r/whowouldwin • u/TooAmasian • May 16 '22
Event Arena of Assholes Round 2
Welcome to the second round of Arena of Assholes, aka Venom Tier
This is a debate focused bracketed tournament where users pick characters to argue against other users, with a certain character (Venom in this case) functioning as a measuring stick to prevent any one user from being too strong or unfair. You pick four characters, enter into rounds, and then argue you win against someone else with their picks.
In this tournament specifically, you choose 4 characters to run that can range from "unlikely to likely victory" against the tier setter Venom. The 4th pick works as a "rotating backup," meaning you choose only 3 of your characters to participate prior to each round.
The Brackets
Round 2 - 3v3s
The Tier Setter
Example of this kind of debate
This tier is designed for strong characters who can deliver and take hits that destroy copious amounts of concrete while being fast enough to bullet-time at close distances.
The tier setter is an idealized version of the sinister symbiote, Venom.
Venom
Full Tourney RT
Stat | Interp |
---|---|
Strength | A full force blow launches an opponent through several floors hard enough to embed into asphalt |
Speed | Bullet timing reactions, can run 100 mph and web-sling at 200 mph. Superhuman agility. |
Durability | Is fine being punched through a very thick concrete wall |
Range | Tentacles can reach around 20 feet when standing still and a decent distance greater than his melee range in combat |
Misc | Has tentacles that can extend his range, web-slinging for mobility, and anti-stealth measures by "seeing" out of his skin |
Rules
Arena Rules- Round 2's arena will be Carrier from Call of Duty: Black Ops 2
Spawn points and other relevant images
- Team 1 (Spawn 1, 2, 3) is the top team in the comment and Team 2 (Spawn A, B, C) is the bottom team
The carrier is stationary in the ocean and will not sink
The carrier is fully accessible (this means the back portion of the carrier near Team 1's spawn can be accessed)
Do not be an asshat with arena rulings. Do not make arguments like "This is real earth, so abilities do not work" or "I become omnipotent due to magic present in the arena."
Assume materials within the map are made of and equivalent to their real life counterparts (vehicles are made of metal, etc.)
The deck floor is made of solid concrete, for tourney purposes, the lower decks don't exist and just a solid mass of concrete
There's is an invisible WhoWouldWinium wall 100 ft off the edge of the carrier in the ocean to prevent escaping the map and the sky caps at the troposphere
- WhoWouldWinium is an infinitely durable material that otherwise has properties equivalent to balsa wood and cannot be affected in any way. It is fully sapient and has the authority to disqualify your characters if you attempt to abuse it
Combatants can access the water, but staying on the surface/underwater for 12 whole seconds counts as a DQ
All "sunlight' present in the arena is fake sunlight that grants whatever normal powers but will not inhibit vampires or other characters with an inherent weakness via a WWWinium lightbulb. It is as warm and bright as normal sunlight.
Battle Rules
All combatants are aware of the basics of their allies' combat abilities but are in the blind on their opponents (unless they have canon knowledge of said person via sharing a fictional universe)
All combatants are fully aware that their enemy must be defeated for them to be able to survive, to be able to return to their home reality, and for the omnipotent organizers of this scenario to be satisfied. All combatants are aware of rules for the objective of the tournament
Incapacitation is defined by being unable to continue fighting. Being knocked out, being killed, being BFRd, or fully succumbing to exhaustion. If this condition is met for more than 12 full seconds, your character loses, and in a 3v3, they are removed from the arena in a flash of light after being incapacitated for 12 seconds. To reiterate, combatants are aware of this rule. Note that being restrained does not count as being unable to fight if it's something like a physical grapple or generally something that needs concentration to maintain, for example, you can't hold someone in a full nelson for 12 seconds to delete them from a 3v3.
Summons or 'fake' characters do not count for the purpose of a win condition - for instance, if a conjurer died in a 1v1 and left behind his 2 zombies, he would still automatically lose. This also applies to hive-minds or drone characters. This also means that characters who can reasonably be considered one entity can be run with ruling on a case by case basis, and will likely need to have a Prime Entity stipulated. This is, as well, determinable case by case without a specific end all be all example.
Every combatant starts each round being teleported into the arena, knowing full well whomever they face down needs to die or be incapacitated in order for they themselves to advance and win and will do so.
All combatants begin without any weapons drawn or abilities active, hands idle at their sides, and the moment they teleport in they can begin combat
All combatants are in-character for the tourney itself
Characters with holsters or similar will begin with their weapons holstered, characters with weapons that cannot feasibly be holstered will begin with the weapons pointed at the ground.
