r/DestinyTheGame 4h ago

Megathread Destiny 2: Renegades and Ash & Iron Developer Livestream Megathread

106 Upvotes

This megathread is dedicated to the Destiny 2: Renegades and Ash & Iron Developer Livestream, which will cover new content arriving today and next expansion. More information is available here.

We ask that you keep all hype, reactionary comments/thoughts, news bits, etc. within this thread while it is active.

When to Watch

9 AM PDT (Pacific Time), or 16:00 UTC.

Where to Watch

Tune into Bungie's channel on Twitch to also earn progress towards the following:

  • Knights of Old, unlocked by watching 15 minutes or more

The stream is also available on YouTube, but it does not award emblem progress.


SGA: Sort comments by "New" to see the latest conversation!


r/DestinyTheGame 2h ago

Bungie // Bungie Replied Destiny 2: Ash & Iron Launch Blog

43 Upvotes

Source: https://www.bungie.net/7/en/News/Article/launch_blog_destiny_ash_iron


Today, we launch Destiny 2: Ash & Iron, the Major Update for The Edge of Fate that adds new activities like Reclaim and the epic version of the Desert Perpetual raid, more refinements to the Portal systems, alongside new rewards to earn, including a new Reward Pass and Exotic weapons. So, how about going over everything that's going to be available today and in the coming weeks?

Video Link

Renegades Launches December 2

We also revealed more about our next Expansion, Destiny 2: Renegades, coming December 2. You can watch our latest trailer and the Renegades ViDoc, where we talk about the new Lawless Frontier game mode, new characters, and a new social hub, Tharsis Outpost, where players will be working on building reputation with the shady Syndicate factions. Renegades introduces a brand new weapon archetype, the Blaster. Check it all below! 

Video Link

New Activity: Reclaim

We have to go back, Guardians. In Reclaim, our latest three-player activity that's landing in the Portal today, you will fight one more time in The Plaguelands, a place they have not been since the events that took place in the Rise of Iron Destiny 1 Expansion.

Image Linkimgur

Reclaim empowers players through four different areas of The Plaguelands to complete narrative-driven objectives and fight against time to earn prized rewards. Choose your modifiers, build your most potent set of abilities, and uncover more of The Conductor's plans. What is she looking for in this forgotten place?

For an inside look at the new Reclaim activity, check out our exclusive story over at the Sony PlayStation Blog, where Destiny developers take you inside the inspiration and development of this new activity!

Portal Updates

The Portal, the hub for activities that launched along The Edge of Fate, is getting some updates with Ash & Iron, from new gear to modifiers, but most important of all: activities. Dungeons Lairs where you face a specific encounter of a Destiny 2 dungeon are now available at Pinnacle Ops, as well as two more Exotic Missions, Presage and //node.ovrd.AVALON//.

On top of Recliam, the new activity that we have covered above, Fireteam Ops has other newly added activities. The list includes two Battlegrounds, three strikes, and three Offensives, as well as three paths of Tomb of Elders that are coming next week.

We have heard your feedback about the Portal loud and clear, and we are working on more updates to bring the experience to where we want it to be, like increasing rewards  and a more consistent Power reward experience for the upper Power climb. More info in the August 28th TWID and the September 4 TWID.

New Activity: Epic Raid

The Edge of Fate brought a new and amazing raid experience with feats to make your experience as challenging as you wanted. Now it's time to make it epic. Building on the original experience, the epic version of The Desert Perpetual introduces new challenges, rewards, and pursuits.

During the first 48 hours after launch, we will also have Contest Mode difficulty active, and a new World First Race will take place. Will you be among the first to complete it? The Desert Perpetual Epic Raid World First Race begins on September 27.

Image Linkimgur

On top of adding new weapons and new armor set bonuses, we have also made several improvements to the gear you earn in the latest raid with the goal of making it more rewarding overall and also help with Power progression. You can read about these changes in the August 21 and the [September 4](#) TWIDs

New Rewards Pass

Along with Ash & Iron, we are launching a new Reward Pass with 110 ranks to earn and tons of of rewards for players to unlock. This includes a brand-new Exotic Micro-Missile Pulse Rifle. It's a Strand weapon and shoots sticky bombs that can be detonated shortly after for huge damage.

Image Linkimgur

The new Reward Pass includes new weapons and armor, new ornaments and a ton of currencies, including a new one: Chronologs, whichare a key part of a new system we have called the Monument to Seasons Past. Starting with Ash & Iron, players can now acquire Archived Passes from previous Seasons and unlock their rewards using Chronologs. This includes the Edge of Fate’s Rewards Pass, so if you’re not quite done yet, you’ll still be able to earn many of those higher rank rewards later! More information in the August 21st TWID.

Power Level Increase

As we announced when The Edge of Fate launched, Guardians can earn 100 more Power levels now that Ash & Iron has launched. The new hard cap will be Power Level 500, but those looking to the to the max possible level can push it to 550 by earning Prime Engrams in Portal activities and The Desert Perpetual Raid. Getting to Power Level 500 will unlock Tier 5 rewards from several sources, so if you are looking to get the best gear possible, this is your opportunity.

Featured Gear Updates

With Ash & Iron, we have also updated how Featured Gear works. Starting today, all Exotic Weapons and Armor will be part of the Featured Gear, so they'll always get the New Gear Bonuses. And that's not all: we have extended the period all Legendary gear from Season: Reclamation (The Edge of Fate and Ash & Iron) are featured, so they will be also be included as part of Season: Lawless Featured Gear. 

New Rewards: Weapons and Armor

Ash & Iron brings a rewards refresh to Portal activities. That means there will be new bonuses for Armor sets available, as well as new weapons, for the Crucible and Solo, Fireteam and Pinnacle Ops. You might find some interesting additions that synergize with some old favorites.

New Exotic Mission: Warsat Heist

Sorry, we are not going to spoil Warsat Heist just yet but know that's coming October 7, that it will push you deep into The Plaguelands to uncover The Conductor's plans and that you will earn a totally new, incredibly cool Exotic Weapon in it.

More Events Coming Soon

Last, but not least, we have several events planned for Ash & Iron. That includes a new edition of Arms Week, this time focusing on Shotguns, but also the return of an all-time classic: Iron Banner, which after a short hiatus is coming back for one week with new weapons to earn and an incredibly cool new set of armor. And let's not forget about Festival of the Lost, coming with a new six-player activity!

  • Iron Banner: Week of September 16
  • Arms Week (Shotguns): Week of October 17
  • Festival of the Lost: Weeks of October 21 and 28

During these events, there is a small chance to receive a new Crossbow weapon! 

Call to Arms!

There’s one more event that will be coming as Season: Reclamation approaches its end and that will serve as a narrative send-off before the launch of Renegades. It's called Call to Arms and it serves as an end-of-Season celebration where among other things you'll be able to attune to a selection of event weapons, including the new Crossbow, with a chance to earn an event-specific foil. There will also be a two-week competition that asks all Guardians to get the highest scores in a selection of five activities.

We'll be showing some of the exclusive competitive rewards you'll be able to earn, as well as how Call to Arms will prepare you for Renegades, in a future TWID.


Ash & Iron is NOW LIVE, so we recommend you go play it as soon as you can. We have more updates and content coming in the next few weeks, both about what's coming during this Season and what we have been cooking for Destiny 2: Renegades, our next expansion launching on December 2. Stay tuned!


r/DestinyTheGame 1h ago

Bungie Suggestion Putting the Taken Shader behind a 20$ Bundle is a disrespect to the destiny community as a whole. This has been asked for since Prison of Elders Destiny 1. At least confirm it will be bright dust in the future.

Upvotes

After such a long time we got it. Just to lock it behind 20$ bundle.

