r/warhammerfantasyrpg Jul 05 '25

Discussion Are Most of You Playing 2E or 4E?

48 Upvotes

My group is still playing 2E, but I use the 4E books for additional information. What about you?

r/warhammerfantasyrpg 25d ago

Discussion Thoughts on Fast Shot and if it's worth it?

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31 Upvotes

I'm curious to see what the general public think about this talent, do you believe it's worth the xp and if there is any house rules or changes your own table have made to it, from my observation it seems useful in very particular situations but not being able to move seems like a trap for people who use ranged weapons and I've never seen a talent come with a down side, how is this talent regarded, used and what are your thoughts on it at your tables?

r/warhammerfantasyrpg Jan 20 '25

Discussion Hey all how good is the OG and how newbie friendly?

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257 Upvotes

Came across this bad boy in a second hand store. My jam is the 3e battle game so it is its contemporary. Is this a good edition to start off with? Is it fun and does it work well? New to RPGs but have experience with the battle game

r/warhammerfantasyrpg Jun 19 '25

Discussion First impressions of The Old World RPG Player's Guide

87 Upvotes

Hi folks, I'm Tim Linward, a writer with Wargamer. I've received an early access copy of the Warhammer: The Old World RPG Player's Guide Cubicle 7. I've not had long enough with it to write a full review, but I wanted to write something for the day it goes up for pre-order - so this is my first impressions of what most caught my attention in the book: https://www.wargamer.com/warhammer-the-old-world-rpg/first-look

Products should be up on the C7 website from 4pm BST today.

r/warhammerfantasyrpg 18d ago

Discussion Warhammer SHOULD be hopeful - a reply to the "Can WFRP be hopeful?" essay

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94 Upvotes

This opinion piece was inspired by the excellent essay "Can WFRP be hopeful" on Ill Met By Morrslieb.

r/warhammerfantasyrpg Aug 03 '25

Discussion Is The Old World as deadly as 4e? Or is it more heroic?

54 Upvotes

Basically the title. I'm interested in the new RPG, to maybe turn it into a sort of Mordheim campaign, but I wanted to ask first what it's tone is.

Thx in advance!

r/warhammerfantasyrpg Feb 19 '25

Discussion Thoughts on the forthcoming Old World RPG (and how it pertains to WFRP)

116 Upvotes

A new post on my blog with some thoughts on the recent news on the upcoming RPG for Warhammer: The Old World being developed Cubicle 7. (I'm broadly positive, but curious about some of the decisions - based on the limited information we're received so far.)

See https://illmetbymorrslieb.wordpress.com/2025/02/18/news-on-the-old-world-rpg

r/warhammerfantasyrpg Jun 26 '25

Discussion The Old World Player’s Guide full review

97 Upvotes

I’ve published my in-depth review of the Player’s Guide for the brand new Warhammer The Old World RPG: https://illmetbymorrslieb.wordpress.com/2025/06/25/review-the-old-world-players-guide/ 

As usual I’ve gone into a lot of depth, so this is good to read if you want to know what's in it and how the rules work (as well as what I think of it).

The TL;DR is that I think it broadly looks fantastic; it feels a lot like my beloved WFRP but with a significantly simpler ruleset.

r/warhammerfantasyrpg Apr 18 '25

Discussion Warhammer Fantasy Edition Preferences

17 Upvotes

What editions do y'all prefer? I'm curious which ones I should read up on the most for additional content.

r/warhammerfantasyrpg Jul 31 '25

Discussion Is the GM Guide for TOWRPG formally just plain better than GM support in WFRP?

40 Upvotes

Basically the title and this is a genuine question looking for (counter)arguments. My question stems not from my reading of the GM Guide, but from https://illmetbymorrslieb.wordpress.com/2025/07/30/review-the-old-world-gamemasters-guide/ . From the organisation, the pieces of advice, the wording, the streamlined everything, ... What do you think? I've been thinking about doing a pretty deep overhaul of the system to streamline and simplify it, seeing the number of one-time-use skills, especially when it comes to Specialisations (often incoherent between the different books), talents who are very underwhelming or just attribute advances, etc. and this seems like exactly what I wished for.

r/warhammerfantasyrpg Feb 27 '25

Discussion What are your “blue sky” ideas for WFRP?

