r/WarhammerOldWorldRPG 27d ago

Thoughts after the first session

55 Upvotes

Yesterday I had my first session with TOWR. We played the starter scenario from WFRP 3rd Edition (A Day Late, A Shilling Short) online using Foundry VTT.

Player characters were: High Elf Scholar, Dwarf Sharpshooter, Human Bounty Hunter.
All of them were good ranged fighters.

Combat

I really liked the combat system.

At first, I was not sure about zones, but it worked very well, and the fight was very dynamic. It became more than just subtracting hit points while locked in the same place. With stagger, giving ground, and the free movement (without attacks of opportunity), there was a lot happening.

The bookkeeping was much easier than in WFRP 4th Edition, without advantage and all the other calculations.

I didn’t use many combat actions other than Attack/Charge, but in hindsight, it would have been a good idea to try more. Small enemies are likely just to stagger or force you to give ground, but with the Help-action, they may be more likely to wound the players.

Fights against weak minions are quite fast. Still, if the dice decide otherwise, it can go south quickly for the players.
Tougher enemies are a joy. I used a Bestigor, and the players had to fight him to the ground. He died prone and staggered. Sadly, his offensive checks were bad — a glorious roll of 4d/4 didn’t achieve a single success.

Ranged attacks are good because you are not staggered if you miss. Also, there aren’t too many bad modifiers. For little grunts like Ungor, range attacks are very effective, and with good weapons (like handguns), they can also kill bigger enemies like Gors quickly. Reloading is quite difficult, though.

I liked Fate; the players used it well. It offers enough useful options.

I also liked the initiative order in combat; it makes the game flow faster. It may be a little less thrilling, but it encourages more teamwork and avoids players simply waiting for their turn.

I enjoyed the special rules for different enemies — it gives them character.

Other Stuff

The money system is fast, which I like. But my players like to buy stuff, so I would like to see more trappings in the rules.
After I said they would always start with three “coins” every session (without using special endeavors), they wanted to spend all their money at the end of the adventure.

The dice system is very fast and simple. I didn’t use complications, because often the players were lucky to get even one success. Maybe next time. I don’t think they had three successes outside of combat.

The Assets and Contacts played a role in the game, which I’m very happy with. It gives players something to work with. Same with many of the lores—they provided knowledge or let players auto-succeed with skills. Most of the talents were also used.

Things We Played Wrong

Our first session, of course, had many mistakes. Here’s a list of some of them so you may avoid them (and so I can review before playing next time):

  • No stagger on failing attacks if you are already staggered. It seemed strange to charge while staggered and give ground in the same NPC turn.
  • Forgot sometimes to check for bonus dice granted by lores.
  • Your contacts may give you bonus dice for Endeavors.
  • Endeavor “Test Might” is opposed.
  • Ignoring a wound burns a fate point rather than spending it.
  • A character may take a "reasonable amount" of other incidental actions; I only allowed one.
  • Testing for Infection for wounds should be done at the end of the day (not immediately).

All in all, we had fun, and my players enjoyed it. I think I will be able to run another session in two weeks or so.


r/WarhammerOldWorldRPG 28d ago

Question about the use of miniatures

9 Upvotes

Question about the use of miniatures

Hello. It's not clear to me if the game allows you to use miniatures in combat. I am a teacher and I want to use the game for leisure activities in extracurricular activities. The use of miniatures transforms the activity into something more visual, apart from the use of imagination for different scenarios that do not involve combat. My question is, has anyone tried miniatures in a game?


r/WarhammerOldWorldRPG 29d ago

TOWR as flawed as WFRP4e core?

16 Upvotes

So, I'm getting ready to buy the old world RPG books, but I'm hesitant. I know WFRP4e core is kinda messy, and had a lot of jankey elements that where "fixed" in some later books, making Up in Arms and Winds of Magic essential to the system.

Does TOWR have any elements that feel jankey so far, or that give of the same vibe? As in, a bit broken/OP. I've heard some people complain about the zones of combat for example. Anything else?