Sadge.

Challenge of the Elders*


r/DestinyTheGame 7h ago

Misc Not seeing a "Twas the night before Ash and Iron" post really is telling to how the community feels atm

987 Upvotes

Just thought i'd highlight that. Normally, i'm used to folks making that "Twas the night before [Insert expansion] " type posts. Excited for the new content and things we get to do... but there isn't one. Just sucks I guess. I hate that the game isn't really generating any hype atm on their next piece of content.

Feels like everyone is waiting for that reveal stream later before the hype appears. Till then it feels tense, like someone slapped someone else in a bar and we're all just watching to see what happens 😅


r/DestinyTheGame 10h ago

Bungie Suggestion Why did we pay for the Dungeons if the gear for them is not getting updated, instead we are getting Portal Loot from Dungeon Lairs. This feels like a SCAM!

979 Upvotes

Like seriously, some of the newer dungeons we had few months ago, their gear is irrelevant. How can you put Dungeons in the Portal without updating any of their gear bungie is tweaking....


r/DestinyTheGame 1h ago

Discussion Can we talk about the insane number of Eververse armor sets being released?

Upvotes

Since launch up until Revenant, excluding a few outliers, there has been, on average, 1 set for each class per expansion/DLC/season in Eververse, and 1 set for each per event, adding up to 8 sets of 3, or 24 total a year.

With Revenant and the change from 4 seasons to 3 episodes, each with 3 acts, they started releasing a set per act. Echoes had 2 sets (1 EV and 1 event), Revenant had 5 (3 EV and 2 event), and Hersey had 5 (3 EV, 1 event, 1 preorder for EoF), making that 12 sets per class, or 36 total.

Now we're back to 4 seasons a year, and if reclemation is anything to go by, then they're still releasing 3 sets per season. So if they continue with this, by the end of the year, we'll end up with 12 sets in Eververse and 4 event sets.

Adding that up would make 48 unique paid sets (16 per class), each costing 1500 silver (2000 if collab), so about 72000 silver, or $600 USD if you only buy the biggest silver bundle.

We went from about 24 paid sets a year to 36 in TFS, to now potentially double the original with 48 this year.

TLDR: For a game that costs about $80 - $100 a year to get the new expansions and seasons, it's ridiculous that a new seasonal activity and Iron Banner are getting nothing more than a color swap of existing armor. Meanwhile, Eververse will potentially get 48 sets that'll probably look 100x more unique than anything earnable in the game. That gladiator set from 2 WEEKS AGO should've 100% been for Iron Banner

Edit: I should've made it clearer, but my main point is that the # of eververse sets has doubled, meanwhile we went from unique seasonal and Iron Banner sets to recolors of existing sets. Adding up the price was just another way of showing how ridiculous this is when this is a game that costs $80 to $100 to play new content every year.


r/DestinyTheGame 2h ago

Guide Destiny 2 Renegades and Ash & Iron Developer Livestream notes

178 Upvotes

Hey Guardians,

These are all the notes taken from the latest stream. if there's anything missed or you feel worth adding, happy to get it included. Lots of info in here and definitely a lot to look forward to

HAPPY 11th YEAR ANNIVERSARY OF DESTINY


  • Plans to address feedback from Edge of Fate

  • Robbie Stevens on the couch. Lot to get through and a lot to chat about

  • Collab with Lucas Film games and working closely to make something authentic

  • ViDOC of the lawless frontier

  • Arsenal will be found within the Black Market

  • First look at Renegades

  • LIGHTSABRE THROW

  • Walker like an AT-AT

  • Infiltrating the Lawless Frontier. We draw the line here to fight our fate

  • Sounds of Star Wars in the Lightsabres/Blasters

  • New faction, The Emperium

  • The Drifter the main vendor with The Vanguard asking him to stand down

  • Work through factions and missions to make your way through to the top

  • Team activities being shown. Mars, Venus and Europa

  • Pick up bounties to progress objectives

  • Highly re-playable

  • Curve balls will come in each mission and you have to call a ship to escape at the end

  • 9 abilities and upgrades to enhance each mission

  • Tharsis Outpost is a thriving black market and criminal hub

  • Place is full of different enemy factions

  • 3 different syndicates. Pikers the Eliksni, biker gang. Totality division run by Psions. Tharsis reformation, breakaway Vex who think for themselves (Crime and wearing clothes!)

  • The Endgame is about the best weapons, armour and exclusive cosmetics to unlock the highest risk and highest reward job

  • New Dungeon being shown and 'Invasion' (looks like a new play on Gambit)

  • Light and choices will cut a path forward

  • Lightsabre can block enemy shots and fire them back

  • Red, blue and yellow Sabres shown

  • Pre-orders start now. If you ordered previous, new rewards added

  • New ship is an X-Wing through the pre-order

  • Doing a quick overview of the Vidoc and what was seen

  • Story link, Drifter thinks The Nine are helping the most dangerous faction

  • We will 'be the bad guy, to do the right thing'

  • New character from the Praxsis Order following Dredgens

  • New Villains but won't spoil too much

  • More will be revealed closer to launch

  • Campaign will introduce us to jobs and climbing the ladder up the criminal underworld

  • Conclusion of the Campaign kicks off a turf war between all the syndicates

  • Director being shown, Lawless Frontier is an activity (Maybe not a patrol zone?)

  • All about big, chaotic action

  • We can bring down drop pods on enemies which can contain ammo

  • Turf war you can pledge to the syndicate which contain bonuses and weekly shipments to take advantage of

  • Renegade abilities go with usual abilities, not instead of so we can play for everything together

  • F BOMB DROPPED

  • Blaster appears to be Exotic and sounds / feels amazing. Draw ammo straight from reserves, no reloading. Has it's own mechanics with heating up and burning up

  • Invasion is part of turf war. Contracts to play hitman against other crews. 100% opt in for invaders and crew. Always an option to turn it off. Wanted to make sure it stayed separate.

  • If you opt on, it's more risk so more rewards can come

  • Dungeon available Day one?

  • Lightsabre is called the Praxic Blade. Highly customisable in gameplay and visuals. Parts found across the game and Dungeon

Quality of Life discussion

  • A lot coming over the next months

  • Roadmap coming in the next few weeks. ROAD TO RENEGADES

  • Feels like a mini community summit

  • Faster Power climb and improved rewards

  • Bonus Engram reward and Raid / Dungeon improvements

  • Want endgame to be more dependable sources of power. Juice and adjust encounter drops

  • Endgame things such be more rewarding. All base drops to be T3 in the Epic Raid

  • Bungie agree T1/T2 in endgame did not feel like endgame loot

  • This effort is being applied across The Portal

  • Bungie know they have to improve rewards and want to bring up the baseline

  • Want it much better for Fireteams

  • Want to address Caldera like farm to stop the game feeling lonely

  • Solo Ops changes are reverted. They want to buff rewards from other sources

  • Bonus Engrams going to feed more into a weekly ritual to help the power climb

  • Expand Buildcrafting and the gear chase

  • All exotic weapons and armor will be featured gear

  • Enhance Legendary weapon tiers in Shadow and Order

  • Featured gear score bonus to be removed

  • More Vault Space and improved sorting and filtering

  • Pause non-critical nerfs and balance changes - Non Critical is basically things that aren't game breaking

  • Upcoming super and subclass buffs

  • Stronghold and Chromatic Fire changes pulled

  • Looking at better ways to improve communication regarding sandbox changes

  • Dawnblade, Titan Bubble and Golden Gun being looked at

  • Full list in the coming weeks and once roadmap is together Bungie will be as transparent as possible

