r/PvMvT • u/Roflmoo • Feb 15 '16
Test Post 2- Party Mechanics Dry Run
We will be running a small test of groups with various sizes. For this first test, we need a group of 3, a group of 5, and a group of 7. We might try a group of 10 as well, but it's unlikely we will generally allow groups to be that large, simply to avoid the greater complications of coordinating so many people at once. Future test posts may find ways around that to allow for larger groups, but first things first. Volunteer below and you will be sorted randomly into a test group. Once selected, you will be given additional information. If you aren't selected for a test, don't worry, we'll be doing a few of these and you'll have another chance. Feel free to volunteer even if all the current test groups are full.
These groups and the events in test posts have no connection to events in the real game. You will still use your existing characters, but none of this will be "happening" as far as the game is concerned. It's just a test. You will not gain any levels, abilities, items, information, or any other benefits from the events in these posts. Your characters will not remember anything, and no alliances, rivalries, or other relationships formed will carry over into the main game.
For this test, we will be using the most popular comment method from the first test post. Each party member will get one comment per "turn" and can't comment again until all other members have had their chance to comment or pass. The GM will comment between each Player comment, and will make sure the next Player in line to comment knows when it is their turn, probably through PM. So, GM, Player 1, GM, Player 2, GM, Player 3, etc. GM comments won't always need to be elaborate, they're really just there to acknowledge each player comment as acceptable or not, and to occasionally tell the players what the consequenses of their actions are. This may or may not be the way things work in the real game, depending on how things flow here. Remeber- it's just the first test.
Setting- You are in a tavern, as a group. Your assigned GM will give your group a brief background and a small series of objectives to complete, and I will give a few of you secret objectives through PMs, after you've been sorted into groups. Your GMs will not know who has a secret objective or what any of them are. This way, we know we're not strangling anyone's creativity or strong-arming the plot/flow of events. Or, if it turns out we are overly guiding things, we can find out and fix it here.
So, for example:
Players 1, 2, and 3 enter the tavern. Their goal is to find information from the barkeep or patrons regarding an item they seek. Player 3, however, unbeknownst to the rest of the party or GM, has the secret agenda of finding and collecting a separate item from inside the building without tipping off the others that it's anything significant. Say, a particular bottle from behind the bar.
This scenario instructions would look like this to each person:
GM: Your party goes to the tavern seeking [Item], NPC 1 knows nothing, NPC 2 knows who in the bar has information, NPC 3 knows where [Item] is, and NPC 4 will attack the party if approached. No NPC will approach the party without provocation. The following background items exist in the tavern and must be described: A cursed chair in the corner that eminates a dark aura, a glowing bottle behind the bar, and a rusty sword in an umbrella case near the door. You must also describe three other items and two NPCs of your own in detail, when you describe the building to the party.
Player 1: You seek [Item], your party has been tipped off that your information is in this tavern. You don't know or trust your party members, they are a means to an end.
Player 2: You seek [Item], your party has been tipped off that your information is in this tavern. You have heard of Player 1, and feel they are trustworthy, but don't know either other party member personally.
Player 3: You seek [Item], your party has been tipped off that your information is in this tavern. You don't know or trust your party members, and don't want them to know that you are here with another goal. You do want information about the [Item], but you are also there to steal or buy a glowing bottle, which you know to be somewhere in this bar. You do not want to let your party members know you came with the intention of obtaining this bottle, but must gain it before leaving.
That's more or less the level of information you will have going in. The goal is to make things relatively quick, while still being complex enough to fully test the way commenting works.
Volunteer below, and we will begin assigning people to one another. This test will start Friday the 19th at the absolute latest. If we have enough volunteers before then, it will be able to commence sooner.
I think that's all, but I'm typing this with people talking loudly and distracting me constantly, so ask if you have any questions. I'll edit in anything I left out, or any clarification needed.
2
u/TrueCaptainCrocs Feb 16 '16
I volunteer, and I have Dragons