r/RimWorld Creator of "To Eat Without A Table" 2d ago

Comic Little Thrumbo's Roar

5.9k Upvotes

114 comments sorted by

1.1k

u/48JACKAL Creator of "To Eat Without A Table" 2d ago

Made a little comic based on a friend's screenshot. LOOK AT THE LITTLE THRUMBO, IT'S SO ADORABLE. (It may also say some of the wildest things so be careful).

388

u/IFailatGaming1 2d ago

He's such a round baby.

(Also, that thrumbo calf texture seems to come from regrowth 2, I can't fully confirm it cause it's almost certainly in an archive file, but I'm very confident)

183

u/48JACKAL Creator of "To Eat Without A Table" 2d ago

Hi, friend! Yes, please try the Regrowth mod, if only to have the cutest little thing in your playthrough.

63

u/dangermonke1332 Smokeleaf and warcrimes 2d ago

It also retextures the rocks, muffalos, and more and it looks great

16

u/drsyesta 2d ago

Id have to check out those before i commit. Changing the muffalo design feels like heresy

42

u/dangermonke1332 Smokeleaf and warcrimes 2d ago

it looks basically the same with a little more detail:

30

u/Skyl3lazer 2d ago

The Chad muffalo

6

u/Pale_Substance4256 1d ago

You vs the muffalo she tells you not to worry about

8

u/sandydandycotoncandy 2d ago

I think they made it bluer too right

6

u/drsyesta 2d ago

Alright yeah thats not bad

8

u/Sneaky__Rafiki 2d ago

I just dont like it renaming tasks, like with growing zones.

60

u/FluffyPurpleTurtle 2d ago

How wild exactly? Like, "Wake-up being the foundation on which you built your colony is unhealthy," or, "The trees are bleeding, mother, and it tastes like love"?

83

u/48JACKAL Creator of "To Eat Without A Table" 2d ago

I asked the Thrumbo of controversy and it said, "For players that play without mods, the Odyssey DLC is essentially a P2W way to dodge in-game consequences. Upon buying the DLC, the game immediately tries to gift you an entire Grav Engine with no effort needed, regardless of scenario."

Wow, young thrumbos these days. Truly a wild thing to say.

35

u/FluffyPurpleTurtle 2d ago

Did that beast dare to insinuate that a game that’s been built as a static colony simulator for 15 years can’t really handle your base flying around every 2 days, especially with the amount of effort they put into tailoring old content to address this? 

What’s next? Is it going to say that having zero GravShip-specific threats means you can deal with most dangers by pressing a button?

36

u/48JACKAL Creator of "To Eat Without A Table" 2d ago

FluffyPurpleTurtle and Thrumbo of controversy have formed a bond.

13

u/FluffyPurpleTurtle 2d ago

(If you don’t like that I used part of your artwork, I’ll delete it.)

21

u/Object-195 2d ago

"For players that play without mods, the Odyssey DLC is essentially a P2W way to dodge in-game consequences. Upon buying the DLC, the game immediately tries to gift you an entire Grav Engine with no effort needed, regardless of scenario."

Damn that honestly sucks, I was at least hoping it was a tech I had to research and then build the grav engine

24

u/Eoje 2d ago

You do have to research tech, right after getting the free engine, but it's very cheap. You've also got to build the ship and secure it against raiders, of which you'll deal with an increased amount due to the value of the gravship components counting toward your colony wealth.

Also, unless you want to abandon your ground-based colony, you need a rather expensive grav anchor before launching. So your options are to either commit to nomadic life, or invest time, security, and space to have a gravship hangar to replace caravans.

12

u/Darkkatana 2d ago

It is also available to research right off the bat even with crashlanded start, and is also cheaper than the newly added fishing research.

23

u/IronscalpTheOriginal 2d ago

I always knew fishing was harder than gravity-based propulsion
And now i have the evidence to back up my claims

What the hell are our real life scientists doing?

