r/whowouldwin • u/TooAmasian • May 16 '22
Event Arena of Assholes Round 2
Welcome to the second round of Arena of Assholes, aka Venom Tier
This is a debate focused bracketed tournament where users pick characters to argue against other users, with a certain character (Venom in this case) functioning as a measuring stick to prevent any one user from being too strong or unfair. You pick four characters, enter into rounds, and then argue you win against someone else with their picks.
In this tournament specifically, you choose 4 characters to run that can range from "unlikely to likely victory" against the tier setter Venom. The 4th pick works as a "rotating backup," meaning you choose only 3 of your characters to participate prior to each round.
The Brackets
Round 2 - 3v3s
The Tier Setter
Example of this kind of debate
This tier is designed for strong characters who can deliver and take hits that destroy copious amounts of concrete while being fast enough to bullet-time at close distances.
The tier setter is an idealized version of the sinister symbiote, Venom.
Venom
Full Tourney RT
Stat | Interp |
---|---|
Strength | A full force blow launches an opponent through several floors hard enough to embed into asphalt |
Speed | Bullet timing reactions, can run 100 mph and web-sling at 200 mph. Superhuman agility. |
Durability | Is fine being punched through a very thick concrete wall |
Range | Tentacles can reach around 20 feet when standing still and a decent distance greater than his melee range in combat |
Misc | Has tentacles that can extend his range, web-slinging for mobility, and anti-stealth measures by "seeing" out of his skin |
Rules
Arena Rules- Round 2's arena will be Carrier from Call of Duty: Black Ops 2
Spawn points and other relevant images
- Team 1 (Spawn 1, 2, 3) is the top team in the comment and Team 2 (Spawn A, B, C) is the bottom team
The carrier is stationary in the ocean and will not sink
The carrier is fully accessible (this means the back portion of the carrier near Team 1's spawn can be accessed)
Do not be an asshat with arena rulings. Do not make arguments like "This is real earth, so abilities do not work" or "I become omnipotent due to magic present in the arena."
Assume materials within the map are made of and equivalent to their real life counterparts (vehicles are made of metal, etc.)
The deck floor is made of solid concrete, for tourney purposes, the lower decks don't exist and just a solid mass of concrete
There's is an invisible WhoWouldWinium wall 100 ft off the edge of the carrier in the ocean to prevent escaping the map and the sky caps at the troposphere
- WhoWouldWinium is an infinitely durable material that otherwise has properties equivalent to balsa wood and cannot be affected in any way. It is fully sapient and has the authority to disqualify your characters if you attempt to abuse it
Combatants can access the water, but staying on the surface/underwater for 12 whole seconds counts as a DQ
All "sunlight' present in the arena is fake sunlight that grants whatever normal powers but will not inhibit vampires or other characters with an inherent weakness via a WWWinium lightbulb. It is as warm and bright as normal sunlight.
Battle Rules
All combatants are aware of the basics of their allies' combat abilities but are in the blind on their opponents (unless they have canon knowledge of said person via sharing a fictional universe)
All combatants are fully aware that their enemy must be defeated for them to be able to survive, to be able to return to their home reality, and for the omnipotent organizers of this scenario to be satisfied. All combatants are aware of rules for the objective of the tournament
Incapacitation is defined by being unable to continue fighting. Being knocked out, being killed, being BFRd, or fully succumbing to exhaustion. If this condition is met for more than 12 full seconds, your character loses, and in a 3v3, they are removed from the arena in a flash of light after being incapacitated for 12 seconds. To reiterate, combatants are aware of this rule. Note that being restrained does not count as being unable to fight if it's something like a physical grapple or generally something that needs concentration to maintain, for example, you can't hold someone in a full nelson for 12 seconds to delete them from a 3v3.
Summons or 'fake' characters do not count for the purpose of a win condition - for instance, if a conjurer died in a 1v1 and left behind his 2 zombies, he would still automatically lose. This also applies to hive-minds or drone characters. This also means that characters who can reasonably be considered one entity can be run with ruling on a case by case basis, and will likely need to have a Prime Entity stipulated. This is, as well, determinable case by case without a specific end all be all example.
