decent chance of just purely outlasting Bi-Beast through stabbing him and throwing trucks and stuff at him, which could potentially serve as a way to counter Bi-Beast's range advantage since something like a truck could likely block it a bit like a shield and Bi-Beast would have to worry about dodging or blocking it which wouldn't be a problem but still would help Blonsky a bit here. But at the same time, like I said Bi-Beast is legitimately a bit quicker here all things considered and has better h2h so he can certainly handle Blonsky in h2h and ranged given his lightning, his durability would also probably be a bit of a life saver here since he's way more durable than Blonsky is which is probably the main thing that will be helping him here imo because it's gonna take a lot for Blonsky to do some meaningful damage, let alone put him down.
Overall, after an extremely close fight I think Bi-Beast wins 5/10 times. It can legitimately be argued either wins but I think Bi-Beast does with extreme difficulty, he can arguably handle Blonsky in h2h if necessary (but like narrowly, or maybe you could argue Blonsky beats him in h2h which is also extremely likely) and has better and more ranged options. Either way, I won't lie it's very likely Blonsky could barely win too and be incredibly fatigued in wounded. But I ultimately think Bi-Beast wins here narrowly with a lot of damage.
2. Tuco vs Zhanna
Fight takes place in an mma octagon.
Strength
Tuco:
- Striking: Floors Jesse by hitting him with a bag of money, then beats him so badly with it that he's hospitalized, quickly beats a man to death, quickly knocks out two men with a walking cane, easily breaks two legs, beats Mike badly, and then knocks him out.
- Lifting/Throwing: Carries a man out of a car, tosses Jesse out of a car trunk with one arm, throws Jesse so hard that he goes flying and knocks a screen door off its hinges, stands up Jesse then kicks him, then picks him up and on his shoulder and slams him into some wooden boards.
- Pushing/Pulling: Shoves Jesse to the ground.
Zhanna:
- Striking: One shots TFC Demoman with a indirect punch, still drawing blood from him and flooring him despite her hitting Pauling who was in front of him and this also did the same to Pauling, except it actually killed her according to Soldier, hits a robot, decapitates robot scout using Soldier's shovel.
- Lifting/Throwing: Lifts Pauling with one arm.
- Pushing/Pulling: Snaps a Australian's neck with Soldier.
Conclusion:
- Striking: This goes to Zhanna, no explanation needed.
- Lifting/Throwing: Tuco only has one lifting feat which is pretty alright, it's not that great. Zhanna's lifting feat is way better but Tuco has a lot of good throwing feats so they'll each be getting a point.
- Pushing/Pulling: I'll just say it's equal, the feats for both suck here. Zhanna's might seem impressive but she did it with another person and it was an Australian, and Australians at this point in time were much weaker than the average person.
(3/4)
Durability/Endurance
Tuco:
- Durability: Quickly recovers after getting hit in the head with a rock.
- Endurance: Gets shot in the stomach and then kicked in the wound twice and quickly recovers enough to engage in a gunfight shortly after.
Zhanna:
- Durability: Unaffected by a weak Australian beating on her a lot.
- Endurance: Doesn't seem to be in pain after cutting off her hand.
Conclusion:
- Durability: This goes to Tuco by a lot, since like I said previously Australians at this time were weaker than an average person, the one exception was Saxton Hale and that's because he's Saxton Hale.
- Endurance: I'll say this point is equal, Zhanna has a higher pain tolerance but Tuco has survived more severe wounds.
(5/5)
Speed/Agility
Tuco:
Zhanna:
- Combat speed: Hits TFC Demoman before he can react.
Conclusion:
This one goes to the Salamanca, since honestly I think TFC Demoman just kinda fuckin sucks really, since unlike his boss (Heavy) Demo does pretty much nothing than dies, Jesse at least has notable speed feats so for that I'll give this to Tuco.
(6/5)
Intelligence/Skill
Tuco:
- Intelligence: Fluent in English and Spanish.
- Skill: Managed to sneak into the back of Jesse's car and had him drive to Walt's house, has a lie detector where he stares into a person's eyes from extremely close.
- Combat Skill: Shoots a cow with his rifle.
Zhanna:
- Intelligence: Attaches Soldier's shovel to where he hand used to be.
- Skill: Rascim.
