r/whowouldwin Mar 11 '19

Event The Great Debate Season 7 Round 2!!!

Rules


Out of Tier Rules

  • For Out of Tier requests, simply ping myself and/or Chainsaw__Monkey and state your case for why you believe someone's combatant is out of tier, then proceed with the debate as per normal. We will evaluate that request individual of the debate itself and make our decision in judgments. A short defense of the OOT is acceptable, a prolonged debate over it will be outright ignored


Battle Rules

  • Speed is to be equalized to a base of 50 m/s combat and movement speed, with their reactions scaled down/up relatively. Speed boosts via abilities, however, are indeed allowed to make one surpass this base speed threshold. Projectile speed maintains relative velocity compared to the combatant it originates from; a human scaled up to this speed firing a gun means their bullet moves as fast to a person moving 50 m/s as a bullet does to us as normal humans.

  • Battleground: The Great Debate arena has traveled across fiction, from a coliseum, to the Mines of Moria, to Asgard herself. Now, however, we bring the Great Debate to the real world: Enjoy destroying parts of the Panama Canal. A multiple-kilometer-long canal through which much trade and cargo moves via freight boat, the Canal consists of a series of locks which are 320 meters long, 33 meters in width, and 41 meters deep. The battlefield itself will be 3 locks long, and an additional 100 meters width extending beyond the locks' width. Each lock will be filled to the brim with ocean water, and contain a 50 meter long, 20 meter wide, 10 meter tall battleship (with no armaments of any sort, yet it has full oil and fuel) in the exact center of the lock. Combatants start opposite each other, with either team opposite the middlemost lock of the battlefield, facing each other from across the lock just 10 meters to the left of the battleship in it, standing 5 meters back from the lock and in a line spaced 2 meters apart from their allies. Every combatant starts each round being 'teleported' into the arena, knowing full well whomever they face down needs to die or be incapacitated in order for they themselves to advance and win and will do so, and with knowledge of their allies' weapons and abilities. All combatants begin without any weapons drawn or abilities active, hands idle at their sides, weapons holstered, and the moment they teleport in they can begin combat. All combatants are in-character for the tourney itself. Of special note: the edge of the arena consists of a thick wall of unobtanium, a non-magnetic, non-conducting alloy with infinite density that is impossible to manipulate or harm and exists outside the laws of physics, coming to a dome that covers the entire arena. Contestants slammed into it will indeed be harmed by the impact, but suffer no drawbacks from the infinite density.



Submission Rules

  • Tier: Must be able to win an unlikely victory, draw/near draw, or likely victory against Neo in the conditions outlined above. All entrants will be bloodlusted against Neo, meaning they will act fully rationally and put down their opponent in the quickest, most efficient manner possible regardless of morality, utilizing any and all possible techniques/tactics/attacks if necessary. The bloodlust does not give any foreknowledge of Neo or his capabilities.


Debate Rules

  • Rounds will last 4-5 days, hopefully from Monday until Thursday or Friday of each week of the tourney; there is a 48 hour time limit both on starting (we do not care who starts, you and your opponent can figure that out) AND on responses, AND ADDITIONALLY each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.

  • Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN THREE REDDIT COMMENTS LONG WITH A HARD CAP OF 25,000 CHARACTERS SPLIT BETWEEN THE THREE.

  • Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by randomization. Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip.



Brackets Here

Last round was 3v3, thus this round shall be:

1v1 Individual Fights

Round 2 Ends Friday March 15th, 23:59 CST

  • Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN THREE REDDIT COMMENTS LONG WITH A HARD CAP OF 25,000 CHARACTERS SPLIT BETWEEN THE THREE.

  • Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are randomized based on sign up order via an internet list randomizer. Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip, and as it is 3v3s, next shall be 1v1, and so on and so forth.

  • Randomization is as follows: Taking from sign-up order:

    • 1st Combatant vs 3rd Combatant
    • 2nd Combatant vs 1st Combatant
    • 3rd Combatant vs 2nd Combatant


Links to:

Hype Post

Sign Ups

Tribunal

Round 1

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u/xWolfpaladin Mar 13 '19

Amazo vs Maniac 5

Amazo presents a general physical superiority that means Maniac will not be able to consistently defeat him. In addition to this, the arguments my opponent relied on would not actually meaningfully affect Amazo.