Every combatant starts each round being teleported into the arena, knowing full well whomever they face down needs to die or be incapacitated in order for they themselves to advance and win and will do so.
All combatants begin without any weapons drawn or abilities active, hands idle at their sides, and the moment they teleport in they can begin combat
All combatants are in-character for the tourney itself
Characters with holsters or similar will begin with their weapons holstered, characters with weapons that cannot feasibly be holstered will begin with the weapons pointed at the ground.
Debate Rules
Rounds will last roughly 5 days, from now Monday until Saturday at noon EST of each week of the tourney; there is a 48 hour time limit both on starting (we do not care who starts, you and your opponent can figure that out, after Round 2 however we will mandate this) AND on responses, AND ADDITIONALLY each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Intros, OOT requests, and conclusions are a max of 10k characters
Intros can be used to set up arguments such as by laying out that stats of your characters
Out of Tier Mechanic- A character can be veto'd mid tourney if the opposing debater calls for an Out of Tier review and the head judge agrees they are out of tier.
- An OOT requests works by pinging the head judge (me) and explaining why the character has been argued as Out of Tier by the opponent
- Each participant gets 3 OOT request for the whole tournament which is lost whenever their OOT fails to go through, this is done to avoid abusing the mechanic
You can not bring up new points in your conclusions, it is used to succinctly summarize and go over your prior arguments
Format for each round: the one to go first gets an Intro + 1st Response, their opponent replies in kind, then both get a 2nd response, then a 3rd response in a back-and-forth style, and a closing statement individual of one another that can be posted any time after both 3rd responses are complete. Reponses are max of a 20k characters each spread along a max of 3 comments.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by randomization. Match format will switch every round, with Team Matches always followed by single matches, and vice versa.
Victory Conditions
Winning a match will be determined by a council of 5 judges. Each specific round will be judged by 2 judges with a 3rd judge coming in if needed for a tiebreaker. Judgements are based upon who made the more convincing argument not which character "objectively" wins the matchup.
Links
Pre-Tournament
Tournament
Results
1
u/Ame-no-nobuko May 20 '22
Response 2 Pt 1
Teamwork
Travel Speed
Ken's team doesn't have time to "group up" as described. Magellan moves at 40 mph, and Samus' speed feat is vague.
Everyone on my team can accelerate to mach+ speed
Rogue - Quickly accelerates to the speed of sound + keeps up with fighter jets
Orion - Outspeeds a jet and quickly flies to space
M - Can explicetly fly at Mach 3
At Mach, it will take 0.21 s for my team to reach Ken's. At Mach 3, 0.07 s. Both well before Samus.
My team can further reduce this time with Orion's ability to teleport via boom tubes. With teleportation, the distance between my team and any of their opponents becomes well below 30 m, regardless of starting location. (At Mach, 30 m can be crossed in 0.09 s)
Regardless how you cut it, Samus can't get to her allies before someone is punching her in the face.
Ranged Combat
Samus
First of all regardless of if she can hit or not, her blasts are useless. In my first response I showed how her esoteric blasts won't do anything to my team, but to reiterate:
Rogue - Rogue can absorb energy. This includes energy with a kinetic component and explosions. Everything Samus has to throw at Rogue, at range, is just going to make Rogue stronger
Orion - Orion's astro-force blocks energy blasts automatically. Nothing Samus has will touch him.
M - Samus' blasts aren't powerful enough to hurt Monet, as I will expand on later
Ken misapplies Samus' rate of fire feat. This feat implies Samus can get a shot off every 19 ms, but the bolts still have to travel to my team and Samus still has to aim properly. A single dodge could account for multiple bolts, and they are flying at mach+ speed to their targets.
