r/Witcher4 16d ago

Tim Sweeney, CEO of Epic Games, on Unreal Engine 5 performance issues: “Many studios build for top-tier hardware first and leave optimization and low-spec testing for the end. Ideally, optimization should begin early.”

Post image

article: https://clawsomegamer.com/tim-sweeney-on-unreal-engine-5-optimization-issues-the-main-cause-is-order-of-development/

important to remember that CDPR has shifted the way it handles development and now works with a console-first mindset. instead of starting from a high-end pc build and then scaling down to fit consoles, they begin with the more restrictive hardware as their baseline. this makes the process more stable, since scaling up—improving visuals, frame rate, and overall fidelity for stronger machines—is far less problematic than scaling down, which often forces major sacrifices in performance, memory usage, and visual quality

kind of crazy to think that some people were complaining about this new approach adopted by CDPR when in reality it only benefits the project of the witcher 4 as a whole and makes the devs’ work more manageable, more efficient

355 Upvotes

32 comments sorted by

91

u/DustlnTheWind 16d ago

I believe CDPR stated in an interview somewhere they are optimizing for consoles first for the W4 and then scaling up to top end PCs as a result of Cyberpunk where they went top down.

41

u/boskee 16d ago

They went that route in all of their previous games, it’s just Cyberpunk bit them jn the ass since it was a cross gen game and they neglected testing it on the older hardware - with the vast majority of bugs being caused by the mechanical hdds on the ps4/xbone

14

u/TheGaetan Mirror Merchant 16d ago

Yes and it's better this way. Then smooth brains online started complaining as if it's a wrong thing lmao.

3

u/Megane_Senpai 16d ago

PS5 should be equivalent of a mid-tier PC rn, with 6-core GPU and a RX6800-performance GPU. So they'll have to scale down, too.

1

u/Stranger-10005 15d ago

Ps5 is far below a Rx6800 performance

1

u/Megane_Senpai 14d ago

Raw power, yes, but actual in-game performance they are similar. PS5's GPU raw power is equivalent to a 6700XT, but they have the advantage of just having to optimize for 1 configuration, instead of millions configs on PC. You can take any PS5 game that is ported to PC and compare the performance with the same graphic settings (usually medium on PC) to see the differences.

28

u/TheGaetan Mirror Merchant 16d ago

Tim Sweeney oiled up gyat, Unreal > Unity

9

u/HufflepuffKid2000 16d ago

Is the pic related to whatever you just said?

0

u/risingkazuya05 16d ago

Is it just me or Emma Watson would make a good Ciri? 🤔

2

u/Carlzzone 16d ago

Has she ever done a gritty role like that?

1

u/Which_Sea5680 16d ago

She has the face 100% and i think she would nail the mannerisms aswell

0

u/AlucardVTep3s 15d ago

Now you mention it, she does have the face for it. I’m not sure if she’s experienced in gritty roles like that though.

7

u/OwnAHole 16d ago

Kind of funny since Fortnite also has issues with things like stuttering.

10

u/Bizzle_Buzzle 16d ago

Stuttering is largely related to shader compilation, which in a game like that, is going to be an issue. However the new DirectX shader cache solution may help in the future.

4

u/TheGaetan Mirror Merchant 16d ago

People keep saying this but I get ZERO stutters on fortnite on ps5 and pc to this day.

Regardless stuttering has been an issue of DX12 partially itself, no developer controls DX12 not even engine makers like Epic.

DX11 had similar issues but wasn't as worse at DX12.

-1

u/Ibn-Ach 15d ago

found the fanboy again.

do they pay you to fanboy for an engine ? LMAO

0

u/DietAccomplished4745 16d ago

Yeah I find this claim dubious. It doesn't matter how many cores you throw at a game engine that isn't very good at using them and is still being weaned off of the single worker thread design

2

u/Bizzle_Buzzle 16d ago

It’s also the DirectX API, and how many single use materials there are. More permutations, more shaders to compile, more stutter.

3

u/Unfair-Rutabaga8719 16d ago

This is how all games should be developed, PS first, then port to others.

-3

u/Marcynetik 16d ago

Funny that you mention only Playstation but not Xbox even though it's also a Console. Possible Playstation Shill??

5

u/Unfair-Rutabaga8719 16d ago

Devs just target the dominant platform, it used to be 360 at one point, but since PS4 it's been PS. Xbox is an after thought for devs these days. If stating the obvious makes me a shill then I guess I'm a shill.

-1

u/Marcynetik 16d ago

Xbox is not an after thought for devs lmao. Do you not see that every game is still releasing on both PS and Xbox Day1? Except for Playstation Studios games but that's a given of course.

5

u/Unfair-Rutabaga8719 16d ago

I'm talking about the lead platform during development, which is what this topic is about...

2

u/Tonylolu 16d ago

For once these asshole is right

3

u/gitg0od 16d ago

even on high end, rtx 5090 9800x3d i get shitty perf on most ue5 games, with stutters also, so that comment from sweeney is bullshit, this engine is just shit optimisation wise, 5.6 seems to be better, but so far games are using engine version below this.

1

u/PuzzleheadedBag920 16d ago

Should've just used OpenGL

1

u/RaedwulfP 13d ago

Ill believe it when I see it

0

u/AttilaTheHun2025 16d ago

Tim Sweeney has a good genes!

1

u/Ibn-Ach 15d ago

bad engines!

0

u/Weekly-Gear7954 15d ago

I am not hearing any good things regarding UE5

0

u/bubblesort33 15d ago

The engine was a total mess until UE5.5 and later. The City Matrix demo was the best they were able to achieve themselves, and even on 5.2 it's got massive issues on PC.

That was built to run on the Xbox series S, but on all consoles and PC it stutters.