r/PSVR • u/cusman78 • 7h ago
Review Into Black on PSVR2 - First Impressions
I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:
Based on my limited time with it, I highly recommend playing Into Black on the PSVR2, especially if you are looking for a new co-op game to play with your VR friends and have no / little VR discomfort issues from heights or fast movement.
It is a first-person action adventure where you play the role of a deep space scavenger (Ben Mitchell) who crash lands on a mysterious planet and then needs to go on 20+ expedition missions that comprise a campaign story that can be played solo or co-op with up to 4 players where friendly-fire is always on.
The game starts with a mandatory intro / tutorial which will give you the basics of mining for different materials you need, how to traverse and how to fabricate new tools using the materials gathered during expedition. Beyond this, you are free to start campaign solo or host for co-op or use the public matchmaking lobbies to join other games in session (drop-in supported).
This tutorial covers how you can sprint by clicking in L3, how you can do Double Jumps with the X button, throw & retrieve your mining axe (think Thor's Hammer) with R2, how to shoot flares to light up areas that are too dark (L2), how to use the lasso on the flare gun (L1) to collect materials by attaching the lasso and then pulling it back like a whip, and how to complete connect lines puzzles using R1. It also teaches you to use the Fabricator to unlock the Laser Mining Tool before you go on your first campaign expedition and if you have the spare resources, go ahead and get the Scan Tool as well. It also teaches you to use the Triangle or Circle button to change equipped item in either hand.
Even though the tutorial covers a lot, there will be many more things you will learn beyond like how you can use the map on your wrist and get bigger version by throwing it down to the ground, new tools, new weapons, weapon upgrades, loadout management, cosmetic unlocks, different types of resource collections, etc as you continue with the campaign expeditions.
It also has a separate PvPvE mode called Singularity (19:45) that supports 12 players that must navigate an ever-shrinking maze gathering as much loot as they can before the void closes in on them or they fall prey to enemies (including other players). You start this mode in a room with a chest to get your starting weapons and have access to all traversal tools (even if you haven't unlocked those in your campaign story yet). What it doesn't do is explain how you can exit that starting room (23:50) by shooting the Triangle on the door with your Laser Mining Tool (25:25). This is something the playing the campaign will teach, but if you go straight into Singularity right after online modes open up (like I did), you probably won't enjoy this mode like I didn't.
The best part of the game is that it supports drop-in co-op lobbies so it can have thriving multiplayer lobbies unlike Starship Troopers: Continuum which requires people to wait in hub area while hosting until they have other players join before starting mission (nobody waits, so no lobbies). It means if you see a room open with a slot (26:15), you can just join an on-going expedition and then play the next one with the group from the start. One bit of caution on going this route is if you don't play the levels in order, you may not even have a Pistol yet and won't have other tools that might be needed to complete those expeditions. That said, the host can only start an expedition if they have the required tools (35:00) and as long as one player is handling those objectives, you can still be along for the full expedition.
As I mentioned earlier, friendly fire is always-on (including in hub area) so either due to friendly-fire or getting downed by an enemy during expedition, players can revive each other using the Flare Gun lasso on the revive icon and once green yank upwards like you do for opening chests or gathering resources to complete the revive action.
Graphically, this is one of the best uses of the OLED HDR display panels of the PSVR2 with deep dark blacks and bright neon colors that fill those dark places with dynamic lighting & shadows that may be the best I've seen to date. It is using eye-tracked foveated rendering and runs at solid 90 fps on the base PS5 or 120 fps on the PS5 Pro for no reprojection.
Audio features an excellent soundtrack, environmental ambiance, voiced dialog between your character (Mitch) and your floating robot companions, and spectacular sound effects for how different surfaces or materials sound when being whacked with your mining axe. The quality of in-game voice chat is excellent.
The game is featuring both controller and headset haptics where the headset haptics are used to make cutscene moments standout while controller haptics to immerse you in all your interactions. I don't recall feeling any headset haptics when taking damage. The adaptive triggers are used to make each gun feel unique to fire.
It is really the combination of graphics, sound and haptics working so well together that make any of the mining and shooting just feel great and satisfying.
The game is featuring a Platinum trophy with only two requiring use of the online mode. One for doing any friendly-fire damage (can be in hub or any multiplayer mode) and another for getting to the results screen of Singularity mode once. The rest can be unlocked solo or co-op as you complete the game, complete all scans, unlock all weapons, get all upgrades, etc.
VR comfort options include snap turns vs smooth turns including choosing angles / speed and the option for teleport, hybrid or smooth locomotion but I don't understand how you could play a game like this with so much speed & vertical-traversal with big jumps and double-jumps using just teleport option. Also, I didn't specifically spot a setting for vignette / tunneling / blinders. Even though this game is running 120 fps on the PS5 Pro, it still gave my wife enough feeling of VR discomfort getting through the tutorial that we decided not to push it until she felt better but she did like everything about it so will be trying again. I think we will be playing on easier difficulty and 1 expedition at a time to keep the sessions short until she is better acclimatized for this.
This is a game that is combining elements of two other popular non-VR co-op games that I have played extensively (plus doing its own thing).
One of them is called Deep Rock Galactic where you go on expeditions where you mine for resources, complete expedition objectives and shoot lots of bugs while you amass new loadout options (weapons / tools) & different power-ups for those and even has flare guns to light up dark cavern like environments or platform gun that lets you create your own paths through that are common to both games. The other is called Borderlands where you get lot of neon colored loot drops and fire projectiles that use a lot of flashy colors and enemies that take damage numbers which is what the combat side of the game reminds me of most.
Don't expect the procedurally generated endless design of Deep Rock Galactic or the length of campaign with lots of NPC characters found in a typical Borderlands game, but if you enjoyed those games, I think it is a fair bet you will also enjoy Into Black as a solo or co-op game.