r/gameideas 13h ago

Basic Idea Game idea inspired by a hilarious Truth or Drink night

0 Upvotes

The other night we were playing Truth or Drink Pro with some friends, and one of the questions caught me completely off guard: “Who here has accidentally texted the wrong person — and what happened?”
I took the drink instead of answering, and everyone laughed because apparently that was way more suspicious than just telling the truth. 😂

It made me think — what if there was a party game built around this exact tension? Like:

  • You earn points for answering honestly (group decides if they believe you).
  • If you refuse, you take a penalty (drink, dare, or lose points).
  • Bonus mechanic: bluffing. If people don’t believe your “truth,” you lose points anyway.

To make it more fun, you could add different categories of questions: “embarrassing moments,” “wild nights out,” “things you’d never admit to family,” etc. Some could be lighthearted, while others push people to be bold. Imagine the chaos of someone bluffing their way through “What’s the pettiest reason you ghosted someone?” only to have the group call them out.

Basically a social strategy game where embarrassment, bluffing, and group dynamics drive the fun.

What do you think — would this work better as a card game with prompts, or something like a mobile app that generates random questions?


r/gameideas 21h ago

Basic Idea game idea: a souls-like / rpg based on various mythologies where you play as a demi-god

1 Upvotes

overview-

I recently had an idea for a game in which the player is a demi-god in the ancient/mythological greece. it would be a souls-like rpg hybrid in ancient mythological greece where the player explores and adventures across the greek world as a hero like heracles, perseus, or theseus(and others not listed)

gameplay-

in the game, the player would travel and adventure across the ancient world in places like ancient greece. as the player travels, they fight various creatures and people from various mythologies, acquiring loot, gear, and items from these enemies(typically boss battles).

the player, throughout the game, challenges more and more bosses as they choose their "story path". Their story path would be influenced by many things, including their playstyle, choices made, boss order, and bosses fought

mechanics-

dynamic mechanic unlocking: some mechanics would be unlocked or expanded upon at the completion of certain corresponding quests

character creation: the player would, at the start of the game, create their character, and choose which god is their parent (this is an important choice as it may have certain effects on various stats(modifiers applied after base stats))

crafting: basic gear crafting would be available at any designated npc named blacksmith. greater crafting would be available upon completion of hephaestus' quest(s).

story-

story would vary vastly depending on the player, but overall, it would follow modified events in greek mythology. there would be many paths the player could take, though i havent fully thought out what the various paths might be.


r/gameideas 3h ago

Mobile Aircraft refuelling game-Synthetic fuel vs Fossil fuel vs Hybrid fuel

1 Upvotes

Hi All!

Researching any games/gamification methods that were used to/or can promote synthetic fuels:

Transport sustainability- biofuel/electric hydrogen

Energy sector games - fossil fuel vs synthetic fuel ⛽️

Has anyone seen mechanics like fuel trade-offs / Offsets, resource balancing? In the past or present, for marketing purposes and how effective/engaging they were.

So far I’ve only seen boring niche games like airport manager / metalstorm / war thunder mobile or similar games 🛫🛬

What are the best platforms and game engines that were used to establish such games, in your opinion? Game engines matter, IMHO, because you can create your own game inside some multiverse like roblox or Minecraft, instead of starting from scratch…⚙️

I am searching for a collab project, which would create a game ,or collaboration with an already existing game studio, to implement sustainable/synthetic fuels in it, to raise awareness in the public.

I tried contacting some big game studios, like Tencent / 2K / Sony interactive / Rockstar games etc etc , nobody answered, so I though the answer could be somewhere on a lower level, rather then trying to talk to space level Gamedev’s…

Many thanks !!! Your answers are highly anticipated !


r/gameideas 5h ago

Basic Idea Hey you guys! First time posting on this subbreddit and I need you guys' help.

1 Upvotes

I've recently been coming up with creature designs that are being made for a possible pokemon-esque game in the future. I've been coming up with ideas for battle mechanics: first I thought I might do a style similiar to Cult Of The Lamb, but thats already been done in Pokemon: Super Mystery Dungeon, so thats kinda off the list. Then I thought I should do a battle system similiar to Deltarune, where your team is out all at the same time and you all fight at the same time. However, I do feel like that has been done way too much in RPGs, which isn't very good. What kind of battle system should I make; I'll need all the team on the field at the time, but the player will be able to switch which of them are in your party, sort of having them all lined up behind each other, and switching a key would switch the team members position. Anyways, I want some help deciding what ideas of team and battle formations and all that compliacted stuff that my monkey brain can't understand. Hope y'all have some great ideas for me!

