r/accessibility • u/Advanced_Picture_647 • 2h ago
Early Game Dev Choices About Accessibility
I hope this is a good place to discuss this. I'm creating a game and wanted to a) make it as accessible as budget will afford and b) include at least one protagonist with a disability.
On the accessibility side, I'm looking to include support for mouse, keyboard, touch screen, and controller. From what I've read, controller support should enable many of the accessibility devices available. I'm also running the pallet choices through a site that shows me what it would look like to the various color blind scenarios. I was planning on including an alternate font for dyslexia although there is not much reading in the game. Are there any other considerations that I'm (probably) missing?
As for the character, I've heard that disabilities are often excluded and even when included are often the antagonist of the story (the bad guy is bad because he lost something in an accident). I plan on having multiple characters so I wanted one of them to represent people with disabilities (in a good way). So in a game with a game show theme what would be a good disability to include? My first thought is this character would have the ability to 'disable' the boss ability once per game (think bosses like in Balatro).
I suppose to put it all in proper context I should describe the game a bit. It is a PC rogue-like game combining match 3 with Balatro-like mechanics that allow you to modify your box of pieces, change the rules of the game, etc. I have it on itch as a free web demo if you want to understand it better.