  • Thank you to everyone giving feedback

Ash & Iron

  • Trailer for Ash & Iron

  • Reclaim the Plaguelands

  • Trailer same as the one shown last week (For those who saw it)

  • New activity called Reclaim

  • New intro activity

  • Exotic mission coming October

  • Updates to Armweek, Iron Banner, Festival of the Lost and more

  • Narrative Lead and Design Lead join the couch

  • Maya over reached meddling with The Nine and the knock on comes to Ash & Iron

  • Starting to bleed individuals and needs to get control of her collective

  • Maya needs Golden Age gear and tries to storm The Tower. She needs a fully functional Warsat network and that is found in The Plaugelands

  • Node to ask you to start the new mission

  • New 3 player activity, Reclaim. 3 versions and it's Cabal and Vex

  • Progress by defeating targets, finding chests and team can work a plan to be effective

  • Feels like The Nether activity

  • Buffs can spawn which are very powerful. One is to be Radiant and Amplified for the full activity

  • Lore drops around The Plaguelands to push the story forward

  • Exotic the Rewards Pass is a Pulse Rifle

  • Wanted to one up Rocket Pulses, it shoots sticky bombs

  • Can decide to auto set them off by holding Reload

  • Next exotic in the exotic mission is the Axe, Wolfsbane

  • Exotic Mission is Maya trying to boost her signal to get stronger

  • Ana and Saint our tactical NPCs

  • Also working with Psions

  • New armor set bonuses and weapons

  • Taking a look at old weapons to bring them up to standard

  • Rocket Frame Drang, New MIDA Shotgun

  • Unfall, new Drang, works with Sturm and is Arc

  • New Event - Reclaim. Highlights a new activity which has it's own reward track

  • Next week 16/09 Iron banner comes back

  • New armor set and Hand Cannon

  • New IB armor set bonus is cool

  • Arms week to come back. Shotguns the focus with Shotgun mods

  • Special mods return and a favorite was one that increases rate of fire, think all Shotguns shoot like Fourth Horseman

  • Festival of the Lost returns, Armor set preview

  • New activity content. Headless ones have broken out into a 6 player activity and a PvP activity

  • 2 new weapons and a reprised weapon.

  • Activity is pure chaos

  • New event called Call to Arms at the end of Ash and Iron. Working with Devrim

  • Working with Devrim to stress test new foundry gear, competitive aspect to it

  • Cosmetics to earn and some hardcore cosmetic aspects

  • Helmet that has flames that shows you are top on Call to Arms

  • Exotic Ornament and bunch of other things. Daily login rewards and 'vouchers'

  • More info to come during Ash and Iron

  • Brand new Crossbow incoming within the events

  • Can focus in Call to Arms but will be very low drop %

  • Crossbow is Stasis. Chill Clip, Freezes in 2 shots

  • Crossbow has a holo version and can drop during any event just low % and will be focusable later as mentioned

  • Ash and Iron launches now, Roadmap to come in the next few weeks

Cheers Bungie!


r/DestinyTheGame 2h ago

Bungie Suggestion Season Pass price should drop — without the seasonal storyline, it’s nowhere near the value of previous passes

159 Upvotes

The price of the season pass is the same even though we barely get anything in a season, it doesn't last as long and the last "50" levels were compressed into 10, with no rewards inbetween. I don't know if Bungie is trying to sell it as "the last 10 levels are for the hardcore players, as it takes 5x more xp". but I'd rather get 50 actual levels and more drops. Same goes for old Dungeon Keys. Practically zero value in them currently, as most of the gear is obsolete. It's fun for a few completions but that's it. No guns, no armor. They should be heavily discounted as a result.


r/DestinyTheGame 4h ago

Discussion “Now this is sparrow racing!”

143 Upvotes

Which character will get the honor of saying this cringe line in Renegades?


r/DestinyTheGame 4h ago

Bungie Suggestion I can't wait for Ash & Iron to reward us with 300 unstable cores for the reward pass.

125 Upvotes

Bungie seriously with the cost of infusion that needs to be at least 10x the amount of limited time materials to upgrade our gear. Yet you are also the studio that sunsets our economy without any true exchange program.

Edit: Glad a bunch of you have plenty of Cores,but as a premium reward pass we should get premium rewards, like say 20k so we can infuse 10 items. Other games give out premium currency yet all the bumpkins who are bungie simps continue to show why they can be so cheap with their rewards.


r/DestinyTheGame 1h ago

Discussion The Portal And It's Consequences

Upvotes

New update day, I want to play the new activity. Click on the activity and click launch.

I'm dropped into a GRANDMASTER version of the new activity because I'm 400+ power, both of my teammates get 1-shot by fallen vandals and one of them instantly leaves. The other player was bugged and I couldn't rez them (GM activity requires manual resurrection + rez tokens of course).

I decided to go to orbit shortly afterwards. Then, I queued the new activity at 10 power with no matchmaking.

All of this happening minutes after a developer livestream where they self-criticize about how Destiny doesn't feel "social" right now because of the Solo Ops mines.

I wish we could go back, when a new activity would come out, and you could just click it and play it. Where it would give you rewards at your power level, without any pressure to "perform" good enough to be even eligible to receive loot.

When GM difficult would be unlocked later in the season, to give people a shot at the normal version, so that they could understand and prepare accordingly for high difficulty. Most games won't even LET you queue a harder difficulty before you beat the lower difficulty at least once first!

Portal is so anti-social in it's design, and so anti-fun as well. The progression feels artificial, the loot feels artificial (who can even tell a tier-5 weapon apart in gameplay), and the MMO aspect of Destiny has been completely overshadowed by the systems that make it harder to play with matchmaking or friends alike.

If the Portal was removed tomorrow, I legit wouldn't miss it for a single second. The natural progression of "grind whatever you want" until soft cap, then playing slightly harder things for powerful cap, and then playing Raids & Dungeons for pinnacle cap worked fine. It had realistic weekly goals and encouraged diversity in gameplay options. The new system lacks all of these things.

Sorry for the yap, but I legit think Portal is choking out all the fun bits out of the game. The new weapons and armor are legitimately fun, as they usually are for Destiny, but the acquisition is so sterile and bland, and also so anti-player at the same time, it gets harder and harder to recommend playing the game to anyone else.


r/DestinyTheGame 1h ago

SGA New reclaim missions kill you on area transition, which can lock GM runs since you don't rez

Upvotes

Title. Super fucking annoying and I have no idea how this was missed.


r/DestinyTheGame 5h ago

Discussion I miss taking off work to play this game.

138 Upvotes

I just realized how I would religiously take off work every major content release. For like a decade this has been the case until EOF. At least 2 days because the 1st day login after a content drop was a complete crap shoot. Waiting queues, being force kicked out of the game. Good times, good times.

Now it’s not even a thought. I’m so underwhelmed at what Destiny has to offer in its current state and to see ash and iron be more of the same just….sucks. There used to be a level of excitement and magic of a new content drop that seems to be missing this time around.


r/DestinyTheGame 1h ago

Bungie Suggestion The tier of loot should be based on difficulty not light level

Upvotes

I’m a longtime Destiny veteran who absolutely adores the franchise but first and foremost I am a Dad. Gaming is my hobby but I don’t nearly have the time to put in I used to. Before, I could run a dungeon or a raid and knew I would get powerful rewards. Now, unless I put dozens and dozens of hours in this release I have no hope of getting tier 4 or tier 5 loot. AND in a few months I would have to regrind all over again and the gear I just acquired would be useless because it’s not “featured” (another terrible idea).

So what’s the point? I have no incentive to play this game because it doesn’t respect my time in any way. I’m just going to spend my time playing other games that let me feel powerful and reward my time and skill.

