r/RimWorld 6d ago

Discussion What the most kind/good thing you done

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I recently looks at what’s the worse thing so know I want to know if there is any kindness in your colonies

381 Upvotes

200 comments sorted by

386

u/areodjarekput 5d ago

I had a pawn get the "given up" mental break after a still birth, and I let her wander off the map, knowing how devastated she was.

A couple of years later, she came back to visit as a member of an allied faction! I was excited, she got to see her husband and child again. So I dev mode edited her husband and child's faction so they could be together again, it seemed that she brought her new friends over to retrieve her family. They left the map together afterwards.

https://imgur.com/8fn8lTz

95

u/NemoVonFish granite 5d ago

Beautiful. This is why I love dev mode.

34

u/Lunauroran 5d ago

YOU CAN DEV MODE FACTION CHANGES? Oh that's going to change a lot for me

29

u/areodjarekput 5d ago

I may have used character editor, I can't remember specifically since I play with both just in case!

5

u/Artistic-Bass-8829 4d ago

You can use dev mode but editor is way easier

25

u/DiatomCell 5d ago

This is so nice

-36

u/MejorSaludMental 5d ago

So, you forced a loving father and a child to go with the women that abandoned them for years

They were probably used as force laborers, what a terrible thing to do

7

u/pharmacoli 5d ago

First time (orchestrating atrocities)?

-22

u/Laorii 5d ago

What if you just saddled her with the things that made her give up in the first place?

309

u/BeNotar 5d ago

Probably not the nicest thing but it made me feel warm and fuzzy. There was this one raid I faced that was a pirate faction that was using some slaves. Beat the raid, start going through to finish off the survivors but then I see one of the raiders is not only a slave to the faction, but also the faction leader's wife. I imagined it was not a loving union so I saved her, saved the other slaves that came with the raid, lots of them had lost limbs and organs in the fight. So I got bionic replacements for them all, gave them lavish cells, fed them lavish meals, and over the course of the in game year these former slaves were freed from their bonds, their programming (ideology conversion), and their addictions. Each one of them joined, the wife of the faction leader we saved ended up falling in love with the colony leader. Eventually, we made it our goal to rid the world of the pirate faction, it was a long hard war, fought mostly conventionally (discovered the nuke mod halfway through), and in the end the ex slave, ex-wife, publicly executed the leader of the pirates ending their faction.

57

u/Anarcho-Shaggy-ism ✨Mostly Not a War Criminal✨ 5d ago

fuck yeah, that’s fuckin sick. I’ve always wanted to wipe out a hostile faction’s main settlements. I’ll finally move on from my megacolony once I clear out the empire and the raiders — and destroy the void connection

{but also, fuck yeah, that’s some Mother of Exiles vibes on your colony, I wanna fuckin live there lol}

18

u/lordfwahfnah 5d ago

Holy shit. I didn't know you could end faction. Awesome story

16

u/BeNotar 5d ago

It took a lot of time, I was also using Rimwar so that allows rival faction kills as an ending to the game

9

u/Happyhens4 5d ago

Wait other factions have slaves? Or is this a mod?

5

u/BeNotar 5d ago

It was a mod, I forget which one

108

u/LongCommercial8038 5d ago

I gave the begging children 53 medicine for their friend's operation

76

u/Glittering_rainbows 5d ago

I kinda wish those quests were more reasonable. "so you're telling me your little gang of twelve 5 year olds need 258 bottles of beer to drink away the loss of your friend?" It just makes no sense, that'd be their weight in beer.

39

u/Clicky27 5d ago

Clearly you haven't lived on the rim long enough. That's barely a week worth

7

u/Glittering_rainbows 5d ago

Sure but it's phrased as being a final farewell or whatever. I know how much alcohol it takes to fuck up a kid (my sister and I were always allowed a few drinks as kids back in ye olden days) and it's way less than a 12 pack before we're falling out in the parking lot on the way back to our parents car.

5

u/Specialist_Shift_916 5d ago

You actually believe the kids lol?

They are clearly lying to get booze.

14

u/HornetLife2058 5d ago

What operation needs 53 medicine though? Like 2 at most for bionics. So your telling me these kids have 26 bionic replacements they prolly also begged for and now just me to give up the rest so they can make an archoGod.

27

u/VirtuallyTellurian 5d ago

It's a scam, they're taking the meds to next town over to trade for smokeleaf

7

u/Pm7I3 5d ago

No I'm saying they're incompetent and need that much for cock ups

9

u/__T0MMY__ sandstone 5d ago

"please mister there's a bully in our colony, spare us 25 clubs so that we may defend ourselves"

71

u/Randomguy0915 5d ago

I was playing a Colony living inside a vault similar to Fallout's

It was a rough start, but everything was somewhat pleasant- then before Winter in the Tundra, a group of beggars, all children, approached us looking for supplies (I forgot whether it was Silver or Medicine, but supplies nonetheless)

There was no adult in the group, and with Winter around the corner, the children likely would've died In the cold.

And unfortunately - RimWorld doesn't have adoption mechanics... So I had to surround them and beat them in the head with the stocks of our rifles- then recruited them.

Once they were recruited, we allowed them to run around freely in the base, with stomachs full and their bodies clothed for the winter.

I even caught 5 out of 6 children watching our Crafter make biofuel at a refinery all at once, it was adorable

24

u/Available-Ad-5655 5d ago

I feel like I saw your comment with a screenshot of these kids watching a crafter making chemfuel some time ago 🤔

12

u/Randomguy0915 5d ago

Ah yep! That should be me

9

u/Available-Ad-5655 5d ago

Heck yeah, it was wholesome AF 😇

17

u/Glittering_rainbows 5d ago

In that kinda situation I devmode recruit them and roleplay that I had asked them if they'd like to join us. Beating the kids with my rifle just sounds a bit harsh.

3

u/PeachyFairyDragon 5d ago

How do you do that in developer mode?

3

u/Glittering_rainbows 5d ago

Just open up the menu and search for recruit in the search bar at the top. You can then just click on any pawns you wanna forcefully recruit and they instantly join your faction.

13

u/Specialist_Shift_916 5d ago

I love imagining these moments. 8 men holding the children up at gunpoint.

One man walks around them with a clipboard "We need 2 cooks, one crafter, and a builder, step forward if you have these skills, lying will be punished by death."

