r/whowouldwin • u/TooAmasian • May 16 '22
Event Arena of Assholes Round 2
Welcome to the second round of Arena of Assholes, aka Venom Tier
This is a debate focused bracketed tournament where users pick characters to argue against other users, with a certain character (Venom in this case) functioning as a measuring stick to prevent any one user from being too strong or unfair. You pick four characters, enter into rounds, and then argue you win against someone else with their picks.
In this tournament specifically, you choose 4 characters to run that can range from "unlikely to likely victory" against the tier setter Venom. The 4th pick works as a "rotating backup," meaning you choose only 3 of your characters to participate prior to each round.
The Brackets
Round 2 - 3v3s
The Tier Setter
Example of this kind of debate
This tier is designed for strong characters who can deliver and take hits that destroy copious amounts of concrete while being fast enough to bullet-time at close distances.
The tier setter is an idealized version of the sinister symbiote, Venom.
Venom
Full Tourney RT
Stat | Interp |
---|---|
Strength | A full force blow launches an opponent through several floors hard enough to embed into asphalt |
Speed | Bullet timing reactions, can run 100 mph and web-sling at 200 mph. Superhuman agility. |
Durability | Is fine being punched through a very thick concrete wall |
Range | Tentacles can reach around 20 feet when standing still and a decent distance greater than his melee range in combat |
Misc | Has tentacles that can extend his range, web-slinging for mobility, and anti-stealth measures by "seeing" out of his skin |
Rules
Arena Rules- Round 2's arena will be Carrier from Call of Duty: Black Ops 2
Spawn points and other relevant images
- Team 1 (Spawn 1, 2, 3) is the top team in the comment and Team 2 (Spawn A, B, C) is the bottom team
The carrier is stationary in the ocean and will not sink
The carrier is fully accessible (this means the back portion of the carrier near Team 1's spawn can be accessed)
Do not be an asshat with arena rulings. Do not make arguments like "This is real earth, so abilities do not work" or "I become omnipotent due to magic present in the arena."
Assume materials within the map are made of and equivalent to their real life counterparts (vehicles are made of metal, etc.)
The deck floor is made of solid concrete, for tourney purposes, the lower decks don't exist and just a solid mass of concrete
There's is an invisible WhoWouldWinium wall 100 ft off the edge of the carrier in the ocean to prevent escaping the map and the sky caps at the troposphere
- WhoWouldWinium is an infinitely durable material that otherwise has properties equivalent to balsa wood and cannot be affected in any way. It is fully sapient and has the authority to disqualify your characters if you attempt to abuse it
Combatants can access the water, but staying on the surface/underwater for 12 whole seconds counts as a DQ
All "sunlight' present in the arena is fake sunlight that grants whatever normal powers but will not inhibit vampires or other characters with an inherent weakness via a WWWinium lightbulb. It is as warm and bright as normal sunlight.
Battle Rules
All combatants are aware of the basics of their allies' combat abilities but are in the blind on their opponents (unless they have canon knowledge of said person via sharing a fictional universe)
All combatants are fully aware that their enemy must be defeated for them to be able to survive, to be able to return to their home reality, and for the omnipotent organizers of this scenario to be satisfied. All combatants are aware of rules for the objective of the tournament
Incapacitation is defined by being unable to continue fighting. Being knocked out, being killed, being BFRd, or fully succumbing to exhaustion. If this condition is met for more than 12 full seconds, your character loses, and in a 3v3, they are removed from the arena in a flash of light after being incapacitated for 12 seconds. To reiterate, combatants are aware of this rule. Note that being restrained does not count as being unable to fight if it's something like a physical grapple or generally something that needs concentration to maintain, for example, you can't hold someone in a full nelson for 12 seconds to delete them from a 3v3.
Summons or 'fake' characters do not count for the purpose of a win condition - for instance, if a conjurer died in a 1v1 and left behind his 2 zombies, he would still automatically lose. This also applies to hive-minds or drone characters. This also means that characters who can reasonably be considered one entity can be run with ruling on a case by case basis, and will likely need to have a Prime Entity stipulated. This is, as well, determinable case by case without a specific end all be all example.
Every combatant starts each round being teleported into the arena, knowing full well whomever they face down needs to die or be incapacitated in order for they themselves to advance and win and will do so.
All combatants begin without any weapons drawn or abilities active, hands idle at their sides, and the moment they teleport in they can begin combat
All combatants are in-character for the tourney itself
Characters with holsters or similar will begin with their weapons holstered, characters with weapons that cannot feasibly be holstered will begin with the weapons pointed at the ground.
Debate Rules
Rounds will last roughly 5 days, from now Monday until Saturday at noon EST of each week of the tourney; there is a 48 hour time limit both on starting (we do not care who starts, you and your opponent can figure that out, after Round 2 however we will mandate this) AND on responses, AND ADDITIONALLY each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Intros, OOT requests, and conclusions are a max of 10k characters
Intros can be used to set up arguments such as by laying out that stats of your characters
Out of Tier Mechanic- A character can be veto'd mid tourney if the opposing debater calls for an Out of Tier review and the head judge agrees they are out of tier.