45

u/CoffeeGoblynn They're breaking me down like an old engine! -30 2d ago

Adorable little thrumbling

24

u/LacsNeko 2d ago

I was expecting more of a "RAWR~" honestly, but it's still good 

10

u/DiatomCell 2d ago

It's so cuuuuuuute 😭

8

u/Sapowski_Casts_Quen 2d ago

Finally, a good reason to bother with animals

7

u/AnaTheSturdy 2d ago

LOOKIT 'UM, THE LIL TAIL

3

u/Flare_56 2d ago

My god I want it as a plushie

3

u/FlyingRhenquest 2d ago

I'm always struck with how adorable they are when my pawns are training the calves how to use their roar. I think you captured it pretty well.

3

u/Stunning-HyperMatter 2d ago

Huh, is that a mod thing or base Rimworld?

2

u/SillyTheGamer Paint3D Wizard 13h ago

So cuuuuuuuuuuuuuuuute!

147

u/AeolysScribbles Crying uncontrollably as I reload my last save 2d ago

A mighty thrumbo approaches you. What do you do?

51

u/Kazin125 2d ago

I roll to befriend!

42

u/AeolysScribbles Crying uncontrollably as I reload my last save 2d ago

20! The thrumbo joins your colony and is now living in your bedroom. The Animal Filth alert on the right is now permanently plastered there.

15

u/Kazin125 2d ago

I roll to attached a roomba to its tail!

1

u/DeathstrackReal 13h ago

You rolled a 1, the roomba is airdropped from a cargopod directly on your thrumbo killing it

7

u/Crowned_One14 2d ago

I build it a mansion and assign a slave to only clean the area.

1

u/Tone-Serious 2d ago

I didn't know thrumbofur can walk

Meat too? Damn that's just the icing on the cake, bring the ultraghouls™, we eating good tonight boys

308

u/Extension-Pain-3284 2d ago

Going for the jugular with the last image lol (and you’re right to say it)

162

u/48JACKAL Creator of "To Eat Without A Table" 2d ago

I am still upset we don't have a vanilla/DLC implementation of vehicles, and I'll continue to make that known. Odyssey is a great DLC though (albeit lacking in some areas...)

69

u/Extension-Pain-3284 2d ago

I didn’t realize how much i wanted to do an easy nomadic tribal play through with the ease of map traversal the grav ship brings until I saw this comic :(

32

u/BiKingSquid 2d ago

The vehicles are so broken in the mod, it probably scared them away from it

50

u/Valdrax 2d ago

Eh. I still feel like psycasts in Royalty were more or less someone at Ludeon looking at A Rimworld of Magic and saying, "That's a lot of fun. Let's do our own take, but more in tune with our setting and a lot less broken." Same story with Humanoid Alien Races and xenotypes from Biotech.

They could easily do their own take and scale it down if they wanted to. Or they could eliminate vehicle-mounted weapons, the same way they did spaceship weapons & combat in Odyssey when adapting Save Our Ship 2.

24

u/Geesuv 2d ago

I'm right there with you. The new biomes, animals, and points of interest are all great, but the space stuff is slapdash at best.

2

u/Glittering_rainbows 1d ago edited 1d ago

I'll die on the hill of gloom forests kinda sucking. The lack of medicine is so annoying and the fact timbershrooms give so little wood, and boomshrooms giving too little fuel is just too much for me. Top it off with being unable to grow medicine it pushes into the annoying category for me, you can at least still grow herbal medicine on almost any other biome even if it is doesn't grow wild like even extreme deserts.

I just don't see any benefit aside from RP and the ease of getting enough wild food to feed a moderately sized colony passively due to the sheer amount of wild edible shrooms.

The thing I hate the most however is the lack of mountains in the forests. The only exception being if you a landmark forces a mountain to spawn on a gloomforest tile and they are exceptionally rare, the last time I looked for one I couldn't find one on the entire 100% spawned world and I think they may've patched those out.

