r/whowouldwin • u/Verlux • Mar 09 '18
Special The Great Debate Season 4 Round 4
Rules
Battle Rules
Speed shall remain unequalized; at this level, you have to show your moxie in arguing speed succinctly if you wish to retain an edge.
Battleground: 'They call it a mine, A MINE!' 'This isn't a mine....it's a tomb.' THE MINES OF MORIA!!! Nestled in a mountain pass underneath the Misty Mountains, The Mines of Moria are an underground labyrinthine arena. The proper fighting stage is set in the Great Hall on the western side of the Bridge of Durin. All combat will begin roughly 200 feet from the bridge, should any wary persons decide to try and take advantage of such a precarious perch….The Hall is a large spacious opening with numerous 4 foot thick concrete support pillars littering it that reach all the way up to the 50 foot tall ceiling, and all exits save for to the Bridge are barred and locked by magic. Numerous sconces and braziers of flame are upon the walls and floors, casting enough light to see decently well by (a light level of roughly 5 lux, wherein your normal parking garage has 10 lux). The Hall itself is an area of roughly 1 kilometer squared, or 1000 meters by 1000 meters for sake of this tournament. Combatants start 10 meters away from each other at the start.
Debate Rules
Rounds will last 4 days, hopefully from Wednesday until Saturday or Sunday of each week of the tourney; no time limit, however each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN TWO 10,000 CHARACTER REDDIT COMMENTS LONG.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by submission order (I.E. Your first submission vs. their first submission, and so on). Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip.
1
u/Joseph_Stalin_ Mar 10 '18
/u/LetterSequence
First Point
Lady Vs. Deku
Deku's speed is an odd thing. While he has some swell movement speed, his only good reaction feat is dodging projectiles of unknown speed. He also has a bad tendency of being too linear and he does too big of a wind-up for his attacks. Lady may not be able to fight Deku in fisticuffs, but that's not her main style of combat. She will open up with her guns, and Deku has no speed beyond possibly aim-dodging to counter it. Considering her ability to shoot a bullet out of the air, Deku's attempts to blitz Lady will fail.
If, by some chance Deku gets close, Lady is more than durable to take a few hits. She's be able to go H2H with a woman who can bust a ceiling of a Church. While she won't beat him that way, she still has a fuck-ton of weapons to use and grenades
Cassandra Cain Vs. Clover
Both characters seem to be equally strong, with them both destroying bots with their strikes, and about equally as fast with some laser dodging and gunfire avoiding feats. However, while Clover has taken strikes and survived from powerful enemies, she, along with the other spies, are horribly weak to people with exceptional skill. Even against a girl who's just a snobby highschool girl that doesn't have impressive feats prior, is given 5yrs of experience and solos all 3 spies. Cassandra Cain has trained all her life and has defeated/stalemated opponents stronger and faster than through skill and her ability to read opponents.
A lot of the gadgets she has are either non-combat orientated or never used in combat in H2H. Only a select few are viable
Grappling Hook is for movement, and has no real good place to latch on to in the location
Suction Boots, while useful, was only used for stealth
Upwhatti is useless
Hair Dryer Blaster is useful, if she'd use a weapon that can knock back a Helicopter on a person in character.
Evapo-Blaster is really only used for water/snow, only making people dry when used directly on them. Not burning or anything actual harmful
Her 2 Laser weapons are only used to escape, and haven't been shown to melt/cut through stone as thick as the one in the Mines
Infusion Exploders, most likely only being used on the pillars not Cass herself.
Jetpack Backpacks does give great maneuverability, but she wouldn't have a use/need for it unless Cass goes into the air.
Nylon-Vests maybe can be useful against punches, if used as a shield, but'll restrict her movement a lot.
Contacts Lenses specifically look through metal, with stone covering it is useless.
Is another useful close quarters gadget, however it is only usable 3 times.
Sleeping Dart is useful, if Cass is caught of guard. She'll most likely avoid such a weapon
Tornado in a Can would only momentarily stop Cass if she's caught, all the can does is spin a target around and then stop. Clover must also distance herself against an opponent who'll continuously press forward
Ninja Nails were once again only used for escape and could be avoided in combat
Titanium Heels are useful for getting underground, not combat
Anti-Grav is most useful if she can get an opening on Cass and slip it in. Cass is far more skilled than Clover and won't let that happen
Black-Belt is an item that I don't think Clover can use herself. Jerry specifically says it ties two or more people together, and it hasn't been shown to work on only one wearer. So Clover would have to tie the belt on Cass to essentially even the odds, but Cass could just take it off.
Molecular Spray is useful for passing through the columns possibly, but Jerry states to not use it on one's self. Presumably lethal, so using it on a person is out of the question.
Chimchar Vs. Lemillion
Phasing is Lemillions biggest asset against Chimchar, but even with being able to avoid most attacks. I don't believe Lemillion has the strength to defeat Chimchar. His ability to KO students seem to rely on hitting them at the Solar Plexus/Weak point, and most of the student he defeated don't have durability feats beyond this very sequence. Only Deku has good durability feats against strikes, is getting hit 3 times by Muscular. Even then Chimchar has superior feats to that and was unscathed unlike Deku. Lemillion's only other strength feats is kicking away a full grown man, the rest is KOing people with no other durability feats beyond "recuperates a bit after a strike from Lemillion."
Chimchar using Flame Wheel is a shield Lemillion cannot overcome, as he tends to not strike organs even when serious.. These mooks required multiple hits to be taken out by Mirio, and he was serious as well.
Mirio on the other hand, has no durability feats beyond being able to barely stand when stabbed. So any of Chimchar's flame attacks and just physical attacks could KO Lemillion.