r/WarhammerOldWorldRPG Aug 05 '25

Game 01: A Night of Blood

So we played our first game this past weekend. I bungled everything, forgetting most of the rules as soon as the game started and we all did so many things wrong. LOL. Despite this, we all had a blast!!

I ran the Night of Blood adventure based on the Actual Play from RPG Quest. I modified the BBG though and it will return later in the campaign - likely when the players have forgotten about it. The Beastmen are the focus bad guys in the short term (and they fear the BBG, so stay away from the Hooded Man Coaching Inn.)

Episode 02 will be the Under the Hill Adventure (based on High Rollers AP) I think, which works out nicely since one of my players rolled Jaime De Sabatine as a contact.

I think I might retire my D&D game and move to this system. It was so fun! And the Spell Casting/Fate system are awesome!

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u/k4f4r4 Aug 05 '25

What stats did you have prepared for the demons? How did the road guard patrol react and what did they ultimately do? Because Grim Portent makes it so no one wants to believe you're in danger. How do the cultists (whom you defeat in the scenario, I presume) continue to try to get to you?

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u/Dread_Morg Aug 05 '25

In my game, I replaced the demon with a "reborn/re-awakened" Vampire. I didn't stat him at all. As soon as one of the players attacked it, it disappeared in a smoky haze. The entire "theme" of the game was that the Brayherds knew about the vampire cultists trying to bring it back to life and feared the devil, so stayed clear of the inn. The cultists killed the road warden and everyone else in the dark ceremony to re-invigorate the vampire but were themselves killed by the reborn vampire.

The other Road Wardens haven't shown up yet. My players never burnt the inn but did set a pyre to burn the dead. I think the Road Wardens will arrive in game 02. They will complicate things and try to arrest the party, but the Brayherds will force them all into the village of Hoogleschtockenram Aside from the mill itself and Jaime, I think I will also add in some vampire mumbo jumbo. The Brayherds haven't attacked the village outright (yet) because they fear the vampire relics buried beneath the mill.

The villagers just think it's the sacrifice of 3 that keeps the Bray Herd at bay. But in reality, it's the McGuffin that Jaimie de Sabitin has unearthed and disturbed.