r/whowouldwin • u/xWolfpaladin • Jan 02 '19
Event The Trial of Champions - Round 3
Continuing in the tradition of a debate oriented tournament, The Trial of Champions is an off-season, user-run tournament in the same style of the Great Debate. Strategizing your team, formulating why your entrants would win, and debating skill will all be important skills for this tournament.
Trial of Champions Tribunal link
Respect ToC!Hulk
Rounds will last from 1/1/19 to 1/8/19
Rules
Battle Rules
Combatants cannot willingly target or hurt their own team members, but can hurt their own team members via collateral/BFR/etc. If you're running Batman and Joker, they won't fight, but if Joker uses his "blow up with the power of 10 suns" gadget, he'll kill his team.
All combatants will have their reaction time equalized to 10 milliseconds, with their base movement/running speed being equal to 70 mph. They will start about five relative seconds away, or .25 seconds, or 25 feet. Other methods of transportation will scale relatively to 70 mph - if you can run at 10 m/s, and fly at 20 m/s, then you'll be 140 mph in the tournament.
- Speed boosts are still allowed, and stipulations for how they function/if you're allowing them are appreciated. For example, a character with a x10 reaction boost would be 1 ms in this tournament.
Projectiles will scale relatively, based on reaction speed and how fast your character perceives in their unequalized state. If Bullet-Dodge Jones and Neo are shooting at each other, both can dodge shots. If John Wick shoots Neo, Neo cannot dodge. And so on and so forth.
All combatants must be in tier through the Unlikely - Likely Victory metric. While combatants may be tribunaled for being under tier, they cannot be disqualified mid-tournament for being under tier. However, your characters can be considered out of tier at any time, including if your opponent does not request an OOT review, and you merely overplay your characters. If you're relying on a character being considered OOT to win, however, please request a review. I'm not omnipresent, not yet.
Every combatant starts each round being 'teleported' into the arena, knowing full well whomever they face down needs to die or be incapacitated in order for they themselves to advance and win and will do so.
All combatants begin without any weapons drawn or abilities active, hands idle at their sides, and the moment they teleport in they can begin combat. All combatants are in-character for the tourney itself. Characters with holsters or similar will begin with their weapons holstered, characters with weapons that cannot feasibly be holstered will begin with the weapons pointed at the ground.
Combatants will be treated as bloodlusted for the tribunal.
Gear Rules
There are two options for submitting gear. Standardized Gear and Specialized Gear
- Standard Gear - Any gear a character has used at least twice, has regular access to, and would likely carry into a random encounter. Examples
Good - Batman has used a grapple gun in Detective Comics #787 and Batman #646. It is standard gear.
Bad - Batman has used the Justice Buster suit in Batman #35 and Batman #36.
The grappling hook is something Batman would reasonably always bring with him. The justice buster is not. Furthermore, all standard gear must be stipulated. If it is not stipulated with at least an “all gear in RT” a character can be assumed not to have it.
- Specialized Gear: A character gets the gear they possessed in one appearance or set of appearances, but this is the only gear they get. Using the previous example, Batman could be stipulated to have the gear from Batman #35 and #36, but he would not get a grappling hook, as he did not use one in those issues.
Debate Rules
To declare an opponent out of tier, make one case for why you believe the opponent to be out of tier, while tagging me and GuyOfEvil, that is under 5,000 characters and part of one of your 3 responses. Your opponent will get one response to this, also under 5,000 characters, and from then on you will have to both argue with the assumption that the character is in-tier, unless you forfeit the match itself and rely entirely on the OOT request.
Each competitor must get a response in per 48 hour window, and a minimum of two responses per round. This means you will have to respond in a timely fashion.
1v1s will have orders randomized
If you are declared OOT mid-debate, that character is automatically considered a loss. If you still win, you will have to switch to a backup.
Rounds will last 4-5 days, each user must respond within 48 hours of the previous response, and have at least two responses in by the end of the debate, unless an extension is granted at my discretion.
Misc Rules
These are largely rulings that I have made that I would like to write down to create a stronger precedent, that were not originally rules in tribunal or sign ups.
Speedboosts can be allowed, or disabled with a stipulation. They scale in proportion of the movement and reactions of the base character - a normal human gaining 40x faster reflexes and running would have 250 microsecond reactions in our tournament.
Big characters are start relative from where there furthest point is from their front - illustrated here.
Summons or 'fake' characters do not count for the purpose of a win condition - for instance, if a mage died in a 1v1 and left behind his 2 zombies, he would still automatically lose. This also applies to hive-minds or drone characters.
Characters with multiple bodies or hive-minds start so that the real or main version of that character starts in the standard location, with every other character starting 6 feet behind them, spaced 6 feet apart from the rest of the drones of hive mind characters. Illustrated here.
Characters are aware of how arenas function - they know they can be BFRd, certain areas instantly kill them, the water is an out of bounds zone, big characters can't be out of bounds, etc.
No arguing that powers don't work because of something like "This arena is in TF2, where physics are different". Seriously. Just don't do it. I swear to god.
