r/whowouldwin • u/mrcelophane • Oct 15 '14
Character Scramble! Character Scramble II Sign Up Thread
Welcome to the sign up thread for the second Character Scramble!
Don't know what the Character Scramble is? Well, aren't you in for a fun time?! To play, all you have to do is pick 5 of your favorite characters that fit this season's theme and enter them into the tournament. Then, the characters will be scrambled, and you will receive 5 random characters that will become your team for the remainder of the tournament.
Not enough description? Well here is the hub post from last season!. That contains every post for season 1.
Now, onto the rules for this season and how to sign up.
The Grand Champion of Season 1, /u/xahhfink6, has decreed that the teme for season 2 shall be Mid Tier Heroes. This has been defined as somewhere between the power level of Spiderman (last season's upper limit) and Aquaman. Only characters that are/would beat Spiderman and are/would lose to Aquaman should be submitted.
Rules:
Each entrant will list 5 characters. Each character should have a link or two with information on them. These links should include Fan-wiki pages, Respect Threads, and anything else you think would help them out in learning all about them.
Submissions are player policed. If you see someone outside the bounds of the power limits and caps, please explain to the entrant your views as to why they should not submit that character.
Please be as specific as you can in terms of iteration of the character you are choosing, any modifiers (we had Deadpool without healing factor last season), and anything else you think is relevant.
It is not against the rules to submit a character that has already been entered by someone else. It is encouraged, however, to make that person a different version of the character to make it interesting.
After posting your character to this post, you will then go to this google form and fill it out. After that you are officially in the tournament.
Please keep the link that lets you edit your post. Someone may convince you that one of your characters is too underpowered/overpowered and therefore needs to be changed. It is much easier for you to edit your post than for me to do it. This will save everyone time.
Rosters will be rerolled until no one has more than one character that they suggested on their roster.
Participants will receive the permalink to your post if they receive your character. That is why it is important to have a lot of information on it. They will be encouraged to reply to that comment to ask questions.
Brackets/Pairings are randomly decided.
Every week, you will have to explain, either through role play or arguments, why your team would beat the other one.
Every week, the scenario may be different. It may change the way the fight is structured, or it may make it not a fight at all.
The Scenario topic will be posted, and players are expected to argue why there characters would defeat there opponents.
At least 48 hours later, the voting topic will be posted.
Entrants must vote on all fights, and there votes count double. Not voting results in forfeiture. If you cannot vote due to time constraints, msg me and we can work around that.
Voting will be done using Google forms
The grand champion is allowed to pick the theme of the next tournament
And that is just about it! Lets have a ton of fun, guys! Sign ups close on Sunday sometime after NFL football, so tell your friends! If you have any questions, please ask away.
1
u/TimTravel Oct 17 '14
I like that restriction a lot but I'm not sure it covers everything. Mild catch 22s seem fair. If you can't do anything with time travel that you can't do without then it's unclear how it's useful.
Suppose before the battle she decides to fight the battle six times with time-copies of herself. She would witness at the beginning of the fight that all six are present. Does this mean that she can do anything she wants and survive no matter what, because of time-destiny? In the model I describe it's technically true but timelines in which she does risky things in earlier iterations are unlikely, so by the anthropic principle she's unlikely to be in a timeline in which she'll survive risky actions.
A different example that comes up a lot in Doctor Who and Homestuck. Suppose you see yourself in the future shooting yourself in the foot. What should you do? If the model I described is in effect, you should have a policy of doing your very best to prevent it, even though if you see it it's inevitable. This is because if you have a policy of not going along with prophesies of you shooting yourself in the foot, timelines in which you see a prophesy of you shooting yourself in the foot are unlikely, so by the anthropic principle you are unlikely to be in one. Suppose for simplicity that ignoring paradox prevention you are nearly 100% capable of not shooting yourself in the foot after being warned of that happening in the future. Your brain melts instantly when you hear such a prophesy. Then seeing such a prophesy would already be a paradox. As I described earlier, if you keep following this line of reasoning, it leads to the universe conspiring to prevent time travel because any time travel requires a lot of atom-by-atom consistency which is unlikely in the prior physics distribution of timelines.
If what you're saying is true, then I think that means that there's nothing you can do to prevent the universe from giving you a prophesy of you shooting yourself in the foot in the future. That seems strange, especially in cases where it would be highly out of character for you to do it if you weren't time-destined.
I've been trying to avoid linking to this massive wall of text I wrote on the nature of fiction but we've discussed it enough that summaries aren't really sufficient. It's written sort of like a lesswrong sequence in that it's extremely detailed and it's ok to skip sections you understand. It should cover most of the questions we've been discussing that don't directly relate to time travel.
As a quick possible patch depending on what you mean: it seems reasonable that there is such thing as an objectively well-crafted hammer, separate from popularity, affordability, or usefulness to a particular person. In the same way, it seems reasonable that there is such thing as an objectively well-crafted story, separate from popularity, difficulty to achieve, or appeal to a particular person. A hammer that weighs 10 tons designed for superhumans could be well-crafted even though I couldn't use it. A story could be well-crafted even though I don't like it. I cannot state a complete objective definition of a well-crafted hammer or a well-crafted story but that doesn't mean they are meaningless terms. I claim that believability is a property of a well-crafted story. Someone might like an unbelievable story, but that doesn't make it more well-crafted. Someone might like a hammer with a handle made out of feathers and might find it more useful because it works for dusting too but that doesn't mean that feathers make a hammer more well-crafted: they would make the handle more slippery, taking away from the utility of the hammer for the purpose of hammering.
Believability is arguably the only matter of discussion on this subreddit: we debate whether it is more believable that X beats Y or that Y beats X. The rules of the fictional universe are in effect. We appropriately account for story lens things like authors forgetting superpowers, luck, excessive boasting that can't be backed up, etc. When writing an explanation of what happens when your team fights another, the central question for the voters is whose victory is more believable.
Suppose I have a policy of attempting to cause a paradox unless my lucky coin comes up heads. The model I described, which was implied by EY (remove all paradoxical timelines from the set of possible timelines) makes it so that the coin becomes more likely to be heads.