r/whowouldwin • u/That_guy_why • Mar 01 '18
Special The Great Debate Season 4 Round 3
Rules
Battle Rules
Speed shall remain unequalized; at this level, you have to show your moxie in arguing speed succinctly if you wish to retain an edge.
Battleground: 'They call it a mine, A MINE!' 'This isn't a mine....it's a tomb.' THE MINES OF MORIA!!! Nestled in a mountain pass underneath the Misty Mountains, The Mines of Moria are an underground labyrinthine arena. The proper fighting stage is set in the Great Hall on the western side of the Bridge of Durin. All combat will begin roughly 200 feet from the bridge, should any wary persons decide to try and take advantage of such a precarious perch….The Hall is a large spacious opening with numerous 4 foot thick concrete support pillars littering it that reach all the way up to the 50 foot tall ceiling, and all exits save for to the Bridge are barred and locked by magic. Numerous sconces and braziers of flame are upon the walls and floors, casting enough light to see decently well by (a light level of roughly 5 lux, wherein your normal parking garage has 10 lux). The Hall itself is an area of roughly 1 kilometer squared, or 1000 meters by 1000 meters for sake of this tournament. Combatants start 10 meters away from each other at the start.
Debate Rules
Rounds will last 4 days, hopefully from Wednesday until Saturday or Sunday of each week of the tourney; no time limit, however each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN TWO 10,000 CHARACTER REDDIT COMMENTS LONG.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by submission order (I.E. Your first submission vs. their first submission, and so on). Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip.
2
u/EmbraceAllDeath Mar 02 '18
Response 1 Part 2
Weaknesses of Team Link
Low speed of the Links
One glaring issue with the Links is their collective lack of speed feats aside from that of a normal human, which is going to be a problem when face with foes like John and Remi who can move as fast as motorcycles and shoot lightning bolts. The first Link, of Twilight Princess, has no speed feats I could find I could note from their RT. The Link from Majora Mask has okay speed abilities like the Inverted Song of Time which makes him 3x faster, but a human traveling 3x faster will still not catch up to a motorcycle, and Link will still have to get a chance to play the song without being attacked, which a slim possibility considering Team UnOrdinary's aggressive fighting styles. The Link from the Breath of the Wild probably has the best speed ability, as he can temporarily slow in perception time to the point of where his enemies are barely moving. But this is comparable to Remi being to move behind Melody while she's still lunged, which means John and Remi are atleast equal in speed to this Link, with Arlo not too far behind. Additionally, this slow perception time can only be maintained temporarily (otherwise it would probably break the game), which means that in the long run the fastest Link on your team will still be struggling to keep up with the electric speedsters. This speed difference snowballs to a dominating advantage in many aspects, as my Team can dodge attacks, blocks enemy attacks with Barriers, and shoot projectiles much faster than anybody on Team Link, and speed will make any close combat encounters brutal, even if the Links have swords to protect them.
Low Durability of the Links
The Links in general lack in durability to deal with John's high speed punches infused with barriers or John and Remi's electric attacks. There only a couple of items that allow the Majora Mask and Twilight Princess Links to defend themselves, namely the Hylian Shield, Magic Armor. Aside from that they lack in durability feats. The Hylian shield may be strong enough to protect the Links from falling rocks, but the shield can easily be circumvented, which is especially true given the speed difference will allow Remi and John to land hits or shoot electricity in the Hylian Shield's blind spots. These Links have no notable electricity feats so a strong lightning hit should be able to knock them down. The Magic Armor might "save" the Twilight Princess Link given that it grants him "invulnerability" by draining his money constantly but also more if he gets attacked. However, the Magic Armor only has feats of negating physical damage, and it would be a NLF to say that it protects that Link from Remi and John's electric bolts. Additionally, if that Link gets knocked out by electricity or even paralyzed, then John or one of the others can remove the armor off of Link. The last Link, from Breath of Wild does certainly have the durability feats to contend with Team UnOrdinary, as he has tanked lightning and has practice taking good physical strikes. But that lightning strike that he "tanked" nearly killed Link and put him at the brink of death, which means that he still doesn't have good durability for his actual body. Even if he give the Breath of Wild Link good durability, his allies will get knocked out fairly quickly, which means he will have to face a tag team of two electric users and Arlo who can use Barriers to trip him up, which will not be fun for him.
Links Won't use bombs
The Links will be less inclined to use their bombs, some of their more powerful tools, given that they are fighting in an underground structure supported by pillars whose integrity they don't know about. Using bombs in that situation would be stupid for the Links because there remains the possibility that the structure could collapse if two much damage is done to the pillars, which limits the Links' attacking abilities.
Climbing leaves them sorely open
You claimed in the last debate that the Links would be tempted to climb up the pillars to claim the high ground. But this would be a boon to my team, as the Links who climb up would be sitting ducks for Remi and John's electric bolt attacks, making them fall and suffer significant damage from electric bolts that they don't have good durability for. The high ground also won't phase my team as John and Remi can still attacks with electric bolts, and Arlo can project barriers.
Links are projectile/weapon dependent
One weakness of the Links is that they're heavily dependent on their weapons and tools to attack, which means that if they're disarmed the Links are severely weakened in capability. If John happens to break a limb or disarm a Link in close combat, the Link will have little recourse left to fight.
Links have nothing to break through Arlo's barriers
I'm going to wait till you post some of the Link's attacking capabilities, but I'm assuming that the Link's don't have the capability to break Arlo or John's barrier, which if true means that the Links get stomped as John can simply set a barrier around him and his allies while Arlo can set a barrier around the Links and constrict the barrier so that they're incapacitated. If some of the Links are in fact able to break through the barrier then that's fine given some of my arguments assume that fact, but if the Links can't consistently muster the strength to break the Barriers then they're going to have a hard time in this fight as the barriers provide Team UnOrdinary fairly good defense.
More general note on responses
The Links have a large variety of attacks mentioned in the RT, so I waiting to see which aspects of the Links you emphasize before going more in depth on negating the Links' feats