Generally, I would prefer to explain why I win first, but as my opponent falsely presumed that he had two attacks that would one shot Amazo, he did not address this, so I will explain why both of his win conditions are faulty before moving on to why I win.

Feats that deal with the physical aspect or technological aspect of the combatants will be referred to Maniac 2/3/5, and feats that deal with characterization or similar will refer to him as just 'Frank'.

Rebuttals

   Rebuttal part 1 - Amazo vs Power Draining

In this scan, we see Maniac 3 shrink down to interface with a small CPU and drain it of its power. My opponent takes this to mean "Maniac 3 can freely absorb the power from machines", when it doesn't.

For one, draining power requires him to physically get up close and personal with the CPU he is interfacing into, and plug into it, like any other cable plugging into a port.

Not only does Amazo not have convenient ports for his enemies to plug into, his entire exterior is just smooth metal. There is nothing for him to plug into, Maniac 3 doesn't have the feats to pierce Amazo even if you just assume Amazo is as durable as normal metal, Frank was told to drain the CPU power, there's nothing saying he would think of it here.

My opponent also presumes that Maniac 3 can instantly shut down any machine, regardless of complexity, electrical power, or similar, that Amazo is unable to see Maniac 3, that Amazo can't feel something attached to him and attack it. I could explain more about why this isn't applicable, but Maniac 3 being able to drain Amazo of his power by interfacing to him is like trying to plug an extension cord into a brick of aluminum. None of Amazo's relevant cybernetics are unprotected, and Amazo isn't hollow. The feat is not applicable in the slightest.

   Rebuttal part 2 - Amazo vs Tele-Presence

My opponent makes two major assumptions here

  1. Because Frank can go into other Maniacs that do not have a brain, he can go into any robot that doesn't have a brain.

  2. Frank jumps into Maniacs when his body is destroyed, and therefore would jump into Amazo.

Let's get the biggest problem with this out of the way - nowhere has my opponent shown that Frank can jump into robots in generals. He can jump into other Maniac robots, but he never shows Frank using this ability freely.

For one, this scan does not say "Frank can switch into anything without a brain." This scan implies that having a brain means that Frank cannot switch into a robot, which is a crucial difference. This is a Maniac 6 robot, and Frank specifically jumps between Maniac robots, which is an established ability for him.

Two, Frank jumping into bodies when he is destroyed does not mean that he automatically jumps into Amazo when his body is eventually destroyed. Again, Frank is only shown jumping into other maniac bodies.

Frank being able to jump freely between other Maniac robots is consistent, established, and makes sense within the context of his setting. He goes between robots using a computer network, and all of the robots are made by the same people, in the same setting, with the same general kind of technology.

Amazo is not even tangentially associated with any of this in any way. For one, obviously, Amazo is in an entirely different universe, in a time period with completely different technology. There is literally nothing suggesting Frank can telepresence into Amazo, because Amazo is nothing like the Maniac. Amazo is a highly experimental test on nano-technology. He is not a conventional robot in any capacity.

Two, Amazo does not give or receive signals, so there's nothing to say Frank can transfer his consciousness into Amazo from a signal.

Three, this is, again, Frank being told to do something and then doing it, there's nothing to suggest he would try to do what my opponent is saying without outside help, Maniac 6 is about to destroy him in the aforementioned scan.

My opponent's two justifications for how Frank would act in-character are

  • Frank saying he has no idea what to do, and then being told to do something

  • Frank getting his ass handed to him, and then being told to do something

In Conclusion

My opponent's scans do not say what my opponent says they do, he is severely misinterpreting them, and is using other characters telling Frank to do things as evidence for Frank doing things.

Point 1 - Amazo is much physically stronger than Maniac 5

Amazo consistently dismantles Maniac 5 in melee combat.

Maniac 5's top striking feat is striking Maniac 6 with sufficient energy to send him flying and create a crater, which I believe sends people flying again.

However, the energy to send people flying... it's nothing, it's basically irrelevant, it's only good because it's as a result of Maniac 5 punching someone else.