The idea of having to gather the information from 3 books to play a game "correctly" is a bit annoying and I'm wondering if there are many rules that might be revised in the future as it happened with WFRP4e. So a heads up or any other comments are appreciated!


r/WarhammerOldWorldRPG 29d ago

Terror in Talabheim with TOWFR rules?

13 Upvotes

Hello, I've been thinking of running Terror in Talabheim with the new TOWFR rules. Any suggestions/recommendations/ideas?


r/WarhammerOldWorldRPG 28d ago

System with original world

8 Upvotes

Is anyone considering using the rules with their own milieu? I can't tell whether I really want to run the Empire.


r/WarhammerOldWorldRPG 29d ago

Recover action?

10 Upvotes

Hey peeps. Just bought the pdfs and am looking through the combat system. While I do like that they're trying to do away with inch measuring and make it more light, I think the zone thing in general is bursting my suspension of disbelief bubble. Give ground? run away how ever long a zone is? Anyhoo, my real question is the recover-action: you can do all those things? Or only one of those things? Treat wounds even? And can you do these things in a zone with an enemy?

I'm seriously considering houseruling zones into being tied to a character with a measuring stick and making them into 4inch increments per zone. So close is touching, short is not touching but not at 4 inches, etc. -and that you can't treat a wound while you have an enemy within short range. Or is that too harsh? Haven't played it yet


r/WarhammerOldWorldRPG Aug 10 '25

What are the rules for healing or treating a wound?

11 Upvotes

Just ran a Grim Portent on a mini campaign to test the system out, and a player rolled a Faithful Apothecary and decided he would be a Shallyan and into healing.

I am aware the Potion rules are absent, but more generally, what Skills are people using to Heal? Dexterity makes sense for surgery, but I am not sure what applies to more general care.

I know a "healing action" is not really a thing, as it's Warhammer, not D&D, but the Shallyan boon specifically grants a +1D, which I don't want to go to waste, granted that he has to follow quite strict do-no-harm strictures.


r/WarhammerOldWorldRPG Aug 10 '25

Poison and Disease?

14 Upvotes

Hello all,

Has anyone come across description/rules for poison and disease? I noticed a reference to poison on the Hazard table, but no specific example or rules. Does anyone have an idea? How is it done in WFRP?


r/WarhammerOldWorldRPG Aug 10 '25

Question about skills when creating the characters

8 Upvotes

I am not entirely sure of what your starting skills are.
Say you have WS4, BS2, S4 and T4. Do you use those to derive your Melee 4, Defence 4, Shooting 2, Throwing 2, Brawn 4, Toil 4, Survival 4, Endurance 4.

Or do you as you say in page 22 and 23, have a starting Skills Rating of 2 for Dwarves, and then you can raise Melee, Toil, Endurance and Willpower to 3.

Not very clear.


r/WarhammerOldWorldRPG Aug 10 '25

Map of Talagaad

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33 Upvotes

Hi chaps

As a stop gap until we get the starter set this is my best guess at a map of Talagaad using the players guide, GMG and stuff from the old Terror in Talabheim book. Hopefully will help. Some of the locations are specific to our campaign and I've not quite worked out where the River Run is yet but at least it gives a sense of where things are. My gut reaction is that there should be a gate in the west wall possibly near where the Street of Thieves runs along the south side of the Jakes but we shall see.

Apologies for the handwriting!


r/WarhammerOldWorldRPG Aug 09 '25

Got my GMG printed, too. I’m putting my Small-But-Vicious dog in charge of reading it, though

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67 Upvotes

(Idk if you can tell but she isn’t really that small and she’s definitely not vicious).


r/WarhammerOldWorldRPG Aug 09 '25

X-Post from WHFRP: "Old World Character sheet edit"

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22 Upvotes

r/WarhammerOldWorldRPG Aug 09 '25

X-Post from WHFRP: “Old World Primer”

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7 Upvotes

r/WarhammerOldWorldRPG Aug 08 '25

Share your homebrew!