10

u/rausmaus 5d ago

Tough love. Realistic enough (barring the bonks on the head). I've been meaning to look into adoption options for these kind of situations. I got a mod that adds child quests for adoption and such, but I do want to nab those kids when they come across my boreal and desert colonies, too. Kids, y'all are going to die of exposure, get in here and eat my pemmican.

4

u/ripsa 5d ago

Similar story. As a Recluse Mechinator taking all the child joiners Randy spammed us with at the start of the game despite knowing it would lead to a mood debuff.

Then turning them into child soldiers, by arming them with HMGs and having them man the killbox, every single one is a combat beast in adulthood. And they only have mild psychological problems.

3

u/DrRockenstein 5d ago

"what's the best thing to ever did?"

"Beat and kidnapped some kids"

Damn dude what's the second best thing you ever did? Hiroshima?

90

u/apnorton 6d ago

I regularly patch up the wild men/women/children who roam around my colony, even though I have no interest in recruiting them. I also ignore them when they eat my food.

26

u/AyaAishi I steal legs. 5d ago

You're so nice. I remember I kept trying to trap them into a human zoo a lot. I've stopped getting the event ever since and i think all the storytellers agreed to not send any because I'm fucked up lol

6

u/H28koala 5d ago

Is this possible in base game/vanilla? I don't see any way to interact with villagers.

17

u/zen1706 5d ago

I rescue every single animal that got injured in the map

10

u/apnorton 5d ago

I did it with a sanguophage's coagulate ability, then if they're in really bad shape (i.e. downed and unable to walk away), I use a drafted pawn to rescue them. No mods, but I do have biotech.

2

u/H28koala 5d ago

Oh OK. I just got biotech but I haven't explored sanguophage, only the kids/genes part so far.

2

u/yakatuuz Crimes against God 5d ago

They're very good; the biggest issue to me is that they have a physical footprint due to their deathrest chamber. Now you don't "need" one but the buffs it gives are pretty insane; unfortunately I've been doing a gravship run while exploring sanguophage so I can't really make more. Or I could but I'd have to give something up like storage.

1

u/dovercliff 4d ago

There are mods that can assist with the storage issue, like ones that let you make storage units in the walls (for the low price of "orbital beacons can't see the contents, so you can't trade with ships") or in the floors (which are a touch OP, tbh, but they make the headache go away).

2

u/turkuoisea 5d ago

Those are not other faction people, they’re the wild ones in the animal tab

2

u/goodsnpr 4d ago

Don't think it's a mod, but when I draft a colonist, I can tend people. If you pick up medicine first, gives you the option of with or without meds.

1

u/H28koala 4d ago

oh that's right. I've never checked to see if I can do this to a visitor.

7

u/jjcnc82 5d ago

I am the same way. I typically hold little regard for human life on the rim. For my colony non-pen animals, glitterworld medicine is made available to them even when it is not made available to my colonists. However this outlook gets a bit twisted when wildmen/wildwomen show up.

 In the winter, when the entire maps' wildlife are clustered around my colony, sniffing at my food stores, I will mobilize the entire population and cleanse all of the cutesy rabbits, squirrels, and racoons that come sniffing around.

For some reason though, I find wildfolk extremely endearing. I always allow them free reign of my food stores and heat.

3

u/xantec15 5d ago

It's challenging when winter comes and they down to hypothermia. Do you keep them imprisoned during the cold months?

5

u/apnorton 5d ago

My current colony is in perma-summer; I'll have to think about what to do to keep them alive whenever I get my gravship in the air lol

2

u/rausmaus 5d ago

I've similarly trapped them in a cave when they wandered in picking mushrooms, walled them in for safety and warmth, so I could tame later. And at least one time I never got around to the taming because no one developed animals fast enough. And I've had botched taming, then patching up attempts end with them healing and getting back up to wander around now inside my walls. Whoops, I guess you live here now even if you're still wild.

2

u/AdvancedAnything sandstone 5d ago

I had a wild man trapped in my base wall so he wouldn't be attacked. I also had a room set up so he could go inside for warmth during the winter. It took 2 heaters, but i had plenty of resources and power.

1

u/goodsnpr 4d ago

I'll build a small prison for them, capture them if they get downed, then release them afterwards.

31

u/Hellonstrikers 6d ago

I abbandoned my prepared killbox to Rescue an ally who podded into a shsmbler horde.

6

u/Glittering_rainbows 5d ago

This is why I like mods that allow you designate areas. Not sure which one I have but I can pick where traders go, where drop pods land, and a few other things. Just gotta remember to not stick the pods too close to a mountain or they might go splat.

2

u/Hellonstrikers 5d ago

I need to do this, too many drop pods landing outside my compound.

3

u/DarkShippo 5d ago

As far as I remember, friendly drop pods generally target your trade beacon if it's unroofed. I used a pod launcher yesterday, and it let me choose where it landed at the colony.

There's not much you can do about trader locations without mods. I think it was called better trading that designated a trading spot, and there's one called enter here where you can set which map edge npcs come from and leave from.

1

u/Glittering_rainbows 5d ago

Reinforcement drop pods are semi random and aren't influenced by a beacon afaik. They do have some impact on pods sent by orbital traders but I find them somewhat unreliable if too close to a roof.

34

u/IndigoEgg 5d ago

I stopped playing for a while.

8

u/AdvancedAnything sandstone 5d ago

I have saved many lives over the years. My self control is getting better.

27

u/Cosmic_Wave_Rays 5d ago

When a kid I recruited got a destroyed lung from a raid I gave him my leaders lung. The kid didn’t last long as we were destroyed by 34 cougars eventually… but it was worth the sacrifice

22

u/Ihmislehma 5d ago

I'm too new to have good stories. But one caravan's alpaca had a heart attack and I tried to treat it. I failed, because I really had nothing but herbal medicine as a fresh colony, but I tried.

19

u/Tsingooni 5d ago

I once had one of the temperamental "refugees that might join your colony, but will also turn on you at the first inconvenience" events. 

It was a random alcoholic man and five kids. All of them were human except one little girl who was a yttakin. 

Because I'd turned ideology on this run, they were members of the ideo that's basically just super racist towards anything that isn't human. 