Amazo is exactly physically equal to DCAU Superman. This is more than him physically matching Superman, as anyone familiar with Amazo already knows, he can copy the stats of his opponents.

Superman is notable for the following feats

In comparison, Maniac 5's feat is worse in every way. He moves less mass, busts less material, and has a more efficient method of transferring energy when comparing Superman creating shockwaves and turning people into projectiles with enough energy to cause large amounts of destruction. Additionally, Maniac 5 is not creating the energy of the earthquake himself, as my opponent claims, he is punching Maniac 6 straight up, causing Maniac 6 to land, and the weight of him falling is what causes the extremely minor earthquake.

Now, I won't call this an anti-feat, because super-impact is a very common trope in fiction, but since the energy to send three humans flying is borderline irrelevant, and the only knowledge we have of his weight is "most likely heavy enough to send humans flying when he lands", this just means that his weight is, at some arbitrarily large highball, in the thousands of tons. This is pathetic for the tier, Neo strikes hard enough to move 3 million tons 1 foot.

This is Maniac 5's second best striking feat, which, congratulations, is at best equivalent to Superman tossing an enemy.

Maniac 3 has no relevant physicals, as my opponent and I both agree.

Maniac 2 has an okay strength feat, but my opponent stipulated it out. It's also grappling/lifting strength, and absolutely pathetic compared to Superman, who can lift a ship casually, which generally far exceed 20,000 tons. There's also the feat of throwing Maniac 2 throwing Maniac 4, but this is unquantifiable due to Maniac 4 being very heavy, we cannot determine how hard Maniac 2 threw him, and it's worse than the feats I've shown.

Maniac 2 also has feats for his flight, but the feats are worse than my feats, and both of them rely on Maniac 2 flying into his opponents with a buildup, which my opponent treats as the ultimate sin in the Smith matchup.

My opponent will likely use Maniac 4 scaling to justify this being good, but at no point does Maniac 2 meaningfully harm or do anything other than inconvenience or knock over Maniac 4.

In Conclusion

Maniac 5's feats are misinterpreted by my opponent, and not anywhere near the level of the tier setter, or my own characters. Maniac 2's only striking is failing to harm a durable opponent.

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u/xWolfpaladin Mar 13 '19

Agent Smith versus X-O Manowar

Agent Smith generally outclasses Manowar in physicals and skill.

Point 1 - Agent Smith punches harder than than the tier setter feat, and so does Neo.

Smith, when he tackles Neo into the ground, is generating the full force of

  1. Moving something in the ballpark of eight thousand tons of water as a result of hitting the ground

  2. Creating the large crater, destroying asphalt and flipping cars

And Smith, after creating this incredibly large amount of energy by ramming his forehead into the ground, is fine. He's completely unharmed, his skin isn't even broken.

Compare this to when Neo strikes his face, and draws blood. Neo was throwing out similar strikes to this before, hitting Smith in the chest. Specifically, he hits Smith in the chest first with a front kick first, and then another front kick to the throat, Smith blocks a side kick, is staggered slightly by another side kick, and then a side kick to the eyes, and another side kick to the mouth, which draws blood, 3 more brief side kicks, and finally a round house kick to the chest, which sends Smith flying like a projectile.

Neo's weaker strikes cause more damage to Smith than the crater feat, which did not injure him in the slightest, and Neo's direct attacks (hooks, front kicks, roundhouse kicks) hit much harder. The side kicks that drew blood from Smith are relatively weak compared to front kicks, with the side kicks being quick repeated attacks that are analogous to a quick jab attack, with the front kick having significantly more relative force, and a roundhouse kick eclipsing both of these. It's also worth noting that kicking in the manner Neo did would hit significantly less hard than a punch, as he's not winding up for the rapid kicks, he's just snapping his leg midair.

Additionally, Neo after taking the impact from Smith, and the crater, punches hard enough to severely stagger smith, and send him flying, when he actually lands direct hits. He is blatantly punching harder than the impact of the crater.