0

u/garbud4850 20h ago

they are supposed to suck like the ice sheets,

12

u/PlanetaceOfficial Worshipping the Goddess Skarne and her BF Khorne 2d ago

Odyssey also locks some content that makes no sense not to be implemented as base content, Heavy Bridges for example, Armor Stands are another. You could even go the extra mile and provide the argument that fishing is barely a pillar of Odyssey's content and could be a base game addition.

Almost all previous major Rimworld updates provided some form of physical content to tie in or add some form of content polish to the base game - 1.5 had books, wall lights, hidden conduits, couches. 1.4 had dye and paintable structures, 1.3 overhauled animals and gave some more food options.

What did 1.6 add? It seems that for less tangible content, 1.6 is pretty big - it overhauled some map generation, introduced camps, overhauled planning and provided new building shapes. But what about physical content? There's genuinely none, no new buildings, no new items, just background processes. Another thing to address is that 1.6 had focus built on performance, something absolutely worth addressing and major respect given to the Developers for optimising as much as they could in a single update, but the main thing they put as a great new content addition was... flying?

Flying that is barely used in base game Rimworld, as all of the non DLC game animals that use it are ranch animals that would both never show up as manhunters and would be relegated to pens where the ability is next to useless. They could have designed some animal for the base game to fill in as a "wild bird" so we could get some flying manhunter pacts, but no.

Heavy Bridges were also a part of base game rimworld a while back, but got removed from balance reasons. If so, why are they in Odyssey? If they're implemented into a DLC, it seems that the balance issue is no longer the case, otherwise they wouldn't be there to begin with. So why add a paywall to begin with??

12

u/CattailRed 2d ago

I can forgive no extra physical content in base 1.6 because it's been one of the biggest performance boosts ever.

5

u/PlanetaceOfficial Worshipping the Goddess Skarne and her BF Khorne 1d ago

I really want to agree with you, but the fact remains that Heavy Bridges being in Odyssey feels like an incredible misstep.

3

u/Glittering_rainbows 1d ago

I can't think of many games that don't add a few things to the base game when releasing a DLC. Performance is never one the free thing added to the base game, that's usually a given.

See most paradox games as an example, they usually add stuff to the base game when they make DLCs along with performance and bug fixes.

138

u/Fonzawa A Pawn with 14 in artistic 🔥 2d ago

Cuteness with one hand and violence with the other, truly a rimworld artist ajdjajdjada

55

u/SrWeton 2d ago

MY BABY

78

u/Rick-476 2d ago

Definitely agree with that last image. I was a little disappointed when time pauses when the gravship travels to another location. Feels like caravaning without any of the travel.

69

u/ijiolokae you call them raiders, i call them warg food 2d ago

Also odyssey not improving Base generation, like, yea, i can finally raid enemies more conveniently, but its still 3 huts with 7 dudes

46

u/OverlyMintyMints T: Destroy 2d ago

And 2 of those huts are filled with 16 beds apiece!

31

u/Kappatas 2d ago

And the loot on the third is 47 pemmican and 4 yayo

13

u/justlovehumans plasteel shitter 2d ago

the real loot is the unmined rocks

7

u/IronscalpTheOriginal 2d ago edited 2d ago

And the useful prisoners friends we made along the way

Edit: thank you ♡

4

u/BigMcThickHuge 2d ago

with double "~" ~~tilde squiggle~~ on each side of your selection

2

u/Glittering_rainbows 1d ago

Okay, but there are thousands of other tiles where I need not fight to get those rocks. It just feels unnecessary.

4

u/ijiolokae you call them raiders, i call them warg food 2d ago

Or 4 tables with 32 chairs

6

u/icarus212121 2d ago

I guess it's too complicated to deal with quests failing and time sensitive things like plants growing, diseases progressing, growth moments during gravship travel if it didn't pause time

27

u/Jawesome99 2d ago

Smart choice on their part, where there's a baby there's likely a mom, they know better than to take their chances with a full size thrumbo

22

u/maxorx2 2d ago

You’ve inspired me to make a thrumbo ranch

13

u/Excalibro_MasterRace Fleeing in panic 2d ago

RIP your local ecosystem

16

u/Officer_Pantsoffski Non-organ donor 2d ago

"Baby Thrumbo uses Adorable Roar: It was super effective!"

