r/PS4 cristi1990anRO Sep 01 '18

[Video] [Video] BioWare Makes Fun of Marvel's Spider-Man's "PuddleGate" Controversy

https://youtu.be/yQph-_imtDY
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u/[deleted] Sep 02 '18

When these games are shown the code and demo are probably held together with gum and duck tape. They have to show these alpha demos on their beefy PC’s because the game just isn’t there yet to run reliably on the target hardware.

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u/established82 Sep 02 '18

If it was held together with gum and duct tape it wouldn't look so polished. I'm not buying that excuse. They do it because it doesn't look as good.

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u/[deleted] Sep 02 '18

Look at cyberpunk 2077. The demo they released earlier has to run on a 1080ti just to run. The PS4 or Xbox one don’t have anything near that and the game is slated to come out on them. Think of it as efficiency. In the alpha stage these games run inefficiently, but as time goes on they pour more time into the code and the game uses resources (cpu/gpu/Ram) more efficiently. So while cyberpunk May take a 1080ti to run right now; through refining that code and making it more efficient, it can be made to run on current gen consoles.

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u/maniek1188 Sep 02 '18

Then they should not be able to take preorders yet.

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u/sighclone Sep 02 '18

Who the fuck pre-ordered a Spider-Man game based on the amount of reflections or puddle sizes?

I'd understand if it was Pond or Mirror Simulator 2018.

If this game is bad, it will be bad because the gameplay isn't great - not because you might not be able to see accurate reflections of the player character in windows as you pass by.

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u/maniek1188 Sep 02 '18

I am impressed with how you managed to totally miss the point.

There is this magic thing called false advertising - them showing better graphics than in final version of the game, while taking preorders is pretty shitty. It's kind of obvious, and practice of visual downgrading of games is usually frown upon, but apparently since its not EA or Ubisoft then its magically ok. God damn hypocrites everywhere.

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u/sighclone Sep 02 '18 edited Sep 02 '18

I am impressed with how you managed to totally miss the point.

Seems like you are actually. If you understand that false advertising is using misleading claims, for instance, to entice purchasers, but also acknowledge that literally no one pre-ordered this game just for the work-in-progress rendering of real-time reflections (that we have not even had confirmed were removed aside from reddit's famously accurate internet sleuths), then you should realize that, if this is false advertising, Insomniac isn't very good at it.

If there is actually a difference in reflections or whatnot, there is also the reasonable possibility that devs work with a budgeted amount of CPU power and went a different way with how to allocate that at some point. GET THE PITCHFORKS.

but apparently since its not EA or Ubisoft then its magically ok.

I keep seeing this point brought up - I don't know why people like you think it's worth saying. It's the laziest argument on the face of the earth, assuming that other weirdos like yourself who rage out over possible differences between a work product and the finished product must equal the entire gaming community.

And what bothers you about this so much anyway? Do you work for one of these companies? Do you really love Assassin's Creed and feel like the community undervalued it? Do you really just love bitching about graphics and now you're upset because you don't perceive there to be the same size of mindless angry hordes at your side for this game? Why do you even care?

I've never complained about any of these games (I also just don't really play many EA or Ubisoft games, TBH - I do love Rayman, though). Anyway, obvious solution is to not buy the game.

ETA: Thought about it more, and the false advertisement claim is even more moronic than I originally thought, considering we're talking about images that both came from promotional materials for the game.

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u/killbot0224 Sep 03 '18

Everyone is always free to not pre-order