r/RimWorld • u/ryanasmith94 slate • 2d ago
PC Help/Bug (Vanilla) Bionic Arms Don't Replace Trotter Hands?
Got a great pigskin raider, dropped him, converted, recruited, he's a good constructor, miner, planter, handler, and shooter. Not great at anything but covers so many bases. Amazing early on and has been clutch.
But I noticed even with high construction skill he still botches fairly often, and his aim with an excellent charge rifle is pretty ass compared to others. So I went looking and turns out, yeah, these trotter hands are making things difficult. Okay, with the colony lacking any missing limbs/major scars, we've got a prime candidate for our first bionics.
But I've installed them and his new bionic arms don't cancel out the genetic trotter hands modifier? What? Did we waste advanced components making bionic pig arms for this guy? What the hell? At least they get him up to 100% but how are his no longer attached hands still relevant at all?
Edit: Update to say his archanotech eye is a waste as well since his nearsightedness is a flat miss chance modifier. This game is so silly.
Edit 2: Went to dev mode and removed all genes, and I'll just play with Biotech off from now on.
Edit 3: To direct the remaining discussion, if Elongated Fingers is the in-game solution for Trotter Hands, is there an in-game solution for Nearsighted?
Edit 4: Thank you to u/Birrihappyface for the detailed explanation on how this part of biotech works. Link for those like me who haven't figured out genes.
2
u/ward2k 2d ago
Exactly, imagine someone attached some extra fingers to your hand, you wouldn't be able to use them correctly or at least not nearly as well as you could typical fingers since your brain just literally doesn't have the wiring for that
Try and manually put one finger down, for each finger on your hand. Pretty easy right? Now try and do the same for your toes. As soon as you try and bend a single toe, all the other toes try to bend with it. Your nerves and brain just aren't wired to do it