r/gameideas • u/lur3life • 1d ago
Basic Idea GameIDEA: (Hardcore) survival shooter with persistent world [mix of DayZ & Escape from Tarkov]
Hey everyone,
I’ve been working on a game concept and I’d love some honest feedback: does this sound interesting and feasible, or just way too ambitious?
Vision
A first-person survival shooter set in a persistent open world. Imagine combining the open, large-scale survival of DayZ with the detailed gun customization and (hardcore) vibe of Escape from Tarkov.
Core Features
• Persistent world: maps with cities, villages, forests, ruins, military zones.
• Survival focus: hunger, thirst, temperature, radiation – but without excessive micromanagement.
• Injury system: bleeding (light/heavy), broken bones, stab/gunshot wounds, poisoning.
• RPG progression: natural skill growth (strength from carrying, shooting improves with practice), plus perks.
• Basebuilding: from small wooden camps to reinforced fortresses.
• Shelter/Hideout: an underground personal base that can be upgraded over time.
• Loot system: rarity levels, high-tier loot in military areas.
• Singleplayer + Multiplayer: play solo with bots(optional) or in persistent online servers.
Tech & Development
• Engine: Unreal Engine
• Start small with an MVP/prototype: small map, loot system, basic survival mechanics.
• Expand gradually with a clear roadmap (similar to e.g. Star Citizen)
My questions to you
Would you be interested in such a game if well executed?
Which features matter most to you to make it stand out from existing survival shooters?
Do you think there’s still space in the market for a new title like this, or is the niche already too crowded with DayZ, Tarkov, Rust, SCUM etc.?
I’d really appreciate honest feedback – even if it’s critical!
Thanks for reading