Rogue and Monet also both are capable of constantly reacting to sustained attack:
Rogue matches the RPM of a "couple thousand RPM" gatling gun. And she does it again
Monet can handle a slew of bullets at near point blank. Times RPGs over and over to save pilots as an ally indiscriminately and erratically destroys a fleet of helicopters
Samus' knack for shooting projectiles in the air has never been tested against projectiles that can perceive and react to her shots at close range. My team aren't dumb bullets, they can react and change direction mid flight.
Magellan
Magellan's attacks aren't fast enough to hit my team, especially not his gas based attack. Its literally gas. It has no strong evidence that it can fill an area in a time frame relevant to a team of mach flying bullet timers.
Applicable to both Magellan and Samus, but neither will have line of sight on my team. Theres a ton of shit in the way. Magellan has no enhanced senses and Samus' blasts aren't strong enough to punch through a ton of junk + a fighter jet. Any "range advantage" they have is minimal and only relevant to the last few meters of gap
My Team
Ken misconstrues what "The Other Half" proposes, partially due to an error on my part. As set up in my first response my team will know their opponents powers from the get go due to a combination of Monet's telepathy, Orion's Mother Box and Rogue's enhanced senses.
From this its an easy decision to send Rogue to Magellan. Between her mach speed and Orion's ability to open a Boom Tube (teleporation gate), she's instantly on Magellan.
My mistake was I thought that Berserker was at spawn point A, with him being the second closest person to Orion after Magellan, when its actually Samus.
Other than Rogue taking out Magellan first, my team wouldn't have any clear reason to divy up or specifically target any individual member of Ken's team. Orion and Monet (and Rogue once she slices Magellan's throat) will work in tandem to attack optimally.
Keep in mind the following:
Via Boom Tubes and high travel speed my team can easily jump across the map in double digit microsecond timeframes
My team knows all of Ken's team's strengths and weaknesses. If Monet can read the minds of any single combatant on Ken's team my team instantly knows what everyone does
Monet's telepathy allows instantaneous information sharing and strategizing between my team + Monet is superhumanly smart
Based on the provided evidence its clear that my team has far better synergy and adaptability than Ken's. Especially since Berserker is a near mindless monster.
Samus
Offense
Samus' ability to hurt my team is quite literally zero.
Her best striking feat is sending a heavy guy through a couple inch thick concrete
Rogue - She flies into a bunker, through feet of concrete/reinforcement without issue, and it takes a blow easily multiple magnitudes better than Samus' punch to stagger her
Orion - Orion can fly through rock way thicker than Samus' punch like its air
M - She's taken more damage while actively dying from cerebral hemorrhaging, than what Samus outputs.
Samus' strikes probably won't even be felt by Orion, and won't faze the rest of my team. There's a reasons she was ran in Tri-Tier and Spider-man tier. If they can't hurt my team, they can't push them back.
Her energy blasts are equally useless (as they do less damage than her strikes)
A ~3 ft wide, but at most an inch deep crater in a wall isn't good. Compare that to literally any of the dura feats I've provided for my team and its nothing
Its hard to tell exactly how much material she destroys here vs. what looks like fuel exploding (see the turbine with an explosion blowing out of it, not into it like you'd expect). Even generously assuming this is all her, so what? Punch through a few layers of what appears to be 1-2 inch metal isn't good in comparison to feet of concrete or Orion's "I literally hate doors so much I'd rather fly through a dozen+ feet of rock".
Samus' energy blasts are just consistently bad:
Her explosions aren't much better. The crater is more bigger, but when you consider 1. This is dirt 2. Its very shallow 3. My team will only be taking a fraction of the damage from this due to surface area, its still ineffective.
Even if I am wrong, as I've noted repeatedly, Samus still can't hurt Orion and Rogue. Orion has the ability to dispel and redirect energy attacks and Rogue gets stronger every time Samus decides to shoot her.
Defense
To re-iterate - Samus has bad durability. This attack staggers her, and its something that everyone on my team can replicate. Per Ken's own admission in sign ups Venom can bite through her armor, and my team has better piercing. Everyone on my team can one shot her.
The idea that she will be able to maintain distance between her and my team is also absurd. Everyone on my team moves faster than her, and none of her attacks can meaningfully slow them down.