r/WarhammerOldWorldRPG • u/Due_Instruction_4719 • 19d ago
Limiting recover action
Hello all!
We just got done with our grim portent and I'm loving the game system so far.
That being said for the Recover action I've ruled it so far (Only 2 sessions in) that you can only select 1 of the listed benefits and do not get to benefit from all of them. I did this because it seemed like the ability to get hit, get staggered, get hit again, run back, get hit again, go prone and then get hit again and finally be forced to be wounded made it quite fiddly for heavily armoured enemies or players to be endangered.
I also liked the idea that going prone and only being able to get recover from being staggered or prone leaves you in a spot where you either try to scramble to your feet and get away or maybe recover your stagger but leave yourself in a more vulnerable spot for the enemy bearing down on you.
The grim portent had plenty of fights so I feel this went well but I was wondering if anyone else has tried it this way or if anyone with more experience with the game can see why doing it this way would be a bad idea.
Thanks!
5
u/Ditch_Hunter 19d ago
I played 4 games with 3 different groups and a common criticism I heard was the action economy. Many of the players had experience with Pathfinder and its 3 actions, and they felt TOWRP is missing something like this. Players felt too constrained by the choices of actions, in addition to Recover being this pretty powerful action that negates so many bad things (recover a wound, remove a condition, remove prone, etc)
So, adding restrictions to Recover could tune it down but in the case of my players, the action economy as a whole maybe needs a rework...