Cue these kids and the alcoholic constantly yelling at her and putting her in a bad mood. 

The other kids and the alcoholic had already requested to join my colony, but I'd turned them down. When the girl asked, I instantly recruited her.

I then immediately locked the other kids in the freezer when they went in to floor draw. When their mood plummeted (because they were slowly dying) and the group decided they were going to attack me, I had my melee unit go after the unarmed, basically naked alcoholic (who was in withdrawal because I don't really bother with beer). They tore off a leg and one of his arms before he went down. Carted him off to a cell to dismantle the rest of him,  then fed the lot of them to the nearby harbinger trees.

Needless to say, the kid lived a decently long happy life. 

75

u/JazzBoy_AJ Transhumanist 6d ago

I typically ALWAYS end up running organ harvesting, gene ripping prisons, and prisoners always end up without legs, and sangauphages always end up without hearts.

But whenever there is a mission involving saving a child? I have to take it, no matter the cost. Even when I tell myself, "I'm going to be brutal this time! No more charity!" Then a 4 year old is running from someone, and I gotta fight a 10x mech cluster if they join? My colonists will die for that child.

18

u/ChunkyMooseKnuckle 5d ago

Is there a "children only" option on the charity precept? There should be if not.

10

u/Loczx 5d ago

Why do you remove sanguphages hearts?

23

u/korkxtgm Ghouls saves lifes 5d ago

sanguophages only die if you damage their brain or rip off their head. Otherwise, you can basically harvest every single organ and he'd still alive.

2

u/Dialup1991 5d ago

Combine that with vanilla expanded races -pigskins mod. It adds a organ regrowth gene to pigskins. Make a pigskin prisoner a sanguophage and presto you have a organ farm.

9

u/Frydendahl 5d ago

They go into forced deathrest until they regrow whatever missing organ killed them.

13

u/rotridge wood 5d ago

I keep seeing this common misconception. They do not regrow organs or limbs in vanilla.

5

u/SlipperySalmon3 5d ago

Yep, I had one sitting for years without any organs, they never regrew. I eventually used him to give my ghouls the sanguophage xenotype for the melee bonus, so it was worth it, but definitely not free organs

5

u/DanielSupremo 5d ago

A little kid named Tommy arrived at the colony with rather valuable body modifications... Yeah.

4

u/CoffeeGoblynn Cannibalism Enjoyer 5d ago

Yup, I have the same issue. I accepted a fleeing child and fought off a few waves of raids for him, and his stats absolutely suck. Once he grew up, his full time job became running the drills, but it beats getting killed by raiders or mechs or whatever it was.

3

u/yakatuuz Crimes against God 5d ago

Absolutely same. Nearly every run it happens too: slave trader shows up with a child for sale and we are NOT ready. Oh well, quick make a classroom.

17

u/LassCo_Official 5d ago

I got a soldier as part of a quest who had a clogged heart and since I was very late game I decided to just give him a bionic heart for free

18

u/UniversalExploration 5d ago

I was fighting off a raid, I can't remember if it was from raiders or mechs, and an ally faction came to my aid. If one of their members goes down I always try to rescue them. Well I rescued one of them went down and I was able to rescue them and heal them back to health fully. I noticed after awhile that even though they were fully healed they weren't leaving. After looking at their health tab I realized they had a shattered spine from a shot and had a 0% movement speed. Since they came to my rescue I decided the best thing I could do was to craft them a new bionic spine so they would be able to walk again. After getting out installed they healed up for a little bit and were able to walk out of my colony on their own two feet.

15

u/UseSteaksForVampires 5d ago

Repopulation of endangered animals

Vanilla expanded has a endangered species mod, basically I built a rich noble's zoo with breeding program. Yes some exotic apparel was made though, over all I did release some animals.

12

u/NemoVonFish granite 5d ago

There's an 85 year old woman on my gravship. Dementia, bad back, frail, cataracts, everything. Absolute dead weight. She can barely clean, since I have five kids running around doing whatever that usually get to it first. But I can't bring myself to exile her. I hit the button in a burst of frustration once, and had to savescum out of guilt before she even made it off the map. She sleeps on the floor, and eats nutrient paste, I think I can let her live out her final years behind my shields.

10

u/HornetLife2058 5d ago

I have never exiled a colonist. Once your in your in. Unless your some type of sleeper anomaly agent. They are front line fodder for sure but still in xD. I have watched a colonist age out and die. It’s sad but knowing they had an easy life in their old age on The Rim of all places… Well worth a couple seasons of food and medicine

2

u/Aggressive-Opinion74 5d ago

I send my elderly colonists on deadly missions, because they got the “experience” ;)

11

u/VeironTheAngelArm Pacifist (Cannibal) 5d ago

Whenever I go to a raid or those quests where you go to a bandit camp... There's always those Giblets...

I take the bodies outside those giblets and bury them. Maybe plant a few flowers...

23

u/geckothesteve 5d ago

Gave a raider bionics before releasing them.

23

u/Delicious_Toad 5d ago

On the one hand, that is incredibly charitable.

On the other hand, that raider just went and raided someone else but now with bionic upgrades.

24

u/geckothesteve 5d ago

That’s someone else’s problem

6

u/K4rm4zyn 5d ago

Unless they attack you. That's why letting go prisoners without legs is profutable. They can appear again but weaker

3

u/Infamous_Wear_8316 5d ago

Just give them wood legs

2

u/CoffeeGoblynn Cannibalism Enjoyer 5d ago

I have the Prisoner Ransom mod, and I basically remove every possible limb/organ from raiders before ransoming them back to their faction for the minimum amount so the faction doesn't reject my offer and launch a raid. I don't know if it still happens, but I remember it used to be a strategy to do that to raiders so they'd appear in future raids and weaken the overall raid strength.

5

u/Shmeatmeintheback 5d ago

Ayy, I used to try and rescue all survivors from raids. I would nurse them back to health and feed them as lavishly as anyone else. I’d soften em until they healed but rarely tried turning em. My thought was they’d appreciate a nice guy doing nice things. They did not…ever. So it’s no prisoners, no survivors these days.

10

u/Vritrin 5d ago

My colonies are generally nice places. I always patch up raiders, replace anything they lost in their attack (give them bionics or the like), feed them well during their stay, and then let them go. I like to imagine they go home and try to convince their colonies to leave us alone.

