r/RimWorld 1d ago

Discussion The neanderthal got the impid pregnant. How does the game resolves conflicting genes?

Post image

You can see the baby's genes include cold weakness and tolerance, as well as weak and strong melee damage.

Meanwhile, the impid speed did not show up, but slow runner from the neanderthal did.

The neanderthal's strong immunity showed up, in contrast to the impid's weak immune system as well.

How can the baby be both weak and strong at something? Does it average out or is only one of the genes picked upon birth?

1.4k Upvotes

66 comments sorted by

1.4k

u/MasterXdoof 1d ago

Upon birth, it picks one to be active. The baby can still have the genes to hand down to the next generation, but on any conflict, one is chosen, the other is deactivated

716

u/Siemaki 1d ago

Happy Gregor Mendel noises

817

u/korkxtgm 1d ago

71

u/apolloxer Mods for the Mod God! Crashes for his Throne! 1d ago

What a beautiful, specific image.

38

u/CoffeeGoblynn They're breaking me down like an old engine! -30 1d ago

now kith

2

u/megaboto A pawn with 11 in autistic 🔥 22h ago

Nah, unlike with Mendel and (I forgot the name of the theory he developed, though I remember the contents), ribworld doesn't have dominant or recessive genes - the only genes that will truly consistently overwrite the others are xenogenes. Endogenes will never do so

111

u/LazerMagicarp Militor Spammer 1d ago

That’s makes sense. It also mimics recessive genes quite well.

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u/[deleted] 1d ago

[deleted]

53

u/WildFlemima 1d ago

Hair color is polygenic, and irl, most genes are neither dominant nor recessive

1

u/Popular_Soft5581 3h ago

What does "neither dominant nor recessive" mean? Like, they don't conflict with each other?

45

u/Alceasummer 1d ago

Well, often genes are dominant or recessive, but not always. And sometimes this has some interesting effects.

Calico cats are the result of two genes both being active at the same time, but not in the same cells. Because cats can have a gene for either orange fur or black fur on their X chromosome. This "base color" is modified by other genes to make the different coat colors and patterns they have. But, a female cat having two x chromosomes can have a gene for black, and a gene for orange, and neither gene is recessive to the other. Instead one of the genes is deactivated in it's cells, but which one is inactive in which cell is fairly random. So they have areas of black fur and areas of orange fur. This is also why male cats are not calico unless they have a genetic abnormality. Because they have only one X. Male cats that are calico are usually sterile because of the kinds of genetic abnormalities that would give the the calico coat.

And ABO blood types are an example in humans of genes that don't follow the simple dominant/recessive pattern. There are the genes for A, B, and O, blood types. Everybody inherits two copies, one from each parent. Obviously if you have AA, you have A type blood. And BB is B type blood, and OO is O. But AB is AB type. And AO is A type. And BO is B type.

2

u/lonchonazo 1d ago

This is simply false

8

u/Silly-Goober-1827 plasteel 1d ago

Putting the bio in biotech

-2

u/Blakowitsch Samantha von Aachen 🐐 1d ago

if it works like normal then it should always replace the weaker gene with the stronger one. only exception i believe is when the stronger is germline amd the weaker xenogerm

1

u/GidsWy 18h ago

Game effext or impact on the creatures life, doesn't necessarily equate to a dominant gene. Unfortunately. Otherwise genetic issues and disease would be wiped out by just having kids with someone that doesn't have the gene. But for gameplay? I already have three mods to chamge geme inheritance. But id probably use a "survival of the fittest" one, or something. That made positives weighed heavier or dominant.

347

u/fc_dean 1d ago

It's how it works with real genes. One of the conflicting genes will be selected, and the other will remain dormant until it's passed down to his / her children and gets selected.

50

u/cattdogg03 1d ago

is which one is selected random? if so then it’s not quite how it is IRL. in reality one gene is always the dominant one, if there isn’t incomplete dominance or codominance or anything like that in the mix

154

u/Velociraptortillas 1d ago

It's WAAAAY more complex than that, FYI. Dominance of a gene can be tied to the presence or absence of other genes, gene complexes and even the environment.