18

u/Parmigiano_06 Remember kids, you can commit a crime as long as no one sees you 2d ago

I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it I wanna pet it I wanna pet it pls lemme pet it... did I already mentioned that I want to pet it?

18

u/cavalier753 Dead Man's Switch 🤖 2d ago

I've only had baby thrumbo for 39 minutes, but if anything happened to him I would kill everyone in this room and then myself.

8

u/-non-existance- jade 2d ago

Honestly, I wish it weren't so easy to get a gravship. Sure, it's expensive, but I feel that it works better as an end-game option than as something you should get so early.

I do like the new start in how it creates an entirely new playstyle, and I get that they probably didn't want to have people sit through 20-30 hours of gameplay before getting to the new content they were wanting, but you're right in that it trivializes travel.

Not only the gravship, but access to shuttles basically make caravanning useless if you can do the former 2. I watch Francis John on YouTube, and he's got a run going where he uses a shuttle to make 20-30 trades in a single outing. With the ability to raid every 1-4 days with the gravship, he gets so much chemfuel from people and animals that it's basically a non-issue anymore.

It's such a shame since you could really do a lot with caravanning now with all the cool world generation options and new animals.

7

u/48JACKAL Creator of "To Eat Without A Table" 2d ago

Aye, I was a bit disappointed when I learned the game just gives you the engine with just a single click of the button. For something as game-changing as a gravship, just being handed one without effort was anticlimactic.

Like I'd at least expect us to have to travel to a gravship crash site, have us cobble together a makeshift gravship and escape under pressure of raids or some kind of Odyssey threat, but alas...

6

u/Antanarau Is loving RNGesus legal yet? 2d ago

Yeah, it all feels really weird, especially since we technically yoink it right from a mechanoid ship. You'd think there'd be some consequences to that? Like maybe 5x raid scale of defoilator ship parts or something?

I've got to say that shuttling trivializes the travel more than the gravship - the latter is more a commitment and an effort. Meanwhile the first requires you to get... a crashed shuttle quest. That's it. Maybe also a techprint, I can't quite remember. Either way, you get infinite (considering how easy it is to make low-weight wealth, if you can trade-hop and buy chemfuel, you will never run out) travel after one quest and some upfront payment in materials. No need to build anything, no need for grav anchors or something else - just you, your boomalope, and about 5k silver worth of resources (engine included)

6

u/OversizedTrashPanda 2d ago

Shuttles are a post multi-analyzer research project. You can rush them if you want, but they're still reasonably late-game.

2

u/Antanarau Is loving RNGesus legal yet? 1d ago

Oh,right, it was multi-analyzers, not techprints I was gated by.

Either way, I do not consider them that much late-game. On an average normal run (so no tribals and the like), I consider multi-analyzer a start of the midgame. You no longer care about basic essentials as much, and have finally moved towards the part of progress, rather than survival.

What is a reasonably late-game tech is cataphract armor. At a hefty 8000 research points and 2 techprints, you aren't getting them anytime soon. They cost SIX!!! advanced components per chestpiece alone, 50 uranium and 150 plasteel. Shuttles, on another hand, can be researched right after a multianalyzer, cost way less research and resources (150 plasteel , 250 steel and six NORMAL components). The only thing locking you from churning them out is the need to get a shuttle engine first - which is RNG. All in all, apart from the engine, they're (comparatively) cheap, easy to build, and just objectively the best value investment as long as you plan on doing any amount of trading or travel at all.

I'd just want them to balance it out by making it a techprint requirement, even just 1 - it's way too useful of a tech to be just laying around "for free". You need techprints to produce armorskin glands and DPS loss hidden weapons, but none at all for "bend over wealth and caravan mechanics over a nearby table and show it who's boss while also getting way too much good stuff than you should at the stage due to how easy it is to trade-hop across the map"?