Also, whats the deal with this dang 1000 character requirement? I felt like I was yapping way too much.


r/gameideas 5h ago

Advanced Idea I almost finished a horror/survival game i need feeback for its design (NOT A SELF PROMOTION)

1 Upvotes

Hey guys, this is the description of my game i am working on alone in unity 6. (the description was made with the assist of chatgpt but accurately describes my game)

MONSTER AI: The monster learns from you, predicts you to trap you in places. Make you move in specific places to kill you, the more you play, the more he becomes intelligent

📝 Game Description (Straightforward)

You are homeless, with nothing but a bag. Seeking shelter, you enter an abandoned kids’ play center… but something else lives here. Survive the nights, manage your hunger, thirst, and sanity, and find a safe place to rest — while avoiding the animatronic that hunts you.

In Early Access, you’ll experience the core survival horror loop: scavenging, managing your stats, choosing a room to call “home,” and trying to survive against an AI-driven monster that learns how you play.


⚡ Current Early Access Features (v0.1 “First Shelter”)

Intelligent AI monster that predicts and ambushes players

Player survival stats: Hunger, Thirst, Fatigue, Sanity

Bag Shelter System: place your bag in a room to rest and make it your temporary “home”

Basic loot system: find food, water, and books to keep going

Sanity effects: low sanity makes the monster more dangerous

1 main playable zone: Party Room + 2 Corridors

Survive 5 nights to “win” the Early Access build


📦 Next Update (v0.2 “The Trader”)

Wandering Trader NPC → spawns in random rooms

Basic trading system: swap found items or money for food/books

Expanded loot variety

Minor AI improvements

🛠️ Roadmap

v0.2 “The Trader” → Trader NPC + basic trading

v0.3 “Safe Rooms” → Room preparation mechanics (lock doors, close curtains, barricades)

v0.4 “Deeper Fear” → Sanity hallucinations (fake footsteps, shadows, voices)

v0.5 “Expanded Map” → More rooms, branching paths, and hiding spots

v1.0 Full Release → Multiple endings, polished AI, achievements, and full environment

Where i do my devlogs:

https://discord.com/channels/280521930371760138/1411844718912082011


r/gameideas 14h ago

Complex Idea Pinball as a Combat mechanic: Third person Isometric Action

4 Upvotes

Pinball games are a family of arcade games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en-route or when it comes to rest.

I think it's mechanics can be used in other games, specifically in the action-rpg genre.

GOAL

The player can't directly harm enemies but can ricochet a ball-like object off enemies, obstacles and walls to deal damage. Hitting the ball also allows the player to redirect it to whatever direction they want.

COMBOS (DEPTH)

Each hit they do to the ball "charges" it up, so you could bounce the ball multiple times to gain a power (or damage) boost. Levels can also be structured to have obstacles that could reduce or multiply this effect. Everytime it hits an enemy, the multiplier is reset.

Hitting multipliers could grant the player buffs or unique abilities, even allowing them to "nudge" the ball to further manipulate its path.

TRAPPING (RISK/REWARD)

Players can hold a ball in place, giving them more control over where they want to place the ball when they shoot it forward. This is known as trapping.

To balance this out, this could require an active resource, akin to Stamina in a Souls-like

It could also slow/ immobilize the player instead, forcing them to choose between precision and manoeuvring the ball for combos


r/gameideas 17h ago

Advanced Idea Difficult Horror (ish) game I dreamt of last night.

3 Upvotes

This is a nightmare i saw last night which i thought it was a pretty good idea for a horror game. I have no name for it. I saw it after playing the tranquility lane quest from fallout 3 (sorry about my English, its not my first language)

Someone kidnapped you and your wife and trapped you both in a simulation of a futuristic dark, dystopian hospital where you have to save both by choosing left or right side with info in the map about witch side to choose and a timer. You can also choose randomly.