Debate Rules
Rounds will last roughly 5 days, from now Monday until Saturday at noon EST of each week of the tourney; there is a 48 hour time limit both on starting (we do not care who starts, you and your opponent can figure that out, after Round 2 however we will mandate this) AND on responses, AND ADDITIONALLY each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Intros, OOT requests, and conclusions are a max of 10k characters
Intros can be used to set up arguments such as by laying out that stats of your characters
Out of Tier Mechanic- A character can be veto'd mid tourney if the opposing debater calls for an Out of Tier review and the head judge agrees they are out of tier.
- An OOT requests works by pinging the head judge (me) and explaining why the character has been argued as Out of Tier by the opponent
- Each participant gets 3 OOT request for the whole tournament which is lost whenever their OOT fails to go through, this is done to avoid abusing the mechanic
You can not bring up new points in your conclusions, it is used to succinctly summarize and go over your prior arguments
Format for each round: the one to go first gets an Intro + 1st Response, their opponent replies in kind, then both get a 2nd response, then a 3rd response in a back-and-forth style, and a closing statement individual of one another that can be posted any time after both 3rd responses are complete. Reponses are max of a 20k characters each spread along a max of 3 comments.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by randomization. Match format will switch every round, with Team Matches always followed by single matches, and vice versa.
Victory Conditions
Winning a match will be determined by a council of 5 judges. Each specific round will be judged by 2 judges with a 3rd judge coming in if needed for a tiebreaker. Judgements are based upon who made the more convincing argument not which character "objectively" wins the matchup.
Links
Pre-Tournament
Tournament
Results
1
u/Wapulatus May 20 '22
Areana of Assholes, Round 2, Response 2
my team still mogs
Part 1: Legally Blind
As argued, Seiya and his team are entirely invisible. Embrace's team's options of fighting """efficiently""" against a team of highly mobile, invisible enemies, includes:
Deus
Atlas*
Ihwa
None of what was supplied for Deus, Atlas, or Iwha let them negate the significant advantage of just being invisible. Iwha has a better interaction with the power than Deus or Atlas, but this still functionally boils down to a 1v3.
Just no. I was very obviously referring to her in-character actions, not ceding she can see my team. If I wanted to argue something via a specific scan I would have posted it.
Part 2: Reject Magnetism, Embrace Unga Bunga
Manipulating Metal on/in Opponents
Offensive Offense
I do not know what any of this is meant to say about Deus' ability to harm my team members who can take stronger impacts from the surface area of fists.
Deus doesn't use his metalbending in a way that doesn't give my team leverage to push or pull back.
Deus either prioritizes trying to fire metal at my team first and gets punched/cut or tries to push/pull against them with forces that they couldn't care less about.
Part 3: Speed
Seiya
The narration's is fine. At multiple times in each book, whatever is being described is corroborated by art depicting what is being observed from the third person perspective that closely follows what is described in narration, I can do this like five or six times per novel if needed.
As for distance, the text describes the demon as "twist[ing] its body like an acrobat before spinning and dodging each ray of light" - this kind of movement around projectiles that fast "spread out" to hit its "head, arms, legs, and wings" infers both relevant movement and reaction speed to the opponents Seiya has on Embrace's team. Even in the anime he is seen moving around them like that as they pass by him.
Seiya also fights other enemies who interact with these same projectiles just fine.
Guts and Four Arms
Guts and Four Arms have objective speed in every category - movement, dodging, attacking, running. Much of these categories are either blanks for much of Embrace's team, or are just not great.
Iwha
Iwha still uses her speed extremely inefficiently.
To start, how she's been characterized by Embrace in her R1 and R2:
My slowest team members move at the least 40 miles per hour, and Guts/Four Arms don't have anything better to do than close distance and engage. Embrace's team will be a mess of communication / coordination for more than long enough for my team to just close distance and punch/cut while invisible.
Atlas
Every supplied speed feat that would be relevant for him is just him spot-activating his powers.
The anti-feat is relevant. Atlas is having a bullet fired at him from a dude on a building, using rounds made of famously aerodynamic material blood. If he reacts at what Embrace claims he does, he would have had multiple reaction cycles to make any kind of movement to not get shot, but doesn't.
Reacting to and dodging bullets fired from this kind of distance is something even speed equalized characters can do. He cannot physically dodge hits from any member of my team as argued, not even taking into account they are invisible.