Renegades looks amazing, but if this doesn’t get addressed I will still have no reason to play. I hope Bungie makes changes soon or I’ll just spend my time playing Borderlands, Battlefield, and cough cough Destiny: Rising


r/DestinyTheGame 4h ago

Misc Salvation's Edge is so fucking peak

77 Upvotes

I am a returning player who quit shortly after I completed the Final Shape campaign, and holy shit I had no idea what I was missing. I recently completed Salvation's Edge for the first time with a sherpa and a few clanmates, and I can safely say it has easily surpassed D2 King's Fall as my favorite raid in the saga. Everything about the raid, including the mechanics, aesthetics, soundtrack, weapons, lore, and especially the atmosphere, is incredible. The Witness in particular is now my most favorite encounter of any raid. One aspect of the raid that I love is the fact that it requires everyone to participate in the mechanics, at least somewhat. Nobody can just sit on add clear the whole time, which is wonderful IMO. However, what I will say is that the one major drawback is that the raid is very, very hard to LFG for. Finding a team willing to put in the time and do the mechanics is difficult. But when it works, it really fucking works. It is tragic that the loot is now outdated though, due to the New Gear system. I am praying that Bungie reprises the loot from this raid soon so people have a reason to run it again outside of doing it for fun. One last thing: I am curious, what is the community's view on this raid as a whole? I haven't really gotten a good grasp on how everyone feels about it like many previous raids. Let me know in the comments if you liked Salvation's Edge as much as I do.


r/DestinyTheGame 2h ago

Bungie // Bungie Replied Destiny 2 Update 9.1.0

48 Upvotes

Source: https://www.bungie.net/7/en/News/Article/destiny_update_9_1_0


Activities 

Portal

  • The reward multiplier in the Portal will now use account max Power instead of equipped Power.
  • Fireteam Power no longer reduces your reward multiplier when below 300 Power. This improves rewards for low-Power players playing with their high-Power friends, allowing for easier access to Tier 2 gear. Tier 3+ will still require leveling your Power to earn them from the Portal.
  • Adjusted the time limits for most activities across the Portal based on player data.

    • Increased time limits for Liminality, Inverted Spire, and Widow's Court.
    • Decreased time limits for most other activities.
      • An additional round of updates is planned for the first patch of Ash & Iron. It will, in general, give players more time to get their score bonuses.
  • The Time Bonus modifier now gives a 5% if you beat the time by even one second.

  • Reduced the scoring value of the Locked Loadout modifier. Reduced the expectations on Master difficulty and above in both matchmade and customized scoring the same amount.

    • Locked Loadout should feel less required for high scores.
  • Players that are at 450 Power at the start of Ash & Iron will now find themselves in Reward Rank Platinum I, rather than Gold V.

  • Ultimate difficulty matchmaking opens in Week 10.

  • Conquests are now replayable after their first-time completion for normal Portal rewards. This should make it easier to lead your friends through their Conquests.

    Solo Ops

  • Fixed an issue causing players to sometimes become soft-locked in the Creation activity’s final encounter.

    Pinnacle Ops

  • Fixed an issue where the story was not progressing with each completion of Encore when launched from the Portal.

  • Fixed an issue where Unstoppable Centurions would spawn in The Whisper at lower difficulty levels than intended.

    General

  • Added a 'discard' action to Portal engrams, so they can be thrown away from the Postmaster if desired.

  • Fixed an issue where text about darkness encroaching would incorrectly play in some activities where it wasn't relevant.

  • Fixed an issue where the modifiers indicating Cascade enemies will appear in an activity were incorrectly calling the bane Avalanche.

  • Fixed an issue causing the Oscillation modifier to have no effect. This modifier has been added back into the modification options for Portal activities.

  • Fixed an issue where the daily modifier rotations were not occurring at daily reset time.

  • Fixed an issue where the Shock bane could persist and repeatedly detonate after being defeated.

    Kepler

Mythic Difficulty

  • Rebalanced Mythic difficulty to appropriately scale for differing fireteam sizes (Trio, Duo, Solo).

    • Made adjustments to Power delta.
      • Retuned Incoming/outgoing damage.
    • Added Multiplicity Skull.
      • Additional fireteam members scale difficulty.
      • Difficulty lowered for solo, scales up for duo and full fireteam. ####The Sieve
  • Added mission objectives to indicate that the activity will restart and continue after completing a full round of The Sieve.

    General

  • English voices for Ikora, Orin, and Chioma have been updated to use their main voice actors.

  • Added a launch node on Kepler for The Invitation opening mission so players can replay it on Normal or Legendary difficulty.

  • Fixed an issue where some enemies would not suspend as expected on Kepler.

  • Fixed an issue causing all players in a fireteam to see the fireteam leader's ghost when receiving calls during the Edge of Fate campaign.

  • Fixed an issue where some players could not interact with the briefcase during the Declassification quest.

    Crucible

General

  • The following adjustments should make Crucible more rewarding to play for all players.

    • Increased chance of earning Prime Engrams on activity complete.
    • Increased the amount of score awarded for losses.
    • Increased the amount of score awarded for sixth place.
    • Increased Bonus Focus drop rates to 66%, from 25%.
    • Increased frequency at which bonus drops are acquired when playing Crucible Ops activities.
    • Lowered performance grade score thresholds for reward ranks Copper and Bronze.
    • Increased Power adjustor for end-of-match rewards between Power 10 and 300.
    • Increased gear tier for B+ grades and above at reward ranks Copper and Bronze (Power 10-300).
  • Updated modifier icons for scoring, events, and matchmaking to be more distinguishable from standard informational icons.

  • Tuned Fireteam Based Matchmaking in 6v6 playlists to speed up matchmaking times and make it less likely that larger fireteams will match against all solo players, and more likely that they will match against at least one smaller fireteam, in the event there are no larger fireteams available.

  • Crucible Reward Multiplier is now calculated as a running average for the duration of the activity.

  • Reduced the amount of bonus score earned per medal for round-based modes to bring it closer to non-round-based modes.

  • Fixed an issue causing focused rewards from Crucible Ops to go directly to the postmaster.

  • Fixed an issue where reaching Brave did not progress the Tex Mechanica Tournament quest.

  • Fixed an issue causing the Competitive playlist to inaccurately reference the Survival game mode.

    Trials of Osiris

  • Trials now has a weekly featured weapon rotation, in addition to all pre-existing rewards. Featured weapons can be obtained from the Lighthouse Chest and have a chance to drop on match completion based on performance grade.

    • Match completion drop rates scales from 20% at grade C+ to 60% at A+.
  • Fixed an issue where some players could access Trials without reaching Power 200.

  • Fixed an issue where the Skull Breaker medal was not tracking correctly in Trials playlists, which was blocking Gilding of the Flawless seal.

  • Lobby balancing in Trials has been disabled.

  • Trials Special ammo balancing.

    • Increased Special ammo meter gains in Trials from all sources by 35%.
    • Set neutral Special ammo crates to appear after 20s (down from 30s).
    • Removed initial spawn Special ammo crates.
  • Fixed an issue where the match results stats would often display incorrect information.

    Raid and Dungeons

The Desert Perpetual

  • Reward Changes:

    • Added extra rewards from clearing all encounters. Defeat all three bosses before beating Koregos to earn an extra piece of gear.
    • In addition to this, we are introducing two weekly challenges. The first challenge gives an extra piece of loot from your first clear of an encounter each week in either version of the raid. Completing this challenge will unlock an additional one that provides bonus loot from just the epic raid. The loot from these challenges has bonus Seasonal Power and drops at an upgraded Tier based on the number of active feats.
    • Removed the requirement to complete the “Combined Mastery” Triumph to increase your gear drop tier. Now, all Desert Perpetual gear will now drop at Tier 2 in the standard version and Tier 3 in the epic raid, no matter your current Power level. In addition, we have added a chance for all gear earned during a full clear to drop at up to +2 from your base Tier. Add feats to increase your chances.
  • Fixed an issue when facing Iatros, Inward-Turned causing chronon carrying Minotaurs to despawn.

