r/whowouldwin • u/Verlux • Mar 11 '19
Event The Great Debate Season 7 Round 2!!!
Rules
Out of Tier Rules
- For Out of Tier requests, simply ping myself and/or Chainsaw__Monkey and state your case for why you believe someone's combatant is out of tier, then proceed with the debate as per normal. We will evaluate that request individual of the debate itself and make our decision in judgments. A short defense of the OOT is acceptable, a prolonged debate over it will be outright ignored
Battle Rules
Speed is to be equalized to a base of 50 m/s combat and movement speed, with their reactions scaled down/up relatively. Speed boosts via abilities, however, are indeed allowed to make one surpass this base speed threshold. Projectile speed maintains relative velocity compared to the combatant it originates from; a human scaled up to this speed firing a gun means their bullet moves as fast to a person moving 50 m/s as a bullet does to us as normal humans.
Battleground: The Great Debate arena has traveled across fiction, from a coliseum, to the Mines of Moria, to Asgard herself. Now, however, we bring the Great Debate to the real world: Enjoy destroying parts of the Panama Canal. A multiple-kilometer-long canal through which much trade and cargo moves via freight boat, the Canal consists of a series of locks which are 320 meters long, 33 meters in width, and 41 meters deep. The battlefield itself will be 3 locks long, and an additional 100 meters width extending beyond the locks' width. Each lock will be filled to the brim with ocean water, and contain a 50 meter long, 20 meter wide, 10 meter tall battleship (with no armaments of any sort, yet it has full oil and fuel) in the exact center of the lock. Combatants start opposite each other, with either team opposite the middlemost lock of the battlefield, facing each other from across the lock just 10 meters to the left of the battleship in it, standing 5 meters back from the lock and in a line spaced 2 meters apart from their allies. Every combatant starts each round being 'teleported' into the arena, knowing full well whomever they face down needs to die or be incapacitated in order for they themselves to advance and win and will do so, and with knowledge of their allies' weapons and abilities. All combatants begin without any weapons drawn or abilities active, hands idle at their sides, weapons holstered, and the moment they teleport in they can begin combat. All combatants are in-character for the tourney itself. Of special note: the edge of the arena consists of a thick wall of unobtanium, a non-magnetic, non-conducting alloy with infinite density that is impossible to manipulate or harm and exists outside the laws of physics, coming to a dome that covers the entire arena. Contestants slammed into it will indeed be harmed by the impact, but suffer no drawbacks from the infinite density.
Submission Rules
- Tier: Must be able to win an unlikely victory, draw/near draw, or likely victory against Neo in the conditions outlined above. All entrants will be bloodlusted against Neo, meaning they will act fully rationally and put down their opponent in the quickest, most efficient manner possible regardless of morality, utilizing any and all possible techniques/tactics/attacks if necessary. The bloodlust does not give any foreknowledge of Neo or his capabilities.
Debate Rules
Rounds will last 4-5 days, hopefully from Monday until Thursday or Friday of each week of the tourney; there is a 48 hour time limit both on starting (we do not care who starts, you and your opponent can figure that out) AND on responses, AND ADDITIONALLY each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN THREE REDDIT COMMENTS LONG WITH A HARD CAP OF 25,000 CHARACTERS SPLIT BETWEEN THE THREE.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by randomization. Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip.
Brackets Here
Last round was 3v3, thus this round shall be:
1v1 Individual Fights
Round 2 Ends Friday March 15th, 23:59 CST
Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN THREE REDDIT COMMENTS LONG WITH A HARD CAP OF 25,000 CHARACTERS SPLIT BETWEEN THE THREE.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are randomized based on sign up order via an internet list randomizer. Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip, and as it is 3v3s, next shall be 1v1, and so on and so forth.
Randomization is as follows: Taking from sign-up order:
- 1st Combatant vs 3rd Combatant
- 2nd Combatant vs 1st Combatant
- 3rd Combatant vs 2nd Combatant
1
u/HighSlayerRalton Mar 11 '19
Response 1 Part 1 of 1
Kazuma vs Orihime
Kazuma hardcounters so effectively it's genuinely hilarious.
Orihime is entirely reliant of her hairpins. Kazuma's Steal renders her powerless.
Even with her hairpins, Orihime has terrible durability; being reliant on using her Santen Kesshun shield. Kazuma's Snipe, with the ability to fire intangible arrows, ignores this and oneshots her.
Kazuma's Enemy Detection and Foresight allow him to sense and thus Snipe Orihime through the battleship betwixt them, before she has a chance to retaliate.
Even if Orihime retained her hairpins, was able to block Snipe with them, and was able to react to being Sniped through the battleship, Kazuma's could call down an attack from above[2] while Orihime's shield is pointed forwards. Or Kazuma could make the area wet and Freeze her from below.
If Orihime still somehow survived all of this, Kazuma could hide his presence with Lurk to get close without Orihime shielding, where his sword, or cannon-busting Create Water would one-shot her.
I'll add that even if Orihime gets the opportunity to attack Kazuma, she won't use her Koten Zanshun—her only real offensive move—because:
A) According to her RT, she's only used this ability in-character once across 686 chapters.
B) Kazuma is clearly a human, and she's never harmed a human. Koten Zanshun would make her a murderer.
C) Orihime is a kind person who serves as her friend's healer, and even heals enemies who are horrible to her.
Iron Butterfly vs Ikkaku
Ikkaku is heavily reliant on his Zanpakutō , his sword.
Iron Butterfly controls metal on the atomic level, and has no trouble with newly encountered metals. She can nullify Ikkau's Zanpakutō, most of his feats becoming moot.
Her swords, spears, and shrapnel should all prove capable of killing Ikkaku from range. Ikkaku has no feats to truly resist cutting or piercing, only to endure the pain of the injuries he receives. Even then, a couple of slashes is sufficient to best him.
Ikkaku's ability to make footholds of resishi to stand on in mid-air will prove insufficient to get into the melee range her requires against Iron Butterfly, whose flight affords greater maximum speed relative to her non-flying speed, and greater manoeuvrability.
Black Panther vs Esdeath
Like Orihime, Esdeasth has poor durability that is accounted for by making shields. In her case, ice armor.
However, Black Panther's energy daggers can phase through matter, allowing him to circumnavigate that durability buff to attack her directly, easily one-shotting her. Alternatively, his sleeping gas will incapacitate her as needed.
Black Panther can get close enough to attack by using a combination of his teleportation tech, cloaking, sound-nullifying vibranium, and general stealth skill. Notably, invisibility is the "Primary Trump Card" of Tatsumi in his and Esdeath's setting, Esdeath loves Tatsumi, and would assume an invisible opponent is him, and thus hold back.
/u/imadethison6-28-2015