Rebuttals

   Rebuttal part 1 - Manowar's feats

My opponent uses this feat as Manowar eclipsing Smith. There is little proof that this was accomplished with physical force, the explosive weapons and fireball explosion support the idea that this wasn't just him flying into it, and instead being either the weapons firing at him or him hitting something that would cause it to explode.

He also gives Manowar a striking feat... of failing to do much significant damage to a tank. Yes, he still damaged the tank, but for reference, this is a 9M133 Kornet vs an Abrams Tank, which causes far more damage than X-O's strike. A 9M133 has a warhead weight of about 10 pounds. If you remember the AGM-130 missile, the one that's less energy than Neo's feat, it has a warhead weight of 2,000 pounds. Neo is equivalent to about 2.3 tons of TNT, this striking feat is equivalent to .011 tons of TNT.

This is so severely below the tier that my opponent linking it either conveys a misunderstanding of the scale of the tier or the scale of his own feats.

   Rebuttal part 2 - Smith's feat

My opponent is assuming that because it took a long time for Smith to reach the ground, he must always require that kind of buildup. This is false.

For one, Smith is already high in the sky when he begins tackling Neo. If Smith was fighting normally, and then had to build up to do this to hurt Neo, he would have a point, but this isn't how it happens at all.

Secondly, the tackle is a convenient way of more efficiently transferring force. When you punch someone, and they go flying, you need some of that energy to move it. However, if something is held down, or slammed into a surface, more force is transferred into them, and it damages them more.

If my abstract explanation doesn't quite make sense, imagine getting hit in the head, which sends you reeling, and compare that to having your head slammed into a solid wall with similar force. The second one hurts much, much more.

Additionally, Smith when tackling Neo is also receiving this force. He's flying forehead first into the concrete with Neo. My opponent is also completely incorrect in the idea that Smith is below Neo, they're next to one another. If anything, having the force spread out is probably better for Neo than only receiving the force on your head. Saying that Neo is below him and taking the brunt of the force is completely incorrect and comes either from my opponent misunderstanding my feats or willfully misinterpreting them.

     If my opponent is correct, and Smith and Neo require this windup (as opposed to "they had windup because they were far from the things they were trying to hit"), then why is Smith not at all hurt by any single instance of fully cancelling the momentum of a flight tackle with his head, while being hurt by Neo's strikes? If flying makes them hit so much harder, why does it move them less, and hurt them less?

It's also worth nothing that Neo was also ultimately fine from the impact of the crater, immediately after being knocked nearly unconscious by Smith. He's blinking and shaking it off, it takes him a while to get back up, but he just got completely rocked by someone stronger than him, which nearly knocked him out, and got bodyslammed hard enough to make the tier setter feat, and he's still in good enough shape to fight Smith right after.

In Conclusion

Smith took the crater feat to the head without being affected in the slightest. Neo can exceed the level of damage caused by this, and Smith hits harder than Neo.


Point 2 - Agent Smith is more skilled than X-O

X-O Manowar will also struggle greatly to land a hit on Smith. In the fight with Neo, Smith and Neo don't actually directly strike each other very often, with most blows being mitigated or blocked in some capacity, due to Neo's extreme proficiency in martial arts. This is shown in fights like this, in which Smith is constantly dodging someone who strikes faster than him and has the full knowledge of every martial art.

Smith and Neo, throughout their entire fight, are visibly using high skill and complicated martial arts moves, throws, kicks, specific punches, etc. I initially wanted to break down each of the techniques shown, but doing so would be a waste of time for the judges, so here are the prime examples of this. Example 1, 2, 3.

In Conclusion

Smith is able to easily block X-O's attacks, as shown by him matching and repeatedly blocking the Hyper-Skilled Neo.


Point 3 - Me, me, me.

For those judges who are unfamiliar with X-O manowar, he is bonded with an alien suit, the Shanhara, which is some kind of alien technology that interfaces with biological organisms, also partly biological. It is controlled by Alric, the suit recipient, himself.

Agent Smith, while unable to interface with the meat organisms of the tournament as they do not have anything like code, can directly overwrite the code of the Shanhara, replacing it with his own.