I usually try to get allied/friendly with every faction as part of my win condition. I normally don’t include permanently hostile factions.

9

u/TerribleGachaLuck 5d ago

The best good and bad thing I’ve done was helped enemy factions repopulate after a raid by ransoming babies born from their imprisoned incubators.

Alternatively make captured raiders beautiful via xenogene implants before ransoming them back.

5

u/CoffeeGoblynn Cannibalism Enjoyer 5d ago

Wait, if prisoners have babies, the babies will be of the prisoner's faction and can be ransomed back? I assume you're using the Prisoner Ransom mod? I love free money.

3

u/TerribleGachaLuck 5d ago

Yes that’s how it works via the prisoner ransom mod.

8

u/FloopyBeluga Dirtmole 5d ago

Most recent I call recall is performing life saving surgery on a low ranking Imperial soldier who was mortally wounded in defense of my town. She faced down 20 pigskins alone with just a mace outside the permitter wall, she deserved to have her jaw put back together by my surgeons.

8

u/Odd-Bookkeeper-5539 5d ago

For some reason the nicest thing that I can think off is not shooting the beggers

6

u/YimmyTheTulip a cube sculpture in this trying time? 5d ago

I don’t usually fulfill beggars, and if there’s a paralytic abasia transport pod crash that’s a bad pawn, I always just let him die. BUT I always take the refugee quest for some reason and get them fresh clothes, hot meals and beds and never forcibly grab good ones. I always accept join requests from this quest. Idk why.

7

u/AverageTankie93 5d ago

2 of my pawns had a son who entered into a marriage alliance and got taken away to live with another colony. I had totally forgotten about him because his skills weren’t great and he was constantly pissing people off so it was a good deal for me. Like 10 years later I get a quest that the settlement he joined was raided and he was captured as a prisoner. I used mods in my play through so I had his father and another good shooter pawn load up in a tank and we went to rescue him. Killed the raiders, broke him out of prison, and now he’s back home with his parents. TBH I had forgotten who his father was and I just sent my best shooters so when I realized I sent his actually father the whole thing turned pretty heartwarming.

5

u/H28koala 5d ago

I haven't been playing for super long <100 hours but I take care of my colonists and make sure they're happy. I replace all body parts that ache, although it's annoying because the body purists hate it. I make all the rooms impressive so they're happy. Buy them books and TV's. I make them all the best clothes.

5

u/theblindironman 5d ago

I routinely make charity mandatory in my ideology. Karma and all.

6

u/fuzzus628 5d ago

I played my first tribal run with a nature ideology recently, and it definitely made me look at things differently. Probably the kindest thing I did was that any time I downed a mad animal without killing it, I would rescue it and treat it. I actually had cloth animal beds in my barn devoted to medical, both for my war beasts (elephants) and any animals I'd had to hurt along the way.

8

u/Soporificwig97 5d ago

I sold all the organs I’ve harvested to various traders, thus increasing the amount of organs available to those who need it. So what if the patients were screaming in agony as I had my colony doctors tear them out while the patients were still alive, Timmy now can live thanks to the multitude of hearts available.

4

u/iostefini 5d ago

I found a stranger in a cryptosleep casket on an asteroid. Opened it up, she fell out, no vacsuit. She started dying. She had no good skills. I picked her up and rushed her into my transporter. She said "thanks I'm joining you now" and I didn't even put her back outside. I cut the mining operation short to take her home so she didn't starve.

Now she's in my prison until she converts and then I guess she's a new colonist.

3

u/PuzzleheadedBread198 5d ago

Had a desperate refugee quest. Highmate and about 3 or 4 kids. Took them all in.

3

u/Endy0816 granite 5d ago

I'll go out of my way to save pregnant raiders.

3

u/Accomplished-Main436 5d ago

Un-lobotomised my slave and set him free into the wilderness ❤️

I also gave a failed vat baby to a neighbouring tribe, I'm sure she's happier there

3

u/Zriatt Thunderstomp: Stomp on the floor so hard -> Zzzzzzzzzzzt 5d ago

Rescued a raiding Mousekin after they had all four limbs, ears and an eye blown out. Gave her a nice set of bionic legs.

3

u/Timotron jade 5d ago

Absolutely goated move was giving some random refugees 56 beers.

Whole colony murdered. On the run with knives. They pull up to a space marine Christian raiders sect with some seriously Anomalous vibes coming from beyond the walls.

"Hey can we get like 2 and a half cases of beer? Been a rough week."

Immediately. I'm like "my brother in Christ, I got you. Go with God".

Never heard from em again.

3

u/50thEye slate 5d ago

Years ago, when the only DLC we had was Royality, I was playing with mods that allowed you to have kids (babys and children/children, school and learning). Got a quest saying sole royal had been caught in bed with the wrong person and that i should keep that lover a prisoner until the scandal blew over. The "lover" was a 9-year-old kid. Never have I ever faster failed a quest and adopted that poor kiddo.

I was also playing with Rimworld of Magic, so I taught him how to become a powerful mage that could burn down the empire all on his own.

5

u/Xonthelon 5d ago

When I'm finished extracting all interesting genes (and a lung and kidney of course) from a legless prisoner, I give him/her two(!) peg legs and release them, even if I can't expect a relation boost for it. He/she deserved it for all the suffering endured.

... don't judge me. I forgot how to play nice in Rimworld.

2

u/DangerouslyDisturbed 5d ago

I was screwing around with super overpowered mods a while back (Ambition of the Cosmic) and I started just patching up any injured allies with archotech+ tier bionics if they got hurt. Even completely stopped "punishing" raiders with the "ol' stumpy" treatment, no replacements for raiders though just bandaged them up and sent them home if I didn't want them.

2

u/Rainjoy17 5d ago

Destroying evilness 😈

2

u/Nhobdy 5d ago

I used the Hospital mod, giving access to a high-grade hospital with round-the-clock care to the local area. I also saved wounded raiders, patched them up, and sent them on their way. I remember making allies out of almost everyone.

2

u/No-Bodybuilder1270 demented distant archotech 5d ago

I always try to save kind enemy characters. I patch them up as best as I can (on my main story, I'm now way too wealthy and can even part with bionics) and release them if they don't have useful skills, otherwise they're likely to be recruited. I also always try to help beggars and people in need of a temp home, I'm currently refactoring my spaceship and planning to add a gorgeous dormitory for that purpose. Finally, I try to have luxurious 2 beds cells with tvs and tables for my prisoners. It's good to be powerful !

