r/WarhammerOldWorldRPG Aug 05 '25

Game 01: A Night of Blood

So we played our first game this past weekend. I bungled everything, forgetting most of the rules as soon as the game started and we all did so many things wrong. LOL. Despite this, we all had a blast!!

I ran the Night of Blood adventure based on the Actual Play from RPG Quest. I modified the BBG though and it will return later in the campaign - likely when the players have forgotten about it. The Beastmen are the focus bad guys in the short term (and they fear the BBG, so stay away from the Hooded Man Coaching Inn.)

Episode 02 will be the Under the Hill Adventure (based on High Rollers AP) I think, which works out nicely since one of my players rolled Jaime De Sabatine as a contact.

I think I might retire my D&D game and move to this system. It was so fun! And the Spell Casting/Fate system are awesome!

31 Upvotes

18 comments sorted by

8

u/Selenio01 Aug 05 '25

I started my campaign with Night of Blood as well and I used it as a way of connecting the different characters and giving them a common contact. Great minds think alike I guess.

4

u/Zekiel2000 Aug 05 '25

I hadn't thought of it before, but I guess Night of Blood makes for an excellent Grim Portent!

4

u/YoungsterMcPuppy Aug 05 '25

Awesome! Please keep us updated — sounds like a great time.

3

u/deadsunsco Aug 05 '25

Where am I missing the "Under the Hill" adventure? I saw Red Moon and High Rollers play it but cannot locate it in WFRP 4e nor TOW content, so unsure what I am missing but very curious about it!

6

u/deadsunsco Aug 05 '25

Update for any wondering, answer received. It's a scenario from C7 dropping in the near future for TOW

1

u/A_Dealer Aug 05 '25

Cool. We really need a short one shot to try the system. Listened to Under the Hill in the High Rollers podcast and it was fun. Hope they release it soon. 👍🏼

2

u/deadsunsco Aug 08 '25

Agreed. I wrote the actual play we put out but it would be nice to get my mitts on an official adventure and give it a go.

2

u/k4f4r4 Aug 05 '25

What stats did you have prepared for the demons? How did the road guard patrol react and what did they ultimately do? Because Grim Portent makes it so no one wants to believe you're in danger. How do the cultists (whom you defeat in the scenario, I presume) continue to try to get to you?

6

u/Dread_Morg Aug 05 '25

In my game, I replaced the demon with a "reborn/re-awakened" Vampire. I didn't stat him at all. As soon as one of the players attacked it, it disappeared in a smoky haze. The entire "theme" of the game was that the Brayherds knew about the vampire cultists trying to bring it back to life and feared the devil, so stayed clear of the inn. The cultists killed the road warden and everyone else in the dark ceremony to re-invigorate the vampire but were themselves killed by the reborn vampire.

The other Road Wardens haven't shown up yet. My players never burnt the inn but did set a pyre to burn the dead. I think the Road Wardens will arrive in game 02. They will complicate things and try to arrest the party, but the Brayherds will force them all into the village of Hoogleschtockenram Aside from the mill itself and Jaime, I think I will also add in some vampire mumbo jumbo. The Brayherds haven't attacked the village outright (yet) because they fear the vampire relics buried beneath the mill.

The villagers just think it's the sacrifice of 3 that keeps the Bray Herd at bay. But in reality, it's the McGuffin that Jaimie de Sabitin has unearthed and disturbed.

2

u/obaobaboss Aug 05 '25 edited Aug 05 '25

Nice, my first round will be in a week (I hope) and I am sure I will have the same problem with the rules ^^.
But this is why I want to play it, to learn them fast.
I think I will make it easy for me and just play the 3rd edition intro scenario A day late, a shilling short.

2

u/LeKsPlay Aug 05 '25

I am planning on running this exact scenario using TOWR as well!

Any advice/suggestion?

3

u/Dread_Morg Aug 05 '25

I listened to a couple APs podcasts of the scenario, so that might be something you want to do as well. I especially enjoyed https://youtu.be/GWmTYz3mzbo?si=5LawfcKNrrm-LDJB
I also added a carriage chase at the beginning with a herd of Beastmen chasing after them. Depending on how suspicious the players are, there wasn't a lot of combat once inside the inn.

1

u/rohdester Aug 05 '25

How did combat feel? Fun? Quick?

4

u/Dread_Morg Aug 05 '25

It was fun but we had to look up every other rule in the PDF so I can't say it was quick. I feel like once you get fluent in the rules then it would move quickly. Having come from D&D though, I still compare everything to that system, but I can definitely say it was fun.

2

u/rohdester Aug 05 '25

And how did your D&D players feel about it? They didn't miss all their abilities etc? I myself will switch over from 5e to either this or WFRP, so I'm really curious about your experience :)

2

u/Dread_Morg Aug 05 '25

There were only 2 players. One thought it was weird that his priest didn't have spells and the other one thought it was fun and interesting. I'm not sure either are ready to give up D&D to be honest, but they enjoyed the game.

2

u/GoblinLoveChild Aug 09 '25

priest are actually more like paladins in TOWR,

Badass fighters with some cool at use powers

1

u/Full-Metal-Bunny Aug 06 '25

I love the Warhammer Fantasy world, sadly the only game I got to pay didn't last long.