r/warhammerfantasyrpg Moderator of Morr Feb 26 '24

Meta MEGATHREAD: Post your small questions and concerns here for all editions!

Hey everyone, please post your smaller, technical questions here. We may have directed you here from a removed post or from the last megathread.

If you don't receive an answer within a few days then do feel free to make a separate post, make sure to say you didn't get an answer here. You might also want to visit Rat Catcher's Guild, the WFRP Discord. They have a dedicated Q & A channel and can be a lot more snappy with answers then here on Reddit. This is the invite link: https://discord.gg/fzYuYwT

That's all! Special thanks to everyone answering questions for helping people out on the last thread.

Previous megathread is here:

https://www.reddit.com/r/warhammerfantasyrpg/comments/101935w/megathread_post_your_small_questions_and_concerns/

If you still have unanswered questions/topics there, you may want to migrate those here :)

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u/Sgt_Lillard Mar 12 '25

Death on the Reik question - How far away is Castle Reiksguard and the first Signal Tower from Altdorf? Also, any suggesstions on making the Signal Tower stuff make sense? When I read what the book is trying to tell me, my brain starts hurting. Follow up question, how many days should it take the party by boat to reach the first signal tower after leaving Altdorf. The party has a very inexperienced boatman at the helm.

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u/BackgammonSR Likes to answer questions Mar 13 '25

So we know that Grissenwald is 270 miles from Altdorf, as this is stated in the book.

By taking the map and measuring the river, we can determine Castle Reiksguard is roughly 1/4 of the way to Grissenwald, so something 68 miles.

The signal tower is "a little way south" of the castle, so throw in a handful of extra miles.

What part of the signal tower are you trying to make sense?

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u/Sgt_Lillard Mar 13 '25

Thank you!

Basically how to run the signal tower encounter after the players agree to help the dwarfs (because I know my PCs will absolutely jump at the opportunity to help some dwarf engineers).

I was thinking some random skill checks and role play for a day or two, then the second night they’re there is when the ghoul creeps out? Is that how you would run it?

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u/BackgammonSR Likes to answer questions Mar 13 '25

Oh, yeah. Sure. The actual "helping" it irrelevant. Let them do a few skill check for fun so they feel like they are doing something, roleplay some chats with the dwarves so they build rapport - it'll help build a feeling of ownership, so when Bad Things happen, they will want to help.

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u/Sgt_Lillard Mar 13 '25

Thank you! I really appreciate your advice!