Tournament Bracket
Round 3 Matchups
Round 3 will be 1v1s
1 vs 1
2 vs 3
3 vs 2
Debate format is IntroA/IntroB - Response 1A - Response 1B - Response 2A - Response 2B - Response 3A - Response 3B - and then conclusions in any order.
Kirbin vs Chainsaw
Toriko vs Black Canary
Starjun vs Yomi
Classic Hulk vs Diane
Coconut vs Imade
Abomination vs Tatsumi
Ultron vs Escanor
Mindless Hulk vs Natsu
Mihkail vs Ame
Superman vs Brutaal
Ragnarok vs Blanque
Mimic vs Wraith
Verlux vs Ken
Tian vs Sakamaki
Ah Gou vs CaoCao
Huang Long vs Chi Long
Round 3 Arena
The Golden Gate Bridge
Combatants will start 25 feet from each other, each one being 12.5 feet from the middle of the bridge.
The fight takes place at sunset, with a clear sky.
All cars are empty, and each combatant starts next to an empty car. There are no people, and people cannot enter the battlefield.
Combatants are prevented from walking off or teleporting either end of the bridge, but can be knocked into the water or drowned. If you can't get back onto the bridge within 10 seconds, you lose.
Good luck, and have fun.
1
u/[deleted] Jan 09 '19
Hulk vs Diane
Creation
You made claims that Creation does indeed allow Diane to literally create things, but no actual evidence of that was provided, all you did was use logic on a literal magic power to say "it should work like this so it does," but most of these are things that it seems more likely just weren't thought of or ignored rather than a facet of her power.
If Diane's Creation was literally making more Earth
Why has this never been stated as an application of the ability
Why has she never made something from nothing?
Presuming she can only make more of something that already exists, why is there not a single factual case of her doing so, you're only claims have been "well she could be doing it here or it should exist for this to work" and yet there isn't even a singular case where it's objective that she is indeed making more of something.
The mountain case is not proof of this, you can clearly see that what she sent up initially is not all of what she sent up, every single one of the following pages has the ground being pulled up and flying up to her construct there isn't proof that she's just making more ground, and all of the pages emphasize objects flying up towards the mountain.
Additionally, whether or not she can create Earth, doesn't give her the ability to create objects this large on this arena, she has never made anything of this size without having a massive amount to work with initially.
Even if she can use Creation in this arena, it'll be an extremely limited one, if she could create material, then I'm sure in the over 200 chapters of the manga she would have objectively done so at least once, but she literally never has, and her power isn't described as that either.
Hulk's Inertia
I don't think most of the feats you showed here are very applicable.
How strong is this guy? And it seems more like he's using some form of telekinesis to launch Hulk
He was in mid air, and hit hard enough to "atomize instantly, and scattered to the four corners of the Earth" but is fine after.
This looks more like he jumped back than was launched back
He was in mid air
He literally gets hit by a blow described outright as capable of crushing a mountain, and gets knocked back what a few feet? This serves my point.
He's also been hit by the Iron Fist, Iron Man, Mjolnir, an atomic cannon specifically fired at him to push him back doesn't budge him, and none of these even moved him.
Mountains
Hulk in his fight with Goom explicitly destroyed a mountain, in the Rocky Mountains there are 100 major summits in the Rocky Mountains, the one with the least elevation is still over 3700 meters at it's peak, Mt Elbert is 4400 meters, there isn't a massive difference between them
Here is the full album of Hulk throwing someone off him, with the ability to weigh as much or more than a mountain does.
Diane has basically 2 strength feats, 2 scaling feats, and then just general scaling to being "stronger than before,"
Although if it's a mountain, it's clearly not a very large one although there is no technical definition of a mountain, this one is definitely on the low end of them.
We agree that the dungeon isn't very large, and it's also partially hollow, while they broke it by arm wrestling both of them were clearly trying quite hard and took a bit of time to actually collapse the dungeon, Hulk didn't break the mountain that he broke with direct blows either.
and not very much of it either.
Except, not actually.
Diane's intial blow did send a good amount into the air, but as you can clearly tell it's not enough to form the mountain, and the next few pages have more and more of the ground fly into the air which then forms the mountain.
Her initial strike wasn't even very much, the ground just continued to tear itself from the earth and fly up into the air.
And scaling isn't much to be argued with, she was this strong and now she's stronger, by how much? Who knows.
Jumps
Hulk's walking speed is hardly noteworthy, he barely has any feats at all and none that could even be called superhuman, and yet his jumps are faster than jets, fast enough to nearly exit the Earth's orbit, faster than an already flying off missile, they're very clearly quite superior to his general speed.
He also jumps hard enough to knock people on his level around, and he does this several times, his RT has nearly 3 dozen examples of Hulk slamming into people with his jumps and knocking them around.
Conclusion
Diane's power is still weakened in this area, even if you do assume she can do something she has never done before, arguing that she can do it to such an extent that the arena doesn't weaken her it all is completely unfounded, and physically she doesn't have the feats to win against Hulk with her power in this state, almost all of her big moves are based on having a ton of Earth to work with IE the mountain, and in terms of pure physicals she has no feats of her own that are Hulk level, and the feats that she does scale to aren't very good either.
/u/Chainsaw__Monkey