r/destinycirclejerk May 12 '25

Bungie Suggestion That's IT BUNGIE

I HAVE HAD ENOUGH. You give us this FREE event, and you fucking expect us to, what? PLAY THE EVENT? I even preordered the one billion dollar version of the dlc and THIS is how you treat us? You MAKE US GRIND?? WHY, I SHOULD BE GIVEN EVERYTHING INSTANTLY SO I DONT HAVE TO PLAY THE GAME I SPEND HUNDREDS ON. WE HAVE FAMILIES AND JOBS, GIVE US A BREAK.

This is all a ploy to sell SILVER. Which i will be spending lots on when they release another crossover set BUT THATS NOT THE POINT. STOP ABUSING US.

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u/Pierrot_le_Fou__ May 12 '25

/uj what drives me crazy about some Destiny players is they don’t seem to comprehend that 0% of this content is designed to be completed in one sitting

Take the Barrow Dyad quest for example. That is designed to be played across the entire season. Players have until July to collect everything and max out their rep tracks. People act as if Bungie was asking them to do it in a couple days — yes, the reward is desirable, but they’re making content for a period of multiple months

4

u/yesitsmework May 13 '25 edited May 13 '25

Well that's the problem, people don't want to schedule their life around a video game even a gaas. They don't want grinds designed around being chipped at daily for 3 months. Player trends reflect exactly that, any gaas loses most of its playerbase in the first few weeks when people have their fill of the patch.

Part of destiny's decline in the face of a growing gaas market is just an inability to understand this player behaviour and trying to retain everyone through mediocre patch cycles and tedious soft-gated grinds.

Destiny HAS to be your gaming life for basically most of the year if you don't want to miss out on stuff. And when people start to miss out on stuff they start disconnecting with the product as a whole and adopt a cynical view towards it.

3

u/Pierrot_le_Fou__ May 13 '25

People drop off because they mainline the content and have nothing left to play after a week or two

1

u/yesitsmework May 13 '25

Which as I said it's fine, people don't want to play a single pve game for months at a time or juggle several chore lists in live service games. Give people content to satisfy them for a couple of weeks, let them go after.

Trying to piecemeal these grinds is the definition of counter-productive. You're not gonna retain almost anyone through it, and whatever people you retain are just gonna grow disdainful and chain post on dtg.