34 Upvotes

Blue sky references a phase Disney rides go through where designers are told to imagine their ideal ride with no concern for reality, this is before actual economics and technology are introduced to refine and trim what bits simply don’t work.

What’s your version of this for WFRP? Ignore C7’s bottom line, technological or artistic limitations, lore contradictions, or the player base. If what you said goes with a cosmically 100% success rate, what would you add to the game? Could be classes, races, rules, lore material, etc.

r/warhammerfantasyrpg Feb 21 '25

Discussion The “Minimum 1 Wound” rule

20 Upvotes

I had a lively back and forth with a few other members of the subreddit on this subject and thought I would bring it to light under its own banner instead of leaving it buried in the comments of an unrelated post.

I am not a fan of the rule. The more I have thought about and discussed it, the less I like it and the more reasons I seem to come up with to house rule it out of my future games.

For all those of you who like it and think it adds to the WFRP experience in important or meaningful ways, please expound on the specifics of how and why in the comments below. Thanks!

r/warhammerfantasyrpg Apr 14 '25

Discussion Found theses at a FLGS

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302 Upvotes

One of the FLGSs near me hold an event where people can sell their old hobby stuff for store credit.

I saw these two for $30 and snagged them up. Not sure if I'll ever play it, but it is a beat bit of history.

r/warhammerfantasyrpg Aug 26 '24

Discussion Is the Enemy Within supposed to be so... Meh?

49 Upvotes

Me and my group have recently started Enemy Within. There's six of us counting the GM, but only two of us have ever played a pre-written official campaign. Namely, our GM has played Castle Drachenfels and Enemy Within back in first edition, and one of the players has played Castle Drachenfels in first edition. All in all, before starting Enemy Within 4th ed, we've been playing many many many homebrew adventures and campaigns as a group all throughout First, Second and Fourth Edition for the past two decades or so.

Now that you have a grasp of our background, as I've mentioned, we started playing Enemy Within in Fall 2022 and have been meeting for at least a session per month, sometimes more frequently, so there's been a lot of game time. During those sessions, I feel like we've experienced and accomplished very little. Without spoiling for anyone who hasn't played, we've just reached Grisenwald after the "Altdorf and Kemperbad" arc of the campaign, so it's not like we're not making any progress. The issue is that we have about a fuck ton of unfinished subplots that permeate the entirety of Enemy Within so thoroughly. This has lead to a feeling of dissatisfaction, when we arrive somewhere only to find out that not only is this location not the end of a subplot, it also starts another subplot that we will drag behind us like we've been doing with many subplots so far.

Now are we doing something wrong as players? We investigate every location thoroughly, we even have an investigator as a PC, along with a Grey Wizard as another PC, so we're pretty sure that we get all the info we can get wherever we go. But the issue persists - for each finished subplot, three others spring up in its place, and we're not only barely able to grasp and remember them all, we also, like I mentioned, feel rather dissatisfied with having a two years long campaign without any major progress, just wild goose chases one after another.

So yeah, sorry for the rant, again, the question posed is "Is the campaign rather meh or are we doing something wrong as players?"

Edit1: "Altdorf and Kemperbad", not "Altdorf and Drakensberg", my bad.

Edit2: I feel the need to clarify that we're not complaining that the campaign is too hard or that it's too complicated, we're mostly concerned about the constant lack of information about whatever is going on despite our greatest efforts to find out, and the absolute hoops we have to jump through to justify why our entire party wouldn't just fuck off and call it a day. Makes you think if our problem isn't just that this system isn't necessarily the best to run the story that TEW is trying to tell, but that's a whole another discussion.


Edit3: I'm absolutely not claiming the campaign is bad and people shouldn't enjoy it, my opinion is just that I've played a lot of much better written campaigns that were more designed for the system they were written in. The best example would be I think MoN for Call of Cthulhu. It's a cosmic horror investigation story conveyed within a system that supports playing as occult horror investigators, so it works. Meanwhile TEW feels like DnD-esque heroic fantasy story ran in a Late-medieval-Europe simulator. Ironically, TEW might actually benefit from being ran in a system like Pathfinder 2e, although I've never heard of anyone attempting such an operation.