3

u/ProphetWasMuhammad 2d ago

Shuttles is very high in the tech tree and very hard to get for an early colony.

You need multianalyzer, and the shuttle costs 250 plasteel.

I had 0 plasteels on my map. I had to deep drill for it.

2

u/Antanarau Is loving RNGesus legal yet? 1d ago

I mean, it's not an "early"(definitions differ, I consider that to be pre-multianalyzer/fabrication, depending on context) game tech at all. 150 plasteel (what the wiki says) is something that you could buy from one, maybe two traders at most , though. The engine's the most tricky part.

5

u/TheySaidGetAnAlt Turbo Snail Enjoyer 2d ago

As per usual, the modding community seems to know better than Tynan...

here ya go.

1

u/48JACKAL Creator of "To Eat Without A Table" 1d ago

Thanks, that does fix it so that gravships aren't just gifted to us at the start. I'd still prefer a gravship crash site quest though, to make it accessible without locking it behind spacer.

1

u/garbud4850 20h ago

i mean its just as easy to leave the quest in the log and take it when your ready or want it, why download a mod when I can just not click a quest?

7

u/Vayne_Solidor 2d ago

My heart would stop from cuteness lmao

14

u/PlanetaceOfficial Worshipping the Goddess Skarne and her BF Khorne 2d ago edited 2d ago

Young Disciple Threi Ro suprised the entire sect when they challenged senior master Reid Dao to a duel. The outcome was expected to be a slaughter towards Threi, but Threi unleashed their forbidden technique [ Thousand Roars of the Mountainly Thrumbo ] which immediatelly caused Reid Dao to cough blood form their mouth and collapse in pain! The sect had a great party that night in celebration of Threi's accomplishment!

4

u/loamy-melon 2d ago

I did not expect to meet a fellow Daoist on the Rim

6

u/ProphetWasMuhammad 2d ago

This poor Daoist greets seniors respectfully.

5

u/FirelightMLPOC 2d ago

If I was raiding a place & they had a baby thrumbo that came up to us & did this, I’d throw down all my weapons & immediately try to request to join the colony just to be able to pet that lil’ bugger

5

u/TypicalPunUser 20 Melee, 0 Intellectual 2d ago

This is why I will always have thrumbos venerated with ideology enabled.

4

u/SandKeeper Disturbed Sleep -1 2d ago

There are definitely issues with the current caravan system but I do find myself using it quite a lot in my playthrough.

I haven’t messed with the ships yet but my choices when I see a location I want to attack is to select 3 melee pawns and 3 ranged pawns. If it’s crazy far use the passenger shuttle to get there (this is limited cargo load though) and if it’s closer or I need to transport A LOT. Select my hoard of pack animals and have them carry everything.

I will say some advice I saw on this subreddit one time is really awesome which is to pause your caravan right before it attacks anywhere and make sure your pawns are full on food and rest and only attack once they are.

3

u/eazypeazy-101 2d ago

Farskip can help. Have one lone pawn with horse (or in a shuttle) go out near to the raiding spot and farskip the others to them with the other caravan animals. I'd split the caravan and keep one pawn with the animals and raid with the rest.

After the raid bring the caravan animals in for the loot. Make a caravan out to the next tile and farskip them back home from there otherwise you have to get everyone really close to the farskip pawn.

I don't know if Odyssey lets you have two grav ships that can work independantly, if so then a smaller "longboat" for raids as well as the colony ship would be good.

That's what I'm going to try to aim for. Well that and taming a sideways walking hermit crab.

4

u/SandKeeper Disturbed Sleep -1 2d ago

I think they walk forward now!

Yeah I have certain love for the grind of digging in a fortified colony position. I will probably continue to do that but I do want to learn to make a ship just for raiding purposes. I really want to try whole colony raids this time. I just need to get to a point where I think I can confidently deal with 30-40 enemies.