  • Updated scoreboard category to include correct verbiage “Structures Generated.”

  • The Variable Elimination debuff is now removed faster upon blocking line of sight with the targeting Agraios boss.

  • Fixed an issue that could cause Variable Elimination to unintentionally kill players not close to the shot when it hits a Detain Shield.

    Duality

  • Fixed an issue preventing players from being teleported to the nightmare realm when playing on Master difficulty.

    Shooting Range

  • Fixed an issue where the Shooting Range scoreboard damage tracker was not properly representing gameplay scaled for more than one player.

  • The shooting range now features customizable difficulty from the Portal, including access to most of the same modifiers available on a given day.

    UI/UX

  • Added a new tab to the post-game carnage report (PGCR) of Portal activities so players can review the grade that they earned.

  • Fixed an issue where swapping between difficulties in a custom Portal activity would sometimes change what default modifiers were active, even if the player had not adjusted that modifier.

  • Fixed an issue where the campaign category in Fireteam Finder was sometimes missing.

  • Added the Pale Heart to the free roam category in Fireteam Finder.

  • New quests on a different page will properly highlight the next/previous page buttons.

    Gameplay and Investment

Exotic Armor

Hunter

Cyrtarachne’s Facade

  • Added an effect where it will now also return health when defeating targets.

Spirit of the Cyrtarachne

  • Woven Mail duration reduced from ten seconds to six.

    • This will be reverted in our next available patch. ####Titan

Stronghold

  • Gaining stacks of Perfect Guard has been moderately normalized, meaning blocking larger amounts of incoming fire gains stacks at a slower rate, while blocking lower amounts of incoming fire gains stacks at a faster rate.
  • No longer provides Restoration. Now landing a Sword hit now requires and consumes 50% of your Perfect Guard charge, which Exhausts enemies you hit and instantly heals you and nearby allies.
  • No longer provides infinite guard duration. Now landing a Sword hit while at max Perfect Guard stacks will fully refill your Sword energy.
  • No longer provides +100 Guard Resistance. Now you gradually gain up to +50 Guard Resistance and +50 Guard Endurance based on how many stacks of Perfect Guard you have.
  • No longer provides Resist x4 while guarding. Now you gain a hidden 30% damage resistance for 1.5 seconds upon exiting Sword guard.
  • Given the increased value in triggering the perk at the right moment, in order to respect player agency you now must land a direct hit with a light or heavy attack to trigger the heal and Exhaust.
  • Perfect Guard HUD buff now appears as a bar.
  • Perfect Guard stacks are no longer lost ten seconds after blocking damage, you now keep them indefinitely until spent.
  • Walking speed while guarding with a Sword is now increased when moving in all directions, instead of only while moving forward.

Peacekeepers

  • Reduced the Peacekeepers bonus damage when using Tarrabah with Ravenous Beast active from 100% to 70%.
  • Fixed an issue where Peacekeepers would not play the ammo transfer audio cue when reloading stowed Sub Machine Guns (SMGs). ####Warlock

Contraverse Hold

  • Charged grenades now apply weaken to targets.
  • Energy return has been adjusted to be more uniform across grenade types.
  • Fixed an issue where Chaotic Exchanger would not activate on bosses in the shooting range.

Eunoia

  • Increased projectile damage at max range by +20%.
  • Tuned the distance-to-damage curve.
  • Increased projectile tracking vs. combatants by ~40%.
  • Sub-projectiles now inherit Fragment bonuses to scorch stacks and ignition size.

Chromatic Fire

  • Detonation radius on precision Kinetic final blow has increased by 36%.
  • No longer applies keywords based on equipped Super.
  • Non-precision Kinetic final blows also produce a detonation.
  • The radius of this detonation is dependent on how many recent elemental final blows the player has achieved.

    Armor fixes

  • Fixed an issue causing Finisher final blows to not cause chained explosions with Severance Enclosure.

  • Fixed an issue where Ignitions caused by Spirit of Caliban melee final blow ignitions were not fully activating Elemental Honing.

  • Fixed an issue where Liar’s Handshake would prevent some Disorienting Blow effects from applying.

  • Fixed an issue where Secant Filaments and Spirit of the Filiments would not grant Devour while Facet of Protection was equipped.

  • Fixed an issue causing shield throws with Second Chance equipped would not apply weaken while Transcendence is active.

  • Fixed an issue where the Crest of Alpha Lupi would not work with the Thruster class ability.

  • Fixed an issue where noble rounds from the Boots of the Assembler would not apply buffs to allies standing within the caster’s rift.

  • Updated the description for Mask of Bakris to reflect previously updated functionality.

  • The descriptions for Lunafaction Boots and Lion Rampant have been updated to include the hip-fire benefits granted to primary weapons that was added in Update 8.2.6.

  • Fixed an issue where all players in a fireteam could hear the audio cue for a Melas Panoplia perfect recall.

  • Fixed an issue where Armor 2.0 versions of Peregrine Greaves were not counting as featured gear.

  • Fixed an issue causing the Bushido Set bonus to play its activation audio too often when using a bow.

    Armor Mods

Orbs of Restoration

  • Fixed an issue causing Orbs of Restoration to not function properly on Solar Warlocks with Phoenix Dive equipped. ###Weapons

Global Changes

  • Various hip-fire reticles and hip-fire reticle elements have been updated.

    • The positioning of perk active indicators, pips, charge meters, and Tex Mechanica horns now all adapt to size changes in the primary reticle due to FOV, bloom, and auto aim. Due to this, most of these have also moved closer to the primary reticle.
      • Trinity Ghoul's perk active indicator has unique positioning due to its split arrow behavior.
      • The pips on Vex Mythoclast have been moved to appear underneath the reticle.
      • Barrow-Dyad's pip positioning is untouched in order to keep them aligned with the charge meter and holo sight.
      • Monte Carlo's perk active indicator is untouched.
    • Pips now have more simplistic visuals in order to lower overall visual complexity. In addition, pips will now disappear completely unless you have at least one pip.
      • Deterministic Chaos's pips are untouched and maintain their old visuals since their function is unique on this weapon.
    • Curved charge meters now have the "max charge" indicator that horizontal charge meters have.
    • Delicate Tomb, Jötunn, and Salvation's Grip now use horizontal charge meters.
    • A few weapons in their "perk active" state now use a different reticle that communicates their firing behavior more accurately:
      • Grand Overture
      • Tessellation
      • Devil's Ruin
      • Cryosthesia 77K
      • Touch of Malice
    • Lumina now uses the support hip-fire reticle when aiming at allies while you have Noble Rounds.
    • Support frame Auto Rifles (non-healing mode) now have a brand new hip-fire reticle.
    • Legendary Tex Mechanica SMG hip-fire reticles now have horns.
    • In order to maintain a consistent visual and functional language for reticle elements, the pips on Telesto and Traveler's Chosen have been removed.
    • Visually, Machine Gun and Fusion Rifle hip-fire reticles now appear more consistently similar across all weapons within each archetype, regardless of input method.
      • Vex Mythoclast is exempt from this change due to its unique firing performance.
    • Fixed an issue where the class Exotic Glaives' hip-fire reticle would not animate to communicate that the shots will track enemies.
  • Deterministic recoil has been removed from all weapons except for Vigilance Wing.