Edit4: What I think would fix TEW? Pre-made characters, or at least guidelines regarding the character creation process specifically for TEW. In an ideal world every scenario for every OSR game would have those too, but one can only hope.

r/warhammerfantasyrpg Jun 06 '25

Discussion The Old World RPG | First Thoughts

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103 Upvotes

I was fortunate enough to get a test game of the upcoming Old World Role Playing Game, and I have some really positive thoughts...!

r/warhammerfantasyrpg Feb 25 '25

Discussion Reconciling the rarity of races in lore vs at the table

35 Upvotes

Hey all, I posted a comment I'm another thread and figured I'd make it a main topic here.

Someone mentioned that in the lore of WH Fantasy, nonhuman races make up an absolutely tiny percentage of careers/adventurers, statistically speaking, in the Empire. So of you have a party of say, 5 adventurers, probably only 1 is nonhuman. Now sources in the lore vary depending which book, edition, etc you use.

My question is, how do you guys reconcile the lore for that in universe with players wanting to just play whetever race and career they like or find interesting? Or do you just handwave it away and ignore that entirely?

r/warhammerfantasyrpg Jun 03 '25

Discussion What is the best weapon in the game and why is it pic related?

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78 Upvotes

+1 SL to defense.
Shred enemy armor.
Deals criticals on all hit rolls that can be divided by 10.

The Empire is built on halberds. If you don't use a halberd, then you're either one-armed, or a non-combat class.

r/warhammerfantasyrpg Jul 16 '25

Discussion Player querying the need to defend in melee

16 Upvotes

Hi everyone I've started a enemies within campaign with some new people and everyone's rolls have been generally horrific, this has led to a player querying why they even roll to oppose as it's likely to result in the enemy hitting them harder than they otherwise would have.

Another example that comes to mind but hasn't come up in the game is someone trying to dodge a ranged attack but their dodge causing for it to land.

Is there any rules in place to show the negatives of a player just letting themselves get hit?

r/warhammerfantasyrpg 29d ago

Discussion Learning to say "I run away" - Survival Strategies in WFRP Spoiler

40 Upvotes

WFRP is infamously deadly, with its unforgiving rules ensuring that ratcatchers and nobles are equally likely to die horribly when a filth-encrusted sewer-mutant comes at them with a rusty sword. This clashes somewhat with its marquee campaign being an empire-spanning epic of corruption and intrigue, since it's entirely possible that the ragtag band of misfits who boarded that fateful coach to Altdorf will all be dead by the time they're supposed to be recognising Ernst Heidlemann or whoever.

The usual advice for GMs struggling with this this is that the players should avoid combat and know when to run away. This advice is, frankly, horseshit; to illustrate why, let's take a look at the major (here meaning "taking up a page or more") combats in Mistaken Identity and Shadows over Bögenhafen (1st edition).

Mistaken Identity

  1. The Ambush: unavoidable, since it's the inciting incident and opens with a coach crash. The characters could, technically, run away from this one, but then they wouldn't discover Kastor's body and the spurious inheritance.
  2. Hooray for Henry: avoidable as long as the players are willing to endure verbal abuse, and Max is explicitly called out as "not... interested in killing [the characters]".
  3. Adolphus: unavoidable and somewhat difficult to run from if he gets the drop on the characters.

Shadows over Bögenhafen

  1. Random Sewer Encounters: only one of these is actually combat, per se, but a lot of them do damage so I'm including them. Largely unavoidable and mostly unclear whether running away helps.
  2. The Hidden Temple: technically avoidable and runnable from, if the GM is kind and gives the players a detailed description of the super-secret cult's combination kilroy-was-here graffiti and summoning circle before having the guardian appear, but otherwise avoiding or running from this fight leaves the characters even more rudderless than they're supposed to be.
  3. The Ritual, Part One: 12-Thug Brawl: avoidable if the characters sneak into the warehouse, otherwise there's an increasingly-large number of goons between the characters and saving Bögenhafen. They could, technically, run from this one, but then the ritual will probably go off.
  4. The Ritual, Part Two: Gideon Grabs The Idiot Ball: avoidable if the characters "cleverly" set the warehouse on fire or otherwise stop the ritual. Once again, they can technically run but then the ritual goes off.