4

u/EquipLordBritish 2d ago

I don't know about multiple grav ships, but you can have multiple shuttles to get a similar effect. Or you can have one guy run the shuttle over and farskip all your fighters once the shuttle gets there if you have too many pawns to fit in the shuttle. (or just have more shuttles)

3

u/a_random-furry 2d ago

i dont think ive ever seen a baby thrumbo, and my god, its adorable

3

u/Dragon_Box_ 2d ago

Do the roar!

3

u/Rainjoy17 2d ago

lilthrumbolion 🙃

3

u/Kiyan1159 Man-Machine 2d ago

I enjoy Odyssey because I have a "reduce wealth" button.

3

u/CoffeeMinionLegacy NO 👏 HOPELESS 👏 ROMANCE 2d ago

Thought that said “Thrumbo of Consequences” which got my brain going in a different direction 🤪

3

u/Diligent-Orange6005 2d ago

THRUMBO DEPLOYED. STAND CLEAR.

3

u/LEGEND_GUADIAN 2d ago

Aww, I am getting regrowth 2

I need baby thrumbo

3

u/GrumpysGnomeGarden 2d ago

The controversy is right on.

3

u/iwantauniqueaccount 2d ago

So adorable. I cant afford Odyssey so I gotta ask, how does the thrumbo get thrumbo roar? Do other animals have abilities as well?

I never really minded the vanilla caravan system (barring setting up large caravans). That said, something I would love to see would be short term locations spawning on the world map around the caravan's location similar to the various work sites that Ideology has spawn around your colony, but have the threat and rewards based around the wealth of the caravan. Give me a reason to change course every once in a while.

1

u/48JACKAL Creator of "To Eat Without A Table" 2d ago

The thrumbo roar is from Odyssey. As for how to get it, I'm not sure as I don't usually tame animals while aboard the gravship. There may be other animal abilities locked behind the DLC too.

For me, the caravan system was a big hole in Rimworld gameplay because of how useless it was. An entire system based around traveling the world map, and I rarely ever feel the need to use it. Caravans are painfully slow on foot, and settlements had nothing worth looting. For a DLC named Odyssey, which literally means "a long and eventful journey", I thought it would have addressed those issues (with vehicles, caravan events, and faction base overhauls), but instead we have gravships.

That said, Odyssey adds many new interesting locations to explore, so that's a small step in the right direction. For now.

2

u/Yanis_Eldera 2d ago

Stand ready for my molotovs, worm

2

u/poseidon1111 2d ago

I don’t even play RimWorld, but had to comment, because this was SO DAMN CUTE!!!

2

u/Admiral_Noif 2d ago

Besides the SO ADORABLE little thrumbo baby. I noticed the boss has a "Peg leg" arms. :D

1

u/48JACKAL Creator of "To Eat Without A Table" 2d ago

You're the very first one to notice that. Good eye! XD

2

u/ReGorilla- 2d ago

Why is he blushing in the 4th img

2

u/DescriptionMission90 2d ago

Baby Thrumbo will fuck you up.

Baby Thrumbo gives one warning.

2

u/Elitely6 2d ago

Lil' Thrumbo is too cute listen to his roar! But be careful he has very strong opinions!

Lovely art ofc

2

u/wolfxorix 2d ago

Oh my god, I DESIRE a plush of the little guy.

2

u/DaHOGGA 2d ago

my boy SPITTIN FACTS

2

u/The_Awesomeness999 Lets be real im constantly cheating 2d ago

This is adorable and I love it so much

2

u/Jaydee7652 wood 2d ago

My heart... It cannot take the cuteness!

dies

2

u/SillyTheGamer Paint3D Wizard 13h ago

LOL

2

u/Sparklers_4_days 5h ago

oh my god thrumbo's are adorable

2

u/Opulous 2d ago

I would enjoy hearing more Hot Takes from the Thrumbo of Controversy, actually.

1

u/Remoltz 1d ago

Is... is the first panel a fucking team rocket reference?!