r/whowouldwin • u/TooAmasian • May 25 '22
Battle Arena of Assholes Round 3
Welcome to the second round of Arena of Assholes, aka Venom Tier
This is a debate focused bracketed tournament where users pick characters to argue against other users, with a certain character (Venom in this case) functioning as a measuring stick to prevent any one user from being too strong or unfair. You pick four characters, enter into rounds, and then argue you win against someone else with their picks.
In this tournament specifically, you choose 4 characters to run that can range from "unlikely to likely victory" against the tier setter Venom. The 4th pick works as a "rotating backup," meaning you choose only 3 of your characters to participate prior to each round.
The Brackets
Round 3 - 1v1s
The Tier Setter
Example of this kind of debate
This tier is designed for strong characters who can deliver and take hits that destroy copious amounts of concrete while being fast enough to bullet-time at close distances.
The tier setter is an idealized version of the sinister symbiote, Venom.
Venom
Full Tourney RT
Stat | Interp |
---|---|
Strength | A full force blow launches an opponent through several floors hard enough to embed into asphalt |
Speed | Bullet timing reactions, can run 100 mph and web-sling at 200 mph. Superhuman agility. |
Durability | Is fine being punched through a very thick concrete wall |
Range | Tentacles can reach around 20 feet when standing still and a decent distance greater than his melee range in combat |
Misc | Has tentacles that can extend his range, web-slinging for mobility, and anti-stealth measures by "seeing" out of his skin |
Rules
Arena Rules- Round 2's arena will be Highrise from Call of Duty: Modern Warfare 2/Mobile (Map images are from Mobile)
Spawn points and other relevant images
- Spawn 1 is the top team in the comment and Spawn A is the bottom team
Assume the building is infinitely tall and there's a bottomless pit underneath
The buildings outside the map's bounds are simply an illusion and cannot be interacted with
Combatants cannot remain under the area of the rooftop (scaling the walls of the building if knocked off for example) for more than 12 seconds without being DQ'd
Do not be an asshat with arena rulings. Do not make arguments like "This is real earth, so abilities do not work" or "I become omnipotent due to magic present in the arena."
Assume materials within the map are made of and equivalent to their real life counterparts
The "ground" of the rooftop is made of solid concrete, for tourney purposes, the lower floors of the building don't exist and is just a solid mass of concrete
All "sunlight' present in the arena is fake sunlight that grants whatever normal powers but will not inhibit vampires or other characters with an inherent weakness via a WWWinium lightbulb. It is as warm and bright as normal sunlight.
Battle Rules
All combatants are aware of the basics of their allies' combat abilities but are in the blind on their opponents (unless they have canon knowledge of said person via sharing a fictional universe)
All combatants are fully aware that their enemy must be defeated for them to be able to survive, to be able to return to their home reality, and for the omnipotent organizers of this scenario to be satisfied. All combatants are aware of rules for the objective of the tournament
Incapacitation is defined by being unable to continue fighting. Being knocked out, being killed, being BFRd, or fully succumbing to exhaustion. If this condition is met for more than 12 full seconds, your character loses, and in a 3v3, they are removed from the arena in a flash of light after being incapacitated for 12 seconds. To reiterate, combatants are aware of this rule. Note that being restrained does not count as being unable to fight if it's something like a physical grapple or generally something that needs concentration to maintain, for example, you can't hold someone in a full nelson for 12 seconds to delete them from a 3v3.
Summons or 'fake' characters do not count for the purpose of a win condition - for instance, if a conjurer died in a 1v1 and left behind his 2 zombies, he would still automatically lose. This also applies to hive-minds or drone characters. This also means that characters who can reasonably be considered one entity can be run with ruling on a case by case basis, and will likely need to have a Prime Entity stipulated. This is, as well, determinable case by case without a specific end all be all example.
Every combatant starts each round being teleported into the arena, knowing full well whomever they face down needs to die or be incapacitated in order for they themselves to advance and win and will do so.
