r/TheSilphRoad • u/SilphScience Research Group • Jul 19 '25
Megathread - Event Summer Concert Event Megathread
Everything you need to know about the event, all in one place. A lot of these pieces will be verified by the Silph Research Group, so throughout the post we'll use the formatting:
- Italics: Reports from comments or single Research Group report
- Bold: Multiple Research Group reports
Also note that (s) will be used for species whose shiny form is available, and (s?) for new shinies that we haven't seen yet.
This verification isn't meant to replace reports here, rather to provide an extra level of verification and depth to the event. Travelers are always welcome to join here and help out with data collection: https://discord.gg/WpAvRRsaRT
Have fun and stay safe this week!
https://pokemongo.com/en/post/pokemongo-summer-concert-2025
Event Date: Saturday, July 19 - Tuesday, July 22, 2025 from 5 - 8 pm each day local time
Bonuses
- Special in-game background music from Junichi Masuda
- Lure Modules will last one hour and attract specific event-themed Pokemon
- Increased chance to encounter Shiny Chatot at Lure Modules
Boosted Spawns
Here's what is listed in the announcement. Anything else to report?
Pokemon attracted to Lure Modules at Pokestops:
- Jigglypuff (s)
- Lotad (s)
- Kricketot (s)
- Chatot (s)
- Audino (s)
- Noibat (s)
- Popplio (s)
Field Research
Just looking for event tasks. You can find the full list here
Task Text | Reward |
---|---|
Make 5 great curveball throws in a row | Spinda #1, 5, 6, 7, 8 (s), #2, 3, 4 (s) |
1
u/CrazyPieGuy USA - Pacific Jul 23 '25
Is anyone else incredibly disappointed by the music?
There was no original new music. To me, this is only a con because of the way they marketed the event. They hyped up the music aspect and heavily implied it was something new and worth listening to.
The songs had no attempt at a transition or conclusion. It would play a piece, after about 90 seconds, it would abruptly fade out, then the next song would fade in.
The songs had such a varied tone and vibe that it was jarring as the songs switched.
Tapping on a gym (even to just spin it) or a rocket (during an event that explicitly spawns pokemon in the same location as rockets), abruptly changed the music, and then it would abruptly change back when you exited the screen.
It really feels like they did not have a professional think about the auditory experience and just had some devs slap some music assets in.