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31 Upvotes

Did you guys or girl make extra content. I WANT EVERYTHING YOU HAVE! ❤️


r/WarhammerOldWorldRPG Aug 08 '25

What’s next?

12 Upvotes

I think I skimmed an interview with Dom in passing and he mentioned future books expanding on the Dark Threads? Am I remembering correctly (cue me excited!)?

Anything else coming up that we know about (besides Starter Set and GM Screen)?


r/WarhammerOldWorldRPG Aug 07 '25

X-Post from WHFRPG: “Interview with Dominic McDowell re: future plans for Warhammer The Old World RPG”

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28 Upvotes

r/WarhammerOldWorldRPG Aug 07 '25

Hellstorm Wargaming AP of TOWR (Part 1 of 3) -- Sponsored by C7

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16 Upvotes

r/WarhammerOldWorldRPG Aug 06 '25

Homebrewing NPC amd creature stats

13 Upvotes

Anyone had a try of customizing bespoke npcs or porting over other warhammer beasties into the system such as daemons?

Would love to someday have my players take on (or try) a Keeper of Secrets as a climactic encounter


r/WarhammerOldWorldRPG Aug 05 '25

X-Post from WHFRP: “Is The Old World as deadly as 4e? Or is it more heroic?”

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10 Upvotes

r/WarhammerOldWorldRPG Aug 05 '25

Game 01: A Night of Blood

30 Upvotes

So we played our first game this past weekend. I bungled everything, forgetting most of the rules as soon as the game started and we all did so many things wrong. LOL. Despite this, we all had a blast!!

I ran the Night of Blood adventure based on the Actual Play from RPG Quest. I modified the BBG though and it will return later in the campaign - likely when the players have forgotten about it. The Beastmen are the focus bad guys in the short term (and they fear the BBG, so stay away from the Hooded Man Coaching Inn.)

Episode 02 will be the Under the Hill Adventure (based on High Rollers AP) I think, which works out nicely since one of my players rolled Jaime De Sabatine as a contact.

I think I might retire my D&D game and move to this system. It was so fun! And the Spell Casting/Fate system are awesome!


r/WarhammerOldWorldRPG Aug 04 '25

Spell attacks

7 Upvotes

Hello all,

Do you oppose magic spell attacks? I can't find any reference to that?


r/WarhammerOldWorldRPG Aug 04 '25

Dead Suns Company Review of TOWR

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13 Upvotes

You can also check out their excellent AP of TOWR right here!


r/WarhammerOldWorldRPG Aug 03 '25

The Enemy Within with TOWR

29 Upvotes

Hello everyone o/

I found myself very interested in TOWR since the player's PDF became a available, and now that we have our (digital) hands on the GM Guide as well, my interest only grew.

In the past few months (a year-ish?) I have also been running The Enemy Within campaign using WFRP4e (we finished Shadows over Bogenhafen and will eventually start Death on the Reik).

As I find the basis of TOWR (resolution mechanic, complexity and crunchiness, overall game philosophy) fitting our group and style of play, I was wondering what is everyone's opinion on using a partially house-ruled/hacked version of it to run the rest of TEW campaign.

The parts that would need work, imho, are:

  • Downtime: I like the endeavours, I really do, but I am not sure TEW allows for enough moments of quiet for characters to be able to freely pursue many of these, even taking into consideration the somewhat lengthy journeys they have to undertake. Possible solution → rework endeavours to be usable "on the road"

  • Contacts: most of these would need to be redone from scratch to include characters present in the campaign itself

  • Assets: this one's the most complicated one, as many of these involve having a stable base of operations; some can be slightly changed, but others would need a significant rework to be viable

I am planning a one-shot to test TOWR in action and make sure we actually like it, but I'd appreciate any suggestion/idea/comment from the community on how best to adapt the system to the legendary TEW campaign.

Thanks to anyone who will want to share their thoughts!


r/WarhammerOldWorldRPG Aug 03 '25

When do we get VTT support?

10 Upvotes

r/WarhammerOldWorldRPG Aug 02 '25

Would The Old World RPG work for my idea?

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10 Upvotes