r/whowouldwin • u/That_guy_why • Feb 21 '18
Special The Great Debate Season 4 Round 2
Rules
Battle Rules
Speed shall remain unequalized; at this level, you have to show your moxie in arguing speed succinctly if you wish to retain an edge.
Battleground: 'They call it a mine, A MINE!' 'This isn't a mine....it's a tomb.' THE MINES OF MORIA!!! Nestled in a mountain pass underneath the Misty Mountains, The Mines of Moria are an underground labyrinthine arena. The proper fighting stage is set in the Great Hall on the western side of the Bridge of Durin. All combat will begin roughly 200 feet from the bridge, should any wary persons decide to try and take advantage of such a precarious perch….The Hall is a large spacious opening with numerous 4 foot thick concrete support pillars littering it that reach all the way up to the 50 foot tall ceiling, and all exits save for to the Bridge are barred and locked by magic. Numerous sconces and braziers of flame are upon the walls and floors, casting enough light to see decently well by (a light level of roughly 5 lux, wherein your normal parking garage has 10 lux). The Hall itself is an area of roughly 1 kilometer squared, or 1000 meters by 1000 meters for sake of this tournament. Combatants start 10 meters away from each other at the start.
Debate Rules
Rounds will last 4 days, hopefully from Wednesday until Saturday or Sunday of each week of the tourney; no time limit, however each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN TWO 10,000 CHARACTER REDDIT COMMENTS LONG.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by submission order (I.E. Your first submission vs. their first submission, and so on). Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip.
1
u/EmbraceAllDeath Feb 24 '18
Response 2 Part 1
John vs the Reaper
Framing arguments
Some arguments that were not answered that give frame this battle are:
a. This means evaluating when the Reaper fights without powers is irrelevant, except when the Reaper or John stop using their powers.
b. You claim in response to John’s ability to copy powers that the Reaper would one shot him with a head shot. This is unlikely to happen given John’s dodging feats and Reaper’s lack of accuracy feats, and your claim is non responsive to the my claim that the Reaper doesn’t know that John can copy his powers, which makes it unlikely that he’ll use his powers to end the battle in one shot.
c. This means that we evaluate this debate in a context where the Reaper has used his intangibility teleportation powers and John has the capability to use them by copying the Reaper’s powers.
a. This means that the Reaper’s guns are unlikely to matter, as the Reaper hasn’t demonstrated the skill necessary to tag John who was capable of dodging “missiles” from Rouker and Blyke’s energy beam attack.
b. The strength of the guns is also unlikely to matter, especially in a context in which John is only vulnerable when he stops using the Reaper’s power, can regenerate from hits, and can maneuver himself to dodge if he turns off his powers.
Rebuttal
All of John’s dodging feats are close range so accuracy at close range does matter here
Being able to tank a van is more impressive those durability feats given that grenades in Overwatch only cause small amounts of damage to building floor whereas the impact of a speed van would cause more damage. The argument about Winston’s durability lacks a warrant, nothing makes Winston’s armor inherently more durable than John. In any case the arguments about durability become irrelevant when John copies the Reaper’s intangibility/teleportation/regeneration powers, which then makes the debate a question of endurance.
Source?
Even if we consider the “missiles” that John dodged to be slow, John still dodged the laser from Blyke which I mentioned previously. Blyke’s energy beams are pretty fast, and even the one of the larger energy beams that he charges up is fast enough to Gou between when Gou was slightly bent over to when he stands up.
You’re ignoring John’s unarmed combat skills, where as I mentioned previously he’s fast enough to punch, kick and elbow a goon before he falls to the ground and is strong enough to bloody people’s faces with his strikes
You might be right, if John was like any other power copier. But he’s not. When John copies abilities, he tends to be stronger than the original user. For example, when he copies Meili’s claws his claws are longer than hers.When John is caught in Ventus’s wind vortex he replicates a stronger wind vortex to escape Ventus’s vortex . This not only applies to strength of the ability, but proficiency as well. John while in possession of Ventus’s Whirlwind ability and Meili’s Demon Claw ability combined the two to create wind blades that were beyond the scope of Ventus and Meili’s powers. John even found a miniscule needle wound on a patient using Elaine’s healing and wound detection ability that Elaine couldn’t even detect You claim that finding the wound is good luck, but in the scene John was using his power in order to detect injuries that Elaine said were beyond the scope of her power . I should note that all of the users here have lived with their abilities their entire lives, so the fact that John can surpass them with his ability mimicry ability is impressive. In the context of this of this fight, John superior ability usage means that he can use regeneration/intangibility/teleportation longer, which means that John can beat the Reaper when he runs out of his powers while using the Reaper’s powers.