(Gameplay) The game will ask you to choose left side or right side. By pressing a button a menu would open where you press right click for right side and left click for left side.

(1)You start as a paralyzed guy in one room containing hints about witch side you should choose. If you chose the correct side you'll see a cutscene of your wife trying to find you in the simulation and you listen to the voice of the guy who kidnapped you explaining how the game works and boasting about his power in the simulation.

(2)Now you are just a guy in a wheelchair with access to one more bigger room containing hints about witch side you should choose. If you choose wrong you level down. If you choose the correct side you go to the next level. You also see a cutscene of your wife running away trying to escape and you hear the kidnapper congratulating you for making it.

(3)Now you are just a normal guy with normal walking speed having access to one more bigger room. If you choose wrong you level down. If you choose the correct side you go to the next level and you watch a cutscene of your wife trying to hide.

(4)Now you are part of the medical staff with access to more rooms that were previously restricted. If you choose wrong you level down. If you choose the correct side you go to the next level.

(5)Now you are at the last level where you are part of the security team having access to more places tha were previously restricted. If you choose wrong you level down. If you choose the correct side, the kidnapper becomes pissed but he releases you and your wife from the simulation.

(Last round) The kidnapper is angry that you made it and as you leave with your wife he reveals that he isn't yet satisfied and thinks you cheated so he reveals that you are still in the simulation and you have to play one last round. Now there are no restricted rooms. All the world has red light and the walls are covered with blood strains. You still have to choose a side but now you are on the hardest level so you have to be quick. While you are playing the level the kidnapper will talk to you in an effort to distract you from finding an answer. As the time goes by the world starts having bugs and glitches. Walls are being erased, items start glitching out and the whole world is being slowly erased. If you choose wrong the game ends, you lost and you are trapped in a brain dead body on the inside the first level of the hospital with the kidnapper laughing at you and your wife screaming. If you choose right the game ends with you getting to control the simulation and escape. Basically in the last level there is a glitch that gives you the chance to seize control of the simulation if you choose the correct side. If you choose the wrong side the simulation resets and you are trapped.

(World) There are npcs in the world (except the last level), guys in wheelchairs, normal people, medicinal staff, and security. All can be found roaming around the world ,with medical staff found in all rooms except the security restricted areas and the security found everywhere except the first room.

(Timer) The time you have available is small and stays the same every level(or it changes by a little in order to keep the stressful and horrorish climate of the game) witch means that the game becomes harder as you progress.

(Info) The info on which side you should choose is around the the rooms. It could be notes on the wall with riddles about witch side to choose, It could be books or magazines etc. It should be kinda hard to find witch side you should choose so it can be pretty stressful. The info would change EVERY instance you play a level so it will always be randomised weather you should choose left or right.

(Horror element) The game may not sound that horrorish but the fear and stress it inflicted to me as a dream was noticeable. In order to make it more horrorish you could have a crueler punishment for choosing the wrong side.

(Difficulty) The game should be really difficult and stressful so it would make up for the lack of gore and jump scares.


r/gameideas 22h ago

Basic Idea A Hell Yeah simulation where you solely fight AI terrorists, expanded with AI.

1 Upvotes

Hell Yeah: A War Simulation is a cooperative multiplayer game focused entirely on players versus AI. Instead of sweaty PvP competition, it’s all about teaming up with friends (or strangers) to unleash devastating firepower against hordes of AI-controlled terrorists. Players enter large-scale battlefields, pick from a wide roster of aircraft, and coordinate missions that mix high-adrenaline action with explosive chaos. Whether you want the precision of a jet, the team-focused firepower of a helicopter, or the overwhelming destruction of a bomber, the game lets you carve your own path to victory.

The heart of the game is about spectacle—strafing runs, carpet bombing, chaotic survival battles, and helicopters raining down machine-gun fire on enemy convoys. It’s designed to be fun, accessible, and replayable, with a wide range of mission types, scaling difficulty, and plenty of unlockables to keep players engaged.

