r/godot Godot Junior 1d ago

fun & memes Solo Dev vs AAA

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1.6k Upvotes

44 comments sorted by

158

u/mario610 1d ago

Isn't that survivorship bias, you don't see or hear about the hundreds of other failed indie titles, you only see the really good ones usually (not saying AAA games are superior in anyway, just thought it was something to keep in mind)

66

u/Fellhuhn 1d ago

Yes it is. And apparently we don't like that 400 devs have a job.

26

u/Nice_Lengthiness_568 1d ago

Why would they need such a job? They can just create their own small games and make the same money! /s

145

u/Samkwi 1d ago

Lmao they wish the budget was 50m average triple A budgets are like 100m+ and that doesn't include marketing costs!

42

u/sputwiler 1d ago

Every number in this meme (including solo) is off by a factor of 10. The point stands tho.

6

u/miriculous 1d ago

It depends on your definition of "AAA" at this point. Online multiplayer forever games will of course swallow more than 100m over their lifetime, but there are not that many of them. Huge prestige projects like Star Citizen, Cyberpunk, RDR2 and Spiderman 2 will cost much more than 100m. But I think most of the "not indie" $60 games out there did cost less than 50m.

0

u/CorvidCuriosity 1d ago

At this point with how we are creeping from $60 to $70 (and sometimes to $80), I don't think I'd consider a $60 game to be AAA nowadays. That feels like AA.

23

u/ViRROOO 1d ago

Well, less than 1 in 400 Indie Games are good, so..

12

u/SiliconGlitches 23h ago

perhaps it's more like "look at what we need to mimic a fraction of their power"

Hollow Knight, an indie titan, sold ~15 million copies across 7 years. A middling Call of Duty game sells ~40 million copies in its first year. You can't let it be about the numbers, you need to be indie for the heart of it and creative reasons.

1

u/parwatopama 1h ago

~40M copies + mtx

49

u/RogerDCuck 1d ago

I would love to see a AAA studio taking on an indie type project

Pretty sure they'll kill it with their resources but it's easier to make money with regular old reskinned slop.

48

u/ElijahQuoro 1d ago

Already happened: Dave The Diver

26

u/BrentRTaylor 1d ago

Yep. And Prince of Persia: The Lost Crown. It sold very well, relative to its cost to develop and publish. It also reviewed astonishingly well. Ubisoft apparently was unhappy with the sales numbers.

8

u/Nicksaurus 1d ago

No amount of profit will ever be enough for big publishers

3

u/DaMonkfish 1d ago

That's shareholders for you.

3

u/AnodyneGrey 1d ago

The sad truth is that in the same time it took to make it, they could’ve probably just flipped some assets to put together another AC or Far Cry, sell it for $80 and make more money out of it

3

u/BrentRTaylor 20h ago

For the same amount of time? Sure. For the same budget? No. PoPtLC had a fairly small budget and a small team.

2

u/lilbowpete 1d ago

Dave the Diver is such a goated game

5

u/RealisLit 1d ago

Already happened, ubisoft did like 2 indie like projects when they still using their ubiart engine, valiant hearts and child of light

20

u/Roy197 Godot Junior 1d ago

We have a saying in Greece that says "Where roosters crow a lot, dawn is late." Meaning the more people you have doing the exact same job the slower it gets!

17

u/sputwiler 1d ago

Ah yeah we had to study "the mythical man-month" in school which has a similar premise. IIRC takeaways were

  • (bad) project management thinks 9 women can make a baby in 1 month
  • adding more people to a late project makes it later

6

u/RogerDCuck 1d ago

True but there's a threshold

7

u/SeatShot2763 1d ago

A lot of Nintendo games have more of an indie feel imo, largely because they don't prioritize realistic graphics or a "cinematic" approach, and their games really do just have smaller budgets and teams than so many other AAA dev teams. Not as small as indie teams of course.

Nintendo is also awful in many ways, but this is a part they've often been doing pretty well at across the years.

2

u/SuperRiceBoi 18h ago

Telling Intelligent Systems they had 1 Fire Emblem game left that must sell well or get cut and the Switch got Nintendo out of a growing hole.

1

u/sputwiler 1d ago

I've been trying to convince the higher-ups at my company to do this, but there's so many layers between me and anyone that can greenlight anything. Such is AAA.

1

u/SwAAn01 Godot Regular 1d ago

The problem is that since indies spend way less money on their games, they’re willing to take on more novel/ambitious/unique projects. For AAA it wouldn’t make sense to invest that kind of money in a project you’re not sure will have some wide mainstream appeal.

5

u/Bolzos 1d ago

Yeah but the AAA people can keep there sanity and dont become insane from switching between Art, music ,coding and Marketing. But... Ah damn i Like to be insane and will stay insane 😎

10

u/FapFapNomNom 1d ago

motivaiton > an entire army

7

u/TicklishBubbles 1d ago

I think most indie devs make games they would enjoy playing themselves while AAA studios try to make games that just make money. Compare new harvest moon games to stardew vally for example..

1

u/4k-Gaming 17h ago

no thats so real, indie devs dont try to appeal to stockholders or companies they just try to make their game fun for themselves and add the most beautiful and stupid shit just to add it and make an absolute masterpiece

5

u/mamontain 1d ago

sure buddy

3

u/NeoCiber 1d ago

Successful indie games get good scores but I don't think they bring as much money as AAA games which is what publishers want.

5

u/bilcox 1d ago

"Look what they need to mimic 100x our power"

1

u/DrDisintegrator Godot Junior 1d ago

Not every solo indie dev is an alien prick. :)

1

u/Younlu 1d ago

Indie like DeadCells or Hollow Knight will be made by AAA companies with the same investment as AAA games, it will probably be the best era of gaming

3

u/big-fireball 1d ago

Ok I’ll bite. What would adding more devs and money to either of those games add to them to make them better?

1

u/Younlu 1d ago

many things, but the main and most visible is polish and content. Hollow Knight, for example, had a dream scope with basically double what the game was, this could be achieved

1

u/big-fireball 1d ago

IMO it's like saying the Eifel Tower would be better if it was taller.

3

u/Younlu 1d ago

Not every game would benefit from more content, Hollow Knight would benefit and some others too

1

u/4k-Gaming 17h ago

i know indies are more likely to fail but i just want to get my story out there and have somewhat of a fanbase, that's all I care about. the money is awesome too tho

0

u/Jabsz--Studios 9h ago

lol....silksong ahh reference

1

u/Roy197 Godot Junior 9h ago

I actually had other games in mind when creating this like ultrakill and incision

-3

u/BasicDesignAdvice 1d ago

Ironic that this is on a page for an engine which has not had a breakout success.