r/whowouldwin • u/Verlux • Feb 10 '20
Event The Great Debate Season 9 Finals!!!
Rules
Out of Tier Rules
- For Out of Tier requests, simply ping myself and/or Chainsaw__Monkey and state your case for why you believe someone's combatant is out of tier, then proceed with the debate as per normal. We will evaluate that request individual of the debate itself and make our decision in judgments.
Battle Rules
Speed - movement speed and combat speed will be set at Mach 1, reaction speeds to 8ms, and all projectiles will be relatively equalized. See hype post for details
Battleground: The Great Debate arena has traveled across fiction, from a coliseum, to the Mines of Moria, to Asgard herself. Now, however, we bring the Great Debate to the most elaborate arena to be destroyed yet: Obliterate the Chinese City of Sai from the manga Kingdom. The City of Sai is a return to open-ended maps wherein combatants are offered a larger amount of freedom, and also a return to no extraneous restrictions upon combatants. The city is a 1 mile by 1 mile square, with the first inner wall being 2/3 of that size, and the second inner wall being 2/3 of the first wall's size.
- Combatants spawn in the very center of the City in the barren area clearly visible on the map, 500 meters away from one another
- The city is NOT occupied, yet all structures are intact, the walls are 5 meters high and 2 meters thick solid stone, every structure has numerous Chinese Warring States-era weapons in it, and the time of day is variable to each person to best suit whatever conditions are necessary for them to operate at maximum/stipulated efficiency; time paradoxes are ignored, as personalized bubbles of time supersede normal concepts of time in this arena due to my saying so. These have zero effect upon battle other than allowing those with time-specific conditions to compete per normal
- In team battles, combatants spawn into the arena with weapons holstered and no abilities active as per usual, and are in a line left-to-right based on submission order, with 10 meters between each allied combatant
Submission Rules
- Tier: Must be able to win an unlikely victory, draw/near draw, or likely victory against DuraBelle in the conditions outlined above; do note that the City of Sai will possess perfect weaponry for DuraBelle to pick up and optimize her damage output as such. All entrants will be bloodlusted against DuraBelle, meaning they will act fully rationally and put down their opponent in the quickest, most efficient manner possible regardless of morality, utilizing any and all possible techniques/tactics/attacks if necessary. The bloodlust does not give any foreknowledge of her or her capabilities.
Debate Rules
Rounds will last 4-5 days, hopefully from Monday until Thursday or Friday of each week of the tourney; there is a 48 hour time limit both on starting (we do not care who starts, you and your opponent can figure that out) AND on responses, AND ADDITIONALLY each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN THREE REDDIT COMMENTS LONG WITH A HARD CAP OF 25,000 CHARACTERS SPLIT BETWEEN THE THREE.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by randomization. Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip.
Brackets Soon
Determined by coin flip, the first round was a 3v3 Team Melee, so the final round shall be:
3v3 Team Melee
Round Ends Friday February 14th, 23:59 CST
Format for each round: both respondents get Intro + 1st Response, then 2nd response, then a 3rd response and closing statement individual of one another that can be posted any time after both 3rd responses are complete. EACH RESPONSE MUST BE NO LONGER THAN THREE REDDIT COMMENTS LONG WITH A HARD CAP OF 25,000 CHARACTERS SPLIT BETWEEN THE THREE.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are randomized based on sign up order via an internet list randomizer. Match format will switch every round, with Team Matches always followed by single matches, and vice versa. First Round will be determined by coin flip, and as it is 3v3s, next shall be 1v1, and so on and so forth.
2
u/mikhailnikolaievitch Feb 10 '20
Finals, Response 1 (1/2)
Overview
My opponent put all their eggs in a basket of esoteric offense and now faces a team completely immune to it. What's worse, Team Buster can easily OHKO every member of the opposition with both esoteric and conventional attacks that are an inevitability in the match.
Initiative
TB establishes an immediate advantage in the fight by both becoming invisible and protecting themselves with invisible forcefields. Not only can none of the ranged attacks proposed from the opposition connect and do any damage, they cannot locate TB to know where to aim them. The only member of the opposition even proposed to be able to see through the invisibility was Coco, and he just has vaguely-better-than-human eyesight whereas SuSkru's invisibility manipulates light itself. SuSkru's invisibility has only been surpassed by similar energy manipulation or by senses non-reliant on light.
What's more, elasticity allow SuSkru and Paragon to cross the distance between combatants at their leisure while making them all the harder to hit. They can traverse miles easily and weave through projectile or melee attacks. Both can attack with a giant body-sized fist from across the arena at any point in the match, and be invisible while doing it.
Between invisibility, forcefields, and elasticity the chances of the opposition landing a hit are slim whereas the chances of Team Buster landing their hits is almost a certitude.
Offense
DuraBelle
DuraBelle OHKOs any member of the competition regardless of if she has a perfect weapon. Her baseline 1 TJ striking strength is already orders of magnitude above anything the opposition has endured, and I want to emphasize here that that's her baseline. Her striking energy isn't a binary "1 TJ w/o a weapon, 3 TJ w/," it's just at minimum 1 TJ. Punching harder, kicking, or landing a roundhouse are all scenarios where DuraBelle could easily produce more than 1 TJ.
The idea that DuraBelle wouldn't get a weapon is similarly baseless. The battlefield is literally littered with them, DuraBelle can just snag one on her way to kick ass. Them shattering after her first hit is immaterial -- she OHKOs the competition even without a weapon, so hitting them with one redundantly kills them. My opponent tried arguing their characters would disarm her, but they have no reason to know they should do so, don't even do that in character, and city-destroying AoEs like my opponent proposed for Chi-Long is a kamikaze attack that incinerates his own team.
DuraBelle would have a weapon, but doesn't even need one when her weakest strikes are far more powerful than any of the opposition's durability. The opposing team commiting suicide before weapons are a factor is an interesting albeit ineffective strategy.
Super Skrull
Whereas DuraBelle and Paragon retain objective numbers-based forms of conventional damage that OHKOs in a single punch, SuSkru and Paragon enjoy a dump truck of esoteric win cons that bury the competition. To name a few;
Paragon
Paragon himself spawns into the match with all of the above win cons of DuraBelle and SuSkru, meaning he OHKOs the competition as easily at range as melee and has numerous options throughout the fight. What makes his victory redundant, is that he also has the powers of the opposition itself. My opponent had only two arguments for why Paragon couldn't copy his team:
Paragon can copy the entirety of the opposition, they have no idea why or how to avoid him, and he easily one-shots them with one another's powers. Chi Long has no experience against corrosives like Coco's poison, Coco has no experience against Chi Long's flame -- the possibilities are numerous and multiplicative. Literally getting anywhere around the opposition plummets any chance they have at success.