2

u/YungDominoo 5d ago

I consistently house refugees and donate to beggars. I replace limbs and organs on injured pawns without question. Thats about it though. Decent shelter and the best medical care I can manage. And generosity (wealth management)

2

u/black_raven98 5d ago

Probably my humanitarian aid colony. Sending food and medication as gifts to every faction. Fulfilling every charity request and taking in everyone seeking aid. Of course I had to defend myself against raids, but downed raiders were tended and any missing body parts replaced with bionics before being send back to their faction.

2

u/Think_Interaction568 5d ago

I let a raider go with... most of their internals in tact... and a crippling addiction to smokeleaf...

2

u/korkxtgm Ghouls saves lifes 5d ago

I normally buy shock lance to collect raiders that looks good, but whenever there's kid raiding, i shock lance them all and release later. If they have any health i absolutely try to fix it based on their religion precepts.

2

u/Whane17 5d ago

After a thousand hours I stopped taking prisoners. I now collect the downed pawns that are still alive heal them and release them. I get rep and I don't much care about some random bad loot and gear.

2

u/Stretop Archotech mechanoid/flesh intergration enthusiast 5d ago edited 5d ago

I use Pawnmorpher's Mutagun to turn raiders into endangered species and send them out to repopulate.

That is... When I cannot be bothered with the usual "harvest their extra organs, devour their souls and leave them with genetic instability until they happen to develop some gene worthy of gene rippers" kind of thing.

2

u/Thorn-of-your-side 5d ago

I usually try to equip prisoners missing limbs with an industrial prosthetic replacement before I release them

2

u/AnaTheSturdy 5d ago

rescue drop pod pawns no matter what. I went through that shit, nobody else should have to almost die for it.

2

u/LikeableKiwi123 5d ago

Give beggars 600 silver to lower map wealth.

2

u/angeleeek 5d ago

I had a sea turtle crashland while I was in the middle of a tropical rainforest. I rescued it, it stuck around so I took it in my ship to the sea and released it lol. I always rescue/rehab animals...pawns not so much, only if they're useful lol 😅

2

u/Forward-Crew-4468 plasteel 5d ago

I bought a bunch of psychic shock lances and invaded a imps base with my gravship. I neutralized more than 12 imps and started a gene extraction process to get the super fast gene. I killed them all in this process, obtained 24 genes and not a single one was the super fast gene. I repeated this process again and captured even more.

The most kind/good thing I did was that I released the imp that gave me the super fast gene. I harvested the organs of every single one who was left 🥰

2

u/PromptOk7830 5d ago

A 4 year old highmate came with a group of visitors, a bunch of grown men and one little girl... yeah right I didn't trust her safety to them, so I rescued her and let her grow up in the relative safety of the colony. I didn't kill the men in case they were telling the truth and did need the silver to save a friend.

Anyway she grew up strong and for her 13th birthday got a bunch of new genes that gave her the power to fight back and win against anyone who'd dare try abuse her.

Also once had a trade caravan show up and one of their pawns had a bad back and asthma, and was taking forever to walk across the map and catch up to them, so I used dev mode to heal her back and asthma. I like to imagine she went back to her town and told all her friends how she was healed by this friendly group.

2

u/cubic_globe 5d ago

I once saved a downed manhunting cat from scaria and kept it the rest of its life.

2

u/frostyboi4053 5d ago

Not quite a kind or good thing, but more of a bittersweet moment in my most recent colony.

I had obtained a pair of thrumbo and gave one to my leader and the other to my knight. During a particularly bad raid, my knights thrumbo had tanked a lot for the group and was badly wounded so I pulled my knight and her thrumbo out of the fight to keep them both from dying (this raid was so bad i had to turn off her neural heat safeguard so she was in bad shape anyway) I got them into my gravships airlock where she then spent the rest of the raid and some time after it just tending to her companion, and bonding to it in the process. She managed to get it stable when it had less than an hour to live, then suffered a mental break, stepped out of the airlock, and then almost instantly passed out from exhaustion.

I like to imagine that after she got it stable, she looked around the airlock, saw the floor of the tiny room absolutely saturated in a mix of her and her thrumbos blood, broke down, stepped outside for a moment, smiled that it was all over, then blacked out.

I made sure that they both were in the same hospital room to recover together, just so they both knew that the other made it.

2

u/Cameronddddd_ 5d ago

I once kept a prisoner… Without chopping both their legs off, harvesting their left kidney and their right lung.

2

u/Environmental_Ad5690 5d ago

I once melee attacked a raider to death that i didnt want instead of letting him bleed out

2

u/chirpymist 5d ago

Not huge as I mostly have my colony kepp to its self but the most kind thing I did was give a random pawn a set of advanced bionic parts.

I had just been attacked by a large raid and they had broken my defenses along with downing half my pawns (about 8 pawns in total at the time). I was preparing a back line emergency defense line with a few turrets when a caravan came in. They took out half the raid but lost all but 3 people.

After managing to survive and rescue all my pawns I saw that there was only 1 of them left alive so I decided that I would give them my old advanced bionic limbs (I had just replaced them with archo tech limbs).

2

u/tabakista 5d ago

There were those 2 kids asking for medicine for their sick friend. I was feeling generous that day so I told them to f*ck off instead of killing them. Or worse.

2

u/Demon909666 5d ago

I gave back the bodies and organs back to the enemy faction for free

2

u/HornetLife2058 5d ago

Work release program for indentured servants who raided my colony. After 12 years as an indentured servant you have the choice of leaving or staying.

In reality if they developed good skills as a slave serving their sentence for raiding my colony I will make them a colonist. If I don’t like them they are released.

Back in the day we would just execute for mood buff. Usually on a day when a prisoner was converted or enslaved. One would leave and the other would know that’s the only way to leave. We’ve come a long way since then

2

u/aShadowWizard 5d ago

I "kindly" sent a group of waster raiders to the empire to relieve them of their gold

2

u/gamerbrian2023 5d ago

I used to always bury the dead (enemies), even when raiding or traveling.