All combatants begin without any weapons drawn or abilities active, hands idle at their sides, and the moment they teleport in they can begin combat
All combatants are in-character for the tourney itself
Characters with holsters or similar will begin with their weapons holstered, characters with weapons that cannot feasibly be holstered will begin with the weapons pointed at the ground.
Debate Rules
This round will last roughly 5 days, from now Wednesday until Monday at noon EST; there is a 48 hour time limit both on starting (we do not care who starts, you and your opponent can figure that out, after Round 2 however we will mandate this) AND on responses, AND ADDITIONALLY each user MUST get in two responses or else be disqualified. If one user waits until the very last minute to force this rule to DQ their opponent without any forewarning to their opponents or the tournament supervisors, they will be removed from this tournament, no exceptions.
Intros, OOT requests, and conclusions are a max of 10k characters
Intros can be used to set up arguments such as by laying out that stats of your characters
Out of Tier Mechanic- A character can be veto'd mid tourney if the opposing debater calls for an Out of Tier review and the head judge agrees they are out of tier.
- An OOT requests works by pinging the head judge (me) and explaining why the character has been argued as Out of Tier by the opponent
- Each participant gets 3 OOT request for the whole tournament which is lost whenever their OOT fails to go through, this is done to avoid abusing the mechanic
You can not bring up new points in your conclusions, it is used to succinctly summarize and go over your prior arguments
Format for each round: the one to go first gets an Intro + 1st Response, their opponent replies in kind, then both get a 2nd response, then a 3rd response in a back-and-forth style, and a closing statement individual of one another that can be posted any time after both 3rd responses are complete. Reponses are max of a 20k characters each spread along a max of 3 comments.
Rounds will either be a full 3v3 Team Match, or 1v1 single matches. 1v1 matches are determined by randomization. Match format will switch every round, with Team Matches always followed by single matches, and vice versa.
Victory Conditions
Winning a match will be determined by a council of 4 judges. Each specific round will be judged by 2 judges with a 3rd judge coming in if needed for a tiebreaker. Judgements are based upon who made the more convincing argument not which character "objectively" wins the matchup.
Links
Pre-Tournament
Tournament
Results
2
u/Joshless May 27 '22
Response 1
Kakugo is inconsistent
Apocalypse Zero is a trashy pseudohentai guro series and reading it gave me a headache.
Kakugo basically opens the series with a flashback stating he could easily catch bullets with one hand while fighting with the other and that he's confident he could catch 300 bullets per second if he was focused. Immediately after this he fights an old guy who duels by flicking saliva off a sex toy slow enough that random humans can react to it several times over and is unable to dodge his large, telegraphed mutant penis attack.
Just a bit later into the fight, Kakugo is flabbergasted by the ability to pull of 4 attacks in the timespan of a high jump and immediately concludes that old-penis-guy must be possessed/empowered by his long lost brother-rival. Old-man-penis guy then demonstrates enough strength to bust a building before striking Kakugo a "thousand" times. Except this time the collateral of a thousand blows is "Kakugo goes flying like 20 meters and lightly cracks the pavement".
I know I'm posting a lot of scans from this fight, but this is something that's continuous throughout the series. The next arc shows Kakugo being tagged by the tongues of some weird frog thing. The next next arc depicts a "heavy" combo attack as barely uplifting ground that is literally already shattered. Something that is basically immediately followed by a point-blank flying tackle doing the same thing and ending with the villain being "embedded" like, 2 inches into the ground.
Soon afterward Kakugo is given a movement speed number of just 28 km/h, which isn't even half Tiederman, and when he does finally reach the castle he then fails to dodge an exploding pustule of goo that he received advanced notice on. His main rival, who the series ends with him dueling, also uses visibly blunt piercing that penetrates maybe 3 inches of snow. This same rival uses bullets that fail to penetrate a spirit tablet and, preceding that scene, tags Kakugo with gas sprayed from a bouquet of flowers.