You see the problem, right? Nearly half of the major combats are unavoidable and most of the ones you can run from are the ones where running away means the GM might as well skip to Bögenhafen being destroyed.

So it's clear that better survival advice is needed–advice that doesn't amount to "just give up" or "play a better-designed game", ideally. To start off, here's a few for 2nd edition (because that's my preferred ruleset):

  • Don't drink the water
  • Shields save lives
  • Get the geek a blunderbuss

r/warhammerfantasyrpg Feb 15 '25

Discussion Warhammer the Old World RPG developer interview

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94 Upvotes

r/warhammerfantasyrpg Jul 29 '25

Discussion What's the best book, 2nd or 4th ed?

15 Upvotes

Hi everyone! I know the 2nd vs 4th edition debate is exhausted and it sounds like this question has been asked way too many times, but hear me out: what would you say is the best *as a book*? I'm wondering which one has the best fluff -- better written, most representative of the old Warhammer lore that we all love... I want to read Warhammer Fantasy RPG for nostalgic reasons, I don't plan to actually play the game (I mean, I wish I could, but you know, life) so I don't care much about what rules are best. Thanks in advance for your help!

ETA: I mean what core book is better, 2nd or 4th. I’m definitely taking notes and will eventually read all the books you’re recommending, but I gotta start with the core book :)

r/warhammerfantasyrpg Feb 23 '25

Discussion Has anyone set session on Albion?

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121 Upvotes

r/warhammerfantasyrpg Aug 09 '25

Discussion What is the best weapon ( or type) for a Slayer?

13 Upvotes

Possibly a dumb question, but which weapon would be best for a slayer, would I use two-handen weapons of two singlehanded ones? Also axes or swords? This would be for a Slayer using the talents ambidexterity and Slayer.

r/warhammerfantasyrpg Jun 19 '25

Discussion Initial thoughts on the Old World RPG Player's Guide

79 Upvotes

I've done a little blog post with my own initial thoughts on the Player's Guide for the brand new Warhammer The Old World RPG! (It also doubles up as a little introduction if you don't know what on earth this is.) See https://illmetbymorrslieb.wordpress.com/2025/06/19/warhammer-the-old-world-rpg-is-here/

In short: it feels surprisingly similar in tone to my beloved WFRP, but with simpler mechanics. I'm really looking forward to delving into it more deeply.

I'm working on a much more thorough review of the Player's Guide, which I should have ready in the next week or two.

r/warhammerfantasyrpg Aug 01 '25

Discussion WFRP 2e, careers that break the "tier" system.

28 Upvotes

Most of the time you can divide careers in WFRP 2e into roughly three "tiers". The first tier is basic careers that anyone can join, the second tier is comrised of advanced careers that you can enter directly from basic careers, and the third tier is made up of advanced careers that only other advanced careers can enter.

Some careers have a 4th tier like grandmasters for knights or wizard lords for wizards, but for the most part if you aren't a spellcaster then tier 3 is the pinnacle of your career. However, there are several careers that break the tier system and gain attributes or abilities that are normally harder to acquire. Here are the ones I've found, plus what I consider the best entries for them due to trappings and skills. Let me know what you think and feel free to post your own down below!

Pilgrim, Freeholder, and Vagabond: these basic career recieves an above average amount of advances and/or main profile upgrades for a starting career, as well as +4 wounds in the Pilgrim's case. Also, despite being religious in nature there aren't any racial restrictions on the pilgrim career for some reason.

Initiates of Shallya & Verena: these basic careers both double up on skills (heal and perception), allowing you to get an early +10% to them. Although for nonmagical healing the surgery talent from Barber-Surgeon or Embalmer is probably better.

Spy: Spies can get +35 Willpower (Recommended entry is North Ungol Chekist).

Warleaders: Warleaders get +2 attacks (Recommended entry is Norse Dwarf Reaver).

Guild Master: recieves +35 fellowship (Recommended entry is Halfling Litigant)

Taregteers: have +40 ballistic skill (Recommended entry is River Strigany Bounty Hunter. Although 99% of races can be bounty hunters so this is even more personal preference than the others.)

Edits: added Freeholders and Vagabonds, both of whom start with a ton of advances. Also removed the Bondsman from my recommended entries, since reaver gets more starting skills and similar assets.