2

u/Espadalegend 5d ago

Early in my tribe, I had a clear leader. Unfortunately, due to an unforeseen event, we were raided. During the attack, I discovered we were being raided by Neanderthals. Barely held the tribe together as everyone was injured. The leader suffered the worst: one of the Neanderthals smashed her spine, destroying it completely.

Every day after that, the chief lay in bed while her child and husband checked in on her. Others from the tribe would visit to entertain her and lift her spirits. Another chief tried to take on the heavy role, but with only about a year of experience, he cracked under the pressure and abandoned the tribe.

Marca, the chief with the destroyed spine, remained in the medical ward for over two years, completely unable to move.

Finally, after three long years, many wars, countless raids, and acid-spewers destroyed, we finally unlocked the technology to build a bionic spine. Instead of killing off a member to preserve food and work time, Marca — our chief — was back.

2

u/Infamous_Wear_8316 5d ago edited 5d ago

So far in my playthrough i didnt do anything good other than gifting tons of stuff to faction i wanted to allie with, lol

And also helping one wild woman who got manhunted and ended up joining

2

u/Radiant-Produce1513 5d ago

We captured a enemy and we intended to steal their organs. But because they asthma we only took 1 one their kidneys

2

u/Ohz85 5d ago

I like to rescue wild animal injured on the map. But sometimes it backfire if they are hungry.

2

u/Bellatorus plasteel 5d ago

Raiders tend to be fair game for whatever nasty stuff my ideology allows. Generally it's gene harvesting and a little blood donation. But if we capture anyone below 20, we make sure to patch them up, treat them well, convert them, and send them with some supplies to the surface.

2

u/LouisB3 5d ago

You know how some quests grant you soldiers to help fight an infestation or mech cluster? Sometimes I patch them up rather than treat them as disposable cannon fodder, even though the game specifically permits/encourages the latter.

2

u/FelipeGames2000 Jade should be as beautiful/useful as Gold, change my mind 5d ago

Whenever Feral Children walk into my map, I recruit them

There was also this one occasion where I turned a group of wild boars into localized manhunters (VPE) to defend from a nasty raid, one survived but extremely mangled. I used dev mode, gave him bionics to replace missing body parts (I had Cyber Fauna at the time), tamed it and named him "Cyboar" and allowed him to stay. Nowadays, I would probably put him out of his misery, but at the time I was in my "Protect everyone" phase, even if it meant cheating

2

u/dakkmann 5d ago

Bury my colonists

2

u/Tonyfillet human leather cowboy hat 5d ago

I tried playing a "good guys" colony once. Charity essential, accepted basically every charity quest. Would rescue downed people regardless of what faction they belonged to and patched them up and let them go if I didn't want to recruit them. Wouldn't intentionally convert anyone to my main ideology unless they had cannibal/raider meme or their ideology made them racist towards themselves. Never turned away random joiners regardless of traits or health condition. It was a real interesting way to play the game tbh. Ended up with a whole bunch of colonists I wouldn't normally recruit, my favourite was an old man named Rusty who joined with dementia. He would go on random wanders occasionally but he was a crack shot and great with animals. Never managed to cure him before I finished that playthrough but I no longer completely dismiss pawns with dementia because of him

2

u/DeniableBeef Phoebe chillax main 5d ago

someone transport pod crashed on my map with both legs destroyed so I gave him bionics and send him away

2

u/Physical-Passenger34 5d ago

I’m currently running a mod where folks from other factions can come in for medical treatment. I called my faction “The Sentinels” and I am trying to play as a paramilitary organization that focuses on helping the sick and poor. I have to accept charity quests and treat the patients that come in. I get paid for the treatment and goodwill with the pawn’s faction. I have enjoyed it quite a bit.

2

u/Big_Fee_2531 5d ago

In a colony with a cannibal/blood worshiper ideology, a wild woman appears, I tame her and I realize that she is suffering from severe Alzheimer's, I thought she is 70 years old and will die soon, let's let her live her last years to the fullest, well now she is almost 90 and apart from Alzheimer's, she only has one pathology, everyone hates her because at least 3 times a day she falls into a state of confusion during which she insults everyone, I thought of selling/abandoning her but It seems unfair to me now

2

u/josph_lyons 5d ago

Started a new colony. Wanted to play a rugged wilderness man in the boreal forests, Grayson - a real lone wolf. Things were going great, started in fall, and immediately put down some rice in the nearby rich soil. Felled the trees nearest to it for the small cabin he and his dog will be calling home this winter. Day two, a slaver comes round with an 8yo girl... In good conscience, I cannot leave this child to her fate in slavery. 483 silver later and Kas joins as a colonist. I expanded the rice field and added another bedroom - even built a chess table. Kas grew up to be remarkable with plants, construction, animals, and medical.

Haven't played that save in a while because I changed up my mods, but it was so wholesome!

2

u/dashingdrew 5d ago

I sold a slave recently and let him keep his organs before the sale 🥰

2

u/Eletilohlor 5d ago

Never played cannibal colony. The only time i butchered people was when i played with mod that added OP prosthetics, cuz they were crafted with humanoid flesh.

2

u/Infamous_QuinDite 5d ago

Gave a group of 12 kids 12 silver to share between them. I like to think they’re flourishing out there somewhere

2

u/Frosty-Flatworm8101 5d ago edited 5d ago

Don't kick out the incapable of violence and when I get really old colonists early game I make my mission to rebuild then , I always accept children in danger

Sometimes I save people from pursuing danger even if I don't want them and kick them out afterwards.

2

u/Mdamon808 5d ago

In one of my previous colonies I had a slave die fighting to defend the colony. She saved a lot of other colonists by holding out the raiders until the big guns could arrive.

So instead of a funeral, she got one of two mech resurrection serums that the colony had, emancipation, and colony membership. Also melee and shooting skilltrainers and a nice shiny new suit of marine armor.

2

u/JustDifferentPerson slate 5d ago

Gave those without a table a quick escape from that hell

2

u/DrRockenstein 5d ago

I got a drug addicted pregnant lady for some reason that I didn't really want in a mechanitor game. She pissed me off so I arrested her until she got off the yayo. Eventually she gave birth and that kid lived the best life. Got her all smart and capable. Great room great food great automated defences she only saw combat a couple times to reload turrets or fire some mortars. Eventually it was time to sell that colony for a map piece. So I left it all to the child with her mother still in prison to do with what she wanted.