(This is less important IMO but I think it's worth noting that, textually, Kakugo's armor is just 90 kg of titanium that is also less than 7 mm thick. One of Kakugo's main fighting styles is also to use metabolized iron balls to turn his skin into metal that is explicitly just as "hard as steel")
Like, yeah, Mario can be inconsistent sometimes (at least for the purposes of this response)*. But the Mario series conceptually does not get any lower than "Mario breaks a brick", and this is often just because the game just doesn't feature bigger bricks to hit, not any inherent limitation on strength. "Mario can break bricks" is probably the most consistent piece of video game "lore" ever next to "Sonic moves at the speed of sound", and any of those are better than this.
* (I don't really want to belabor this point because I don't like responding to R1s directly, it's kind of unfair. I'll talk about this more in my R2, and I'll clarify my thoughts about Kakugo in there as well)
Mario is capable of sending opponents larger than himself spinning through meters of brick on a pretty consistent basis and is able to quickly shatter some ~6 tons of brick with a simple strike. Even larger bricks can be broken with his hammer and, as posted to death by now, even larger masses of stone can be ping-ponged.
Mario's win condition relies on Kakugo operating on any level other than "his maximum", Kakugo's win condition relies on him randomly immediately going for some esoteric option when almost all of his fights consist of physical blows and him standing still.
I'm just a little guy nooo cmooon it's my birthday are you gonna hurt me
Origin is extremely under-tier
Origin does not actually have a durability feat. I don't think this will be a major source of contention because it's just kind of... true. The best feats listed in his RT are him lightly cratering a pillar and taking hits from a guy who can score some walling. Basically every single feat where Origin takes a hit is him getting hit by a sub-tier strike and going "aaghh blahhh *launched across room* damn it's a good thing I blocked that at the last zeptosecond". He has good endurance, he's a robot, but he's going to die in one hit.
Sonic is able to:
Punch through the torso of a super-mech weighing 550 tons
Rapidly punch through several robots each weighing 40 tons
Knock a 10 ton robot through the air
Knock back a 250 ton golem
While dodging bullets, throw a kick at the speed of sound that could destroy a 9.2 ton mech
Push a 30 ton robot through the air
Make a crater in the ground several times his own body size
Bend the barrel of a tank
All of these kill Origin in one hit, deflection or otherwise. And he will have to deflect, because Origin is not nearly as fast as Sonic is.
Origin has to break physics to dodge an attack moving at 400 km/h along the edge of a massive radius and needs a tool to throw a pole at 350 km/h.
Sonic explicitly travels almost as fast as Origin's best feats while dicking around and running backwards. He is able to travel at over 600 km/h while ferrying around a girl in a wheelchair. When racing the aforementioned 300 km/h car for real, Sonic is so fast that he is able to win the race before anyone sees him move, run back to his opponent, and then pretend to win a second time on a near-tie. Literally the average random "Sonic is traveling" scene in Sonic X features Sonic moving at 600~800 km/h. Origin does not move like this.
Sonic can easily weave between and perceive bullets in flight, and can dodge shots from a tank. He is also, obviously, generally extremely capable of navigating at Mach speeds. He is capable of dodging missiles moving at the speed of sound at the last moment while not looking at them.
Origin has no viable method of attacking Sonic, and Sonic just has to hit him back once. Sure, Origin can block and dodge hits from a supersonic opponent. But notably, that opponent lands tons of hits anyways. Origin does not have the option to "barely dodge" or "deflect" Sonic here. He has to dodge, fully and totally. He can't. Sonic is a completely out of context problem for him. He moves in ways that are impossible at speeds that are unattainable with a body that is indestructible.
(This is also a "I don't like responding to R1 points" thing, but this is clearly something that needs to be addressed and isn't that long. I am not running primarily game!Sonic, I am running Sonic X with other canons as a backup. Literally all of Sonic's antifeats in R1 are from the games. I made this distinction for exactly this reason.)