r/gameideas 1d ago

Basic Idea GameIDEA: (Hardcore) survival shooter with persistent world [mix of DayZ & Escape from Tarkov]

Hey everyone,

I’ve been working on a game concept and I’d love some honest feedback: does this sound interesting and feasible, or just way too ambitious?

Vision

A first-person survival shooter set in a persistent open world. Imagine combining the open, large-scale survival of DayZ with the detailed gun customization and (hardcore) vibe of Escape from Tarkov.

Core Features

• Persistent world: maps with cities, villages,  forests, ruins, military zones.
• Survival focus: hunger, thirst, temperature, radiation – but without excessive micromanagement.
• Injury system: bleeding (light/heavy), broken bones, stab/gunshot wounds, poisoning.
• RPG progression: natural skill growth (strength from carrying, shooting improves with practice), plus perks.
• Basebuilding: from small wooden camps to reinforced fortresses.
• Shelter/Hideout: an underground personal base that can be upgraded over time.
• Loot system: rarity levels, high-tier loot in military areas.
• Singleplayer + Multiplayer: play solo with bots(optional) or in persistent online servers.

Tech & Development

• Engine: Unreal Engine
• Start small with an MVP/prototype: small map, loot system, basic survival mechanics.
• Expand gradually with a clear roadmap (similar to e.g. Star Citizen)

My questions to you

Would you be interested in such a game if well executed?

Which features matter most to you to make it stand out from existing survival shooters?

Do you think there’s still space in the market for a new title like this, or is the niche already too crowded with DayZ, Tarkov, Rust, SCUM etc.?

I’d really appreciate honest feedback – even if it’s critical!

Thanks for reading

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