  • Micro-Missiles

    • What were previously loosely defined as "micro-rockets" have been officially dubbed "micro-missiles."
    • Description strings for all weapon and armor perks that create micro-missiles or refer to micro-missiles have been updated to say "micro-missiles".
    • Certain trait names have been altered:
      • "Rocket-Assisted Frame" intrinsic is now called "Micro-Missile Frame."
      • Quicksilver Storm's "Rocket Tracers" intrinsic is now called "Missile Tracers."
      • "Nanotech Tracer Rockets" origin is now called "Nanotech Tracer Missiles."
    • Micro-Missile Frame grenade launchers and Gjallarhorn's Wolfpack Rounds are now considered to be micro-missiles. ####Weapons Tuning

Sidearms

  • Heavy Burst

    • Reduced Forgiveness base range by 15.

Submachine Guns

  • Aggressive

    • Increased ADS Damage Falloff Scalar to 1.5x.

Hand Cannons

  • Spreadshot

    • Increased damage versus combatants by 8%.
    • Added a 0.1s delay after firing before you can melee to prevent simultaneous damage events.
    • Increased pellet spread angle by 5%.
    • Reduced flinch dealt to players by 30%.

Shotguns

  • Lightweight

    • Decreased pellet spread angle by 6%.

Snipers

  • Increased ammo per brick pickup in Crucible from one to two.

Crossbow

  • Crossbow bolts now have a Heavy ammo radar marker, visible only to the player who owns them.
  • Updated weapon tray icon, obituary, and killfeed to reflect the Crossbow's unique silhouette.
  • Increased the Crossbow Impact stat to read as 90 instead of 20, in order to better reflect their damage output compared to other bows. This is purely visual and does not affect their damage output.
  • Fixed an issue where the Crossbow Charged Bolt HUD debuff read as "Burning" and used a solar icon. This now reads as "Poisoned" and uses an appropriate icon. ####Exotic Weapons

Wish-Keeper

  • Increased damage of trap triggers by 10%.
  • Increased base trap duration from 10 seconds to 15 seconds.
  • Increased Enduring Snare duration from +5 seconds to +10 seconds.
  • Increased base number of targets suspended per beam from one to two.
  • Increased Multi-Threaded Snare number of targets suspended per beam from +2 to +3.

MIDA Multi-Tool

  • New Trait: MIDA Software Package

    • Gaining enough kills with MIDA Multi-Tool now provides various buffs after reaching certain thresholds:
      • Stage 1: 25% faster Handling and ADS speeds.
      • Stage 2: 15 Range and Stability.
      • Stage 3: 15% AA/Magnetism ranges, 5% cone angle.
      • Stage 4: Shots detonate on impact.
    • Kills with weapons that have the MIDA Synergy intrinsic also grant progress towards these buffs.
    • On death you regress to the beginning of the previous stage.
    • The "radar while aiming" functionality has been moved to the intrinsic.
  • Catalyst

    • Replaced No Distractions with a brand-new catalyst.
    • While an enemy is within close proximity and MIDA Multi-Tool is in hand, you are granted enhanced radar and improved reload speed (20 reload stat, 15% reload scaler). This buff lingers for a few seconds once enemies are no longer in close proximity.
  • Very slightly increased the movement speed bonus.

Sturm

  • Storm and Stress

    • Rapid kills with Together Forever weapons within three seconds of each other now load extra Sturm Overcharge shots.
    • Sturm Overcharge shots' bonus damage has been tuned. Previously this was roughly a 261% damage buff against all combatants and a 78% buff against players. New values are as follows:
      • 260% against bosses.
      • 280% against minibosses and Champions.
      • 300% against minors and majors.
      • 75% against players.
    • Maximum Sturm Overcharge shots are now capped at 25, down from 99.
  • Accomplice

    • In addition to existing behavior, final blows with Sturm Overcharge shots now also increase the magazine capacity of Together Forever weapons until death, capped at +100% of the base magazine.
  • Catalyst

    • In addition to the increased stats, Sturm now has a brand new catalyst.
    • Kills with Sturm Overcharge shots grant charges that provide a 50% ready and stow speed scaler for Sturm and Together Forever weapons. One stack is consumed upon readying Sturm or a Together Forever weapon, max six stacks.
  • Miscellaneous

    • Lucky Pants now buffs the damage of Sturm Overcharge shots, but at a lower –than-normal efficacy (110% buff at Illegally Modded Holster x10).
    • Increased Sturm's Ammo Generation stat from 30 to 80.
    • Fixed an issue where Sturm overcharged shots were not playing the impact VFX that signify increased damage.
    • A lens flare is now visible on opposing players' Sturm in PvP while they have active Sturm Overcharge shots.
    • Fixed an issue where only kills from the original release version of Drang would grant progress towards completing the catalyst for Sturm. This will now progress from kills with any Together Forever weapon, including kills against opposing Guardians.

Tarrabah

  • Increased zoom back to 16.

Hawkmoon

  • Lucky Pants now buffs the damage of Paracausal Shot, but at a lower-than-normal efficacy (50% buff at Illegally Modded Holster x10).

Barrow Dyad

  • Reduced damage based recharger Super contribution of non-seekers by ~20%.
  • Reduced damage based recharger Super contribution via Taken seekers by ~60%.
  • Fixed an issue on Barrow-Dyad where the timer version of the "Panic Response" HUD buff had a lower priority than intended.

Hierarchy of Needs

  • Reduced damage-based recharger Super contribution via guidance ring arrows by ~20%.

Outbreak Perfected

  • Reduced damage-based recharger Super contribution by ~80%.
  • Reduced nanites damage-based recharger Super contribution by ~50%.

New Land Beyond

  • New Land Beyond's perk counter, previously capped at x100, now stacks up to x999 for bragging rights.

    • Increased damage is still capped at x100.
  • Fixed an issue with New Land Beyond where it wasn't gaining the damage buff from The Master when shooting a Divinity cage.

  • Fixed an issue with New Land Beyond where it would gain an extra stack of The Master when shooting a Divinity cage.

Eriana's Vow

  • A lens flare will now be visible on opposing players' Eriana's Vow in PvP.

Lord of Wolves

  • Decreased Release the Wolves damage versus bosses by 20%.

Whirling Ovation

  • Increased the rate at which Anticipation builds.

    • A fairly optimized damage rotation utilizing Whirling Ovation should see the Anticipation meter fill time decrease from ~ten seconds to ~eight seconds.
    • Less-optimized damage rotations will see a more significant fill time decrease.
  • Whirling Ovation's spinny bit no longer immediately returns to idle speed after firing.

  • Fixed an issue where Whirling Ovation would gain Anticipation from glaive melee attacks.

Grand Overture

  • Reduced total reserves from 58 to 48.
  • Grand Overture catalyst

    • Omega Strike micro-missiles no longer require direct hit kills for enemies to explode, enemies killed by its blast radius will now also trigger the explosion.

The Queenbreaker

  • Reduced damage vs Bosses by 8%.
  • Reduced decreased charge rate via Combat Sights by 15%.

Thunderlord

  • Fixed an issue with the Thunderlord catalyst where it was refilling more ammo than intended. ####Weapon perks

Ambitious Assassin

  • No longer plays an audio cue after reloading if you did not overflow the magazine.

Burning Ambition

  • Enhancing this perk now reliably reduces shots required to activate it and scorches unscorched enemies slightly faster.
  • Time to activate threshold reduced from 2.5 seconds to 2 seconds.
  • Enhanced time to activate threshold reduced from 2.25 seconds to 2 seconds.
  • Magazine-based hits activation threshold reduced from 60% of the magazine to 55% of the magazine.
  • Enhanced magazine-based hits activation threshold is unchanged at 55% of the magazine.
  • When calculating the lower of the above thresholds, the perk no longer rounds down.
  • Enhancing this now reduces the hits to activate by a flat one hit.
  • Because of the way this perk works, a few weapons with low magazine sizes or slow fire rates may require an additional hit to activate if the perk is not enhanced.