Game Modes 1. Campaign Operations • Structured, multi-part missions that tell mini-stories. • Battle through deserts, mountains, and urban environments. • Objectives include: • Eliminating fortified enemy compounds. • Escorting supply convoys to safety. • Hunting down mobile terrorist leaders. • Coordinating bombing runs on massive strongholds. • Each campaign ends with a large-scale “boss battle” scenario, like defending a city under siege or destroying a heavily fortified weapons base. 2. Endless Survival • A wave-based defense mode. • Terrorists start with light infantry and trucks, then escalate to armored convoys, SAM sites, and large coordinated attacks. • Each wave gets harder: more enemies, better weapons, and smarter AI. • Great for leaderboards, “who lasted longest” bragging rights, and co-op replayability. 3. Quick Raid • Bite-sized missions designed for short play sessions (10–15 minutes). • Examples: • Destroy a terrorist supply depot. • Protect a refugee convoy. • Conduct a “shock and awe” strike on an enemy town. • Ideal for players who want fast, chaotic fun without committing to long campaigns. 4. Sandbox Mode • No limits. No rules. Just explosions. • Spawn any aircraft you’ve unlocked. • Infinite ammo and customizable settings (enemy density, AI difficulty, even “every 5 minutes, drop a nuke” mode). • Perfect for testing weapons, showing off to friends, or just laughing while flattening the map.

Aircraft Options • Helicopters • Black Hawk (UH-60): Seats 4–6 players with multiple gunner spots. Great for teamwork. • Apache (AH-64): Classic attack heli. Pilot controls rockets and missiles, gunner operates chain gun. • Hind (Mi-24): A flying tank. Heavily armored, with both troop capacity and heavy weaponry. • Attack Jets • A-10 Thunderbolt II (“Warthog”): King of strafing runs. Its GAU-8 Avenger cannon shreds vehicles and infantry alike. • F-16 Fighting Falcon: Balanced speed and precision with bombs and missiles. • F-35 Lightning II: Stealth technology, advanced targeting, and guided precision strikes. • Bombers • B-2 Spirit: Stealth bomber capable of devastating carpet bombs. • B-52 Stratofortress: Massive payload for saturation bombing runs. • Tactical Nuke: An ultra-rare, mission-earned option. A map-clearing explosion, usable only in extreme conditions.

Enemy AI (Terrorists) • Basic Infantry: AK-wielding fighters and RPG squads. Easy targets, but dangerous in numbers. • Technical Trucks: Fast-moving jeeps and trucks with mounted machine guns or rocket launchers. • Anti-Air Installations: Stationary SAM sites, flak guns, and radar systems that demand coordinated strikes to disable. • Convoys: Heavily protected supply lines that need to be destroyed before they reach safety. • Boss Encounters: • Fortified Compounds with layered defenses. • Armored Trains with mounted weapons. • Terrorist Super Bases bristling with AA guns and hordes of defenders.

The AI is designed to feel challenging without being unfair. They’ll set up ambushes, call for reinforcements, and adapt as players advance—but they’re not “sweaty.” The point is to keep gameplay exciting and cinematic.

Progression & Replayability • Unlock System • Earn credits from missions. • Unlock new aircraft, weapon loadouts, and bombing payloads. • Add cosmetics like nose art, camo skins, and funny decals. • Upgrades • Improve armor, ammo capacity, and engine power. • Customize weapon loadouts for each aircraft. • Rare upgrades for extreme builds (e.g., a Hind with reinforced armor plating or a B-2 with precision cluster bombs). • Replay Value • Randomized AI spawns keep missions fresh. • Different playstyles: go stealthy with an F-35 or go loud with a B-52. • Scaled difficulty makes it equally fun solo or with a full squad.

Tone & Style • Over-the-top, arcade-style chaos. • Explosions everywhere, with cinematic slow-motion moments for big strikes. • Accessible controls—realistic enough to feel powerful, but simple enough for casual players. • Designed for laughs, teamwork, and “HELL YEAH!” moments, not hardcore flight simulation.

Bullet Point Recap • Pure PvAI gameplay (no PvP stress, just co-op fun). • 4 core modes: Campaign, Survival, Quick Raid, Sandbox. • Huge aircraft roster: helicopters, jets, and bombers with unique roles. • AI enemies include infantry, convoys, AA sites, and fortified bases. • Progression system with unlocks, upgrades, and cosmetics. • Scaled AI difficulty for solo or co-op play. • Tone: arcade chaos over realism. • Goal: explosions, teamwork, and unforgettable “HELL YEAH” moments.