r/warhammerfantasyrpg • u/Cr0iz Moderator of Morr • Feb 26 '24
Meta MEGATHREAD: Post your small questions and concerns here for all editions!
Hey everyone, please post your smaller, technical questions here. We may have directed you here from a removed post or from the last megathread.
If you don't receive an answer within a few days then do feel free to make a separate post, make sure to say you didn't get an answer here. You might also want to visit Rat Catcher's Guild, the WFRP Discord. They have a dedicated Q & A channel and can be a lot more snappy with answers then here on Reddit. This is the invite link: https://discord.gg/fzYuYwT
That's all! Special thanks to everyone answering questions for helping people out on the last thread.
Previous megathread is here:
If you still have unanswered questions/topics there, you may want to migrate those here :)
3
u/PuzzledFormation Mar 21 '25
4e few rule questions
Hi hi!
Wanted to double check a few things! I just started dm'ing the oldenhaller contract revised for 4e and during some testing I ran into; Strike to Stun.
With it you dont take the called shot penalty to hit the head. Use that with a pummel weapon and you can somewhat/pretty reliably inflict a 'Stunned' condition with one more opposed Str/End test it seems.
To get rid of a said condition you roll a +0 Endurance check but with a -10 from the condition (which affects all your tests) at the end of the round or you take no actions?
This seemd widly powerfull to me so I feel I might be missing something here. As I can imagine a player might use a point of Resilience (or what the name was) to lose the condition. But an npc the players fight? Whats the way to deal with this? Can allies shake you out of it or something?
And for another question; Advantage, I use Up in Arms for group advantage. UiA says you gain an advantage when you win an opposed test you initiated. The Corerulebook adds that when you hit an enemy with an attack you gain an advantage. Do you get both incase you hit and thereby win the opposed test? So in what ways does UiA add and or subtract from the base advantage rules?
And when an opponent would win the melee test you initiated would it gain an advantage? I think yes, but since its not an opposed test they initiated I would think not?
And lastly; I know you can only deal damage when defending an opposed melee test when you score a double, but is the damage the same as your weapon? So X+SB+SL+critical table added wounds? Or just the critical table added wounds? Since you're not really attacking.
Sorry for the rambled writing not sure how else to ask these questions, any advice is appreciated. Me and the players are looooving the game so far! We're planning to get into the 'Enemy within' campaign after this and a few more smaller adventures (next up will be; 'If looks could kill')