2

u/Square-Salamander727 5d ago

eh, took in some kids. That's usually as good as it gets on the rim.

2

u/Deep_Course_2886 5d ago

Once let a raider bleed out instead of the usual grim, spine-chilling, atrocious things that i normaly do… force feed them without tables

2

u/Kandiraton-FR 5d ago edited 5d ago

I was mid-game with a solid base in a boreal forest when a wild man appeared. I immediately checked him out, but he was useless, so I just let him do his own thing.

When winter came, I saved him from freezing by capturing him and gave him a decent cell. However, he tried to escape multiple times and ended up getting his arm cut off in the process. I patched him up with a standard prosthetic and waited for summer to release him — then the cycle repeated.

The next summer, I went to check on him again, only to find his corpse half-eaten by a giant spider. Goodbye Carlos.

2

u/Hairy_Obligation5449 5d ago

In my current Run i only take a Lung and a Kidney of my Prisoners that are younger then 25, convert them and let them go. Except they landed inside my ship wirh Drop Pods and Damaged my Interior of course.....

2

u/angel20015 5d ago

Maybe help a crashed enemy, you know, without taking out their organs or putting pins in their guts or anything weird... a strange flash of humanity, I guess.

2

u/Moldy_Horse_Meat 5d ago

These posts made me realize how awful of a person I am. The nicest thing I do is let raiders die merciful deaths....compared to the alternative...

1

u/Zollias 5d ago

I fully heal any allied pawns that get left behind by their group. Depending on my mod list this could range from simply getting patched up to now being cured of any and all diseases, missing organs grown back, limbs made whole, etc.

I also try to watch over any wildmen/wildwomen that wander onto my map. Make shelters for them near my base, allow some of my food to be within reach of them, kill any predators that might be on the map so they won't get hurt.

Now that I think of it, I'm struggling to find anything else that I did out of kindness and I'm not sure what that says about me...

1

u/Ok-Effective6969 5d ago

I recent look for when to win and go food for them and gave to for the survivors

1

u/SuperMondo 5d ago

Giving hearts to people that lost there's raiding me before they die, then recruiting or slaving them to work at an outpost.

1

u/__mh_hunter__ 5d ago

on a gravship run i raided so much ancient dangers that i had like 11 hearts in my storage i didnt wanted more cuz that would incarce my wealth so when i got to the next Ancient danger it had few not hostile ancient and 1 hostile i downed and Arrested the hostile one becuz i needed hes skilles but they ware few non hostile ones thare to i didnt wanted to arrest them so rescud and tended to them and all of them dicided to leave after being heald

short time after on a diffrent map i got a trade carvan from tirbes people one them had diffrent idelogy and I realized it was one the ancients he had joind a tribe he was very old so got random heart attack in the middle of trade carvan and after some time cravan dicded to leave leaving the old guy on the ground suffering from heart attack : we rescued him again and tended his heart attack and gave him new heart after two days he got up and left the map

1

u/No-Future8720 5d ago

Ig just healing5~ failed ally from a allied faction after a battle

1

u/Penshen 5d ago

Killed them because death is a mercy in my colony. ( Overlord reference )

1

u/TheCouncilOfPete 5d ago

Is that a tube tv at the foot of the hospital bed?

1

u/fox_1987 5d ago

I was playing with a death by old age mod.an old raider decided to do one last raid .let him die comfly in one of my spare rooms and release the remaining raiders from his group after.

1

u/justapileofshirts 5d ago

I only just started playing earlier this year, so I've had a lot of failures, but the one colony that did manage to get off the ground was a little tribal colony. My first event, before I had even really setup a sleeping area, was a group of slavers wandered in. I had some stuff I could sell off for extra cash, but I saw that they had this Waster child, must've been 5? 6? years old? I sold basically everything that wasn't nailed down cos there was no way I was just gonna let this kid go, and I for sure couldn't fight the slavers with just some clubs and spears.

I freed the kid, let them hang around for a while, fully expecting them to wander off, but they stayed! They got really attached to and started hanging around my main colonist, an asexual woman who was already in her third trimester (that was a wild notification to get at the start of the game @ _ @)

Once the baby was born, the kid helped out a lot, taking care of the baby and learning how to cook and farm. They also helped heal and convert two raid survivors. Just overall a really kind person and hard worker.

That was a really nice colony, but after about halfway through the second year the save file got corrupted :(

1

u/WarmishIce 5d ago

Some old yttakin in my waster-only colony. He was the only survivor of a raid, bad back and eye sight. I am not advanced enough to help him out with those, but I felt bad about stealing his organs so I helped him out and set him free. He paid with his clothes but I like to think he was found and lived happily.

1

u/RaeSolaris Animal Crossing: Fury Road 5d ago

Zechvon......

1

u/Decent_Confidence_36 5d ago

I killed a raider quickly.. once

1

u/Particular-Abies-175 plasteel 5d ago

Buried a pawn in the grave instead of eating him.

1

u/xXRendanXx 5d ago

Steal organs from pirates and give them to the less fortunate.

1

u/Chelonia71 5d ago

Allowing a prisoner to be a slave instead of being a gene/organ supply.

1

u/PeachyFairyDragon 5d ago

I didn't attack a caravan.

I had a wild child wander onto the map. I tamed her, had her join the colony. The very next trade caravan had her father. They were allied, but I came very close to attacking the father for tossing her out.

1

u/sockmunkey 5d ago

I defended a group of traders from a pirate raid. My colony had few neutral non-hostile factions willing to trade with them. This group of tribals had been keeping the colony going with regular trade caravans. So when we got hit with a raid from waster pirates. I just couldn't sit by and let the caravan get massacred while my colonists sat huddled up behind their defensive sandbags. The loss of reputation was worth more than any free loot a dead caravan would have provided.

My team sallied out and engaged the raiders on open ground and acted as a shield to the friendly caravan. The colony knew they were going to take a beating. But they fought hard and won.

When the smoke cleared, the pirates were dead,we only suffered heavy injuries, but no losses. The caravan survived but took a couple of casualties.