44

u/WildFlemima 1d ago

Most real genes are neither dominant nor recessive

37

u/Ill_Office4512 1d ago

Hey, geneticist here, genes being dominant/recessive is a very big simplification. The expression depends a lot on chemistry/biology/physics happening around, which is why gene modification is so difficult

2

u/Louis-Russ 23h ago

Nutrition plays a big role as well. If a gene eats its spinach, it will grow up big and strong, making it less recessive.

A gene also has to be brave.

1

u/Blakowitsch Samantha von Aachen 🐐 1d ago

i believe the stronger gene always overwrites the weaker. thats at least how it is when you cook your own xenogerms. if i remember correctly the exception is if the stronger gene is germline and the weaker xenogerm. then the weaker overwrites the stronger

76

u/adastra4400 1d ago

It randomly chooses which one takes priority and nullifies the other.

43

u/Isopod_Gaming 1d ago

I recall hearing that the pawn will get a metabolic efficiency target set between +3 and -3 and then it will pick traits accordingly but I do not know if that’s true.

20

u/maymaycalculus 1d ago

That is true but only when inheriting genes, though i think it was tweaked slightly a bit after biotechs release. In this case the baby already inherited the genes so which ones are active or inactive is dictated by priority or random chance depending on the type of gene.

41

u/Ditere 1d ago

Conflicting genes you have right here will be randomly chosen. 

For example if you have 2 genes for hair color, the game will choose one of them, making the second one inactive

20

u/vilius_m_lt 1d ago

If it works like the IVF - selected genes will be pretty random. Yes, I’ve made a ton of hybrid embryos to select the best candidate to put in a growth vat. The rest is easy $50

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u/redrenz123 Edit Mods, Edit Ideology, Roll Perfect Colonist, Close Game. :') 1d ago edited 1d ago

long story short, randy puts the genes in a blender and whatever comes out that does not break the metabolic rules is the baby.

Also, there should be a dna icon on the mother that you can click on to check what genes the baby has drawn.

17

u/MilitantSocLib 1d ago

One of them will override the other

12

u/DiscombobulatedCut52 1d ago

I need to play a game where ever person in the game has some kind of genes that can be passed down. That sounds so fun

-1

u/Avakian_ 1d ago

you have cancer Andy

11

u/rpvarela 1d ago

Well, update on this: The baby is born. I can already see the red skin and no horns. I'll have to see what manifests when he grows up XD

7

u/never_any_cyan 1d ago

If you click on the baby, you should be able to check his xenotype and see which genes are active and which are suppressed

3

u/rpvarela 1d ago

Thank you for this!

He inherited all the bad ones:
Strong melee got overwritten by weak melee and cold tolerant got overriden by cold weakness, but hey, that's Rimworld for you. :p

1

u/LumpyJones 1d ago

Okay but what's his metabolic efficiency like? The benefit of gaining all those bad genes is generally going to be them needing to eat one meal every 2 days. Which depending what else you got he could be really good at certain things like mining on the far side of the map or nearly never leaving the research lab except for sleep. If nothing else he could handle long bunker dives better than most.

1

u/Cantiel 21h ago

tbf, both are still easy to deal with. for cold weakness you just give them warm clothing, or in case of cold snap restrict them to stay indoors.
weak melee? just let them be ranged. still great metabolic efficiency though thanks to that

10

u/PlanTop155 gold 1d ago

Baseliner Mk. II

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u/HearseWithNoName 1d ago

I just had a lycan/spider baby, and I love that it only has it's body shift into spidey form at night lol. This game is so fun!

12

u/Superb_Doctor1965 1d ago

Imagine the slurs you could call them

3

u/LumpyJones 1d ago

Dumdum Demon. Trogoldevil. Cro-Mammon. Beelzebrow.

6

u/StahlPanther 1d ago

I didn't know one could have weak and strong melee damage at the same time

17

u/ssfgrgawer 1d ago

You can, but only one of them will be active. It's a coin flip which one you get. One child might get weak melee damage red skin and another will get strong melee damage grey skin. The next might be different again.

I've done a generations playthrough where colonists age faster so you play through generations of colonists. If you don't end up stupid inbred, you can have some real crazy colonists (I had one who couldn't eat fast enough to keep up with their required food intake. Got all the good genes of the parents and none of the downsides. I had to give them additional downsides just so they could do something other than eat.