How John wins
The Reaper will use his intangibility/teleportation/regeneration abilities, which I mentioned the Reaper does normally in fights to increase his speed without any thought of explicating aiming to one shot. John will then copy the Reaper’s abilities, which will make the fight into a battle where neither side can really touch each other. This battle ends when one of the opponents exhaust their abilities, which will be the Reaper due to the fact that John’s ability use is generally stronger and more proficient when he copies abilities. John will then proceed to beat up Reaper, using his speed to beat the Reaper in a close encounter while using the Reaper’s powers to shield himself until he is in range to punch the Reaper. John ‘s superior close combat fights will win the days, and the Reaper won’t have a chance to use his gun. Even if the Reaper does use his guns, which are the only way for the Reaper to beat John, John will be able to dodge and tank the Reaper’s shots.
Arlo vs The Hunter
Framing arguments
Some arguments that you didn’t adequately address that frame this battle are:
a. This means that Arlo can accelerate The Hunter’s blood loss with barrier slash attacks that approach the Hunter’s blood loss limits. Granted, that limit is significant, but it still exists
b. This also inhibits The Hunter’s win condition that you mentioned was to cleave Arlo with his weapon. Arlo can use his barrier slashes to decelerate the Hunter and create distance between them so that Arlo can recover.
a. This increases the burden on you for establishing the Hunter’s ability to break through the barrier. The Hunter not only has to break the barrier, but he has to break the barrier fast enough before he becomes constricted enough that he would have no leverage to strike.
a. I previously went through nearly all of the Hunter’s striking feats and explained why Arlo’s barrier would tank all of them. You only posit that the Hunter’s strength feat of tearing organs is capable of puncturing through Arlo’s barrier. However a double bind remains here. Either that particular strength feat punctures through the barrier but the rest don’t due to me having negated them, making the feat of ripping out organs an outlier, or the feat of ripping out organs isn’t strong enough to break through the barrier in which case the Hunter can’t break through the barrier.
Rebuttal
Not if Arlo constricts the barrier or puts the Hunter in a chokehold
I acknowledge that the Hunter has good durability, however, at some point the Hunter will approach a blood loss limit due to taking significant damage, to claim otherwise is a NLF.
You sure about that ? Arlo has dealt with multiple strikes a lot with his barrier, and his barrier only broke from multiple strikes when John copied Arlo’s barrier powers to break Arlo’s barrier with barrier infused strikes.
You claim that this is the strike that will take out Arlo’s barrier, but the feat is just the Hunter hitting the beast hard enough to spill gore and blood. Rein’s spider arms which were no sold by Arlo’s barrier did the same exact thing. Some of the other strength feats that Arlo fended off, like Gou’s body slam are more powerful given that I previously mentioned that Gou’s strikes created a small crater in the ground, which is strong enough to bloody a large beast in the same manner.
Maybe, but Arlo’s barrier does reflective power. And that is a major pain for the Hunter as a game character. This means that when the Hunter strikes Arlo’s barrier, it’s like he’s punching himself. Given that it seems that Hunters fight each other in the game through multiplayer and one Hunter wins and another Hunter loses. The Hunter could conceivably punch himself to death or incapacitation. In any case, this will become an durability test between the Hunter and Arlo’s barrier, and the latter wins that fight given that it can tank the Hunter’s strength feats and the Hunter will eventually have die or get incapped from the force of his strikes or blood loss. Even if Arlo’s barrier loses eventually to the Hunter, Arlo won’t simply sit around and let his barrier get destroyed.