We patched up our own, rescued a few of the caravans, and patched them up too. We were still cleaning up while the caravan moved on. They left their dead. It didn't feel right disposing of them in the incinerator with the rest of the pirates. So, instead, we loaded their bodies into a drop pod and sent them back to their own people.

1

u/AngerTech 5d ago

Helping wounded colonists when they drop from the sky and letting them leave rather than recruiting them, conscripting them, or worse.

1

u/Kaede182 5d ago

Half of the captured raiders that I rescue get healed up and released regardless of what I need.

Don't ask what happens to the other half...

1

u/napsstern 5d ago

In my current playthrough, I had three consecutive charity quests of "children asking to join". It's very early phase in game, my colony had only four adults and is barely surviving. I'd headcannon the colonists argued heavily over adopting these children because they can barely feed themselves, but they eventually take them all in because it's the right thing to do.

In this run I also had a quest for hosting someone "interested in foreign cultures" from another faction. The guest is 85, has asthma and all other ailments of old age, and worked her whole life as low wage labour. She collapsed due to asthma and needed rescuing a few days after she arrived. My headcannon is that since winter was coming, people in her faction were too busy to take care of her and she would die out there, so she decided to take a chance and spend all her life savings from hard work as rewards for a foreign colony, in the hope that these strangers can help her survive. I feel so sorry for her and gave her the best medicines the colony had.

1

u/CodeRenn 5d ago

I usually always take children, give medicine if I have a lot and let the people desperate for shelter chill with us. It’s very rare I’m an asshole, and even if I tell myself this run I will be brutally efficient.., I can’t hurt some of these pawns 😭

1

u/Mani_Essence 5d ago

Subzero temp colony year-round, larping as maddened cthulhu cultists.

Food is a hard thing to guarantee. Temperatures in the colony are usually just barely above freezing. My two starting colonists and their child were for the most part antisocial, albeit Sanguine, lovers used to harsh living.

The first recruit in this awful environment? A raider that was no older than 13. Already ill-equipped to the cold my colony was accustomed to, and, realistically, sent to die. Clothed up that kid, recruited him, and dev mode changed his surname to the couple's. That's not just some kid anymore, that's their adopted son now

1

u/Blackbox6500 5d ago

-give new clothes and decent weapons and prosthetics for bad injuries on refugees

-accept everyone who wants to join the colony, failed many refugee quests because everyone just stayed in there forever

-do charity and rescue quests every time i can, even if i sacrifice my own wealth

-let two prisoners who fell in love leave after getting them prothetics

-rescued and freed as many prisoners as possible after a raid, even if their faction doesn't give reputation (they all get bedroons clothes and drugs for whatever addictions they have, also free nutrient paste and recreation even if they don't use it

-my cozy nursery

1

u/mattt_b 5d ago

I had a trader ship crash that included one injured pawn. He was a body purist yet had multiple bionics.

So I took out bionics and started regenerating his missing parts with magic ( rimworld of magic).

He died of plague, immunity was compromised due to injuries and missing organs.

So I guess I tried to do a good thing.

Ive saved pregnant raiders instead of stripping them and letting them bleed out.

1

u/mi1f_hunterr 5d ago

I'm still playing this playthrough, so I'll just tell the beginning: on my first landing of the gravship there was a raid with one little girl with a bad knife, who was a child slave, and her father abandoned her after her mother died and went over to the another faction. On the map, she was shot by a random pawn from a neutral faction when she ran past him to my temporary base. After being rescued, she was put on her feet by old woman leader of my faction, joined her to the colony, raised and taught her as her own daughter and becoming one big family that girl never had ;)

1

u/Emergency-Jury-5421 5d ago

I rescue every single space battle victim!

1

u/Complete-Pangolin 4d ago

I took in some refugees. They gave me the  labor resources to get the harvest in and build up my base. But plague hit,  killing one of them. The rest tried to leave due to this but they kept fainting, so I arrested them until they were healed. 

1

u/Zoshi13 4d ago

I had the lover of one my starter pawns show up with an allied faction trade caravan and wanted them to join so I abducted them. Before I started I knew I wanted to keep the faction allied so I was going to heal and release any survivors but one them got properly destroyed, missing 3 limbs and brain damage and two others lost limbs. I didn't have any replacement parts researched yet but switched immediately. Fed them the same food I was eating, fixed them up with prostetics and made them all new cloths before hand delivering them to a base of their faction for release.
The cloths backfired though. I'd already re-allied their faction before I put them on and used the new force target to wear option to give them the cloths because I had other prisoners, which caused a -50 relation change for each piece of clothing; which is just as stupid as there being no non-hostile way to aquire socially connected pawns.
It took all of like 3 days for the lover to split up with my pawn as well so funnily enough they wound up in the prison with their collateral damage friends, though treatment of the lover certainly wasn't kind. I did the best I could for the collatoral damage friends though.

1

u/Nemo_Mori 4d ago

A dirtmole came seeking refuge in my colony alongside a bunch of little kids after saving them and escaping from an organ harvesting operation which was extremely unfortunately because I was currently looking for organs to harvest for my creepjoiner (both lungs, both kidneys and his heart were rotting). I really was going to take at least their leader but I couldn't make myself do it, it was too cruel. Instead I just helped them and one of the kids even ended up joining me (the dirtmole too thru some, coughs, persuasion) and I simply harvested an enemy pawn I managed to find in a caravan.

In the end, the creepjoiner survived (he's one of my favorite pawns), the kid made it to 15 before a roof fell on his fucking head and claimed him (I miss him to this day) and the dirtmole still lives with us

1

u/Witty-Ad-1245 3d ago

Any pregnant raiders are priority captured, healed, recruited if possible and given the chance to give birth with the best medicine I have, regardless of traits. Not only because kids are super pawns in the making, but because I can’t in good conscience leave them to die.

1

u/Embarrassed_Clock_28 5d ago

I remove tons of peoples organs.

0

u/VeryHungryDogarpilar 5d ago

When my blood farm slaves had their arms and legs chopped off so they couldn't revolt, I was benevolent enough to let them keep their tongues.

0

u/Spreading-chestnut 5d ago

Killing a baby

-5

u/[deleted] 5d ago

[removed] — view removed comment

1

u/OneTrueSneaks Cat Herder, Mod Finder, & Flair Queen 5d ago

Yeah no, let's not with this kind of rage-bait nonsense.