Tear

  • Fixed Tear's Sever duration not increasing with Thread of Continuity.

Vorpal Weapon

  • Fixed an issue where Crossbows were gaining larger damage bonus from Vorpal Weapon than intended.
  • Fixed an issue where the Vorpal Weapon HUD buff wasn't consistently visible.

Elemental Honing

  • Fixed Bolt Charge not granting a stack to Elemental Honing on discharge.

Enhanced Dragonfly

  • Removed +5 Reload Speed.
  • Added +10% damage to the explosion.

Enhanced Cluster Bombs

  • Removed +5 Blast Radius.
  • Added +10% damage to each cluster bomb.

Enhanced Reservoir Burst

  • Removed +5 Stability.
  • Added +10% to enhanced shot damage.

Enhanced Magnificent Howl

  • Removed +5 Reload Speed.
  • Added +5% damage to each enhanced shot.

Enhanced Eye of the Storm

  • Removed +5 Stability.
  • Added +10% effectiveness to all Eye of the Storm benefits.

Enhanced Flash Counter

  • Removed +5 Inventory Size.
  • Added +1 second to disorient time.

Enhanced Chain Reaction

  • Removed +20 inventory size.
  • Added +10% damage to the explosion.

Enhanced Headstone

  • Removed +5 Stability.
  • Added new behavior: Precision kills always generate a large Stasis crystal.

Enhanced Chill Clip

  • Removed +5 Stability.
  • Added new behavior: Players can create slowing detonations from a lower percentage of the magazine.

Enhanced Hatchling

  • Removed +5 Handling.
  • Added new behavior: There is a chance to generate two threadlings instead of one. ####Weapon Mods

Temporal Blast

  • No longer gains progress on splash damage.
  • Reduced blast damage impulse.

    • Effectively, this reduces the damage more on heavy weapons than special weapons asking for 1-2 more shots to activate. ####Weapon fixes
  • Fixed an issue where the Graviton Spike Exotic was missing it's Lore tab.

  • Fixed an issue where attempting to craft Graviton Spike would display the wrong requirement if you didn't own The Edge of Fate on that platform.

  • Fixed an issue that would cause Sleeper Simulant to lose its Exotic perk when carrying certain objects.

  • Fixed an issue causing Le Monarque to not work with Hierarchy of Needs’ Guidance Ring.

  • Fixed an issue where Ergo Sum's intrinsics were not using their short descriptions in the flyout menu.

  • Fixed an issue on Chaperone where "The Roadborn" HUD buff was visible while the weapon was stowed.

  • Fixed an issue where the reticle meter on The Manticore was visible while aiming down sights.

  • Fixed an issue preventing Rite of the Nine versions of the Prosecutor Auto Rifle and Relentless Pulse Rifle from highlighting enemies in their scopes.

  • Fixed Reaper's Tithe scaling strangely with the "Mountain Climber" activity modifier.

  • Fixed staged reload not working on machineguns while the player is crouched.

  • Fixed an issue where the special reload on Forerunner, Devil's Ruin, Manticore, and Dead Messenger didn't have audio.

  • Fixed an issue where Yeartide Apex was using Veist firing audio and muzzle flash VFX.

  • Fixed an issue where The Slammer Sword was not benefitting from the Backup Mag weapon mod.

  • Fixed an issue where non-hitscan weapons were not be able to pierce enemy shields with Anti-Barrier active.

    • For example: Hobgoblin, Phalanx, Hydra shields. ###Abilities

General

Strand

  • Increased Threadling damage vs. combatants by 20%.
  • Fixed an issue where Woven Mail would resets to its base duration when it was refreshed while still active.

Prismatic

  • Fixed an issue where Facet of Solitude could sever allied players.

Stats

  • Stat damage bonuses no longer increase self-damage.
  • Melee and Grenade stat damage bonuses no longer apply to melee and grenade damage done while in Super. Super stat continues to increase melee and grenade damage in Super.
  • Fixed an issue where the Class stat energy benefits were not scaling smoothly between increments of ten.
  • Fixed an issue where the upper end of the mobility stat benefits was set too low, resulting in Mobility boosts like the Athletic mods appearing to grant less Mobility than intended. ####Titan

Prismatic Titan

  • Fixed an issue causing the Unbreakable aspect to drop its shield early with a Shackle grenade equipped. ####Hunter

Class Ability

  • Gambler’s Dodge

    • Rescaled the amount of melee energy generated by Gambler's Dodge from 100% at 70 stat points to 100% at 100 stat points.
    • Dodging near an enemy now doubles this amount.
    • Reduced the amount of melee energy generated in PvP by 20%.
      • Note: The amount of energy generated in PvP has been reduced by only 20% in this patch, but in patch 9.1.0.1, it will be reduced by the full amount of 50%.

Solar

  • Lightweight Throwing Knives melee

    • Reduced damage versus players by 16%.
  • Gunpowder Gamble aspect

    • Fixed an issue where players could spam multiple enhanced grenades shortly after activating the aspect. ####Warlock

Class Ability

  • Empowering Rift

    • Standing in Empowering Rift now generates neutral-game ability energy over time.
    • Final blows while standing in Empowering Rift now generate bonus ammo progress.
  • Fixed an issue where gamepad rumble from a Warlock Rift was more intense at higher frame-rates.

Strand

  • Weavewalk aspect

    • Exiting Weavewalk now grants Woven Mail for you and nearby allies.
      • Woven Mail duration is relative to time spent in Weavewalk.
    • Increased fragment slots from two to three.
    • Increased horizontal movement speed retention on ability enter and exit.
  • Weaver’s Call aspect

    • Now generates roosted Threadlings when dealing damage of any type.
    • Threadling damage now returns class-ability energy.
    • These changes also affect the Prismatic version of this aspect.

Stasis

  • Frostpulse aspect

    • Freezing enemies now generates class-ability energy.

Void

  • Pocket Singularity melee

    • Now has two charges by default.
    • Projectile lifetime increased from 1.1s to 2s.
    • Reworked projectile tracking to favor targets closest to initial trajectory.
    • Reduced knockback vs. players by 50%. ###Vehicles
  • Vehicle Control Changes

    • The Brig vehicle is now playable in certain PvE activities. This required changes to vehicle controls to make the Brig function correctly, and to set up vehicle controls to be consistent in the future.
    • As a result, we have consolidated various vehicle controls across Mouse and Keyboard and Controller:

      • Vehicle Exit: now mapped to E in the Keyboard / Mouse - Vehicle keybinding settings.
        • For vehicles without a jump (Sparrow, Pike, etc.): Space bar on Keyboard / Mouse and X (Playstation) / A (Xbox) on Controller will also exit your vehicle.
        • For vehicles with a jump (Brig, Skimmer): only mapped to E on Keyboard / Mouse and Square (Playstation) / X (Xbox ) on Controller.
      • Default Secondary Weapon Fire: now mapped to Q and C in the Keyboard / Mouse - Vehicle keybinding settings.
      • Vehicle Jump (Brig, Skimmer): now mapped to Space bar on Keyboard / Mouse, and both R2 and X (Playstation) / RT and A (Xbox) on Controller.
    • Support for properly remapping all vehicle controls will come in a later patch.

  • Gryphon Stasis missiles now apply 50 stacks of slow to players only.

    Quests and Pursuits

  • Seasonal Hub challenges have had their category updated from "Event Challenge" to "Seasonal Challenge" in the hover-over tooltip.