- An OOT requests works by pinging the head judge (me) and explaining why the character has been argued as Out of Tier by the opponent
- Each participant gets 3 OOT request for the whole tournament which is lost whenever their OOT fails to go through, this is done to avoid abusing the mechanic
You can not bring up new points in your conclusions, it is used to succinctly summarize and go over your prior arguments
Format for each round: the one to go first gets an Intro + 1st Response, their opponent replies in kind, then both get a 2nd response, then a 3rd response in a back-and-forth style, and a closing statement individual of one another that can be posted any time after both 3rd responses are complete. Reponses are max of a 20k characters each spread along a max of 3 comments.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by randomization. Match format will switch every round, with Team Matches always followed by single matches, and vice versa.
Victory Conditions
Winning a match will be determined by a council of 5 judges. Each specific round will be judged by 2 judges with a 3rd judge coming in if needed for a tiebreaker. Judgements are based upon who made the more convincing argument not which character "objectively" wins the matchup.
Links
Pre-Tournament
Tournament
Results
1
u/Wapulatus May 20 '22
Whatever mist Embrace is talking about, it's not around massive portions of the map.
I mean, not really?
Where he generates the ice in each bullet interaction is vague - he could be generating them only feet or inches away from the bullets and can clearly generate ice at various points around him. This just infers:
This does not let Embrace claim he generates massive ice shields, grows ice platforms or floods in any notable timeframe. If anything, there is clear evidence he does all of this much much slower, as there are instances of regular humans reacting to other techniques of his just fine.
If he generates the ice projectiles at any large distance away from my team they even speed equalized characters should be able to react/dodge fine, let alone Seiya.
Deus
His big feat has him only turn his head before activating his powers, keeping his hands in his pockets and not otherwise moving an inch, movement is clearly not necessary.
Assuming these are the speed of Nerf darts, the fact he didn't react to them until they were right next to them is a massive reaction speed anti-feat as argued.
The movement aspect of it isn't even that great. The assumed nerf dart speed projectiles move nearly the same distance in the air as Deus ducking, and dodging initially would have only required moving his neck less than a foot before they passed him by. Nerf darts are 10.4 m/s with a deviation of 1.5 m/s or half the speed my speed equalized characters can dodge at.
But also idk why we need to assume these are at the speed of Nerf darts and not something arbitrarily slower or faster.
I don't even see anything hitting Atlas, just the giant ice structure he made.
Whoever this guy is he reacts to the metal projectiles, doing a head-turn and complex body movement.
Part 4: Guts Cuts Your Guts
Guts
Seiya
Seiya is using a magic super-sword with a similar cutting edge that pierces characters better than Seiya with his previous swords. The guy Iwha fought used a weapon with an entirely different make of blade, cutting at an arc he did not cut Iwha with.
Atlas
Embrace said it herself already, "Atlas does not have a direct piercing dura feat" - judges can make what they will of that.
Narrative importance doesn't mean a character have feats they do not have or scale to a feat they do not directly scale to.
I can point to many instances in fiction where a character "should" be this strong or this durable and just aren't - you need to prove your claims with feats, not conjecture.
Deus
His only dura is still to a type of piercing not used by my team.
"Projectiles", "tendrils", for Atlas are vague groupings, every time Atlas uses his abilities he's just manipulating water in a specific way he wants. My point is sometimes that's not a piercing vector, and in the case of Deus' durability feat the spear was blunted before hitting him.
Iwha
I am not saying Seiya/Guts will bisect or amputate Iwha on-hit, but I believe their blades will pierce her skin and muscle, making hits from them debilitating for any form of retaliation from her.
Guts cuts through more metal relative to Iwha's scaling feat, Seiya cuts through stronger metals relative to ??? metal that guy cut.
Part 5: Punch
Deus and Atlas's ability to take blunt impacts is similarly stunted.
Atlas
Deus
Part 6: Seiyashit
Hands
Mimicry
While Seiya's series uses RPG monikers, things that qualify as "skills" are as mundane as swings a sword (but hard!) to basic physical abilities a species might have.
If Embrace seriously wants to argue that slight differences in series nonmenclature are meaningful to power interactions / power copiers while running one herself, from a different series from her two other team-members, I fail to see why Iwha's ability should be assumed to work, but not Seiya's.
Rebuttals
Medieval armor is generally meant to block sword cuts (before Embrace shouts at me for using a reddit thread as evidence, she did the same last response lol) and is specifically the product of an arms race to stop swords from piercing knights.
If Seiya's armor is made of the same fantasy metals I don't see why it would be massively less piercing resistant.
I could not care less how the original power user used it, tearing out chunks of flesh is a force vector and heating up wires is a heat vector, both of which are resisted by my team. Show me her shocking and knocking someone out before you argue she does it to my team.
I finished reading the fight and I don't really see this. She does one thing that takes Condor off-guard while he underestimated her, everything else just...
None of this proves her powers happen fast enough to pose an issue for my team. Also "pretty much immediately" is not a defined speed.
Rusting happens after Iwha and her opponent lock blades for an unspecified amount of time, still requires her to have continued contact with an opponent who is invisible.
Embrace has also characterized Iwha as prioritizing stealing my team's flashy cool weapons, she will not rust weapons she wants to take for herself.
Conclusions
/u/EmbraceAllDeath