1

u/LumpyJones 1d ago

Sounds like a prime candidate for stomach bionics.

2

u/VladovpOOO 1d ago

I know some genes are assumed dominant. For example, adding a gene that doesn't allow another one from working is not working for the better gene. Overall, the game prefers the bad genes over the good IF it's not a xenogene over an endogene, but I'm unsure here

2

u/maymaycalculus 1d ago

Some genes like hair or skin colour are chosen at random, other genes of the same type often have priorities attached to them and the worse (positive metabolism) genes tend to be picked. So in this case cold weakness and weak melee damage will be picked. This also follows with other genes that affect stats, so for example slow healing will take presedence over fast healing, which in turn takes presedence over superfast healing.

4

u/Ferrius_Nillan Gestald Engine in a coat 1d ago

This kinda makes me want for a slight rework of genetics. Where some genes are dominant, while more valuable are recessive and require some work, but glitterwold tech can, for a steep price, turn that gene into dominant.

2

u/GethKGelior Dedicated Impid Licker🔥🔥🔥 1d ago

Bro really said "Unga smash"

3

u/Ionel1-The-Impaler 1d ago

The only downside to Impids is weak melee, this could fix that mightily.

12

u/Red_Canuck sandstone 1d ago

Slow healing? Weak immunity? Unhappy?

1

u/Ionel1-The-Impaler 1d ago

Those can be fixed with a good doctor and a few extra hours rec time in the morning. Can’t fix not hitting as hard when a Neanderthal is bearing down on you with a uranium club.

1

u/Scyobi_Empire Zzzt… 1d ago

some would just turn off

1

u/CPT-yossarian 1d ago

There's a mod that helps improve the way rimworld handles gene inheritance.

https://steamcommunity.com/sharedfiles/filedetails/?id=3046776238

1

u/NeverCallEllis Map maker or whatever 1d ago

Whenever I have a hybrid I just use cheats to change them to one of the parents Xenos, idk why I just don't like having them :P

1

u/Automaton1999 1d ago

A Neanderthal and an mipid? Did they just Make an Oni?

-3

u/Sur2484 1d ago

im more concerned about how neanderthal got a sub species of homo sapien pregnant. isnt neanderthal a different species from humans? arent they different enough to be incompatible? or are rimworld neanderthal xenotype not actual neanderthals and just humans genemodded to be similar? lore-wise i mean. im sure game mechanics treat it all the same

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u/ldealistic 1d ago

In real life neanderthals interbred with our ancestors. The vast majority of people alive today have some neanderthal DNA.

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u/Albacurious 1d ago

Does that mean some are more Neanderthal than others?

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u/ColonelKasteen 1d ago

Yes, East Asians and Europeans are more Neanderthal on average than other population groups

-6

u/Sur2484 1d ago

wait how is this possible? arent interspecies hybrids supposed to be infertile? the "mules"?

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u/ColonelKasteen 1d ago edited 1d ago

Neanderthals and home sapiens are much, much, much closer genetically than horses and donkeys. It isn’t just some binary "any interspecies hybrid is sterile," the closer they are genetically the less likely they are to be sterile. Hell, not even all mules are sterile (although the vast majority are)- think about wolves and dogs mating. The main factor to whether hybrids are sterile or not are the number of chromosome pairs their parents have- both Neanderthals and modern humans have 23 pairs so it doesn't interfere with meiosis.

Neanderthal DNA in modern humans is a well-attested and thoroughly studied scientific fact.

3

u/Sur2484 1d ago

wowzie, tysm for in-depth explaination!

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u/mlvolk 1d ago

General consensus rn is that neanderthals are a subspecies of humans. They're more closely related to use than certain subspecies of chimpanzee, for example

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u/Sur2484 1d ago

i see, i see

2

u/Haunt_Fox 1d ago

They were more of a subspecies. Like dogs and wolves (and coyotes should be considered C. lupus latrans, too).

0

u/Sur2484 1d ago

yeah, the other ppl told me already. i think my knowledge on the matter is just outdated.

-20

u/rober9999 1d ago

It gives the baby the worst genes of each parent so you have to abort it