- Combat Skill: Notices TFC Pyro's explosives on the wall across from her, and after freeing herself with a sharp object she noticed on the ground she shoves one of the explosives down TFC Pyro's outfit and puts the mask on, causing them to die from the explosion.
Conclusion:
- Intelligence: Neither is really all that smart but I'll give this to Tuco, mainly since he's at least bilingual, which better than just "oh hey, I'm gonna attach a shovel to my hand"
- Skill: All jokes aside, Zhanna is pretty much featless here so it goes to Tuco.
- Combat: Now this one I will actually give to Zhanna, and I think it's self explanatory as to why honestly.
(8/6)
Abilities
Tuco:
Zhanna:
Conclusion:
Equal (this part is just a joke and won't actually matter here).
(9/7)
Results:
Despite how close the points are I feel like Tuco gets hit once and dies tbh, especially if it's in the face and neither are that quick honestly so I don't see him just avoiding multiple punches or something. Zhanna wins 8/10 times, only say 8 since I think Tuco still has a decent chance.
3. Deathstroke vs Engineer
Strength
Slade:
- Striking: Smashes through a wooden door, which makes it shatter into a bunch of small pieces, beats Superwoman with it, then kicks her into a desk which knocks her unconscious.
- Lifting/Throwing: None.
- Pushing/Pulling: Tears off his arm.
Dell:
- Striking: Kicks a wooden yeti cutout into dust, destroys a Sapper with two strikes of his wrench, punches Sniper in the face, can smash a guitar against any of merc's, killing them instantly.
- Lifting/Throwing: Can pick up any of his buildings with ease, moving around with no fatigue.
- Pushing/Pulling: None.
Conclusion:
- Striking: Honestly I think they're comparable but I'd say it goes to Slade by a bit, it's not very far off though. Slade shattered a wooden door into little pieces by jumping through it and Engie turned that wooden cutout into dust with a pretty casually kick, so but Slade has the Superwoman scaling, but on the other hand Engie can kill any of the mercs with the guitar smash, including Heavy. So honestly all things considered I'll just say it's equal.
- Lifting/Throwing: Dell by default.
- Pushing/Pulling: Slade by default.
(3/3)
Durability/Endurance
Slade:
- Durability: Tanks a punch from Superwoman.
- Endurance: Incapacitated after normal Deathstroke shoots him a few times but shows up later perfectly fine, isn't in pain as his arm is torn off and then reattaches it easily, isn't hindered after Deathstroke stabs him in the head with a katana, tanks a punch from Superwoman and a gunshot, stabbed in the head again then gets his neck snapped (which briefly Incapacitates him again) and shows up fine later even though he's been shot many more times off panel and was impaled with multiple swords and a spatula.
Dell:
- Durability: Tanks a punch to the face from Sniper.
- Endurance: Ignores his fingers burning.
Conclusion:
- Durability, mainly bc I can't think of any Superwoman feats that this version has for the life of me and Sniper is a lot stronger than you'd expect. I'll give this to Dell for tanking a punch to the face from Sniper. Although this is probably wrong and I will admit that.
- Endurance: No explanation needed, it's Slade and it ain't even close.
(4/4)
Speed/Agility
Slade:
- Combat speed: Quickly wraps the lasso of submission around Superwoman and Deathstroke.
- Agility: Leaps across a room and over Bruce and Clark, jumps high off Superwoman.
Dell
- Combat speed: Plays a banjo so fast his fingers start smoking.
- Agility: Quickly jumps through a lasso two times.
Conclusion:
Both go to Slade, Dell's combat speed feats is really good but I don't see it helping much here besides how quick he could pull a trigger which again is good but Slade's is just better honestly. For Agility, Dell just has better feats and leaps farther, although thinking now Dell's agility feat also is a decent reaction feat so I will give him a point for that.
(6/5)
Intelligence/Skill
Slade:
- Intelligence: None.
- Skill: None.
- Combat Skill: Ambushes Superwoman and quickly beats her using his arm and then her lasso of submission, even managing to tie it around her neck with one arm, [anti-feat] often screws around (like the character that he's clearly inspired by Deadpool, which feels weird to say) which does lead to him being Incapacitated a few times.