  • Banshee-44 will again offer "A Good Match", the Exotic Catalyst pursuit for Tommy's Matchbook.

  • Fixed an issue where the Divine Fragmentation quest to earn Divinity could not be acquired.

    Localization

  • Fixed various issues with localized text and audio in The Edge of Fate/Kepler activities.

  • Fixed an issue where the Sharpshooter and Deadeye titles were both using the same text in French.

    Player Identity and Expression

  • Fixed an issue with the Wormgod Strides Titan ornament that prevented VFX from displaying as expected with all versions of the Wormgod Caress Titan Exotic and its ornaments.

  • Fixed an issue with the Pretender's Crown Hunter ornament that prevented VFX from displaying as expected with all versions of the Wormhusk Crown Hunter Exotic and its ornaments.

  • Fixed an issue with the Seaside Celebration Casque Hunter Ornament that caused all applied shaders to have a purplish hue.

  • Fixed an issue causing the Ketchkiller’s Mark to be missing fabric.

  • Fixed an issue causing the 2025 Solstice armor sets to not have as much glowing sections as intended.

  • Fixed an issue that caused the Heniokhos Anew Sparrow to show a placeholder instead of its intended default shader.

  • Fixed an issue where Previewing a Ghost Shell would play the audio for your currently equipped Ghost Shell, if present, rather than that of the previewed Ghost Shell.

  • Updated the descriptions for the Year of Prophecy armor ornaments and their packs to indicate they are partnership collaborations.

  • Fixed an issue with numerous Sparrows where the Tuned Drive option was not present as expected.

  • Updated Seasonal Shader Packs in the Eververse to note that the contained shaders have special effects.

  • Fixed an issue causing the Gamit Blackguard and Gambit Steel shaders to share an icon.

    General

  • Fixed an issue where Rally Banners could sometimes not provide full ability energy.

    • Rally Banners now also restore Transcendence Energy to full.
  • Fixed an issue with the line connecting The Final Shape and The Edge of Fate on the Timeline.

  • Restored the text in the Bright Engram Bonus hover-over tooltip to note that the XP to earn Bright Engrams must be earned through gameplay.

  • Fixed an issue where some locations that should not be accessible, such as the HELM, could be accessed through Fireteam Finder.

  • Fixed an issue causing loot from Expert or Master Lost Sectors to drop at maximum 10 Power. Those drops now have a Power cap of 200.

  • Fixed an issue causing the active triumphs counter for Episode: Heresy to always display 0/0 earned.

  • Fixed an issue where Fireteam Finder showed an incorrect unlock requirement. It now correctly shows that Guardian Rank 3 is required.

  • Fixed an issue where players could display they had gilded the Dredgen and Glorious Titles more times than possible.

  • Fixed an issue where dialogue would cut off and not restart when going to another window and returning to Destiny 2 on PC.

  • Added a description on how to earn prime engrams to the relevant Guardian Rank objective.


r/DestinyTheGame 1h ago

SGA Bungie is reverting the changes they announced to exotics like Strongholds and Chromatic Fire, however it’s not live in game as of now.

Upvotes

Just to clear up potential confusion, these changes mentioned in the livestream have still gone live in the game, and are still mentioned in the patch notes, so we can assume they’ll be reverted at a later date! (would love some clarification as to when. )

This comes after feedback from the community, particularly feedback I’ve seen on the stronghold change seeming unnecessary.

I Appreciate bungie being open to reverting unwanted nerfs/changes like this.

I would hope this could open the door to them reverting the nerf to the Melee/Grenade stat buffing certain supers.

-It was reminiscent of other cool interactions like the super stat extending well and bubble. -The melee stat alone (30% buff)wasn’t making roaming supers like Silkstrike do good damage against bosses, it was mainly shield crush (50% buff).

I just wish it could’ve stayed until bungie came up with another solution for it, or maybe they could lean more into it with other abilities. Cheers!


r/DestinyTheGame 8h ago

Question Is there any "featured" void heavy?

101 Upvotes

There isn't one right?

WTF why bungie, why do you technically-not-but-also-kinda sunset all not-new legendary weapons and not introduce a single void heavy???


r/DestinyTheGame 53m ago

Discussion Why are we introducing another arbitrary material/currency which is wholly unnecessary.

Upvotes

This is in reference to the news we received today from the livestream regarding being able to enhance lower tier weapons to higher tiers.

This in and of itself is a good change that should have been part of the system from the beginning... but I couldn't help but let out an exasperated sigh when one of the devs then continued saying "You're going to be able to enhance the tier of your legendary weapon all the way from Tier 1 to Tier 5 with a new currency..."

Why a new currency? With the old enhancement system basically sunset at this point, why not just use Ascendant Alloys? Why are we SO insistent on making every system and mechanic so damn convoluted?

It's reminiscent of when they first introduced crafting and the system had FAR too many currencies/materials which they inevitably ended up simplifying to the one.

It's like bungie are just incapable of even humouring the idea of making their lives easier, instead just defaulting to making extra work for themselves.

This isnt a big issue in the grand scheme of the current state of the game, but i do think its indicative of the problematic approach to development that has plagued bungie for years now.

And since I'm here, may as well bring up how utterly disappointing it is that the changes to our vault that we were teased about way back when, has amounted to just a space increase and some filters. I can't speak for anyone else but I was certainly under the impression (deluded maybe) that the change would be something more comprehensive. Things were already bad with exotic class items, armour 3.0 has made vault management literally impossible, especially for those of us that play all 3 classes. Can we PLEASE actually get a solution to the issue rather than another bandaid via a small space increase every year.


r/DestinyTheGame 37m ago

SGA Inspecting the new holofoils causes loading issues and crashing (XSX at least)

Upvotes

Don't inspect them on Xbox. Not sure about other platforms.


r/DestinyTheGame 40m ago

Discussion New event activity doesn't have matchmaking?

Upvotes

Why Bungie? Just... why?...


r/DestinyTheGame 59m ago

Discussion Bright Dust Cost Increased?

Upvotes

Armor is 25% more bright dust (or am I crazy?)

Used to be 1200 per piece, 6k for set. Now looks to be 1500, 7.5k per set.


r/DestinyTheGame 34m ago

Discussion Bungie, please release a hotfix that changes Zavala back to giving +3 power level items in his weekly shop.

Upvotes

Bungie, I see what you did with Zavala offering me a +2 power boost.

Borderlands release week is not the time to mess with your community for no reason.

Please fix it back to +3 via a hotfix this week for his weekly items.

Thank you.


r/DestinyTheGame 32m ago

Discussion Reward Score multipliers still use your equipped power level, not your account power level

Upvotes

Title.

Also, bonus drops are still minus 10. A+ scores at 450 power are only +1s. The pit of heresy dungeon lair is incredibly long for just 1 drop, despite Bungie saying on the stream that going forward their aiming for caldera pace to be the standard for everything


r/DestinyTheGame 42m ago

Discussion Is anyone els getting almost no loot from the new activities?

Upvotes

wtf is going on???


r/DestinyTheGame 34m ago

Bungie Suggestion Bungie, you added THREE new activities. Why in the name of Traveler only one has a matchmaking?

Upvotes

Why? WHY?!


r/DestinyTheGame 1h ago

Discussion Worldline Zero is STILL bugged two full months later

Upvotes

Please. Just revert the rework or at least officially acknowledge it. I feel like if an exotic is entirely nonfunctional, it should be a priority to fix. Its issues have only been acknowledged on the Bungie help forums, and have never made it to the known issues list. I really just want to use my favorite sword please. It's disheartening getting zero communication just because it's a weapon people don't use.