Fantasy isometric RPG
Late 1990s to early 2000s (before 2010)
Pixel-based 2D sprite graphics, slightly worse than Diablo II (2000) but better than Diablo I (1996), similar to Shadowflare and The Fate in quality
Real-time, click-to-attack combat, no pause/play or turn-based features
Dark tone, not high fantasy or gothic, more grounded
Starts in an open snowy forest with snow-covered trees and ground, beginning in the top-left corner of the map
First enemies are generic gray or brown wolves
Single male protagonist, sword-focused combat at the start
Reach a village or settlement after fighting wolves in the initial snowy area
Played on PC, uncertain if available on other platforms
Static environment (snow-covered trees and ground do not move), with only the character, wolves, and falling snow (white pixels moving diagonally) animated
Likely Western-developed, possibly from the Slavic sphere (e.g., Russian, Ukrainian)
Ruled out games: Diablo, Diablo II, Icewind Dale, Nox, Darkstone, Divine Divinity, Arcanum, Revenant, Throne of Darkness, Blade & Sword, Exile III, Dungeon Siege, Sacred, Dungeon Lords, Silverfall, Lamentation: Sword of Sorrow, The Fate, Shadowflare, Kult: Heretic Kingdoms, Konung: Legends of the North, Konung 2: Blood of Titans, Evil Islands: Curse of the Lost Soul, Siege of Avalon, Blades of Exile, Blade of Darkness, The Last Express, Sanitarium, Outcast, Restricted Area