Dell:
- Intelligence: Was the only one who could understand his grandfather's blueprints, making him comparable to his grandfather, who build 2 machines that could extend one's life by at least a century via Australium (supported by how Blutarch Mann was confident that Engineer could read his blueprints and improve on his grandfather's machines), he built a similar life-extending machine to extend the life of the old and dying Administrator that was smaller than Blutarch's affective, with it even improving it later on to decrease its Australium consumption rate by 75%, and it was capable of extending the life-granting capabilities of Australium from no more than an hour to six months. Also seems to be very knowledgeable on the powerful and unnatural Australium, as he could immediately tell that the Administrator had no more than a month to live after using all the Australium at once instead of letting the machine grant her 6 more months of life, he made all of his equipment such as The Wrangler, The Gunslinger, the Mini-Sentry, The Frontier Justice and the Pomson 600, and the Eureka Effect, made a mechanical bull, made a jackhammer that can fit into his pocket when not being used, made a lawn chair that can fold into his toolbox and has a umbrella, some small shelves, and 6 beer bottles, designed all of his buildings that he makes all by himself, has 11 phds.
- Skill: Plays a guitar well, is really good with lassos, is a insanely skilled banjo player.
- Combat Skill: Demo, Soldier, Scout, Heavy, Medic, and Engineer managed to easily kill a massive army of robots together, is very skilled with a revolver.
Conclusion:
- Intelligence/Skill: Goes to Dell by default, and pretty drastically too like it's not even remotely comparable Dell is legitmate genius and is significantly smarter than Medic imo since he can build things way more advanced than what we have no despife bding in the 60s and does it all by himself pretty casually, on top of this he has a great dexterous in a lot of different things, one of which (specifically with the lasso) would probably be very helpful here.
- Combat: I'll give both a point here, my reason is that Slade has much better melee combat when he actually wants to, the problem is he never truly does since he's always screwing around which leads to him being Incapacitated like 4 times in the book iirc, but when he actually wants to he is very skilled snd adapted incredibly quick but since he normally isn't that does bring him down a peg. I'm giving Dell a point here since he's incredibly skilled with firearms and honestly I would argue adapts better more often than not because he always takes things like this seriously as opposed to Slade who is just messing around most the time.
(7/8)
Abilities
Slade:
Dell:
None. (Yes some weapons give him extra things but he just has the stock weapons in this fight.)
Conclusion:
Slade, no explanation needed.
(8/8)
Equipment
Slade:
Dell:
Buildings
- A sentry kills Demo and as we've seen despite gameplay restrictions, he can actually have multiple at the same time.
- a Dispenser heals him and gives him ammo and ammo.
- Has a teleporter.
Conclusion:
Dell takes this one by a lot, the only advantage Slade has is he arguably has better melee weapons, but Dell's wrench actually has some feats and he also uses it better, Slade doesn't really have any feats of using his sword with any finesse, or using it at all really. So for all those reasons combined I'll give Dell two points, one is for having better and more on hand equipment, the other is for his buildings as not only do they pack a lot of firepower, they heal him, give him ammo, and will help him teleport around to avoid the quicker mercenary here.
(8/10)
Results:
I feel like Dell wins 8.5/10 times. In strict h2h he's having a hard time and probably loses more often than not, but I doubt it will ever come to that, the true is that since it doesn't take much to incapacitate Slade for a bit, I honestly think Dell could Incapacitate him for a bit with a shotgun then builds a dispenser and Sentry, even at level 1 it will hold him off for a while and Dell will keep progressively upgrading it to where it gets to Level 3, once it reaches there it shoots it's rockets at Slade which blow him to bits and then Dell would win with little difficulty, Slade has a solid regeneration yes but the main thing is we don't see it pushed that far or it's limits and he's never healed from something even close to being blown to tiny pieces by multiple rockets so once that happen he will either just flat out be dead or just be a talking head that can't really do anything now meaning he's permanently Incapacitated. We've seen him heal when he directly reaches a limb manually but we've never seen him heal from something this destructive or even heal back a full missing limb without already attaching it to himself again, I honestly think Slade wouldn't even be able to get that close to Dell if Dell really wanted it tbh. The only reason I don't make this a 10/10 win is if Slade is somehow able to avoid the gunfire (which I doubt since even Scouts can't) or he can heal back from the explosions (which is theoretically possible I suppose but highly unlikely.)