Now, am I saying that Smith can directly interface with the armor to turn the program into another Smith? Not necessarily. I am saying, however, that Smith is taking the alien code, which works in whatever symbiotic conjunction with flesh and plant matter, selecting it, and overwriting it for his own. Smith was able to take control over a red pill in the Matrix, and was then able to control a biological person in the real world. So there is in fact precedence for Smith being able to take control over a biological connection, assuming there is code for him to overwrite in the first place.

If Shanhara is not turned into a Smith, or there are aspects of the armor outside of the code, Smith is still deleting huge chunks of important functions, and there is zero precedent for Shanhara being able to function after this. So when Smith strikes X-O in the chest, and his hand turns into the silvery CGI effect that is analogous to code being transferred, Shanhara cannot access the vital programming that allows it to function, and is either severely incapped or even sided with my combatant. There is also no method of predicting this attack, as it functions identical to a normal strike, and is essentially a free move.

In Conclusion

Even if Smith can't directly control Shanhara, having vital code overwritten or damaged is absolutely devastating to a technological opponent. X-O cannot recover from this attack landing.

Final Conclusion

My opponent overplays and misinterprets X-O's feats, while misunderstanding and downplaying Smith. Smith is physically superior, far more skilled, and can severely compromise the code of Shanhara.

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u/xWolfpaladin Mar 13 '19 edited Mar 15 '19

Percy Jackson vs Classic X-O

My opponent spent a large time preemptively rebutting strategies that I had no intent to use. I will not rebut these, as I feel it is a waste of time.

Point 1 - Classic X-O has no demonstrated resistance to piercing

My opponent saying that X-O is more durable than steel is an attempt to distract from the fact that X-O has literally no relevant piercing feats.

This isn't to say that X-O has a complete lack of piercing, I assume he is somewhat resistant to it. But he simply doesn't have the feats to not be pierced by Riptide. For one, Riptide is naturally sharp enough that Percy just throwing it can easily slice through chains capable of suspending a large hydra., and he can bisect beings made entirely out of metal.

In addition to this, with the Curse of Achilles, Percy is strong enough to block blows that shake bridges and create shockwaves.

The most relevant aspects of piercing are how sharp the blade naturally is, how durable the blade is, and how strong the force behind it is. Riptide is sharp enough to cut solid metal with only the force of a throw behind it, durable enough to no sell impacts that shake bridges, and Percy is strong enough to match this. This means that Percy is concentrating a lot of force on a very sharp object.

In Conclusion

X-O has no relevant piercing feats, especially not the piercing feats to suggest he would is able to take strikes from Percy.

Point 2 - Percy is faster and more skilled than X-O

The only skill X-O demonstrates is being stronger and faster than his opponents.

Percy's combat skill feats like fighting Ares, the massively superhuman God of War, who has a blade with a longer reach than him. This is an unamped Percy, at the age of twelve years old. The Percy I'm using is 17.

It also may be worth noting that Alric spent all of his time as a visigoth fighting romans, and Percy explicitly fights nothing like a Roman.

This will also be in addition to the fact that fresh water gives Percy a notable amp to his speed, and his skill, allowing him to disarm and KO 5 Ares kids, at the age of 12, when all of them are bigger and more trained than him, this being Percy's fight actual fight against demigods. A cup of water is sufficient to see attacks coming and counter them versus an experienced swordsman teenager, on his first day of sparring practice, using a sword that's poorly balanced for him.

Percy, as per the stipulations of the judges in the tournament, is surrounded by saltwater, which gives him a larger boost.

Percy can use the saltwater to amp his speed and ability to counteract attacks, and can deliver lethal blows in melee range. He can dodge Alric's blows much more reliably than Alric can meaningfully mitigate Percy's damage, and he has nothing to show he can regenerate lethal damage to Alric's real head. Percy moves faster, fights better, and can easily dispatch Alric.

In Conclusion

X-O does not have the skill feats to reliably tag Percy before Percy kills him, especially due to a complete lack of piercing feats.


I would also like to say that my opponent is using this as a feat of "sensors and auto-targeting", but this is auto-targeting onto the cloak. It won't auto-target Percy.

edit: typo

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u/xWolfpaladin Mar 13 '19 edited Mar 13 '19

/u/globsterzone I look forward to your response.